quechus13 Posted February 21, 2013 Share Posted February 21, 2013 ^Truth. When i learnt how to export a IV car (before i knew the dummy hierarchy of cars etc.) just by importing an original IV car to ZM2 and then attaching my new car's panels to the IV cars panels and deleting the faces of the original IV car. After finishing a whole car like that i basically knew the whole hierarchy. The other thing that may be tricky to learn is ZM2's IV material editor, if you're already familiar with ZM2's material editor then it should be much easier. You can't create your own model dummies and wheel collisions in ZM fast, because it needs a bunch of different flags, which aren't easy editable there... And the material editor's only the beginning of weird magical manipulations. I think, that you've to remember too much shader and flag names to set them all properly in ZM - it becomes much easier to copy all of them from an imported car. That's why I've put all my hopes to GIMS Evo. IMHO. Lol doomer, Zmodeler is one of the worst programs I have ever worked with. OFT should be blessing for all GTA 4 vehicle modders. stfu! it's the easiest tool ever. It is perfect for game modding. It's 100% great. Not really. It's not really good and the customer support is really bad. Link to comment Share on other sites More sharing options...
chasez Posted February 21, 2013 Share Posted February 21, 2013 ^Truth. When i learnt how to export a IV car (before i knew the dummy hierarchy of cars etc.) just by importing an original IV car to ZM2 and then attaching my new car's panels to the IV cars panels and deleting the faces of the original IV car. After finishing a whole car like that i basically knew the whole hierarchy. The other thing that may be tricky to learn is ZM2's IV material editor, if you're already familiar with ZM2's material editor then it should be much easier. You can't create your own model dummies and wheel collisions in ZM fast, because it needs a bunch of different flags, which aren't easy editable there... And the material editor's only the beginning of weird magical manipulations. I think, that you've to remember too much shader and flag names to set them all properly in ZM - it becomes much easier to copy all of them from an imported car. That's why I've put all my hopes to GIMS Evo. IMHO. Lol doomer, Zmodeler is one of the worst programs I have ever worked with. OFT should be blessing for all GTA 4 vehicle modders. stfu! it's the easiest tool ever. It is perfect for game modding. It's 100% great. Not really. It's not really good and the customer support is really bad. Oh, really. You who doesn't use it knows better than me who mods with it I've tried a lot of modding tools (including gims) and Zmod IS the easiest and best tool ever. If you're stupid no support on the world can help you. I didn't need any support, I had brain of my own. Link to comment Share on other sites More sharing options...
3Doomer Posted February 21, 2013 Author Share Posted February 21, 2013 (edited) i never see 3doomer making a map lol I'm making mods only for testing puproses or showoff, without releasing anything...for an example, paths and blend shaders testbed's HERE Edited February 22, 2013 by 3Doomer Link to comment Share on other sites More sharing options...
Tori_95 Posted February 22, 2013 Share Posted February 22, 2013 Hi doomer im not a modder but still wanted to say thanks for the work! Link to comment Share on other sites More sharing options...
nine30 Posted February 22, 2013 Share Posted February 22, 2013 i never see 3doomer making a map lol I'm making mods only for testing puproses or showoff, without releasing anything...for an example, paths and blend shaders testbed's HERE Sorry, now I saw 3doomer making a map lol i supposed that you made map but only for testin not for sharing, this track is amazing, i cannot understand russian you are the most active in GTA MODS/TOOLS, i mean russians Link to comment Share on other sites More sharing options...
