3Doomer Posted February 13, 2013 Author Share Posted February 13, 2013 There won't be any "dev_*" dummies anymore. Link to comment Share on other sites More sharing options...
lpgunit Posted February 13, 2013 Share Posted February 13, 2013 There won't be any "dev_*" dummies anymore. Even for stuff like peds and buildings? Link to comment Share on other sites More sharing options...
DlZZEE Posted February 17, 2013 Share Posted February 17, 2013 God damn it GTA Garage is down Link to comment Share on other sites More sharing options...
EncryptedReality Posted February 17, 2013 Share Posted February 17, 2013 I wonder when this'll release with export... the suspense is killing me Link to comment Share on other sites More sharing options...
nine30 Posted February 18, 2013 Share Posted February 18, 2013 I wonder when this'll release with export... the suspense is killing me lol !!! me too i already have more than 20 old vehicules... waitin to ride in liberty Link to comment Share on other sites More sharing options...
quechus13 Posted February 18, 2013 Share Posted February 18, 2013 I wonder when this'll release with export... the suspense is killing me lol !!! me too i already have more than 20 old vehicules... waitin to ride in liberty Yes I can't wait! Link to comment Share on other sites More sharing options...
jpm1 Posted February 18, 2013 Share Posted February 18, 2013 (edited) lol . agreed one shouldn't take away the bone from the dog x) Edited February 20, 2013 by jpm1 Link to comment Share on other sites More sharing options...
MrShin Posted February 18, 2013 Share Posted February 18, 2013 (edited) Will be able to export car models in WTF/WTD? Because, really don't want to have to fork over 60 bucks if I don't need to. Actually, does anyone know where I can find a tutorial in making cars for GTA IV? I wanna do this. Edited February 19, 2013 by MrShin Link to comment Share on other sites More sharing options...
quechus13 Posted February 19, 2013 Share Posted February 19, 2013 bucks is slang for money. I can't wait for OFT!! I got many stuff waiting to be released. Link to comment Share on other sites More sharing options...
quechus13 Posted February 19, 2013 Share Posted February 19, 2013 bucks is slang for money. I can't wait for OFT!! I got many stuff waiting to be released. Quechus, I watch a lot of American tv series, i know what it is. I meant what costs 60 bucks..3ds max sure ain't, Probably Zmodeler lol I don't really know. Link to comment Share on other sites More sharing options...
lpgunit Posted February 19, 2013 Share Posted February 19, 2013 That's most likely to be the case. A typical 3DS Max license would be several thousand bucks. Link to comment Share on other sites More sharing options...
chasez Posted February 19, 2013 Share Posted February 19, 2013 bucks is slang for money. I can't wait for OFT!! I got many stuff waiting to be released. Quechus, I watch a lot of American tv series, i know what it is. I meant what costs 60 bucks..3ds max sure ain't, Probably Zmodeler lol I don't really know. Not even Zmodeler2. It costs $22. Link to comment Share on other sites More sharing options...
EncryptedReality Posted February 19, 2013 Share Posted February 19, 2013 (edited) It used to be 60 bucks until Oleg decided to release the first ZM3 version. I don't like to talk about this because it may lead Doomer into thinking that Oleg's a poor guy and being Russian, skipping OFT for his sake. I wouldn't want this to happen and there's no real need to but still... oh , who am i kiddin' right? Russians are cold-blooded, there's no mercy whatsoever , so we're good Edited February 19, 2013 by GTARandom Link to comment Share on other sites More sharing options...
nine30 Posted February 19, 2013 Share Posted February 19, 2013 I don't like to talk about this because it may lead Doomer into thinking that Oleg's a poor guy and being Russian, skipping OFT for his sake. I wouldn't want this to happen and there's no real need to but still... oh , who am i kiddin' right? Russians are cold-blooded, there's no mercy whatsoever , so we're good This guy who made zmodeler its is life, he made a 3D software gamers nothing else, tridoomer/GoodNTS and other from this forum made genius tools for modding not for business, that the difference and thank to them so much cause i know it takes time like those who makes maps and other mods. GIMS EVO will not kill ZM but maybe when we will have GTA V and put in back GTA IV, those who are now on SA willl pass to IV etc... and also, ZM is not only for GTA IV, its for SA, and many other games... We dont have to think that the one making something free will ruined the business of the other, this one have to think otherway to make his software not only for rockstargames but theres a lot of gamers and mods and modding have to be free... tools and mods !!! Link to comment Share on other sites More sharing options...
