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Ray Carter

Map Editor Help

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Ray Carter

http://www.gtagarage.com/mods/show.php?id=1053

 

I'm currently using the Map Editor above to help with SA:MP Map Scripting. For some reason though, certain objects aren't appearing in the editor.

I load the selected area, but mainly Burger Shot restaurants aren't showing, aswell as the Roadblocks from the beginning of the Game.

 

I would really like to know how I can get these Map objects to appear on the Editor.

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ZAZ

 

http://www.gtagarage.com/mods/show.php?id=1053

 

I'm currently using the Map Editor above to help with SA:MP Map Scripting. For some reason though, certain objects aren't appearing in the editor.

I load the selected area, but mainly Burger Shot restaurants aren't showing, aswell as the Roadblocks from the beginning of the Game.

 

I would really like to know how I can get these Map objects to appear on the Editor.

Select the Tab "Scene" and set the hook at gen_int5.ipl, then click on render to look for burgershot

 

the roadblocks to block the access to the other islands?

these objects are placed by main.scm and aren't available in the scene

Select the Tab "IDE" and then seabed.ide, scroll down to and doubleclick on sfw_roadblock1ld to view that object

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Ray Carter

I didn't mean the Interiors. This is what happens:

user posted image

 

Why doesn't the Burger Shot Exterior load?

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ZAZ
I didn't mean the Interiors. This is what happens:

 

Why doesn't the Burger Shot Exterior load?

MEd don't show it because it's an animated object

LAw.ide

 

anim6257 ,burger01_LAw ,burgsh01_law ,LAw ,100 ,0end

 

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Rented

There's a really good map editor for SA-MP, just google "SA-MP Map Editor" and click on the first topic that comes up.

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Ray Carter

I really want to get the exact placement of the roadblocks so I can add it to SA:MP too.

 

Is there any other Map Viewer I can download?

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fastman92

You'll probably need to make a simple application to read "data\\paths\\roadblox.dat"

 

Structure of this file is as follows:

 

int roadbloxDatSize;

char roadbloxDat[0x514];

 

probably roadbloxDat is limited to roadbloxDatSize when read.

 

And now the more difficult steps begin. It's unknown how to read roadbloxDat

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