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Territory code and a small problem


Veigar
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I used the 380 territories code.

Right now, there's some HUGE territories covering all of the smaller ones. here is an example: user posted image

 

As you can see, the ballas territory covers ALOT of los santos. I tried luring ballas, (3) into that monster, killed them, nothing happened.

 

Same with las venturas, only it's vagos.

Pic :

user posted image

Where The pointer is pointing at, that's the huge vagos territory. I recently lured a few ballas into that spot, killed all 3 of them, Nothing. Any ideas?

 

Oh and here are a few more pictures:

user posted image

 

user posted image

 

Here's the Raw V2 code

E008FFFE 007014C2

407BB390 00600011

0000320F 00000000

407BB3A4 005F0011

00000032 00000000

407BB3B4 005F0011

00003200 00000000

407BA3C4 005F0011

00000032 00000000

 

I am trying to start a gang war in these behemoths.

Edited by That Grove street Homie
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Aren't there some additional codes in that topic that remove the huge... under-lapping turfs?

 

Strange, looking at the colors on your map, the zones don't appear to match what I expect based on this map generated from PC data files.

 

http://pdescobar.home.comcast.net/~pdescob...zone_mapper.png

 

Does the zone name "Las Venturas" pop up when you enter the area next to the stadium and highlighted by your player pointer?

 

I've never tried these specific codes, and usually don't try these sorts of things beyond a few test to see if the idea works. I can't remember having any problems getting gang wars started against Ballas or Vagos in any zone. Sometimes I've had problems getting attacks to occur in LS and the larger SA map, and CJ's home zone in Ganton.

 

 

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Yeah, it did.

 

 

And if there are codes to remove those things, that would be great if you list them here.

Edited by That Grove street Homie
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Its not you its the code that's mess up. I tested this ntsc v2 code a few years ago and from those pictures you posted,that's exactly what happen to me with that crazy over lapping that do not clear up. I told ric-013 about it, but he thought I made a mistake during testing. Well, at least there's another person confirming problems with these two ntsc v2 codes.

I've since deleted these 2 codes from my ar max settings. These were

the only two ntsc v2 gang codes I had problems with. The v1 version of these codes are perfect.

 

This was the original name of the codes when I tested them in 2009:

 

TERRITORY GLITCH CODE

remove huge overlapping territory's

Edited by skills
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Hi, Skills! I've recently figured out how to take over the HUGE territories. you need to get where the name comes up. But, the huge LS one doesn't even show up on the radar.

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Use this one:

 

raw TERRITORIES = 371 -press select-

E013FFFE 00700942

407BA800 00150011

0000320F 00000000

407BAE1C 00490011

0000320F 00000000

407BA814 00150011

00000032 00000000

407BAE30 00480011

00000032 00000000

407BA824 00140011

00003200 00000000

007BADB9 00000032

407BAE40 00480011

00003200 00000000

407BA834 00140011

00000032 00000000

007BADC8 00000032

007BAE50 00000032

407BAED8 00460011

00000032 00000000

 

This code has no overlapping territories.

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Ya.

 

Here:

 

raw TERRITORIES = 371

-press select-

E013FFFE 007014C2

407BB390 00150011

0000320F 00000000

407BB9AC 00490011

0000320F 00000000

407BB3A4 00150011

00000032 00000000

407BB9C0 00480011

00000032 00000000

407BB3B4 00140011

00003200 00000000

007BB949 00000032

407BB9D0 00480011

00003200 00000000

407BB3C4 00140011

00000032 00000000

007BB958 00000032

007BB9E0 00000032

407BBA68 00460011

00000032 00000000

 

This is V2/Greatest hits.

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  • 3 months later...
GTASAddict

Somehow I missed this topic; otherwise, I would have posted my input. Here's what I think happened: When you translated the code to AR-Max, you must've used the wrong Game ID when using Omniconvert.

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(@ Homie) did the codes I give you work??

 

If not. Try the "REMOVE HUGE OVERLAPPING" code.

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  • 4 weeks later...
King Andreas

After reanalyzing, I retract my earlier statement; it surely wasn't the wrong game ID. Lets take a close look at the code after conversion:

 

D45J-UEW7-U9EHH

JZ1R-W21R-FWU25

434C-EAVC-AX1Y0

8PWR-7KBJ-XK5BC

Y4WE-DMJ3-PJG0H

AB09-0HRV-CX6C8

CUR7-3CTG-FRM6J

ETQQ-B37N-JQ0R8

AN8Q-TK11-EGJVR

AB09-0HRV-CX6C8

03AH-5PBC-9K2T7

 

As you might notice, one of the lines (AB09-0HRV-CX6C8) repeat. The only lines that repeat in Raw format are the 7th & 9th lines. However; after converting, the 6th & 10th lines repeat.

Ultimately, it might be beneficial to list the game IDs:

 

NTSC V1 - 069C

 

PAL v1 - 06A3

 

NTSC v2 - 08B0

 

PAL v2 - 0A0F

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