quechus13 Posted February 22, 2013 Share Posted February 22, 2013 ^Truth. When i learnt how to export a IV car (before i knew the dummy hierarchy of cars etc.) just by importing an original IV car to ZM2 and then attaching my new car's panels to the IV cars panels and deleting the faces of the original IV car. After finishing a whole car like that i basically knew the whole hierarchy. The other thing that may be tricky to learn is ZM2's IV material editor, if you're already familiar with ZM2's material editor then it should be much easier. You can't create your own model dummies and wheel collisions in ZM fast, because it needs a bunch of different flags, which aren't easy editable there... And the material editor's only the beginning of weird magical manipulations. I think, that you've to remember too much shader and flag names to set them all properly in ZM - it becomes much easier to copy all of them from an imported car. That's why I've put all my hopes to GIMS Evo. IMHO. Lol doomer, Zmodeler is one of the worst programs I have ever worked with. OFT should be blessing for all GTA 4 vehicle modders. stfu! it's the easiest tool ever. It is perfect for game modding. It's 100% great. Not really. It's not really good and the customer support is really bad. Oh, really. You who doesn't use it knows better than me who mods with it I've tried a lot of modding tools (including gims) and Zmod IS the easiest and best tool ever. If you're stupid no support on the world can help you. I didn't need any support, I had brain of my own. Butt Hurt Much? Dude I've been using Zmod since 2.2.2 But Its just not as good as GIMS. GIMS is way easier when it comes to exporting and making sure the hierarchy is awesome. Link to comment Share on other sites More sharing options...
chasez Posted February 23, 2013 Share Posted February 23, 2013 ^Truth. When i learnt how to export a IV car (before i knew the dummy hierarchy of cars etc.) just by importing an original IV car to ZM2 and then attaching my new car's panels to the IV cars panels and deleting the faces of the original IV car. After finishing a whole car like that i basically knew the whole hierarchy. The other thing that may be tricky to learn is ZM2's IV material editor, if you're already familiar with ZM2's material editor then it should be much easier. You can't create your own model dummies and wheel collisions in ZM fast, because it needs a bunch of different flags, which aren't easy editable there... And the material editor's only the beginning of weird magical manipulations. I think, that you've to remember too much shader and flag names to set them all properly in ZM - it becomes much easier to copy all of them from an imported car. That's why I've put all my hopes to GIMS Evo. IMHO. Lol doomer, Zmodeler is one of the worst programs I have ever worked with. OFT should be blessing for all GTA 4 vehicle modders. stfu! it's the easiest tool ever. It is perfect for game modding. It's 100% great. Not really. It's not really good and the customer support is really bad. Oh, really. You who doesn't use it knows better than me who mods with it I've tried a lot of modding tools (including gims) and Zmod IS the easiest and best tool ever. If you're stupid no support on the world can help you. I didn't need any support, I had brain of my own. Butt Hurt Much? Dude I've been using Zmod since 2.2.2 But Its just not as good as GIMS. GIMS is way easier when it comes to exporting and making sure the hierarchy is awesome. Not to mention Zmod is another factor that gets in between other software...or you create vehicles with Z modeler, chasez? Don't think so. Create stuff with max, export with max, how it should be. Not working with max (only to export mesh texture templates), I'm modeling and converting only with Zmod. Of course I'll give GIMS Evo a try but I have to say I wasn't a fan of GIMS. Link to comment Share on other sites More sharing options...
3Doomer Posted February 24, 2013 Author Share Posted February 24, 2013 Evo's available to download. Please, reinstall it. 24.2.2013 21:12 GMT+4Texture searcher fix Updater fix Main script update Link to comment Share on other sites More sharing options...
mr_munch Posted February 24, 2013 Share Posted February 24, 2013 What about locking files and protection of other work that's already in GTA IV? I'm excited about using Max for Importing and Exporting but I'm worried anyone can just rip anything we put into OpenIV, Import it to max and export it and then claim they made it or converted it. Can you remedy a solution to this please. Link to comment Share on other sites More sharing options...
miclin Posted February 24, 2013 Share Posted February 24, 2013 What about locking files and protection of other work that's already in GTA IV? I'm excited about using Max for Importing and Exporting but I'm worried anyone can just rip anything we put into OpenIV, Import it to max and export it and then claim they made it or converted it. Can you remedy a solution to this please. Srsly? There are always people who rip stuff. Its almost impossible to avoid that;) . Im just proud of my mods, when i see people who ripped my stuff;) Link to comment Share on other sites More sharing options...
