Baragrasnki Posted February 19, 2013 Share Posted February 19, 2013 Hello, I've just searched about an opcode for store an object id, like 0866 get_closest_stealable_object [email protected] [email protected] [email protected] radius 5.0 store_to [email protected] but this is only for stealable objects I want it for all objects the second question is about the weapon firerate and the weapon recoil, is this moddable with cleo? Thank you in advance! Link to comment Share on other sites More sharing options...
Baragrasnki Posted February 26, 2013 Author Share Posted February 26, 2013 UP Link to comment Share on other sites More sharing options...
Deji Posted February 26, 2013 Share Posted February 26, 2013 Everything* is moddable with CLEO. The question is whether you in particular know how to do it. Unfortunately, R* never needed such a command to get any available object, but CLEO 4 provides this functionality with 0AE3. Link to comment Share on other sites More sharing options...
don_pedro Posted February 26, 2013 Share Posted February 26, 2013 Hello, I've just searched about an opcode for store an object id, like 0866 get_closest_stealable_object [email protected] [email protected] [email protected] radius 5.0 store_to [email protected] but this is only for stealable objects I want it for all objects the second question is about the weapon firerate and the weapon recoil, is this moddable with cleo? Thank you in advance! weapon fire rate can be modified via weapon.dat just look for the section loop1 and loop2, for example the micro uzi originally has stats 6 10 6 for loop 1 and the same for loop2, I changed loop 1 to 6 8 6 and it fires faster and more realistic. It`s a bit of a mystery to me but if you tinker with it you should work it out. I`m not sure about the recoil but I think it`s also adjustable in some section of weapon.dat Hope that helps you homie! Link to comment Share on other sites More sharing options...
aStiffSausage Posted February 27, 2013 Share Posted February 27, 2013 Can't help in changing those values with CLEO, but recoil is equal to damage. Higher damage a weapon has, more recoil it has. Link to comment Share on other sites More sharing options...
Jack Posted February 27, 2013 Share Posted February 27, 2013 Hey Deji the opcode 0AE3 is missing the first param ? Tank Fire [SA] New Police Helicopter [VC & III] My YouTube Channel Link to comment Share on other sites More sharing options...
Deji Posted March 1, 2013 Share Posted March 1, 2013 Oh, actually it looked like it was missing the return. Fixed now. Link to comment Share on other sites More sharing options...
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