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Who should port pc version


realtom
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If the game is secretly developed parallel to consoles then it is okay.

But if it is going to be ported then it should not be R* Toronto nor leeds.

It should be R* north, if it will be ported by R* north then that will be a good port.

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You gotta give'em chance. And it's not like they have a record of "fail'd ports" throughout history.

 

L.A. Noire used the havoc engine and when they ported IV, R* knowledge of how to handle R.A.G.E. was "small" in comparison to now I imagine. Those two ports weren't that satisfying, nowadays though I don't think it matters what branch will take on the port. The result will be satisfying.

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The guys who developed/worked on the PC version of Max Payne 3.

 

Also I still hope it won't be a blatant console port.. with just higher texture resolutions etc. Meaning it won't be a port at all, but an optimized separate version for the PC. It's kinda doubtful though dozingoff.gif

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Here's some piece of curious history: R* Toronto did make Max Payne 3 PC, it just wasn't a crappy port. So I'm expecting the same thing with V.

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Rockstar Games released six games this console generation which does not include Episodes from Liberty City. Three games were released for PC and that were GTA IV, L.A. Noire and Max Payne 3. GTA IV used a new engine for the then new consoles and Rockstar even stated after the release of the PC version in December 2009 that they haven't fully utilized the engine yet and they learnt from their mistakes. GTA IV was a port and the optimization was anything than good but Rockstar was excused since they hadn't any experience with RAGE. L.A. Noire was a port as well, however the game was a Team Bondi project and it used a custom engine and Havok physics, not RAGE. Not only that but L.A. Noire was originally announced as a PlayStation 3 exclusive title and it was developed ever since 2003, when Brendan McNamara founded Team Bondi, and the game was in the end not only ported to PC but it also was ported to XBox 360.

 

The third game that was released for PC this console generation is Rockstars current title Max Payne 3. The engine is fully utilized, the optimization is quite good and the game uses more PC exlusive features than any other Rockstar title. If we also consider the fact that the PC market is currently rising, I would say that the chances of GTA V not being a port are not bad at all. They have earned a lot of experience during all the years and they have proved that they can do it right so I think that there is not reason why anybody would have to fear that a terrible port like GTA IV or L.A. Noire would happen again.

Edited by Carl CJ Johnsons Brother Brian
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The third game that was released for PC this console generation is Rockstars current title Max Payne 3. The engine is fully utilized, the optimization is quite good and the game uses more PC exlusive features than any other Rockstar title. If we also consider the fact that the PC market is currently rising, I would say that the chances of GTA V not being a port are not bad at all. They have earned a lot of experience during all the years and they have proved that they can do it right so I think that there is not reason why anybody would have to fear that a terrible port like GTA IV or L.A. Noire would happen again.

I'm not sure if there's any chance of the game being developed for the PC simultaneously with the consoles'. With the "marketing strategy" they're following, there'll [most likely] be a 3-months gap at least between the consoles and the PC versions of the game - it just wouldn't make sense. Not to mention wouldn't it cost R* more to develop the game for a particular platform rather than just porting it? confused.gif

 

Also L.A. Noire wasn't really a bad port at all, it was okay if anything.

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Since they haven't said anything about PC version yet, it probably means they are doing a proper seperate version. Try not to worry PC fans....

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CrisFormageKIFFLOM

The delay is because of the PC version.....

 

R* want to release GTA V on the 3 platforms all at the same time.... wink.gif

 

(God if i could only remember the dick on this forum that said it's not going to be worldwide release, then couple weeks later R* announce it..... lol.gif)

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I'm not sure if there's any chance of the game being developed for the PC simultaneously with the consoles'.

I'm not sure about if the game is simultaneously developed for all platforms but chances aren't that bad that it's seperatly developed. If I would have to guess then Rockstar is doing to latter one, just that the PC version will be polished a bit later which would result in a better optimization and a sooner release this time. Maybe not two weeks as it was the case with Max Payne 3 but sooner than 5-8 months as it was the case with almost all games from GTA III and onwards until L.A. Noire. My guess would be 1-3 months.

 

 

With the "marketing strategy" they're following, there'll [most likely] be a 3-months gap at least between the consoles and the PC versions of the game - it just wouldn't make sense.

As I mentioned above, that would be already a shorter timeframe than the "pattern" Rockstar was following for about 10 years with almost all games.

