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Antagonist


Deffpony
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Am I the only one who is tired of the same old "a friend or aquantance of yours has double crossed you and now youre enemies" concept.

 

I've been playing through IV again and as I'm driving Dimitri to the gun store for a mission all I can think is "f*ck this guy. I should shoot him right now"

 

That's why I really want the antagonist to ether be someone we struggle against from the beginning or an enemy that is discovered. Not this recycled version of antagonists we have been getting.

 

Thoughts?

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I agree with you. But sonny forelli never double crossed you tommy vercetti double crossed him. monocle.gif

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I want the ability to kill whoever I feel will be a threat/is a threat. I knew from the beginning that Dimitiri was a snake and if I killed him I could have stayed with Faustin and made more money. Yeah, f*ck that guy though.

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I agree with you. But sonny forelli never double crossed you tommy vercetti double crossed him. monocle.gif

Vance

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I know its a popular speculation, but i find many many different ways for a federal agent type. I just see so many possibilities. Itd be really interesting to be against an antagonist who isnt evil or bad, just different ideals that come to a head in the end. I could see michael fitting that mold, although its the backstabbing antagonist you mentioned. Maybe its the writer in me, but in my head i find very compelling storytelling ideas for all these

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If done correctly, the idea of a friendly character turning out to be the enemy can actually add to the surprise and dramatic impact of the game's storyline. This was particularly with the case of Big Smoke in GTA: San Andreas and Lance in GTA: Vice City - both of whom are seen being friendly and helping out the main protagonist in their respective games and then, suddenly betraying the main protagonists when given the opportunity. Dimitri, on the other-hand, was kind of a given from the very first moment that Niko meets him that he would betray Niko at some stage in GTA IV's storyline.

 

I do agree though that the whole idea of friend becoming foe does become very predictable after a while if it is used very often. Personally, I would like an integrated story in GTA V that is similar to Red Dead Redemption's (minus the ending) where a couple of crooks would have the protagonists do a series of heists in order to get these crooks off their backs. The story would then wind down and become more relaxed before an epic ending and final confrontation with the game's main antagonist. In fact, I could actually see this scenario happening because of Michael's deal with the FIB.

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I'd be willing to bet that Michael will slowly be revealed as the antagonist. Just something about his story and overall vibe seems sinister to me.

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If done correctly, the idea of a friendly character turning out to be the enemy can actually add to the surprise and dramatic impact of the game's storyline. This was particularly with the case of Big Smoke in GTA: San Andreas and Lance in GTA: Vice City - both of whom are seen being friendly and helping out the main protagonist in their respective games and then, suddenly betraying the main protagonists when given the opportunity. Dimitri, on the other-hand, was kind of a given from the very first moment that Niko meets him that he would betray Niko at some stage in GTA IV's storyline.

 

I do agree though that the whole idea of friend becoming foe does become very predictable after a while if it is used very often. Personally, I would like an integrated story in GTA V that is similar to Red Dead Redemption's (minus the ending) where a couple of crooks would have the protagonists do a series of heists in order to get these crooks off their backs. The story would then wind down and become more relaxed before an epic ending and final confrontation with the game's main antagonist. In fact, I could actually see this scenario happening because of Michael's deal with the FIB.

Agreed. I wouldnt mind if there were a series of great antagonists with different goals that you happen to encounter. Or even each protag has their own enemy, and one that kinda ties them together. Government. The fight against the man. Red dead had bill Williamson was the main antagonist. You get him, youre like finally! But then no! You gotta get dutch now. Starting a whole new line of missions. I liked that.

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I agree with you. But sonny forelli never double crossed you tommy vercetti double crossed him.  monocle.gif

Vance

Yeah but i always considered sonny the main antagonist.

Also lance vance was more unexpected because he helped you alot before betraying you.

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I agree 100% the protagonist should be the vilain and the antagonist be the hero or good guy. So that the vilain would just win at the end because it is a crime story. I hate when antagonist is always a dirty cop or rat or somehow evil.

