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[IV,EFLC|REL] GIMS Evo IV


3Doomer
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There won't be any "dev_*" dummies anymore.

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There won't be any "dev_*" dummies anymore.

Even for stuff like peds and buildings?

76561198000404928.png

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EncryptedReality

I wonder when this'll release with export... the suspense is killing me

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I wonder when this'll release with export... the suspense is killing me

lol !!! me too i already have more than 20 old vehicules... waitin to ride in liberty wink.gif

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I wonder when this'll release with export... the suspense is killing me

lol !!! me too i already have more than 20 old vehicules... waitin to ride in liberty wink.gif

Yes I can't wait!

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lol . agreed one shouldn't take away the bone from the dog x)

Edited by jpm1
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Will be able to export car models in WTF/WTD? Because, really don't want to have to fork over 60 bucks if I don't need to.

 

Actually, does anyone know where I can find a tutorial in making cars for GTA IV? I wanna do this.

user posted image

Edited by MrShin
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bucks is slang for money.

 

 

 

I can't wait for OFT!!

 

I got many stuff waiting to be released.

Quechus, I watch a lot of American tv series, i know what it is. sigh.gif

 

I meant what costs 60 bucks..3ds max sure ain't, tounge.gif

Probably Zmodeler lol

 

I don't really know.

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That's most likely to be the case. A typical 3DS Max license would be several thousand bucks.

76561198000404928.png

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bucks is slang for money.

 

 

 

I can't wait for OFT!!

 

I got many stuff waiting to be released.

Quechus, I watch a lot of American tv series, i know what it is. sigh.gif

 

I meant what costs 60 bucks..3ds max sure ain't, tounge.gif

Probably Zmodeler lol

 

I don't really know.

Not even Zmodeler2. It costs $22.

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EncryptedReality

It used to be 60 bucks until Oleg decided to release the first ZM3 version.

 

I don't like to talk about this because it may lead Doomer into thinking that Oleg's a poor guy and being Russian, skipping OFT for his sake. sad.gif

 

I wouldn't want this to happen and there's no real need to but still...

 

 

oh , who am i kiddin' right? Russians are cold-blooded, there's no mercy whatsoever , so we're good tounge.gif

Edited by GTARandom
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I don't like to talk about this because it may lead Doomer into thinking that Oleg's a poor guy and being Russian, skipping OFT for his sake. sad.gif

 

I wouldn't want this to happen and there's no real need to but still...

 

 

oh , who am i kiddin' right? Russians are cold-blooded, there's no mercy whatsoever , so we're good tounge.gif

This guy who made zmodeler its is life, he made a 3D software gamers nothing else, tridoomer/GoodNTS and other from this forum made genius tools for modding not for business, that the difference and thank to them so much cause i know it takes time like those who makes maps and other mods.

 

GIMS EVO will not kill ZM but maybe when we will have GTA V and put in back GTA IV, those who are now on SA willl pass to IV etc... and also, ZM is not only for GTA IV, its for SA, and many other games...

 

We dont have to think that the one making something free will ruined the business of the other, this one have to think otherway to make his software not only for rockstargames but theres a lot of gamers and mods

 

and modding have to be free... tools and mods !!!

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Even for stuff like peds and buildings?

Yep.

 

That's most likely to be the case. A typical 3DS Max license would be several thousand bucks.

Personally, I've got a student license(fully functional and free, for 4 or smth about such years). Nevertheless, any software can be just cracked...even ZModeler.

 

This guy who made zmodeler its is life, he made a 3D software gamers nothing else, tridoomer/GoodNTS and other from this forum made genius tools for modding not for business, that the difference and thank to them so much cause i know it takes time like those who makes maps and other mods.

Just a hobby, nothing else...

 

GIMS EVO will not kill ZM but maybe when we will have GTA V and put in back GTA IV, those who are now on SA willl pass to IV etc... and also, ZM is not only for GTA IV, its for SA, and many other games...

Evo's built to be a flexible platform for developing scripts for any game, but it's in a very distant future...I hope.

 

===

 

BTW, sorry about Evo - I've got a lot of work and can't release it now.

Edited by 3Doomer
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EncryptedReality

So Doomer, how much progress? Any ETA for export?

 

Mixxazz already had export, and i'm not asking for perfect work. Least give us something to soften the wait(my suggestion)

 

 

Edited by GTARandom
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So Doomer, how much progress? Any ETA for export?

Errrm, ETA for export? Well......

 

/*TODO IV

Core: repair update system

Make a killing update

<RELEASE>

cache linked files

implement cache

Refactor: .GUIProps > .GUIOps > .GUI

Performance: pre - selection

Skinning import bug: ig_ricky

GUI: info layout

GUI: manual installer option

GUI: indefinite report button

GUI: settings layout(caching, update)

GUI: devimport UI handler

GUI: devexport UI handler

GUI: material editor layout

GUI: material editor handlers

GUI: material editor from qm

GUI: release layout

GUI: release handler

GUI: counterlistbox

GUI: scroll

GUI: import details

import by area

cache TextureNames somewhere

GUI: controls aren't removing on back

boost cache: print + printallelements + struct flag

Col export

Models export

Fragments export

Navmesh export

GUI: export handler

<RELEASE>

Core: cache downloading

compatibility layer

<RELEASE>

TypeLibrary: IMG

Loading: Fetch IMG WPLs

DB: get SCO from IMG

levels magic

DB: get object names from IDE

<RELEASE>

DB: audios(where and how???)

