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Tomb Raider


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Narcis_speed6

Wrong choice of colors/font and text style, along with a bad cut-out of both logo and Lara.

Here is my version of the page, feel free to modify it as you wish (PM me after you are done so I can remove it)

 

 

 

 

 

 

 

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Available 3.5.13

http://www.tombraider.com/

 

 

 

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Tomb Raider explores the origin story of Lara Croft and her ascent from a frightened young woman to a hardened survivor.

 

PLOT

Setting out to "make [her] mark", Lara travels on the ship Endurance commanded by Conrad Roth. When the ship is struck by a violent storm and split in two, Lara and many other survivors are stranded on an isolated tropical island in the Dragon's Triangle. Lara has to find food and water to survive, fighting off the more dangerous animal inhabitants and trying to trace the other survivors. But a darker threat awaits as she is forced to harden herself against killing people in order to fight a group of malevolent mercenaries who seek to kill her and her companions.

 

GAMEPLAY

 

Tomb Raider is a hub-based game that combines action-adventure, platforming, exploration, and survival mechanics. During a Twitter session with fans, Karl Stewart said that the game's campaign will last between 12-15 hours. Along with the main story, players will have the chance to do multiple side quests, explore the island, revisit places, and search for challenge tombs. It has also been confirmed that fire will be a major tool in the game along with a bow and arrow and a gun.

 

MULTIPLAYER

 

The fourth episode of The Final Hours of Tomb Raider, which went live on YouTube on 8 January 2013, announced that the game would have multiplayer features. The multiplayer mode was created by Canadian video game development studio Eidos Montreal, known for making Deus Ex: Human Revolution. According to the game's developers, there will be three types of games for multiplayer, played in five different maps. Many things available for the single-player campaign, are also added into multiplayer. In each game, there are two enemy teams: Four survivors and four scavengers, and they either try to eliminate the opposite team or attempt to bring medical supplies to certain points in the map. The player can also set traps or activate special features, according to the map the game is set in.

 

DEVELOPMENT

 

Following Tomb Raider: Underworld, Crystal Dynamics was split into two teams; the first beginning work on the next sequential pillar of the Tomb Raider franchise, while the second focusing on the newly created spin-off Lara Croft series (debuting with Lara Croft and the Guardian of Light in 2010). Following pre-announcement media hype while the game's title was under embargo, in November, 2010, Square Enix filed for trademark of the slogan for the new Tomb Raider game; "A Survivor is Born". On 6 December 2010, Square Enix announced Tomb Raider had been in production for nearly 2 years; "Square Enix Ltd. is excited today to announce Tomb Raider, the new game from Redwood City based studio Crystal Dynamics". Studio head Darrell Gallagher said, "Forget everything you knew about Tomb Raider, this is an origins story that creates Lara Croft and takes her on a character defining journey like no other". Game Informer website and magazine ran a world exclusive cover reveal in its January 2011 issue, as well as exclusive coverage of emerging details directly from Crystal Dynamics from 12 December 2010. Tomb Raider will be the first game in the series expected to receive a M rating in the United States.

In January 2012, when asked if the game would be available on Nintendo's Wii U console, Crystal Dynamics global brand director Karl Stewart responded there are no plans to have the game available on that platform. According to Stewart, the reason for this is that "it would not be right" for the game to simply be ported, as the developers built the game to be platform-specific before the Wii U was announced, and goes on to mention that if they started building the game for the platform "[they] would build it very differently and [they] would build it with unique functionality."In May 2012, it was announced by Darrell Gallagher, the studio head of Crystal Dynamics, that the game has been delayed and is now due to be released in the first quarter of 2013. He said: "We're doing things that are completely new to Tomb Raider in this game, and the additional development time will allow us to put the finishing touches into the game and polish it to a level that you deserve. We believe this is the right choice, and I guarantee it will be worth the wait."

 

ANIMATION

 

Lara Croft's model is animated using compiled performance capture, a technique used in the previous installment Tomb Raider: Underworld. The game will be the built on Crystal Dynamics's game engine called the "Crystal Engine". On 3 June 2011, the "Turning Point" CGI teaser trailer premiered at the Electronic Entertainment Expo 2011, emphasising the release date will be the third quarter of 2012. The trailer was produced by Square Enix's CGI studio Visual Works.

 

 

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AVATARS

 

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VIDEOS

 

 

 

 

 

 

 

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