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why do other gangs attack even when not in green?


Branimir202
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I just always wondered for example, I tried a little experiment I put on an outfit that had no green at all and walked by a corner some Ballas were standing on in Los Santos, I didn't provoke them or anything I didn't even have a weapon out. And still had 3-4 dudes shooting at me, what gives? I mean every gang-banger knows CJ is from Grove Street?

 

I actually like the gangs attacking you, it adds that random element of danger when you're in the hood. Seriously though, when I'm chilling downtown or a relatively upper class neighborhood. Whats with Ballas still blasting when they see CJ? even when he isn't flying the GS colors?

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I mean every gang-banger knows CJ is from Grove Street?

 

Exactly, since his brother leads the gang.

  • Like 2
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Think you have an mortal-enemy. You fight with him one day and on that day think you wore a red suit. And once again you meet each other on a street with you wearing a blue suit. Won't he recognize you form your looks?
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You have obviously never travelled in St.Mark's in GTA 3. GTA SA is 10 times better in terms of hostile gang behaviour.

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You have obviously never travelled in St.Mark's in GTA 3. GTA SA is 10 times better in terms of hostile gang behaviour.

Yeah the GTA3 gang hostility was a bit unrealistic...They would know it was you even you were racing an Infernus at top speed.

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Also something I noticed, last night I was playing through the San Fierro missions and on four occasions, gangs started shooting at me for no reason.

 

1: I was doing 'Mountain Cloud Boys' and Woozie had shot the last Da Nang Car and we were on our way back to the betting shop, the Triads were shooting at us even though I had their Dai-Dai-Lo in the car with me.

 

2: Waiting to do 'Amphibious Assault' (Which can't start till 20:00) when I decided to snipe a guy who insulted CJ's weight. Afterwards, the Triads started shooting at me...

 

3: In 'Ice Cold Killa', I used a Rocket launcher to blow up Jizzy's Pimpmobile and the two limos. As well as a two star wanted level, I had a group of Da Nang Boys shooting at me.

 

4: During 'Pier 69', I had decided to snipe a few Rifa and Ballas before heading in, after heading into Pier 69, it was unknown to me that a group of Da Nang Boys had been following Cesar and I the whole time with an intention to kill us.

 

It seems that any harm caused by me seems to attract neutral gangs with a negative energy. I might try starting a new game to see if this works with the Aztecas, Ballas or Vagos.

 

PS: I was wearing a Green Hoodie, Urban Camo and Blue Low-Tops if that helps.

Edited by Gary-X
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I can remember at the start of the game before you complete so many missions and associate yourself with Grove Street again the Balllas don't recognise you and open fire instantly.

 

I think it helps not wearing green, but the Ballas ask where you're from and you can answer negatively or positively.

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I've always been a bit suspicious about the theory that wearing green increases the aggression of rival gangs. Other than changes in random comments I've never really noticed much of a difference. It is noticeable when the Ballas start hating CJ when the gang wars start. This is due to a change to the acquaintance preferences and will persist until the story is completed.

 

I get the impression that the gangs respond to a hidden chaos level. So if CJ has recently been causing a lot of trouble then the gangs are on edge a more likely to attack. I think it was Vice City that featured the chaos level (mayhem?). I have vague memories of a biker mission that required a high chaos level to pass, a stat that was possible to run up using a Rhino, and a cheat that displayed the level.

Edited by OrionSR
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Algonquin Assassin

It's always bugged me. You could dress up as a cowboy and they would still know you're from Grove Street. Though in SA's defense atleast it's not as over the top as GTA III. VC always seemed fine in this regard.

 

Meh I like the way gangs react in GTA IV. Contrary to belief they will attack without the physical provocation, but they're not pyschics either. So much more convincing IMO.

Edited by Miamivicecity

GTA IV Signature V4 by Lettermaniac on DeviantArt

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You have obviously never travelled in St.Mark's in GTA 3. GTA SA is 10 times better in terms of hostile gang behaviour.

Yeah this is a pretty good point. It literally scared the sh*t out of me when people from the Leone family would casually walk slowly while I'm flying down the street with a Cheetah and then they suddenly pull out there stubby shotguns and my vehicle is up in flames.

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Any kind of firearm, you shoot, will cause trouble if your in the wrong hood. Regardless of what you wear.

