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Deffpony

GTA IV Appreciation Thread

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Little William

Everything in IV sucks!! I prefer the SA's features anyday over IV (still the greatest GTA ever, even better than GTA V IMO) .

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The Odyssey
Everything in IV sucks!! I prefer the SA's features anyday over IV (still the greatest GTA ever, even better than GTA V IMO) .

That was an intelligent and detailed response. This forum needs more people like you.

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K20

selling point for me in IV was car impact physics. its great. i hope v is better

 

only thing i hated about iv... is no trailer connection to lorries

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Ferocious Banger

 

Everything in IV sucks!! I prefer the SA's features anyday over IV (still the greatest GTA ever, even better than GTA V IMO) .

That was an intelligent and detailed response. This forum needs more people like you.

This.

 

The level of intelligence of that poster and the excruciating amount of thought process that went into his post are quite frankly, astounding!

 

A little off topic: What the f*ck were Rockstar thinking when they decided to remove...parachutes from IV? Seriously, that's the only gripe that I have with IV!

Edited by Ferocious Banger

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H.I.M.

GTA IV....where to start...loved almost everything in that game and it's DLC episodes The Lost and Damned and The Ballad of Gay Tony. The physics, atmosphere, graphics, gameplay everything in this game was pure awesome. Even, though my fave in San Andreas, I must say I loved GTA IV. And even though GTA V comes out I won't stop playing it...

 

I have spoken. monocle.gif

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TonyResta
Everything in IV sucks!! I prefer the SA's features anyday over IV (still the greatest GTA ever, even better than GTA V IMO) .

That was an intelligent and detailed response. This forum needs more people like you.

This.

 

The level of intelligence of that poster and the excruciating amount of thought process that went into his post are quite frankly, astounding!

 

A little off topic: What the f*ck were Rockstar thinking when they decided to remove...parachutes from IV? Seriously, that's the only gripe that I have with IV!

They've implemented parachutes in the DLC which made up for not having it in IV, the base jumping minigames were fun.

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Ferocious Banger
Everything in IV sucks!! I prefer the SA's features anyday over IV (still the greatest GTA ever, even better than GTA V IMO) .

That was an intelligent and detailed response. This forum needs more people like you.

This.

 

The level of intelligence of that poster and the excruciating amount of thought process that went into his post are quite frankly, astounding!

 

A little off topic: What the f*ck were Rockstar thinking when they decided to remove...parachutes from IV? Seriously, that's the only gripe that I have with IV!

They've implemented parachutes in the DLC which made up for not having it in IV, the base jumping minigames were fun.

That was implemented in the last of DLC, too! They could have at least included that in TLAD. I don't know, if Johnny Klebitz or Niko Bellic can aimlessly go on top of rooftops - with our guidance, of course - they should have been given parachutes, too.

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inflamedeyeball

1 - Multiplayer.

 

2 - Zooming out the minimap by pressing "down" on the D-pad.

 

3 - The new Wanted system.

 

 

I still think IV could, and should, have been a lot more fun though. It was missing tonnes of features from SA.

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Elyobo893

1. Deep character development

2. Mission checkpoints

3. Friend system

4. Getting drunk!

 

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Coral_City

 

TBoGT and TLAD aren't  really games, they're just additions to already existing game -> IV

 

Kind of dumb that Rockstar adressed them as new games though, it's just 20 or so missions per episode...

 

 

Goes to show how big moneywhores they are.

 

Those DLCs were longer than most games that retail for $60. Hence they were new games.

Edited by Coral_City

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Deffpony

 

TBoGT and TLAD aren't  really games, they're just additions to already existing game -> IV

 

Kind of dumb that Rockstar adressed them as new games though, it's just 20 or so missions per episode...

 

 

Goes to show how big moneywhores they are.

You're the definition of a dumbass. Those DLCs were longer than most games that retail for $60. Hence they were new games.

I don't agree with either of you.

 

The ELC were a proper DLC but not two new games entirely. Same city, same over arching story, same core mechanics.

