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[IV,EFLC|REL] GIMS Evo IV


3Doomer
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^Truth.

 

When i learnt how to export a IV car (before i knew the dummy hierarchy of cars etc.) just by importing an original IV car to ZM2 and then attaching my new car's panels to the IV cars panels and deleting the faces of the original IV car. After finishing a whole car like that i basically knew the whole hierarchy. The other thing that may be tricky to learn is ZM2's IV material editor, if you're already familiar with ZM2's material editor then it should be much easier.

You can't create your own model dummies and wheel collisions in ZM fast, because it needs a bunch of different flags, which aren't easy editable there...

And the material editor's only the beginning of weird magical manipulations.

I think, that you've to remember too much shader and flag names to set them all properly in ZM - it becomes much easier to copy all of them from an imported car.

That's why I've put all my hopes to GIMS Evo.

 

IMHO.

Lol doomer, Zmodeler is one of the worst programs I have ever worked with. OFT should be blessing for all GTA 4 vehicle modders.

stfu! it's the easiest tool ever. It is perfect for game modding. It's 100% great.

Not really.

It's not really good and the customer support is really bad.

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^Truth.

 

When i learnt how to export a IV car (before i knew the dummy hierarchy of cars etc.) just by importing an original IV car to ZM2 and then attaching my new car's panels to the IV cars panels and deleting the faces of the original IV car. After finishing a whole car like that i basically knew the whole hierarchy. The other thing that may be tricky to learn is ZM2's IV material editor, if you're already familiar with ZM2's material editor then it should be much easier.

You can't create your own model dummies and wheel collisions in ZM fast, because it needs a bunch of different flags, which aren't easy editable there...

And the material editor's only the beginning of weird magical manipulations.

I think, that you've to remember too much shader and flag names to set them all properly in ZM - it becomes much easier to copy all of them from an imported car.

That's why I've put all my hopes to GIMS Evo.

 

IMHO.

Lol doomer, Zmodeler is one of the worst programs I have ever worked with. OFT should be blessing for all GTA 4 vehicle modders.

stfu! it's the easiest tool ever. It is perfect for game modding. It's 100% great.

Not really.

It's not really good and the customer support is really bad.

Oh, really. You who doesn't use it knows better than me who mods with it biggrin.gif I've tried a lot of modding tools (including gims) and Zmod IS the easiest and best tool ever. If you're stupid no support on the world can help you. I didn't need any support, I had brain of my own.

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i never see 3doomer making a map lol

I'm making mods only for testing puproses or showoff, without releasing anything...for an example, paths and blend shaders testbed's HERE

Edited by 3Doomer
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i never see 3doomer making a map lol

I'm making mods only for testing puproses or showoff, without releasing anything...for an example, paths and blend shaders testbed's HERE

Sorry, now I saw 3doomer making a map lol

 

i supposed that you made map but only for testin wink.gif not for sharing, this track is amazing,

 

i cannot understand russian sad.gif

 

you are the most active in GTA MODS/TOOLS, i mean russians wink.gif

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^Truth.

 

When i learnt how to export a IV car (before i knew the dummy hierarchy of cars etc.) just by importing an original IV car to ZM2 and then attaching my new car's panels to the IV cars panels and deleting the faces of the original IV car. After finishing a whole car like that i basically knew the whole hierarchy. The other thing that may be tricky to learn is ZM2's IV material editor, if you're already familiar with ZM2's material editor then it should be much easier.

You can't create your own model dummies and wheel collisions in ZM fast, because it needs a bunch of different flags, which aren't easy editable there...

And the material editor's only the beginning of weird magical manipulations.

I think, that you've to remember too much shader and flag names to set them all properly in ZM - it becomes much easier to copy all of them from an imported car.

That's why I've put all my hopes to GIMS Evo.

 

IMHO.

Lol doomer, Zmodeler is one of the worst programs I have ever worked with. OFT should be blessing for all GTA 4 vehicle modders.

stfu! it's the easiest tool ever. It is perfect for game modding. It's 100% great.

Not really.

It's not really good and the customer support is really bad.

Oh, really. You who doesn't use it knows better than me who mods with it biggrin.gif I've tried a lot of modding tools (including gims) and Zmod IS the easiest and best tool ever. If you're stupid no support on the world can help you. I didn't need any support, I had brain of my own.

Butt Hurt Much?

