Burnout3D Posted March 20, 2013 Share Posted March 20, 2013 I don't mean no disrespect here for damn sure, I loved the previous version of GIMS and I'm looking forward to the export functions for the new version. But the thing I don't understand is what was the point of releasing an importer if you can't export? I'm very confused about that. Was it so modders have time to get the hierarchy correct for vehicles? Or was it just a taste of things to come? I know you have a lot on your plate at the moment, I can understand that. I was just hoping for a little bit of clarification about the release. Thanks for your time 3Doomer. Link to comment Share on other sites More sharing options...
3Doomer Posted March 20, 2013 Author Share Posted March 20, 2013 I don't mean no disrespect here for damn sure, I loved the previous version of GIMS and I'm looking forward to the export functions for the new version. But the thing I don't understand is what was the point of releasing an importer if you can't export? I'm very confused about that. Was it so modders have time to get the hierarchy correct for vehicles? Or was it just a taste of things to come? I know you have a lot on your plate at the moment, I can understand that. I was just hoping for a little bit of clarification about the release. Thanks for your time 3Doomer. Some people want import, without export. Hierarchy's correct and will fit for incoming exporter. I don't have time for GIMS now. Link to comment Share on other sites More sharing options...
EncryptedReality Posted March 20, 2013 Share Posted March 20, 2013 I don't mean no disrespect here for damn sure, I loved the previous version of GIMS and I'm looking forward to the export functions for the new version. But the thing I don't understand is what was the point of releasing an importer if you can't export? I'm very confused about that. Was it so modders have time to get the hierarchy correct for vehicles? Or was it just a taste of things to come? I know you have a lot on your plate at the moment, I can understand that. I was just hoping for a little bit of clarification about the release. Thanks for your time 3Doomer. Some people want import, without export. Hierarchy's correct and will fit for incoming exporter. I don't have time for GIMS now. Could you at least give us the answer at what time you will have for GIMS dev? Just a rough estimate... will make waiting easier And when do you reckon you'll be done with EGIMS export? Link to comment Share on other sites More sharing options...
MrShin Posted March 26, 2013 Share Posted March 26, 2013 Asking for a release date or time frame is never wise. He's not getting paid for this. He does this when has free time. Just like all/most of mod developers. Link to comment Share on other sites More sharing options...
Chezy Posted April 2, 2013 Share Posted April 2, 2013 I don't want to ask when you are done with it, I just want to tell you that I'm so happy someone is finally programming a tool for 3ds Max to export cars to GTA IV! Great work man, keep it up and take your time. I've been waiting for something like this since Oleg made his script for zModeler, so a couple of more weeks won't matter, I guess, as long as the end result is amazing Link to comment Share on other sites More sharing options...
quechus13 Posted April 13, 2013 Share Posted April 13, 2013 Any word on the WFT export yet? its been a while lol Link to comment Share on other sites More sharing options...
3Doomer Posted April 13, 2013 Author Share Posted April 13, 2013 Any word on the WFT export yet?its been a while lol I've still got a lot of work...progress'll be in this month. Link to comment Share on other sites More sharing options...
EncryptedReality Posted April 13, 2013 Share Posted April 13, 2013 (edited) I managed to make a custom OFT model manually, look below to see it: Yeah, it's a crappy model but i didn't care because it was just a genneapig for testing. To test go download this Edited April 13, 2013 by GTARandom Link to comment Share on other sites More sharing options...
Limiter Posted April 14, 2013 Share Posted April 14, 2013 I may be wrong though, By manually I guess that you observed the structure of oft files from imported samples, made a model, and manually made an oft file for that model matching the structure of the sample. Link to comment Share on other sites More sharing options...
lpgunit Posted April 14, 2013 Share Posted April 14, 2013 Well, you might as well cobble up a quick and dirty OFT exporter if you have the lulz to do so. Link to comment Share on other sites More sharing options...
nine30 Posted April 14, 2013 Share Posted April 14, 2013 I managed to make a custom OFT model manually, look below to see it: Yeah, it's a crappy model but i didn't care because it was just a genneapig for testing. To test go download this thank you bro, is this a tutorial ? I want to make huge destructible buildings, for every GTA player, its a dream !!! destroy LIBERTY lol TRIDOOMER we miss you euuh i mean your genius work, when can we export cars lol Link to comment Share on other sites More sharing options...
EncryptedReality Posted April 14, 2013 Share Posted April 14, 2013 i guess you can call it a little descriptive tutorial , i explained a bit the steps i made in txt and you get the files in rar. Your wish requires hours of work, which needs you to model building cracks , interiors etc else your destruction won't look real. Link to comment Share on other sites More sharing options...
nine30 Posted April 14, 2013 Share Posted April 14, 2013 i guess you can call it a little descriptive tutorial , i explained a bit the steps i made in txt and you get the files in rar. Your wish requires hours of work, which needs you to model building cracks , interiors etc else your destruction won't look real. yes i know about hours of work... but i will try to make one, not all the city lol... So i have to download your model and it is explained in the txt file... Link to comment Share on other sites More sharing options...