 

That being said, they were probably the best DLC released ever IMO. And I think that it wasnt that rockstar wanted more money as its clear that developing the episodes was a loss for them, hence not doing the same for V. I think they just wanted to truly make use of the super detailed city they created for IV while also providing content for fans b

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EncryptedReality

 

TBoGT and TLAD aren't  really games, they're just additions to already existing game -> IV

 

Kind of dumb that Rockstar adressed them as new games though, it's just 20 or so missions per episode...

 

 

Goes to show how big moneywhores they are.

You're the definition of a dumbass. Those DLCs were longer than most games that retail for $60. Hence they were new games.

Anything else you'd like to add? Haha, i love when you're all mad

 

EFLC was just a connection of the two episodes together in 1 pack

 

 

Still doesn't deny the fact that they are only a part of bigger DLC, not a bigger game. Say what you like here, i know i would also lay some insults here and there but i won't, not that low.

Edited by GTARandom

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GtaVComments

1. The seriousness of the storyline: Made the game more enjoyable to play to see what consequences there would be particularly with choices.

 

2. Attention to detail: The first time you see the city when you put the game in and it loads is great. It looks amazing and still does today although overshadowed by V.

 

3. Modern: I prefer it when the game is more modernised. Dont get me wrong I loved SA and VC but the feeling of new and up to date is what I like best.

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Coral_City
TBoGT and TLAD aren't  really games, they're just additions to already existing game -> IV

 

Kind of dumb that Rockstar adressed them as new games though, it's just 20 or so missions per episode...

 

 

Goes to show how big moneywhores they are.

You're the definition of a dumbass. Those DLCs were longer than most games that retail for $60. Hence they were new games.

Anything else you'd like to add? Haha, i love when you're all mad

 

EFLC was just a connection of the two episodes together in 1 pack

 

 

Still doesn't deny the fact that they are only a part of bigger DLC, not a bigger game. Say what you like here, i know i would also lay some insults here and there but i won't, not that low.

They're practically brand new games despite being DLCs. If you look at sequels of games nowadays, like CoD or Kane and Lynch or the True Crime series, they're all basically the same thing with new features in each sequel.

 

Considering those sequels come out at $60 a pop, while the DLCs for GTA IV are much cheaper AND you get a ton more content AND you get more story for your buck, the DLCs are basically new games in their own right. It's disgusting what the gaming industry will sell for $60, while Rockstar sells it for a fraction of the price.

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EncryptedReality

 

TBoGT and TLAD aren't  really games, they're just additions to already existing game -> IV

 

Kind of dumb that Rockstar adressed them as new games though, it's just 20 or so missions per episode...

 

 

Goes to show how big moneywhores they are.

You're the definition of a dumbass. Those DLCs were longer than most games that retail for $60. Hence they were new games.

Anything else you'd like to add? Haha, i love when you're all mad

 

EFLC was just a connection of the two episodes together in 1 pack

 

 

Still doesn't deny the fact that they are only a part of bigger DLC, not a bigger game. Say what you like here, i know i would also lay some insults here and there but i won't, not that low.

They're practically brand new games despite being DLCs. If you look at sequels of games nowadays, like CoD or Kane and Lynch or the True Crime series, they're all basically the same thing with new features in each sequel.

 

Considering those sequels come out at $60 a pop, while the DLCs for GTA IV are much cheaper AND you get a ton more content AND you get more story for your buck, the DLCs are basically new games in their own right. It's disgusting what the gaming industry will sell for $60, while Rockstar sells it for a fraction of the price.

Don't care any more, k? Let's not argue about it

 

Hard to convince someone who is a die hard fan to Rockstar and their games.

 

 

I'm letting this go so , let's say it's a game then and end this debate

Edited by GTARandom

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Andreas

• Handling of Vehicles - The handling in GTA IV was much of an improvement over the past games of the series. It was less arcadian and it took a much more realistic route. Rockstar did an amazing job and I'm sure they will also do a great job with it in GTA V since it was mentioned in the Game Informer cover-story that the vehicles have a little more physics.