 

Kinda like you activate "Give peds guns" and if you shoot whatever weapon you have, a taxi cab driver will get ut of the car and open fire.

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You have obviously never travelled in St.Mark's in GTA 3. GTA SA is 10 times better in terms of hostile gang behaviour.

Yeah this is a pretty good point. It literally scared the sh*t out of me when people from the Leone family would casually walk slowly while I'm flying down the street with a Cheetah and then they suddenly pull out there stubby shotguns and my vehicle is up in flames.

Yeah that was one pain the ass thing in GTA III. You can never even speed a car peacefully in anywhere especially in Portland.

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It's probably just scripted in the game, there's no "intelligence" on the enemy side, they know it's you no matter what you're wearing because it's that way in the game's code. Just like the police, you can completely hide yourself, change car and clothes but they still find you, IV was a big improvement on this.

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  • 4 months later...
King Andreas
Grove is the only gang influenced by clothing selection, and it pertains to respect. The greener and pricier, the more respect you entail. Furthermore, they'll compliment your clothing selection or badmouth it, depending on these variables. Edited by King Andreas
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  • 2 weeks later...
It's always bugged me. You could dress up as a cowboy and they would still know you're from Grove Street. Though in SA's defense atleast it's not as over the top as GTA III. VC always seemed fine in this regard.

 

Meh I like the way gangs react in GTA IV. Contrary to belief they will attack without the physical provocation, but they're not pyschics either. So much more convincing IMO.

Things have progressed a lot... I remember II, where there were entire areas crowded with gang members with no civilians except for muggers and carjackers, and gangs could forget absolutely anything if you went and killed some random enemy gang members.

 

How do gangs attack you in IV?

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  • 2 weeks later...
Also something I noticed, last night I was playing through the San Fierro missions and on four occasions, gangs started shooting at me for no reason.

 

1: I was doing 'Mountain Cloud Boys' and Woozie had shot the last Da Nang Car and we were on our way back to the betting shop, the Triads were shooting at us even though I had their Dai-Dai-Lo in the car with me.

 

2: Waiting to do 'Amphibious Assault' (Which can't start till 20:00) when I decided to snipe a guy who insulted CJ's weight. Afterwards, the Triads started shooting at me...

 

3: In 'Ice Cold Killa', I used a Rocket launcher to blow up Jizzy's Pimpmobile and the two limos. As well as a two star wanted level, I had a group of Da Nang Boys shooting at me.

 

4: During 'Pier 69', I had decided to snipe a few Rifa and Ballas before heading in, after heading into Pier 69, it was unknown to me that a group of Da Nang Boys had been following Cesar and I the whole time with an intention to kill us.

 

It seems that any harm caused by me seems to attract neutral gangs with a negative energy. I might try starting a new game to see if this works with the Aztecas, Ballas or Vagos.

 

PS: I was wearing a Green Hoodie, Urban Camo and Blue Low-Tops if that helps.

Yeah, most of those scenarios aren't uncommon and haven't been since before GTA III. Since GTA went 3D gangs would always attack you if you fired a gun in their areas, its realistic because whether your firing at them or not they're going to feel intimidated with you shooting in their hood, plus they're gonna be pissed off at you kicking off in 'their' areas as well, its a 'who do you think you are' mentality really.

 

Except for 4. that one's pretty random lol

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In the beginning, Ballas are no more hostile than other rival gangs. After the mission "Drive-By" they will recognize CJ as an enemy much faster. If you pay attention, Sweet even tells you this at the end of the mission.

 

The silenced gun works well in gang areas. Cops will always "hear" the silenced gun which is a bit strange, but other NPC won't.

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King Andreas

OG, don't confuse the hostility levels the gangs direct at CJ with the hostility they direct towards each other.

 

These combinations will result in the gangs badmouthing each other for 15 seconds, then suddenly attacking:

 

-Grove & Aztecas; Grove & Vagos; Ballas & Vagos; Ballas & Aztecas; Rifas & Triads; Rifas & Da Nang

 

These combinations will result in the gangs attacking each other on sight:

 

-Ballas & Grove; Ballas & Rifas; Ballas & Da Nang; Ballas & Triads; Ballas & Mafia; Grove & Rifas; Grove & Da Nang; Grove & Triads; Grove & Mafia; Vagos & Aztecas; Vagos & Rifas; Vagos & Da Nang; Vagos & Mafia; Vagos & Triads; Aztecas & Rifas; Aztecas & Da Nang; Aztecas & Triads; Aztecas & Mafia; Rifas & Mafia; Da Nang & Triads; Da Nang & Mafia; Triads & Mafia; last but not least, Unused Gang 9 will attack any gang on sight.