 

Dude I've been using Zmod since 2.2.2

 

But Its just not as good as GIMS.

 

GIMS is way easier when it comes to exporting and making sure the hierarchy is awesome.

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^Truth.

 

When i learnt how to export a IV car (before i knew the dummy hierarchy of cars etc.) just by importing an original IV car to ZM2 and then attaching my new car's panels to the IV cars panels and deleting the faces of the original IV car. After finishing a whole car like that i basically knew the whole hierarchy. The other thing that may be tricky to learn is ZM2's IV material editor, if you're already familiar with ZM2's material editor then it should be much easier.

You can't create your own model dummies and wheel collisions in ZM fast, because it needs a bunch of different flags, which aren't easy editable there...

And the material editor's only the beginning of weird magical manipulations.

I think, that you've to remember too much shader and flag names to set them all properly in ZM - it becomes much easier to copy all of them from an imported car.

That's why I've put all my hopes to GIMS Evo.

 

IMHO.

Lol doomer, Zmodeler is one of the worst programs I have ever worked with. OFT should be blessing for all GTA 4 vehicle modders.

stfu! it's the easiest tool ever. It is perfect for game modding. It's 100% great.

Not really.

It's not really good and the customer support is really bad.

Oh, really. You who doesn't use it knows better than me who mods with it biggrin.gif I've tried a lot of modding tools (including gims) and Zmod IS the easiest and best tool ever. If you're stupid no support on the world can help you. I didn't need any support, I had brain of my own.

Butt Hurt Much?

 

Dude I've been using Zmod since 2.2.2

 

But Its just not as good as GIMS.

 

GIMS is way easier when it comes to exporting and making sure the hierarchy is awesome.

Not to mention Zmod is another factor that gets in between other software...or you create vehicles with Z modeler, chasez? Don't think so. Create stuff with max, export with max, how it should be.

Not working with max (only to export mesh texture templates), I'm modeling and converting only with Zmod. Of course I'll give GIMS Evo a try but I have to say I wasn't a fan of GIMS.

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Evo's available to download.

Please, reinstall it.

 

 

24.2.2013 21:12 GMT+4

Texture searcher fix

Updater fix

Main script update

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What about locking files and protection of other work that's already in GTA IV? I'm excited about using Max for Importing and Exporting but I'm worried anyone can just rip anything we put into OpenIV, Import it to max and export it and then claim they made it or converted it. Can you remedy a solution to this please.

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What about locking files and protection of other work that's already in GTA IV? I'm excited about using Max for Importing and Exporting but I'm worried anyone can just rip anything we put into OpenIV, Import it to max and export it and then claim they made it or converted it. Can you remedy a solution to this please.

Srsly? There are always people who rip stuff. Its almost impossible to avoid that;) . Im just proud of my mods, when i see people who ripped my stuff;)

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Evo's available to download.

Please, reinstall it.

 

 

24.2.2013 21:12 GMT+4

Texture searcher fix

Updater fix

Main script update

you mean we can export ??? suicidal.gif

 

Mr_munch, if its your own vehicule, i mean you dont want to see it in other games its impossibles, if 3doomer can creat a locker option somebody will unlock it, confused.gif

Edited by nine30
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Evo's available to download.

Please, reinstall it.

 

 

24.2.2013 21:12 GMT+4

Texture searcher fix

Updater fix

Main script update

you mean we can export ??? suicidal.gif

 

Mr_munch, if its your own vehicule, i mean you dont want to see it in other games its impossibles, if 3doomer can creat a locker option somebody will unlock it, confused.gif

Not yet my friend..

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Evo's available to download.

Please, reinstall it.

 

 

24.2.2013 21:12 GMT+4

Texture searcher fix

Updater fix

Main script update

you mean we can export ??? suicidal.gif

 

Mr_munch, if its your own vehicule, i mean you dont want to see it in other games its impossibles, if 3doomer can creat a locker option somebody will unlock it, confused.gif

Not yet my friend..

oops, i thought sad.gif

 

i will continue some small things i've made, do you know how i can make an object floating ?

 

a bro told me but its not workin... any idea how to with gims

 

thx wink.gif

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What about locking files and protection of other work that's already in GTA IV? I'm excited about using Max for Importing and Exporting but I'm worried anyone can just rip anything we put into OpenIV, Import it to max and export it and then claim they made it or converted it. Can you remedy a solution to this please.