 

• Euphoria Physics - The physics were also a big improvement over past games and the way Rockstar have done it in GTA IV was and still is amazing. It felt clunky at times but it felt like Niko has a weight. Of course, the engine improved more and more with all the titles after GTA IV, such as Red Dead Redemption and Max Payne 3 but it's still amazing in GTA IV for 2008's standards.

 

• Storyline - The storyline of GTA IV was well done, I really like it. It's possible in certain missions to choose whether to kill somebody or not, and the characters seem to be much more believeable in GTA IV than in past games.

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SonOfLiberty

 

Everything in IV sucks!! I prefer the SA's features anyday over IV (still the greatest GTA ever, even better than GTA V IMO) .

I retract my statement from the other day. You're not a poor man's version of Zee because quite frankly that's insulting Zee's legacy he left.

 

I don't know how anyone can have the opinion that SA is better than an unreleased game. GTA IV? I understand, but judging from your sig you're a troll. confused.gif

 

 

Edited by Miamivicecity

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Mister Pink

 

1) Since no one has mentioned it... the cell phone.  Yeah, you had a phone in VC and SA, but you couldn't make outgoing calls.  IV's was fully interactive: you could use the phone to call friends to hang out, access or advance select missions and side activities, and you could even use it to detonate bombs.  Sure, it would've been nice if the camera actually saved pictures, but overall the standard flip phone along with its customizable themes, ring tones, etc., was a vital resource in IV and I hope this continues with the iFruit and other smartphones in V.

 

2) Another somewhat controversial, but related feature that IV brought to the table was the friends system.  No one cares now, but it blew my mind that in IV we could finally befriend and have real relationships with mission givers.  Despite the constant phone calls, I enjoyed earning perks from friends and girlfriends by partaking in fun mini-games like pool and drunk driving.  I know this is feature is being toned down a bit in V (friends won't call as much, if at all and no more dating), but I love that we'll still be able to golf and play tennis with friends, among other things.  Hopefully, friends with still come with "benefits."

 

3) Another new feature in IV I haven't seen mentioned yet is the wanted radius/system.  I thought it was a brilliant move to introduce the search radius and some sense of line of sight, even if both could have been implemented better.  I love now how you must use the Pay-n-Spray discreetly, can pass by cops unnoticed when you jack another car, or simply avoid cops to make your escape.  Before IV, I generally rampaged to the death because driving through floating star icons or disappearing into a Pay-n-Spray in front of several Rhinos just didn't feel right to me.  With IV, there was finally a means of evading the police that I found satisfactory, even if there is still lots of room for improvement.

 

Of course, the OP already mentioned some other awesome features from IV that must continue, such as the taxi system and story-based decisions.   icon14.gif

I hate to be negative, really, but I didn't really like the phone in GTA. I don't think it's innovative or clever in any way. The mobile phone was already invented and GTA just put it in the game as another way to access menus. The camera phone not working outside one single mission was a complete let down. Also, it was a pain when friends rang especially if you had already planned to do something else and if you don't go meet them you'll lose respect or whatever with them. The phone just was another medium for me to get pissed of when I was trying to find something fun to do in Liberty City. Let's not talk about trying to input cheats when under attack either.

 

Wasn't a fan of 'friends' in GTA IV. It seemed unnatural and quite contrived. I'd probably wouldn't have minded them so much if it was me looking to hang out with them, in order to gain perks. Even better, if friends were back they should only be there because you want something off them. Almost like the friendship is a lie for your personal gain. Not some airy fairy 'lets bowl together' when we are not murdering c*ntf*cks. Wouldn't go as far as taking friends out of GTA. More features the better. It just needed to be fixed.

 

Search radius was done before in Driver: Parallel lines. Actually, I believe Driver: PL's wanted system was better than IV's in a technical way. Not a major innovation there. Needs huge improvement. Driver PL had a better system where your face and your car were two different recognisable things. You're car might be recognised when chased by police but not necessarily your face. There was an element of this in IV but it was poorly implemented.

 

Sorry, just getting that off my chest.

 

Now, this is supposed to be a postive thread so apologies Def. I got carried away! biggrin.gif

 

Good things...