 

I think I covered everything; if not, all other combinations are an on sight attack outcome.

 

To compare how the gangs react to CJ:

 

Ballas will (depending on the circumstances, as you pointed out) attack CJ on sight, or badmouth him for less than 15 seconds, then attack.

 

These gangs will badmouth CJ for 15 seconds, then attack:

 

-Vagos and Aztecas

 

These gangs will ignore CJ unless he demonstrates aggression:

 

-Rifas, Da Nang, Mafia, Triads, and Unused Gang 9

 

As you can see, many of the gangs that attack Grove on sight will ignore CJ unless provoked, so once again, you can't compare apples & oranges. Hopefully the contrast is (figuratively speaking) carved in stone.

 

However, when you recruit a Grove member, he will start to attack Vagos & Aztecas on sight too. But if a Balla shows up, he stops shooting the Vagos or Aztecas and turns his attention to the Ballas. Once then, he won't turn back to the Vagos or Aztecas unless they attack him, or he kills the Balla.

Edited by King Andreas
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OG, don't confuse the hostility levels the gangs direct at CJ with the hostility they direct towards each other.

 

But it was the aggression towards CJ that was the topic.... smile.gif

Thanks for all the extra details though.

 

 

 

 

However, when you recruit a Grove member, he will start to attack Vagos & Aztecas on sight too. But if a Balla shows up, he stops shooting the Vagos or Aztecas and turns his attention to the Ballas. Once then, he won't turn back to the Vagos or Aztecas unless they attack him, or he kills the Balla.

 

I had not tested that, but it's fun to know it. But I guess the recruited member will ignore the Ballas if CJ orders him to attack someone else.

If the recruited member is not ordered to attack anyone, I wonder in what order the GSF member will attack enemies if also CJ has a wanted level and you throw a cop into the mix?

 

In the presence of Vagos and Aztecas, I think it is random who he attacks first.

 

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King Andreas

Oh, this topic is about hostility towards CJ. Sorry about that, dude, I meant to click on another topic, and thought I did.

 

I just tested; it appears when you instruct Grove to attack anyone, it overrules their hostility levels towards rivals and cops. Grove will only attack cops if you have a wanted level, or you instruct them to. If you have a wanted level and Ballas are nearby, Grove will turn their attention to the cops. Evidently, they hate responding officers more than their rivals. Presumably, this is because all gangs, except Grove, will ignore responding officers, causing the rivals (Ballas, in this case) to cease fire due to fear, and the cops to continue shooting at Grove. So naturally, this brings forth that result.

 

As for Aztecas & Vagos, they attack on sight; as for Grove against Aztecas or Vagos, whichever gang starts arguing first always attacks first. This varies, needless to say.

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Presumably, this is because all gangs, except Grove, will ignore responding officers, causing the rivals (Ballas, in this case) to cease fire due to fear, and the cops to continue shooting at Grove. So naturally, this brings forth that result.

 

I doubt this part is right.

 

Pedestrian gang members and gang members in vehicles have different sets of personalities. This is true for all gangs.

 

If a cop is shooting at one gang member, other gang members on foot are likely to run away or ignore the cop whether they are armed or not. But gang members in vehicles are likely to stop and attack the cop, if they are armed.

 

Another difference is that pedestrian gang members are not trying to get out of harms way if a car is coming towards them, whereas a gang member on foot that has got out of a car will try to get out of the way.

 

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King Andreas

Correction: I meant to say rival gang members (such as Ballas) ignore cops in regards to CJ having a wanted level. The ones in vehicles (who're armed) may shoot at cops, though not because of the wanted level, but because they think the cops are shooting at their vehicle. Fascinatingly, Grove members (if they're armed) will get out of their vehicle and shoot at you, if you shoot their vehicles. Gang members take their cars very seriously, it seems.

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The ones in vehicles (who're armed) may shoot at cops, though not because of the wanted level, but because they think the cops are shooting at their vehicle.

 

Maybe, but I like to believe that gang members sees themselves as some sort of illegal "authority figures" and will attack any strangers who opens fire in "their" streets.

