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Ideas for Mission Givers\Side Characters


Lelouch The Zero
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Lelouch The Zero

Hey guys, I had an idea earlier about some ideas for some Mission Givers\Side Characters in the game that have a big to little effect on the main plot. I'll list a few ideas for some Characters, and then you guys can list a few as well.

 

 

Possible Side Characters\Mission Givers:

 

Pathos

Bernie Crane

Brucie Kibbutz

Gay Tony

Mori Kibbutz

 

Either fictional or made up characters that will have similar backgrounds\names\personalities\etc:

 

John Belogi: Married to a former prostitute and is head boss of the Mafia who run the action around the city.

 

Mack Heiwei(Pronounced Highway): A Japanese man that sells you weapons for discounted prices throughout various heists within the game.

 

Gary Oak: Right when you pull off a heist, and trying to escape from the cops, guess who shows up and causes to get you killed and fail the mission? GARY MOTHERf*ckING OAK!!! (That one was just a joke )or was it?

 

Barrett Hableheim: One of Trevor's friends, they both drink together and go partying. He is also one of your mission givers Maybe

 

That's all I can think of for now, but you guys can list some ideas for some Side Characters\Mission Givers. Even though that might not be their real name, they may still have a similar background in the real game! Have Fun!

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Glenn: 42yo. hippie living in the mountains. Ron's friend. Ha's large pot fields in the wood's.

 

Missions: gives Trevor missions to take down the some hillbilly farmers who want to take Glenn's marijuana and acid business

down.

 

Just like The Truth.

 

Richard: 21yo. Jimmy is in debt to this guy. Living in the Vinewood hills with his parent's money. His father is the head

of iFruit. Narcissist. Deals mainly cocaine but also cannabis and shrooms. Act's cool and tough but when

it comes to action: he's a pussy.

 

Missions: gives Franklin missions to beat up some rich kids who deal drugs.

Edited by rsgtafan
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Quackerz Gamerz

Here's one guy I found particularly interesting on the GTA Wiki, go look at this: http://gta.wikia.com/Tony_McTony

 

-Tony McTony

 

First meeting with Tony

 

- He is standing outside his mansion in Vinewood, admiring his latest vehicle, a completely gold Comet. He calls you over, saying "Hey, you! Come look at this baby!".

- You walk over and a cut scene starts. Tony talks about how he obtained this vehicle. He got it from the company who Franklin works for, and he paid an extra $20,000 to get it gold plated.

- Then, one of Franklin's co-workers shows up and tells Tony that they need the car back, Tony refuses. The co-worker pulls out a gun, and threatens Tony. He (Tony) tells you to kill him, so you do.

- Tony is about to thank you, when 4 more guys show up and start shooting. You gun them down, and Tony is pleased with you and rewards you with $500. He then realises the bulletholes in the Comet, and gets p*ssed.

 

Second meeting with Tony

 

- He is again standing outside his mansion, but this time he is having an argument with his friend. If you walk over a cut scene will begin.

- He remembers you for protecting him when the guys tried to get his Comet, and tells you that they managed to steal at night. He wants you to find them, kill them and get his Comet back.

- You must find a 4-door car, as Tony and his friend want to come. You must drive to a lockup in the outskirts of LS. It is guarded by a group of enemies, all armed with SMGs and ARs. Once you kill them, you msut get in the Comet. Tony will get in with you, and his friend will get in another car.

- You have to drive back to his mansion in Vinewood, where he and his friend will thanks you, and Tony will pay you $2000.

 

Just a little something I thought up, and I might think of a third and fourth encounters for Tony.

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Quackerz Gamerz

Here are some more. smile.gif

 

Third meeting with Tony:

 

- He first of all calls you, telling you he wants to meet you at his mansion.Once you get there, you walk up to him and a cutscene will begin. - He greets you and invites you inside. He tells you he has made a deal with some people so he can get a huge amount of drugs. He wants you to come with him, as he needs someone he can trust to back him up if things go bad.

- You get in his Comet, and drive to an alleyway in South LS. When you get there, you meet the dealers.

- The deal goes fine, and Tony is amazed that it went so well. Right on que, you hear the wailing of sirens close by, and police + FIB teams are at the scene almost immediatley.

- A firefight begins, and the dealers are killed in it. Tony asks you to get over to them to grab his money, as he doesn't want it wasted.

- You then run to the Comet, and must lose the cops.

- After losing the cops, Tony tells you to drive him to his friend's place (the person you met in the second meeting), as the cops would probably be at his mansion by now.

- When you get to the friend's house, Tony thanks you and gives you $5000 as a token of appreciation.

 

The final meeting with Tony:

 

- He calls you, and whispering, he tells you that the cops are onto him, and are surrounding his mansion.

- You must head over there, take out the cops and get inside.