 

1. Car destruction physics.

2. Mission checkpoints.

3. Multiplayer (although I'm not a huge multiplayer fan, the online racing was cool)

 

Does the general atmosphere count? biggrin.gif

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SonOfLiberty

 

Also, it was a pain when friends rang especially if you had already planned to do something else and if you don't go meet them you'll lose respect or whatever with them.

This only happens if you (of course) don't go to the arranged meeting spot or just say "no" to hanging out with them. If you accept the activity and call them back to "cancel" it doesn't affect the relationship either way.

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Dick Valor

 

1) Since no one has mentioned it... the cell phone.  Yeah, you had a phone in VC and SA, but you couldn't make outgoing calls.  IV's was fully interactive: you could use the phone to call friends to hang out, access or advance select missions and side activities, and you could even use it to detonate bombs.  Sure, it would've been nice if the camera actually saved pictures, but overall the standard flip phone along with its customizable themes, ring tones, etc., was a vital resource in IV and I hope this continues with the iFruit and other smartphones in V.

 

2) Another somewhat controversial, but related feature that IV brought to the table was the friends system.  No one cares now, but it blew my mind that in IV we could finally befriend and have real relationships with mission givers.  Despite the constant phone calls, I enjoyed earning perks from friends and girlfriends by partaking in fun mini-games like pool and drunk driving.  I know this is feature is being toned down a bit in V (friends won't call as much, if at all and no more dating), but I love that we'll still be able to golf and play tennis with friends, among other things.  Hopefully, friends with still come with "benefits."

 

3) Another new feature in IV I haven't seen mentioned yet is the wanted radius/system.  I thought it was a brilliant move to introduce the search radius and some sense of line of sight, even if both could have been implemented better.  I love now how you must use the Pay-n-Spray discreetly, can pass by cops unnoticed when you jack another car, or simply avoid cops to make your escape.  Before IV, I generally rampaged to the death because driving through floating star icons or disappearing into a Pay-n-Spray in front of several Rhinos just didn't feel right to me.  With IV, there was finally a means of evading the police that I found satisfactory, even if there is still lots of room for improvement.

 

Of course, the OP already mentioned some other awesome features from IV that must continue, such as the taxi system and story-based decisions.   icon14.gif

I hate to be negative, really, but I didn't really like the phone in GTA. I don't think it's innovative or clever in any way. The mobile phone was already invented and GTA just put it in the game as another way to access menus. The camera phone not working outside one single mission was a complete let down. Also, it was a pain when friends rang especially if you had already planned to do something else and if you don't go meet them you'll lose respect or whatever with them. The phone just was another medium for me to get pissed of when I was trying to find something fun to do in Liberty City. Let's not talk about trying to input cheats when under attack either.

 

Wasn't a fan of 'friends' in GTA IV. It seemed unnatural and quite contrived. I'd probably wouldn't have minded them so much if it was me looking to hang out with them, in order to gain perks. Even better, if friends were back they should only be there because you want something off them. Almost like the friendship is a lie for your personal gain. Not some airy fairy 'lets bowl together' when we are not murdering c*ntf*cks. Wouldn't go as far as taking friends out of GTA. More features the better. It just needed to be fixed.

 

Search radius was done before in Driver: Parallel lines. Actually, I believe Driver: PL's wanted system was better than IV's in a technical way. Not a major innovation there. Needs huge improvement. Driver PL had a better system where your face and your car were two different recognisable things. You're car might be recognised when chased by police but not necessarily your face. There was an element of this in IV but it was poorly implemented.

 

Sorry, just getting that off my chest.

 

Now, this is supposed to be a postive thread so apologies Def. I got carried away! biggrin.gif

 

Good things...

 

1. Car destruction physics.

2. Mission checkpoints.

3. Multiplayer (although I'm not a huge multiplayer fan, the online racing was cool)

 

Does the general atmosphere count? biggrin.gif

Well, I did take the scraps since Deffpony and others have already pointed out some of the great features from IV, but in their defense (and in the spirit of IV appreciation)...