nine30 Posted February 24, 2013 Share Posted February 24, 2013 (edited) Evo's available to download.Please, reinstall it. 24.2.2013 21:12 GMT+4Texture searcher fix Updater fix Main script update you mean we can export ??? Mr_munch, if its your own vehicule, i mean you dont want to see it in other games its impossibles, if 3doomer can creat a locker option somebody will unlock it, Edited February 24, 2013 by nine30 Link to comment Share on other sites More sharing options...
quechus13 Posted February 24, 2013 Share Posted February 24, 2013 Evo's available to download.Please, reinstall it. 24.2.2013 21:12 GMT+4Texture searcher fix Updater fix Main script update you mean we can export ??? Mr_munch, if its your own vehicule, i mean you dont want to see it in other games its impossibles, if 3doomer can creat a locker option somebody will unlock it, Not yet my friend.. Link to comment Share on other sites More sharing options...
lpgunit Posted February 24, 2013 Share Posted February 24, 2013 Yeah, only the Import option is available. Link to comment Share on other sites More sharing options...
nine30 Posted February 25, 2013 Share Posted February 25, 2013 Evo's available to download.Please, reinstall it. 24.2.2013 21:12 GMT+4Texture searcher fix Updater fix Main script update you mean we can export ??? Mr_munch, if its your own vehicule, i mean you dont want to see it in other games its impossibles, if 3doomer can creat a locker option somebody will unlock it, Not yet my friend.. oops, i thought i will continue some small things i've made, do you know how i can make an object floating ? a bro told me but its not workin... any idea how to with gims thx Link to comment Share on other sites More sharing options...
GooD-NTS Posted February 25, 2013 Share Posted February 25, 2013 What about locking files and protection of other work that's already in GTA IV? I'm excited about using Max for Importing and Exporting but I'm worried anyone can just rip anything we put into OpenIV, Import it to max and export it and then claim they made it or converted it. Can you remedy a solution to this please. When you import openFormats (ODR/ODD/OFT) in OpenIV here is a option to lock mesh. If you use this option it will not possible export model. Also models which was created and locked with zMod2 is not exportable too. But people still can use Rippers to grab your stuff from game. Link to comment Share on other sites More sharing options...
nine30 Posted February 25, 2013 Share Posted February 25, 2013 3doomer, when i import oft, i got problem of textures message. the EVO window is bigger than my screen, it tooks 1/3 of my screen lol (how can i reduce it, sorry am not expert in those simply things) For destructible object, I saw that there's a type of dummy, attached to models (forexample_high) and collision (forexampe [COL]), is there anyway to export it easy like GIMS, i mean hierarchy. I wanted to use GIMS to creat then EVO to export is it possible ? Thx !!! Link to comment Share on other sites More sharing options...
3Doomer Posted February 25, 2013 Author Share Posted February 25, 2013 (edited) 3doomer, when i import oft, i got problem of textures message. the EVO window is bigger than my screen, it tooks 1/3 of my screen lol (how can i reduce it, sorry am not expert in those simply things) For destructible object, I saw that there's a type of dummy, attached to models (forexample_high) and collision (forexampe [COL]), is there anyway to export it easy like GIMS, i mean hierarchy. I wanted to use GIMS to creat then EVO to export is it possible ? Thx !!! Just wait for the export. May be, I'll change hierarchy...don't know yet. What's wrong with the textures? May be, you haven't extracted them from .WTD to the .OFT file directory? Talking about the window, execute these commands from the MaxScript Listener(or just save and execute as a script) and tell me what it says: GIMS.UI.DPI sz = GIMS.Core.GUIProps.MainWindowSize GIMS.UI.ScaleUICoord sz Graphics = ((DotNETClass "System.Drawing.Graphics").FromHWnd (DotNETObject "System.IntPtr" (Windows.GetMAXHWND()))) Graphics.DPIX Graphics.DPIY It should look like that: [3.77953,3.77953][127,212] [480,801] dotNetObject:System.Drawing.Graphics 96.0 96.0 May be, you haven't set proper resolution for your screen? That might be a reason. Edited February 25, 2013 by 3Doomer Link to comment Share on other sites More sharing options...