Except the pedestrian gang members, I think they must be high or drunk because they don't care about anything. Lol it often annoys me when I want GSF peds to defend CJ from cops but they instead start to run away when the cops shoots at CJ. Especially when they are a group of 4-5 members and they all run! sneaky2.gif Other times they will attack cop cars with their bare fists and get run over until they die, so it's strange.

 

 

Fascinatingly, Grove members (if they're armed) will get out of their vehicle and shoot at you, if you shoot their vehicles. Gang members take their cars very seriously, it seems.

 

Yes, and Desert Eagle guys are dangerous! But I think that (most times) CJ can make the hostile GSF member cease fire by recruiting him.

 

I have also wondered if the Respect stat does more than limiting the number of recruited members.

GSF drivers will often attack CJ if CJ attacks their car, but I believe that I also have seen GSF pedestrians open fire on CJ when CJ attacked them (no cars involved), but normally they will flee. I don't know if the Respect stat does anything here.

Edited by OG Viking
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I doubt this part is right.

 

Pedestrian gang members and gang members in vehicles have different sets of personalities. This is true for all gangs.

 

If a cop is shooting at one gang member, other gang members on foot are likely to run away or ignore the cop whether they are armed or not. But gang members in vehicles are likely to stop and attack the cop, if they are armed.

 

Another difference is that pedestrian gang members are not trying to get out of harms way if a car is coming towards them, whereas a gang member on foot that has got out of a car will try to get out of the way.

Another way to tell is when CJ is on the WANTED LEVEL the Grove members will attack the cop, but if he's not on WANTED LEVEL they won't attack the cops.

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I doubt this part is right.

 

Pedestrian gang members and gang members in vehicles have different sets of personalities. This is true for all gangs.

 

If a cop is shooting at one gang member, other gang members on foot are likely to run away or ignore the cop whether they are armed or not. But gang members in vehicles are likely to stop and attack the cop, if they are armed.

 

Another difference is that pedestrian gang members are not trying to get out of harms way if a car is coming towards them, whereas a gang member on foot that has got out of a car will try to get out of the way.

 

Another way to tell is when CJ is on the WANTED LEVEL the Grove members will attack the cop, but if he's not on WANTED LEVEL they won't attack the cops.

 

I can't speak for the PC version. On the PS2 version, cops won't care about anyone else other than CJ if CJ is wanted. But regardless, what I said about gang members (Grove or any other gang) is still valid:

If a cop is shooting at a NPC, nearby gang members driving a vehicle are likely to stop and open fire at the cop if they've got a gun. Gang members on foot are likely to run or ignore.

If the cop is shooting at CJ, friendly pedestrian gang members will either run away or attack the cop with guns or melee. Rival pedestrian gang members won't attack the cop in this case.

 

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  • 6 years later...

It’s weird. I just got back to Los Santos, and the Ballas aren’t shooting me when I pass by as they would in the early parts of the game when you start rolling with Grove again.

 

Also, when I wear an Orange jersey(Loc Down Vest 2), and a black hat and black shoes (aka no green), and I walk up to a group of Ballas, they usually don’t seem hostile right away. I have heard “Grove Street families suck d***” before when not wearing green, but or at this time of the game.... now, they always ask something along the lines of “Hey what you bangin?” Or “What set you claimin?”


which sucks because I wish you could wear orange and it would be equal to wearing green since Orange Grove Families was the original set you claim, and somewhat is still, and you’re an OG... so it sucks...

 

if you reply hostile they shoot after CJ says “OGF for life” or “The Grove MF” or something like that.

 

This is the part of the game when your done with Mad Dogg missions and done with Sweet’s missions and you have to take over a certain amount of hoods to unlock more CJ missions which I just did. 
 

I want them to shoot at me more lol... I’m gonna experiment if I wear a green jacket/tux and black pants and hat, and a green low rider, and see how they react, and then where green chonglers, black hoody or white tee and a green hat and a green low rider and see what happens as well.

Edited by DMoney1000
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Evil empire

From an immersion-friendly point of view : because they recognize you.

 

For the truth: because of their scripted relationships with the player.

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  • 4 months later...

It's the problem all 3d era gta's faced. Gang hostility. Remember GTA 3, how it was there? Although me personality rival gangs only attack me  when I wear green offcourse, and if I hand too long in their turf. If you casually drive past them, they usually don't attack.

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