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I know its a popular speculation, but i find many many different ways for a federal agent type. I just see so many possibilities. Itd be really interesting to be against an antagonist who isnt evil or bad, just different ideals that come to a head in the end. I could see michael fitting that mold, although its the backstabbing antagonist you mentioned. Maybe its the writer in me, but in my head i find very compelling storytelling ideas for all these

Yeah that's what I thinking in the other antagonist thread from a while back. If you've ever watched the movie Heat an antagonist like Vincent would be perfect, his whole life is dedicated to his job to point he barely pays any attention to his family. Despite knowing he has to take the crew in the film down he has a respect for how skilled and professional they are when pulling off heists.

 

Imagine that, whatever plans Micheal and his crew have the antagonist would literally be right behind them trying to take them down at several points during the story. Having an antagonist that is actually the good guy would finally make the GTA protagonists seem like the bad guys since there is someone usually even worse than our character that we have to fight against.

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Wayne Daniels

You should be able to decide for yourself who you trust, and if you kill them they die and their story branch stops when you put a bullet in their head icon14.gif

 

Like Deffpony said "f*ck this guy. I should shoot him right now"

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I know its a popular speculation, but i find many many different ways for a federal agent type. I just see so many possibilities. Itd be really interesting to be against an antagonist who isnt evil or bad, just different ideals that come to a head in the end. I could see michael fitting that mold, although its the backstabbing antagonist you mentioned. Maybe its the writer in me, but in my head i find very compelling storytelling ideas for all these

Yeah that's what I thinking in the other antagonist thread from a while back. If you've ever watched the movie Heat an antagonist like Vincent would be perfect, his whole life is dedicated to his job to point he barely pays any attention to his family. Despite knowing he has to take the crew in the film down he has a respect for how skilled and professional they are when pulling off heists.

 

Imagine that, whatever plans Micheal and his crew have the antagonist would literally be right behind them trying to take them down at several points during the story. Having an antagonist that is actually the good guy would finally make the GTA protagonists seem like the bad guys since there is someone usually even worse than our character that we have to fight against.

The same-old same-old friends-turn-enemies plot twist is certainly old. I agree with you that the fairly pure good-guy antagonist like Vincent in Heat or Lt Gerard in The Fugitive

 

user posted image

 

is a nice change and makes for a better-structured story. I still would like to see our 3 protags (and Chop) thwart justice and end up living the high life, however. But not at the expense of the good-guy antag -- maybe by the end of the story our 3 protags could help bring down a bigger evil that benefits them monetarily while also making a hero of the good guy antag, so he leaves them alone afterwards. Everybody lives happily ever after.

 

Another cliched plot that I don't like is where the apparently good guy turns out to be damaged goods. All these arbitrary surprise plot twists are cheap gimmicks.

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Ferocious Banger
I'd be willing to bet that Michael will slowly be revealed as the antagonist. Just something about his story and overall vibe seems sinister to me.

Or, Trevor becomes the GTA equivalent of Waingro?

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I'm guessing Michael's FIB contacts will be somewhat antagonistic. How about a female antagonist? Haven't had one of those since III.

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King Of Monra
I agree with you. But sonny forelli never double crossed you tommy vercetti double crossed him.  monocle.gif

Vance

In the last mission.

 

It happend a tad earlier in san andreas and gta iv.

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Finally, a topic worth discussing.

 

In GTA IV, ever since I saw Dmitiri's face I wanted to put a bullet in between his eyes, I couldn't stand the f*cker since the second I saw him.

I don't like the idea of being forced to cope with someone for 40 missions then in the end to kill him. I want to kill someone from the beginning and face consequences. Like if I kill him this happens, if I kill him later that happens, if I don't kill him this or that happens, you know? Give the story a dynamic feeling!

 

Catch my drift?

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I'd be willing to bet that Michael will slowly be revealed as the antagonist. Just something about his story and overall vibe seems sinister to me.

Or, Trevor becomes the GTA equivalent of Waingro?

I honestly don't think of Trevor as Waingrow-ish. Personally, I think Trevor will be very loyal to those who are on his side. That's the kind of vibe I'm getting from him with the info we currently have.

 

EDIT: Here's my villains thread if anybody wants to take a look.

 

http://www.gtaforums.com/index.php?showtopic=499624

Edited by GTA-King
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It's stale and definitely needs to change. The best antagonists in the series have been the ones where they use dramatic irony so you as the player know who your enemy is but the characters don't. Sonny is a good example of this. I don't mind the smaller betrayals like Salvatore in GTA III or Vincenzo in LCS, mainly because you deal with them quickly afterwards and it's more or less a way to keep the story moving forward, but a betrayal should never be the focus.