- Another wave of cops arrive, this time they are SWAT teams (or whatever they are gonna be called in V), and storm the mansion.

- After these have been dealt with, Tony states that it is not safe for him any longer in LS, and says he is gonna leave town.

 

After this mission, you are given the golden Comet, and Tony's mansion as a safehouse for all 3 protagonists.

 

A new character, Charles.

He is a friend of Michael, who helps the 3 guys out on heists providing getaway vehicles and weapons if you want them.

 

First meeting:

 

- He gives you a call (after the second main heist of the game), telling you that he needs help. He wants you to come to his place in South LS.

- When you get there, a cutscene begins. He tells you that he is getting short of cash to buy gear for you to help with the heists. He knows of an armoured truck convoy heading through LS. He wants you to steal a truck, and bring it to his lockup.

- Once you have stolen the truck, and taken it to the lockup, he will thank you and reward you with $500.

 

After this mission, you are able to buy weapon silencers and C4 from him at a lower price than the regular weapons stores. These can help with the heists.

 

Second meeting:

 

- He wants you to come to his place again, and says he needs help getting some gear.

- Once you get there, a cutscene begins. He says he has been given a tip off of a delivery of weapons coming in at the LS Docks. He wants you to help him get the truck they are loading it into, and bring it to his lockup.

- The truck is being guarded by a gang, and some snipers on the rooftops.

- Once they have been taken out, you then take the truck and bring it to his lockup.

- Charles thansk you and rewards you with $1000

 

Once this is done, you will be able to buy more discounted gear such as rifles, SMGs and snipers. You will also be able to buy clothing items for heists such as fingerless gloves (yay) and ski masks.

 

 

 

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AuSsIeThUnDeR36

Wayne - 23 yr old caddy at the golf course.

1st mission - Putt for dough

Wayne tells you that he isn't being paid enough in tips and that he caddies for Mr Fackler. He's wearing a green plaid sweater vest. So you have to find Mr Fackler sitting around up at the clubhouse, then you ask him to play 9 holes. The first three holes are just an introduction to golf play. Then a cutscene shows Michael getting angry with Fackler about why he has been holding back on the tips. So Fackler challenges him. Ok then, il pay the money back if you can get a longer drive than me, hit one nearer the pin than me, and get a putt in that's longer than mine.

So basically you have 6 holes left to do just that. As soon as the 3 things are checked off a cut scene shows Fackler angrily pulling out the $500 to be given to Wayne. Best thing is, Wayne now caddies for you for free. He knows all about the course and can offer really good advice.

Mission #2 Golf Cart Carnage - Wayne is in trouble. Some golfers are angry with Wayne saying he stole their golf balls. Wayne takes off on a golf cart with the golfers chasing them on carts. Protect Wayne by throwing grenades at the chasing golfers. Once they are all dead, Wayne thanks you and gives you precision golf clubs that are more accurate.

Mission #3 - Choked Golfer - Wayne says Mr Fackler hasn't been paying tips again, so you go to Fackler's mansion at night which is swarming with security. It's a stealth mission, all you have is a knife and a gun with 10 bullets. You sneak into the mansion and find a golf ball trophy. So you take the golf ball and note underneath is a 4 digit code. You find Fackler sleeping in bed, next to his golf bag. Weird. Get the golf ball and make Fackler choke on that until he is dead. Next to the bed is his safe, remember the 4 digit code? Use that to unlock the safe. Bingo it's payday. Escape the mansion and it's $10,000.

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- After these have been dealt with, Tony states that it is not safe for him any longer in LS, and says he is gonna leave town.

 

Then he should make a reference to the city he is leaving to, and that city should be the city that is featured in GTA VI.

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Quackerz Gamerz

Another guy: Roy

 

One of Trevor's friends, who you meet in the storyline. He is addicted to drugs (like Trevor), and is one of the main dealers in the desert. He is always in fights with either rival gangs or the cops.

 

First mission:

 

- You find him outside the bar in the desert (the place where we see Trevor smashing some guys head into a counter in Trailer 2), and a cutscene begins.

- He tells you how he has a shipment of drugs coming in, and he needs you to oversee the delivery.

- Head to the docks, and once you reach the boat, one of Roy's employees spots a rival gang heading towards the docks.

- Soon, a firefight ensues, and you must protect the truck the drugs are being loaded into.

- Once all the drugs have been loaded onto the truck, you must drive it to Roy's lockup, near the bar in the desert.

 

Roy rewards you with $1000, and an advanced shotgun.

 

Second mission:

 

- Roy calls you, telling you that a gang has stolen his latest shipment.

- You must head to the marker, which leads you to the gang's hideout. Take out all of the gang members, and garb the duffel bag containing the drugs.

- Once, you get back to the bar, Roy will thank you, and reward you with $2000 and his Sabre GT in a rare lime green and dark green stripe paint job.

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