 

 

Not to mention wouldn't it cost R* more to develop the game for a particular platform rather than just porting it? confused.gif

The question would be then why Rockstar did even bother to put effort into Max Payne 3 on all platforms? I guess your answer would be that the Max Payne series was always famous on the PC platform which is indeed a valid point, however after all these years it shouldn't have been a problem for Rockstar to develope MP3 just for one platform, let's say Xbox 360, and then port it to the other platforms, just properly and on the other side it wouldn't answer the question why both console version were seperatly developed. It doesn't seem right to me that Rockstar would take care of Max Payne 3 and give it some sort of special treatment and then go back to the old ways with a game series that has obviously a much bigger fanbase. What's the point? It was already confirmed by Multiplayer.it that GTA V has no lead-platform since it's developed simultaneously from Xbox 360 and PlayStation 3 and porting it to PC then would be a bit weird, don't you think? Of course, it costs more money but if the benefits from it are big enough, then it's definitely worth it. If there is support for a big ammount of PC's so that the game still looks relatively good on a low-end rig while it would milk the whole hardware and capabilities of a High-End PC, then the benefits that the customers and in the end Rockstar have, could improve more than it would make anything worse.

 

 

Also L.A. Noire wasn't really a bad port at all, it was okay if anything.

It wasn't terrible but I wouldn't call it perfect either but then again, there is always room for improvements. The DirectX11 patch improved the performance on a lot of PC's that had GPUs with DirectX11 support.

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I think the delay was for the head start on the PC version. Rockstar knows damn well they have to start preparing for next gen and they don't want the burden of having that small team port everything while everyone else is doing something else. And then with that small team, there may be horrible optimization and other bugs. This leads to patches. Patches = more work. So with that head start, they can release it 2-3 months after rather than 5-7.

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Here's some piece of curious history: R* Toronto did make Max Payne 3 PC, it just wasn't a crappy port. So I'm expecting the same thing with V.

I agree, they did an excellent port, the optimization was great as well. If there someone who should do it, it's them.

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Here's some piece of curious history: R* Toronto did make Max Payne 3 PC, it just wasn't a crappy port. So I'm expecting the same thing with V.

I agree, they did an excellent port, the optimization was great as well. If there someone who should do it, it's them.

It wasn't a port, it was a version made from ground zero for PC, thats why it was so good.

 

I think Rockstar learned their lesson, we are in 2013 there is no need to create one version and then adapt it to feat in other systems specially when they want to enhance a bad thing into a better one, otherwise it would make sense but not like this.

 

I bet the extra work they had with all the patches and criticizing was more then enough to do things right this time, they are known for their dedication and perfectionism they don't want to lose that tag.

 

And PC needs a proper version specially for a game so demanding as GTA, there are hundreds of different configurations of PC's and a recommended and a minimum set, which means someone with a minimum set should be able to play it with less quality but able to play it, and in most cases that didn't happen, which was a shame. They state the game have some requirements and then say they need computers from the future.

 

They are clever enough to not commit the same mistake twice.

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Here's some piece of curious history: R* Toronto did make Max Payne 3 PC, it just wasn't a crappy port. So I'm expecting the same thing with V.

I agree, they did an excellent port, the optimization was great as well. If there someone who should do it, it's them.

It wasn't a port, it was a version made from ground zero for PC, thats why it was so good.

 

I think Rockstar learned their lesson, we are in 2013 there is no need to create one version and then adapt it to feat in other systems specially when they want to enhance a bad thing into a better one, otherwise it would make sense but not like this.

 

I bet the extra work they had with all the patches and criticizing was more then enough to do things right this time, they are known for their dedication and perfectionism they don't want to lose that tag.

 

And PC needs a proper version specially for a game so demanding as GTA, there are hundreds of different configurations of PC's and a recommended and a minimum set, which means someone with a minimum set should be able to play it with less quality but able to play it, and in most cases that didn't happen, which was a shame. They state the game have some requirements and then say they need computers from the future.

 

They are clever enough to not commit the same mistake twice.

There is still one single problem.

 

The world of GTA V is extremely huge, there are thousands things they are fixing now. All they will need to do the same with PC version as well. And this requires time as well

 

So they'll need to do this with console version firt, then - with PC version

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And how do you know how they are doing things? assuming they are making 3 separated versions and they started by the same time, how do you know they found on PC's the same problems they found on consoles? Or that they actually found any problems on consoles at all? Maybe their practice with the RAGE engine made the task quite easy, and the problems now are in other small details like online content and small performance issues.

 

All we can do is speculate, because they don't give any word as usual, they milk a cow each time.

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And how do you know how they are doing things? assuming they are making 3 separated versions and they started by the same time, how do you know they found on PC's the same problems they found on consoles? Or that they actually found any problems on consoles at all? Maybe their practice with the RAGE engine made the task quite easy, and the problems now are in other small details like online content and small performance issues.

 

All we can do is speculate, because they don't give any word as usual, they milk a cow each time.

Yes, all we can do is speculate.

 

But I think that still there is one main version of the game - console version. They may develop the game separately for multiple platforms, but in the final stage, when there are thousands things they need to fix, improve, etc. - they'll do this for console version first.

 

Earlier in November Dan Houser said that they are busy with final polishing of the game and with fixing, improving all those thousands things.

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