mr_munch Posted February 25, 2013 Share Posted February 25, 2013 What about locking files and protection of other work that's already in GTA IV? I'm excited about using Max for Importing and Exporting but I'm worried anyone can just rip anything we put into OpenIV, Import it to max and export it and then claim they made it or converted it. Can you remedy a solution to this please. When you import openFormats (ODR/ODD/OFT) in OpenIV here is a option to lock mesh. If you use this option it will not possible export model. Also models which was created and locked with zMod2 is not exportable too. But people still can use Rippers to grab your stuff from game. Thank's for the mature reply. I don't really have anything to protect as I'm not a modeler but for those who are, it is a huge relief. Link to comment Share on other sites More sharing options...
jpm1 Posted February 25, 2013 Share Posted February 25, 2013 tried to import a wdr and i couldn't manage to import so far . i get lot of errors reports sent Link to comment Share on other sites More sharing options...
3Doomer Posted February 25, 2013 Author Share Posted February 25, 2013 tried to import a wdr and i couldn't manage to import so far . i get lot of errors reports sent Contact me through Skype(treedoomer) Link to comment Share on other sites More sharing options...
lpgunit Posted March 11, 2013 Share Posted March 11, 2013 Any ETA on the WFT export? Link to comment Share on other sites More sharing options...
3Doomer Posted March 11, 2013 Author Share Posted March 11, 2013 No...I've got a lot of work IRL Link to comment Share on other sites More sharing options...
lpgunit Posted March 11, 2013 Share Posted March 11, 2013 No...I've got a lot of work IRL I understand. I'm just a little anxious about it, you know. Link to comment Share on other sites More sharing options...
WertesGroup Posted March 16, 2013 Share Posted March 16, 2013 How to install ? Link to comment Share on other sites More sharing options...
miclin Posted March 16, 2013 Share Posted March 16, 2013 @Blaster_nl: I like your humor;) Link to comment Share on other sites More sharing options...
Blade3562 Posted March 17, 2013 Share Posted March 17, 2013 Hmmm, seems I have an issues with the pop up window. Don't have my gynomrous TV hooked up currently so the box is too tall for me to close to work on the model lol! and the windows button trick doesn't work, DOH! And I'm still new to toying around with max, is it possible to import a second car model? to cut and swap parts? Trying to toy around with creating custom GTA cars again! Link to comment Share on other sites More sharing options...
3Doomer Posted March 17, 2013 Author Share Posted March 17, 2013 Hmmm, seems I have an issues with the pop up window. Don't have my gynomrous TV hooked up currently so the box is too tall for me to close to work on the model lol! and the windows button trick doesn't work, DOH! And I'm still new to toying around with max, is it possible to import a second car model? to cut and swap parts? Trying to toy around with creating custom GTA cars again! What window? Link to comment Share on other sites More sharing options...
Blade3562 Posted March 17, 2013 Share Posted March 17, 2013 The pop up window used to import a vehicle. It spawns too high up for a 1366x768 ratio. Link to comment Share on other sites More sharing options...
Blade3562 Posted March 18, 2013 Share Posted March 18, 2013 Woohoo, got it imported and found a screen issue workaround, (windows 7 user, windows button+down arrow then click the x) Next question, exporting is not available yet I assume? So we still need to go through Zmodeler until it is ready? Just playing around with the towtruck, slamvan and bobcat to create the truck I always wanted in game haha. Link to comment Share on other sites More sharing options...
Blade3562 Posted March 18, 2013 Share Posted March 18, 2013 Ok so I'm trying to do something simple change the wheels on a car for a basic import/export learning. I have the model and everything in max, do I actually have to go back through zmodeler? Or am I missing something obvious? Link to comment Share on other sites More sharing options...
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