When you import openFormats (ODR/ODD/OFT) in OpenIV here is a option to lock mesh. If you use this option it will not possible export model. Also models which was created and locked with zMod2 is not exportable too.

But people still can use Rippers to grab your stuff from game.

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3doomer,

 

when i import oft, i got problem of textures message.

 

the EVO window is bigger than my screen, it tooks 1/3 of my screen lol (how can i reduce it, sorry am not expert in those simply things)

 

For destructible object, I saw that there's a type of dummy, attached to models (forexample_high) and collision (forexampe [COL]), is there anyway to export it easy like GIMS, i mean hierarchy. I wanted to use GIMS to creat then EVO to export is it possible ?

 

Thx !!! icon14.gif

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3doomer,

 

when i import oft, i got problem of textures message.

 

the EVO window is bigger than my screen, it tooks 1/3 of my screen lol (how can i reduce it, sorry am not expert in those simply things)

 

For destructible object, I saw that there's a type of dummy, attached to models (forexample_high) and collision (forexampe [COL]), is there anyway to export it easy like GIMS, i mean hierarchy. I wanted to use GIMS to creat then EVO to export is it possible ?

 

Thx !!! icon14.gif

Just wait for the export. May be, I'll change hierarchy...don't know yet.

 

What's wrong with the textures? May be, you haven't extracted them from .WTD to the .OFT file directory?

 

Talking about the window, execute these commands from the MaxScript Listener(or just save and execute as a script) and tell me what it says:

 

GIMS.UI.DPI

 

sz = GIMS.Core.GUIProps.MainWindowSize

 

GIMS.UI.ScaleUICoord sz

 

Graphics = ((DotNETClass "System.Drawing.Graphics").FromHWnd (DotNETObject "System.IntPtr" (Windows.GetMAXHWND())))

 

Graphics.DPIX

 

Graphics.DPIY

It should look like that:

 

[3.77953,3.77953]

[127,212]

[480,801]

dotNetObject:System.Drawing.Graphics

96.0

96.0

 

 

May be, you haven't set proper resolution for your screen? That might be a reason.

Edited by 3Doomer
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What about locking files and protection of other work that's already in GTA IV? I'm excited about using Max for Importing and Exporting but I'm worried anyone can just rip anything we put into OpenIV, Import it to max and export it and then claim they made it or converted it. Can you remedy a solution to this please.

When you import openFormats (ODR/ODD/OFT) in OpenIV here is a option to lock mesh. If you use this option it will not possible export model. Also models which was created and locked with zMod2 is not exportable too.

But people still can use Rippers to grab your stuff from game.

Thank's for the mature reply. I don't really have anything to protect as I'm not a modeler but for those who are, it is a huge relief.

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tried to import a wdr and i couldn't manage to import so far . i get lot of errors reports sent

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tried to import a wdr and i couldn't manage to import so far . i get lot of errors reports sent

Contact me through Skype(treedoomer)

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  • 2 weeks later...

No...I've got a lot of work IRL sad.gif

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No...I've got a lot of work IRL sad.gif

I understand. I'm just a little anxious about it, you know. biggrin.gif

76561198000404928.png

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Hmmm, seems I have an issues with the pop up window. Don't have my gynomrous TV hooked up currently so the box is too tall for me to close to work on the model lol! and the windows button trick doesn't work, DOH!

 

And I'm still new to toying around with max, is it possible to import a second car model? to cut and swap parts? Trying to toy around with creating custom GTA cars again!

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Hmmm, seems I have an issues with the pop up window. Don't have my gynomrous TV hooked up currently so the box is too tall for me to close to work on the model lol! and the windows button trick doesn't work, DOH!

 

And I'm still new to toying around with max, is it possible to import a second car model? to cut and swap parts? Trying to toy around with creating custom GTA cars again!

What window?

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The pop up window used to import a vehicle. It spawns too high up for a 1366x768 ratio.

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Woohoo, got it imported and found a screen issue workaround, (windows 7 user, windows button+down arrow then click the x)

 

Next question, exporting is not available yet I assume? So we still need to go through Zmodeler until it is ready? Just playing around with the towtruck, slamvan and bobcat to create the truck I always wanted in game haha.

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Ok so I'm trying to do something simple change the wheels on a car for a basic import/export learning. I have the model and everything in max, do I actually have to go back through zmodeler? Or am I missing something obvious?

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