 

In terms of Trevor and Michael, I see a lot of back and forth on here over which one will be the true antagonist. I personally don't think either will be, but I believe one will be detrimental to the group which may involve one of them having to be put down. In terms of character, I see Trevor as the psycho who you'd love to have on your side but hate to have as an enemy, whereas Michael is more of the conniving liar who might say just about anything to get his own way, such as the "best friend; son I always wanted" spiel.

 

It'd be great for each character to have a secondary antagonist that is their own personal problem. It'd be out of this world if Trevor's antagonist was Lester Arnold, President of the AoD, seeing as we already know he's going up against that club. It's painfully obvious that one of the FIB agents will be Michael's antagonist, I just hope they deal with it in a really original way.

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Michael...Michelle. Think about it.

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Siciliano Don

They need to make a character that realy makes you think " He is one crazy mofo" And I'm talking crazier then Trevor haha. Like Vaas was in Far Cry 3.

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MichaelAmadheo

Antagonist that double-crossed the protagonist is too mainstream for GTA Series right now, we need a fresh and new Antagonist story, actually sad.gif

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Maybe the antagonist is a guy that Michael, Franklin and Trevor thought was gone from their past, but it turns out that they have the same antagonist and they meet him again, it's a bit of a connection. Anyway, I want some kind of a connection that connects the protagonists' stories, I think it would be good.

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In terms of Trevor and Michael, I see a lot of back and forth on here over which one will be the true antagonist. I personally don't think either will be, but I believe one will be detrimental to the group which may involve one of them having to be put down. In terms of character, I see Trevor as the psycho who you'd love to have on your side but hate to have as an enemy, whereas Michael is more of the conniving liar who might say just about anything to get his own way, such as the "best friend; son I always wanted" spiel.

This would be so awesome! icon14.gif

 

It would fit with R* saying there's going to be multiple endings. Just think...

 

user posted image

 

Trevor sees no evil, because he doesn't see all the chaos he is causing.

Michael hears no evil, because he is a manipulative, egotistical liar.

 

Both Trevor and Michael have evil in them. One is a psychopath (Trevor), the other is a sociopath (Michael).

 

Franklin speaks no evil, which is a bit different. Seeing and hearing are two of our five senses (along with touching, tasting, and smelling). But speaking is not a sense. Seeing and hearing both involve taking something into our body, while speaking involves pushing something out. In a sense, it can be seen as the outcome of the other two. In other words, if you “See No Evil” and you “Hear No Evil” you will then “Speak No Evil” because you will be pure. It’s the 1 + 1 = 2 formula.

 

So maybe one of the endings could be Franklin deciding to kill/betray Michael or Trevor. During the course of the game, Michael and Trevor would fight over Franklin's loyalty (because as said above, he is pure). So Franklin would have to choose between "See No Evil" and "Hear No Evil" at the end. Maybe R* showing the 3 Wise Monkeys pose in the trailer could be a little hint on what we can expect from the story.

Edited by GTA-King
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Evil Russian guy called Makarov that you don't see till the end of the game and when you do he almost kills you then you kill him.

 

 

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It would be crazy if one of the three protagonists were to be the antagonist.

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It would be crazy if one of the three protagonists were to be the antagonist.

Or 2/3 (Michael and Trevor) and as Franklin, we would have to decide who to side with... then kill the other. That would be something original R* would do, in my opinion.

 

Also, another ending could be Michael and Trevor teaming up to kill Franklin. icon14.gif

Edited by GTA-King
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It would be crazy if one of the three protagonists were to be the antagonist.

Or 2/3 (Michael and Trevor) and as Franklin, we would have to decide who to side with... then kill the other. That would be something original R* would do, in my opinion.

Yeah, I agree for the most part. Even though it would be predictable for now, choosing the one who gets the gun would be the most satisfying things I would ever do in a video game. I don't really see anyone outside of the three protags becoming the "antagonist" in the end. They seem to be setting that up showing how different they are from each other. Although I hope for unpredictability's sake that they're just throwing us all for a loop and the antagonist is actually someone we haven't seen yet. catspider.gif

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