/**/

 

IDK when biggrin.gif

Edited by 3Doomer
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EncryptedReality

That's a sh*tload of work to do.. but yeah, you have the capability to do it fast once you catch up free time. I've full confidence in you to achieve this! cool.gif

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Will be able to export car models in WTF/WTD? Because, really don't want to have to fork over 60 bucks if I don't need to.

 

Actually, does anyone know where I can find a tutorial in making cars for GTA IV? I wanna do this.

user posted image

What is 60 bucks ?!?

 

Cars will be exported as OFT.

 

You can find any car\polygon modeling tutorial, R* creates vehicles just like other developers do.

 

You can learn how to setup IV cars for exporting by researching R* cars.

 

 

Yes but they need to WTF/WTD don't they? Also, I know how to model cars. I just have no idea on how to set one up. I've looked at the cars and it still doesn't make sense what with all the dummy objects and all.

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Import a rockstar car and take note of how rockstar set everything up.

 

Now open your car model and do everything that rockstar did to there car and make sure the dummies are connected as rockstar did in the hierarchy.

 

...In short, use rockstar files as reference.

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^Truth.

 

When i learnt how to export a IV car (before i knew the dummy hierarchy of cars etc.) just by importing an original IV car to ZM2 and then attaching my new car's panels to the IV cars panels and deleting the faces of the original IV car. After finishing a whole car like that i basically knew the whole hierarchy. The other thing that may be tricky to learn is ZM2's IV material editor, if you're already familiar with ZM2's material editor then it should be much easier.

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^Truth.

 

When i learnt how to export a IV car (before i knew the dummy hierarchy of cars etc.) just by importing an original IV car to ZM2 and then attaching my new car's panels to the IV cars panels and deleting the faces of the original IV car. After finishing a whole car like that i basically knew the whole hierarchy. The other thing that may be tricky to learn is ZM2's IV material editor, if you're already familiar with ZM2's material editor then it should be much easier.

You can't create your own model dummies and wheel collisions in ZM fast, because it needs a bunch of different flags, which aren't easy editable there...

And the material editor's only the beginning of weird magical manipulations.

I think, that you've to remember too much shader and flag names to set them all properly in ZM - it becomes much easier to copy all of them from an imported car.

That's why I've put all my hopes to GIMS Evo.

 

IMHO.

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when someone creates a great tool that becomes the reference in its category , there's always the temptation for the developper to turn its work into some payware . i think that that decision belongs to the soft developper only (that's why donation systems exist too)

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when someone creates a great tool that becomes the reference in its category , there's always the temptation for the developper to turn its work into some payware . i think that that decision belongs to the soft developper only (that's why donation systems exist too)

I've already thought about donations...I don't think that I really can get anything real from GIMS, because most of modmakers're studying in schooll and don't have own money.

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when someone creates a great tool that becomes the reference in its category , there's always the temptation for the developper to turn its work into some payware . i think that that decision belongs to the soft developper only (that's why donation systems exist too)

I've already thought about donations...I don't think that I really can get anything real from GIMS, because most of modmakers're studying in schooll and don't have own money.

It's either that, or they have a job, too.

76561198000404928.png

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when someone creates a great tool that becomes the reference in its category , there's always the temptation for the developper to turn its work into some payware . i think that that decision belongs to the soft developper only (that's why donation systems exist too)

I've already thought about donations...I don't think that I really can get anything real from GIMS, because most of modmakers're studying in schooll and don't have own money.

"because most of modmakers're studying in schooll and don't have own money."

 

this a reality, but for donation its good too, dont let this by side, if some gives ( icon14.gif ) or doesnt ( icon13.gif ) whatever, this his your hobby, like those who pass hours for creating maps and other mod, converting is more easy i mean in time but creating is too long and there's a lot of problems like the one who developp tools, maybe its workin on the first test maybe they have to pass hours to succeed.

 

and also, those who makes tools and mods dont have time to use their mods/tools, they always tryin to make something new, for me i only use my mod for testing lol, dont have time to pass hours on it, i never see 3doomer making a map lol or Good, not because its hards or else

 

we are waitin for your genious tool inlove.gif EVO

 

V is IV september, so we have a loooooooot of time to use IV, we will try to have more vehicules than in SA lol

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^Truth.

 

When i learnt how to export a IV car (before i knew the dummy hierarchy of cars etc.) just by importing an original IV car to ZM2 and then attaching my new car's panels to the IV cars panels and deleting the faces of the original IV car. After finishing a whole car like that i basically knew the whole hierarchy. The other thing that may be tricky to learn is ZM2's IV material editor, if you're already familiar with ZM2's material editor then it should be much easier.

You can't create your own model dummies and wheel collisions in ZM fast, because it needs a bunch of different flags, which aren't easy editable there...

And the material editor's only the beginning of weird magical manipulations.

I think, that you've to remember too much shader and flag names to set them all properly in ZM - it becomes much easier to copy all of them from an imported car.

That's why I've put all my hopes to GIMS Evo.

 

IMHO.

Lol doomer, Zmodeler is one of the worst programs I have ever worked with. OFT should be blessing for all GTA 4 vehicle modders.

stfu! it's the easiest tool ever. It is perfect for game modding. It's 100% great.

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stfu! it's the easiest tool ever. It is perfect for game modding. It's 100% great.

Your mileage may vary, though. Although I personally find Zmod an ass to use.

76561198000404928.png

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