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.IDE Draw distance help


theNGclan
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I've downloaded SAiVC recently and I absolutely despise the lag. I checked the .IDE files and the draw distance is set to 300.

 

 

1349, cj_shtrolly, cj_dyn_prop, 1, 300, 2097284

 

 

That's an example, but if I change the 300 to a 100, the game will crash. I'm at a loss right now. What do I do?

Edited by theNGclan
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Bump, I'd really like to fix this issue :c

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VC draw distance for normal models is typically 300.

 

Is the lag all over the map or in certain areas? SAiVC has a problem with LODs.. Recently with the help of Max I redid the Lod naming so that the LODS load/unload properly.. Although I'm still encountering some lag in LS(maybe other areas, but I haven't really explored.) Once I get the lag resolved and finish off the lod renaming I can send you my files. I also have the collision(invisible) wall problems resolved in my build.

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VC draw distance for normal models is typically 300.

 

Is the lag all over the map or in certain areas? SAiVC has a problem with LODs.. Recently with the help of Max I redid the Lod naming so that the LODS load/unload properly.. Although I'm still encountering some lag in LS(maybe other areas, but I haven't really explored.) Once I get the lag resolved and finish off the lod renaming I can send you my files. I also have the collision(invisible) wall problems resolved in my build.

I've disabled every other part of the map besides LS, so...

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I've downloaded SAiVC recently and I absolutely despise the lag. I checked the .IDE files and the draw distance is set to 300.

 

 

1349, cj_shtrolly, cj_dyn_prop, 1, 300, 2097284

 

 

That's an example, but if I change the 300 to a 100, the game will crash. I'm at a loss right now. What do I do?

1349, cj_shtrolly, cj_dyn_prop, 1, 300, 2097284?

 

2097284 is wrong for the VC engine, change this to 128

 

1349, cj_shtrolly, cj_dyn_prop, 1, 10, 128

 

0.1 to 300.0 is the limit for rendered solid objects. 300.9 to 2999.9 is for LODs. You should set this to 3000+ otherwise the engine can do weird things. Switching from normals to LODS, both Normal and LOD objects appear when your near them.

 

A lot of IDE draw values are wrong in SAiVC. Generic objects should never be given anything over 100.0 draw distance.

Edited by X-Seti

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