Frank.s Posted April 15, 2013 Share Posted April 15, 2013 Nice workaround Random. Link to comment Share on other sites More sharing options...
quechus13 Posted April 15, 2013 Share Posted April 15, 2013 i guess you can call it a little descriptive tutorial , i explained a bit the steps i made in txt and you get the files in rar. Your wish requires hours of work, which needs you to model building cracks , interiors etc else your destruction won't look real. Actually you could use the plugin RayFire it will automatically make the cracks of your building. Link to comment Share on other sites More sharing options...
nine30 Posted April 15, 2013 Share Posted April 15, 2013 i guess you can call it a little descriptive tutorial , i explained a bit the steps i made in txt and you get the files in rar. Your wish requires hours of work, which needs you to model building cracks , interiors etc else your destruction won't look real. Actually you could use the plugin RayFire it will automatically make the cracks of your building. i have some MW3 models with interiors, but people have to know that it will not be like BF3, am not so genius ... After finish my new map i will try and see whats rayfire... on google thx guys Link to comment Share on other sites More sharing options...
EncryptedReality Posted April 16, 2013 Share Posted April 16, 2013 here is a small animation showing OFT... Link to comment Share on other sites More sharing options...
nine30 Posted May 2, 2013 Share Posted May 2, 2013 here is a small animation showing OFT... Hi bro, can you explain me in details what i have to do to make one destructible model and export it because i downloaded your example and i dont understand how did you do all this lol, it looks like to difficult thx Link to comment Share on other sites More sharing options...
quechus13 Posted May 3, 2013 Share Posted May 3, 2013 So any news yet? Link to comment Share on other sites More sharing options...
3Doomer Posted May 6, 2013 Author Share Posted May 6, 2013 Nope. Link to comment Share on other sites More sharing options...
RanxeroX Posted May 6, 2013 Share Posted May 6, 2013 So does this software work with 3ds Max 2010 or is it only for the 2012 version? I tried installing it cuz I wanted to try editing a ped but after launching Max, it just coughs up errors and aborts (wouldn't even allow sending an error report). I have .Net 4 installed (minus a few updates) so I'm guessing that's not it... Link to comment Share on other sites More sharing options...
Limiter Posted May 7, 2013 Share Posted May 7, 2013 So does this software work with 3ds Max 2010 or is it only for the 2012 version? I tried installing it cuz I wanted to try editing a ped but after launching Max, it just coughs up errors and aborts (wouldn't even allow sending an error report). I have .Net 4 installed (minus a few updates) so I'm guessing that's not it... Hopefully it works on multiple 3ds max and not just 2012. 3Doomer once promised that GIMS EVO is build as a whole new system and should run on Max 2009. I hope this still holds true. Link to comment Share on other sites More sharing options...
3Doomer Posted May 31, 2013 Author Share Posted May 31, 2013 If you know what it means... Link to comment Share on other sites More sharing options...
Frank.s Posted May 31, 2013 Share Posted May 31, 2013 Max 9? HELL YES. Link to comment Share on other sites More sharing options...
lpgunit Posted June 1, 2013 Share Posted June 1, 2013 Any ETA on the new GIMS Evo release? I know you're busy and all, but it's been a long while. Link to comment Share on other sites More sharing options...
Alber2gt Posted June 1, 2013 Share Posted June 1, 2013 3Doomer,when u will have a time please fix the parallax shader in GIMS,ZIts very usefull shader,if it will be possible use in models,(this shader uses in generated scratches after for example car hit in a wall)this shader make normall bump more 3d. Link to comment Share on other sites More sharing options...
Limiter Posted June 1, 2013 Share Posted June 1, 2013 Thanks 3Doomer. Finally I can upgrade from a old Summer 2011 GIMS that I have been using all this time. Link to comment Share on other sites More sharing options...
3Doomer Posted June 1, 2013 Author Share Posted June 1, 2013 3Doomer,when u will have a time please fix the parallax shader in GIMS,ZIts very usefull shader,if it will be possible use in models,(this shader uses in generated scratches after for example car hit in a wall)this shader make normall bump more 3d. There's nothing to fix, AFAIK Link to comment Share on other sites More sharing options...
Frank.s Posted June 1, 2013 Share Posted June 1, 2013 What is the chance of GIMS mapping odr + obn etc. support on Max9? GIMS crashes when i try paint 3 or 4 layer blended terrain. 2-layer works totally fine, got any idea what causes this? Is it a script bug or am i doing something wrong? Link to comment Share on other sites More sharing options...
Alber2gt Posted June 1, 2013 Share Posted June 1, 2013 (edited) 3Doomer,when u will have a time please fix the parallax shader in GIMS,ZIts very usefull shader,if it will be possible use in models,(this shader uses in generated scratches after for example car hit in a wall)this shader make normall bump more 3d. There's nothing to fix, AFAIK After setting this material todifferent objects the material looks wrong in the game. EDIT:Its problem of GIMS IV and not of GIMS EVO.IT,s my fault not right topic,Im sorry/ Edited June 2, 2013 by Alber2gt Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now