3Doomer Posted February 19, 2013 Author Share Posted February 19, 2013 (edited) Even for stuff like peds and buildings? Yep. That's most likely to be the case. A typical 3DS Max license would be several thousand bucks. Personally, I've got a student license(fully functional and free, for 4 or smth about such years). Nevertheless, any software can be just cracked...even ZModeler. This guy who made zmodeler its is life, he made a 3D software gamers nothing else, tridoomer/GoodNTS and other from this forum made genius tools for modding not for business, that the difference and thank to them so much cause i know it takes time like those who makes maps and other mods. Just a hobby, nothing else... GIMS EVO will not kill ZM but maybe when we will have GTA V and put in back GTA IV, those who are now on SA willl pass to IV etc... and also, ZM is not only for GTA IV, its for SA, and many other games... Evo's built to be a flexible platform for developing scripts for any game, but it's in a very distant future...I hope. === BTW, sorry about Evo - I've got a lot of work and can't release it now. Edited February 19, 2013 by 3Doomer Link to comment Share on other sites More sharing options...
EncryptedReality Posted February 19, 2013 Share Posted February 19, 2013 (edited) So Doomer, how much progress? Any ETA for export? Mixxazz already had export, and i'm not asking for perfect work. Least give us something to soften the wait(my suggestion) Edited February 19, 2013 by GTARandom Link to comment Share on other sites More sharing options...
3Doomer Posted February 19, 2013 Author Share Posted February 19, 2013 (edited) So Doomer, how much progress? Any ETA for export? Errrm, ETA for export? Well...... /*TODO IV Core: repair update system Make a killing update <RELEASE> cache linked files implement cache Refactor: .GUIProps > .GUIOps > .GUI Performance: pre - selection Skinning import bug: ig_ricky GUI: info layout GUI: manual installer option GUI: indefinite report button GUI: settings layout(caching, update) GUI: devimport UI handler GUI: devexport UI handler GUI: material editor layout GUI: material editor handlers GUI: material editor from qm GUI: release layout GUI: release handler GUI: counterlistbox GUI: scroll GUI: import details import by area cache TextureNames somewhere GUI: controls aren't removing on back boost cache: print + printallelements + struct flag Col export Models export Fragments export Navmesh export GUI: export handler <RELEASE> Core: cache downloading compatibility layer <RELEASE> TypeLibrary: IMG Loading: Fetch IMG WPLs DB: get SCO from IMG levels magic DB: get object names from IDE <RELEASE> DB: audios(where and how???) /**/ IDK when Edited February 19, 2013 by 3Doomer Link to comment Share on other sites More sharing options...
EncryptedReality Posted February 19, 2013 Share Posted February 19, 2013 That's a sh*tload of work to do.. but yeah, you have the capability to do it fast once you catch up free time. I've full confidence in you to achieve this! Link to comment Share on other sites More sharing options...
MrShin Posted February 19, 2013 Share Posted February 19, 2013 Will be able to export car models in WTF/WTD? Because, really don't want to have to fork over 60 bucks if I don't need to. Actually, does anyone know where I can find a tutorial in making cars for GTA IV? I wanna do this. What is 60 bucks ?!? Cars will be exported as OFT. You can find any car\polygon modeling tutorial, R* creates vehicles just like other developers do. You can learn how to setup IV cars for exporting by researching R* cars. Yes but they need to WTF/WTD don't they? Also, I know how to model cars. I just have no idea on how to set one up. I've looked at the cars and it still doesn't make sense what with all the dummy objects and all. Link to comment Share on other sites More sharing options...
Limiter Posted February 20, 2013 Share Posted February 20, 2013 Import a rockstar car and take note of how rockstar set everything up. Now open your car model and do everything that rockstar did to there car and make sure the dummies are connected as rockstar did in the hierarchy. ...In short, use rockstar files as reference. Link to comment Share on other sites More sharing options...
Frank.s Posted February 20, 2013 Share Posted February 20, 2013 ^Truth. When i learnt how to export a IV car (before i knew the dummy hierarchy of cars etc.) just by importing an original IV car to ZM2 and then attaching my new car's panels to the IV cars panels and deleting the faces of the original IV car. After finishing a whole car like that i basically knew the whole hierarchy. The other thing that may be tricky to learn is ZM2's IV material editor, if you're already familiar with ZM2's material editor then it should be much easier. Link to comment Share on other sites More sharing options...