 

1) The cell phone wasn't just another way to access the menu... it was a much more immersive way to access content in the world. I found it engaging. From detonating bombs to calling zit to find out what's on the radio, it had a lot of different uses. Considering the limited number of cheats in IV, I thought the phone was fine in that department as well. Getting shot and putting your phone away sucked, yes, but this is one detail that can easily be remedied in V. I'd be content if R* moved cheats to the main menu (like RDR).

 

2) As for friends, I think you're over-analyzing a bit. Perks are a good thing... you're not necessarily using your friends, but it's all in the player's attitude. I enjoy hanging out, so I never developed this complex. I agree, though, it's good that the friend system is being tweaked in V.

 

3) Never played Driver: Parallel Lines and don't have any plans to, so it has no bearing on my appreciation of the wanted system in IV. I do agree that it needs serious tweaking, especially with regard to stealth. Still, for the GTA franchise, it was a great leap forward.

 

Now come on, this is an appreciation thread! Don't be so nitpicky! biggrin.gif

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ShadowDog94

1. Internet, with improved features like watching videos and playing games.

 

2. Mission replay, with the beginning cutscenes included this time.

 

3. Driving physics, not that sh*tty driving from Saints Row.

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omer19992010
You know I totally agree on the friend system being really cool, I just think they need to work out the kinks as far as the little annoyances go.

 

The friends system isn't even that bad. I don't find it as annoying as others do. Atleast to me it's really no more annoying than the turf attacks in SA.

 

I love it because it adds more vibrance and depth to the world the other games lack. I'm glad they're keeping it for GTA V. smile.gif

Well I usually put my phone on sleep so I never get phone calls.

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Sgt. Foley

I loved the realistic physics in GTA IV... I hope that returns

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Mister Pink
Also, it was a pain when friends rang especially if you had already planned to do something else and if you don't go meet them you'll lose respect or whatever with them.

This only happens if you (of course) don't go to the arranged meeting spot or just say "no" to hanging out with them. If you accept the activity and call them back to "cancel" it doesn't affect the relationship either way.

Thank you! I didn't know that. icon14.gifbiggrin.gif

 

@Dick Valor: Yeah I'm probably going a bit too harsh on the phone. It's just that some times in real life mobile phones can be annoying to me. Maybe I carried it over to GTA.

 

Driver: PL is great man. The driving is actually more similar to IV than any other open-world. Actually, I think you'd love it, if you can get over the slightly dated graphics. biggrin.gif

 

 

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waxman.

 

  • Cellphone
  • Storyline choices
  • Bold characters, no, not bald.

 

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iiCriminnaaL 49
  • Still holds the title of the best GTA story.
  • Cool characters.
  • Dope atmosphere.
  • Great driving and combat mechanics.
  • Glorious physics.
  • Strongly enjoyable euphoria.

 

The list goes on...

 

Unlike the previous titles (which are obviously great), it's the only in the series where both the protagonist and antagonist are great, in the same time.

 

GTA III: The first 3D title. Characters weren't as much developed as the later titles, obviously.

GTA VC: Tommy is a great protagonist, Sonny is just fine.

GTA SA: CJ is just fine, Tenpenny is one of the best antagonists in gaming history.

GTA LCS: Toni is simply a talking Claude. Torini is just a random mob guy who got in Salvatore's way.

GTA VCS: Victor is cool, and Martinez is just fine as an antagonist. The Mendez brothers seemed better written than the latter though.

Edited by iiCriminnaaL 49

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TheSantader25

What is this thread doing here? Didn't we already have loads of these in the IV section?

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iiCriminnaaL 49
2 minutes ago, TheSantader25 said:

What is this thread doing here? Didn't we already have loads of these in the IV section?

Ikr

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SonOfLiberty
12 minutes ago, TheSantader25 said:

What is this thread doing here? Didn't we already have loads of these in the IV section?

Look at the post date. It was made in 2013 before GTA V's release and I guess it was intended to be a "tribute" of sorts. Either way we already have enough appreciation threads.

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