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[Help] object store and weapon firerate


Baragrasnki
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Hello,

 

I've just searched about an opcode for store an object id, like

 

0866 get_closest_stealable_object [email protected] [email protected] [email protected] radius 5.0 store_to [email protected]

 

but this is only for stealable objects I want it for all objects

 

 

the second question is about the weapon firerate and the weapon recoil, is this moddable with cleo?

 

Thank you in advance!

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Everything* is moddable with CLEO. The question is whether you in particular know how to do it.

 

Unfortunately, R* never needed such a command to get any available object, but CLEO 4 provides this functionality with 0AE3.

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Hello,

 

I've just searched about an opcode for store an object id, like

 

0866 get_closest_stealable_object [email protected] [email protected] [email protected] radius 5.0 store_to [email protected]

 

but this is only for stealable objects I want it for all objects

 

 

the second question is about the weapon firerate and the weapon recoil, is this moddable with cleo?

 

Thank you in advance!

weapon fire rate can be modified via weapon.dat

 

just look for the section loop1 and loop2, for example the micro uzi originally has stats 6 10 6 for loop 1 and the same for loop2, I changed loop 1 to 6 8 6 and it fires faster and more realistic. It`s a bit of a mystery to me but if you tinker with it you should work it out. I`m not sure about the recoil but I think it`s also adjustable in some section of weapon.dat

 

Hope that helps you homie! smile.gif

 

 

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aStiffSausage

Can't help in changing those values with CLEO, but recoil is equal to damage. Higher damage a weapon has, more recoil it has.

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Oh, actually it looked like it was missing the return. Fixed now.

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