3Doomer Posted February 20, 2013 Author Share Posted February 20, 2013 ^Truth. When i learnt how to export a IV car (before i knew the dummy hierarchy of cars etc.) just by importing an original IV car to ZM2 and then attaching my new car's panels to the IV cars panels and deleting the faces of the original IV car. After finishing a whole car like that i basically knew the whole hierarchy. The other thing that may be tricky to learn is ZM2's IV material editor, if you're already familiar with ZM2's material editor then it should be much easier. You can't create your own model dummies and wheel collisions in ZM fast, because it needs a bunch of different flags, which aren't easy editable there... And the material editor's only the beginning of weird magical manipulations. I think, that you've to remember too much shader and flag names to set them all properly in ZM - it becomes much easier to copy all of them from an imported car. That's why I've put all my hopes to GIMS Evo. IMHO. Link to comment Share on other sites More sharing options...
Frank.s Posted February 20, 2013 Share Posted February 20, 2013 I totally agree, can't wait for Evo. Link to comment Share on other sites More sharing options...
jpm1 Posted February 20, 2013 Share Posted February 20, 2013 when someone creates a great tool that becomes the reference in its category , there's always the temptation for the developper to turn its work into some payware . i think that that decision belongs to the soft developper only (that's why donation systems exist too) Link to comment Share on other sites More sharing options...
3Doomer Posted February 20, 2013 Author Share Posted February 20, 2013 when someone creates a great tool that becomes the reference in its category , there's always the temptation for the developper to turn its work into some payware . i think that that decision belongs to the soft developper only (that's why donation systems exist too) I've already thought about donations...I don't think that I really can get anything real from GIMS, because most of modmakers're studying in schooll and don't have own money. Link to comment Share on other sites More sharing options...
lpgunit Posted February 20, 2013 Share Posted February 20, 2013 when someone creates a great tool that becomes the reference in its category , there's always the temptation for the developper to turn its work into some payware . i think that that decision belongs to the soft developper only (that's why donation systems exist too) I've already thought about donations...I don't think that I really can get anything real from GIMS, because most of modmakers're studying in schooll and don't have own money. It's either that, or they have a job, too. Link to comment Share on other sites More sharing options...
quechus13 Posted February 20, 2013 Share Posted February 20, 2013 When someone makes something amazing you can't just go away without a donate button. You gotta have one. Link to comment Share on other sites More sharing options...
nine30 Posted February 20, 2013 Share Posted February 20, 2013 when someone creates a great tool that becomes the reference in its category , there's always the temptation for the developper to turn its work into some payware . i think that that decision belongs to the soft developper only (that's why donation systems exist too) I've already thought about donations...I don't think that I really can get anything real from GIMS, because most of modmakers're studying in schooll and don't have own money. "because most of modmakers're studying in schooll and don't have own money." this a reality, but for donation its good too, dont let this by side, if some gives ( ) or doesnt ( ) whatever, this his your hobby, like those who pass hours for creating maps and other mod, converting is more easy i mean in time but creating is too long and there's a lot of problems like the one who developp tools, maybe its workin on the first test maybe they have to pass hours to succeed. and also, those who makes tools and mods dont have time to use their mods/tools, they always tryin to make something new, for me i only use my mod for testing lol, dont have time to pass hours on it, i never see 3doomer making a map lol or Good, not because its hards or else we are waitin for your genious tool EVO V is IV september, so we have a loooooooot of time to use IV, we will try to have more vehicules than in SA lol Link to comment Share on other sites More sharing options...
chasez Posted February 21, 2013 Share Posted February 21, 2013 ^Truth. When i learnt how to export a IV car (before i knew the dummy hierarchy of cars etc.) just by importing an original IV car to ZM2 and then attaching my new car's panels to the IV cars panels and deleting the faces of the original IV car. After finishing a whole car like that i basically knew the whole hierarchy. The other thing that may be tricky to learn is ZM2's IV material editor, if you're already familiar with ZM2's material editor then it should be much easier. You can't create your own model dummies and wheel collisions in ZM fast, because it needs a bunch of different flags, which aren't easy editable there... And the material editor's only the beginning of weird magical manipulations. I think, that you've to remember too much shader and flag names to set them all properly in ZM - it becomes much easier to copy all of them from an imported car. That's why I've put all my hopes to GIMS Evo. IMHO. Lol doomer, Zmodeler is one of the worst programs I have ever worked with. OFT should be blessing for all GTA 4 vehicle modders. stfu! it's the easiest tool ever. It is perfect for game modding. It's 100% great. Link to comment Share on other sites More sharing options...
lpgunit Posted February 21, 2013 Share Posted February 21, 2013 stfu! it's the easiest tool ever. It is perfect for game modding. It's 100% great. Your mileage may vary, though. Although I personally find Zmod an ass to use. Link to comment Share on other sites More sharing options...
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