Secura Posted February 11, 2013 Share Posted February 11, 2013 Now let's face it, Grand Theft Auto's never been one for linearity so what I'm about to suggest might seem quite strange to some but I assure you it is quite interesting. Dreams, we all have them and they're supposed to be able to give an insight to who we really are as people so why not use them as a way to expand the depth of the characters in V. For example, let's say Michael has a dream about robbing a bank back in his youth, (let's say this is before his first new bank-job with Franklin and Trevor) it's all going smoothly until suddenly sh*t starts to go pear shaped. The cops show up and Michael feels fear, this'd be a fantastic time to try out some new and rather innovative story-telling techniques. Firstly, they could finally start adding depth to the character in terms of monologue, right off the bat we could have Michael narrating in his head how everything's going to happen right before it does, you could get a better and clearer mental picture by thinking back to Max Payne 3 and seeing how Max's future self would comment on what's happening to the player when interesting or strange situations come up. Secondly, Rockstar could try out a concept that Far Cry 3's nailed to a tee. That's hallucinations, now obviously he'll be dreaming so things might not appear as clear, perhaps the buildings would appear as if they were popping open in a 3D children's book, maybe there'll be some strange tint to the screen and maybe we could get some weird ‘out of this world’ crap going on. Thirdly, the writers could have a field day with creating false realities. What I mean is say you're having a dream and most of us have had this specific thing happen to us in our dreams, you're suddenly, inexplicably naked. The next day you wake up and when you go to the place that you were in your dreams in reality you feel embarrassed even though nothing's actually happened, the same could be said for betrayal. Michael's had a bad dream, that dream could cause unneeded tension making the bank-job with Trevor and Franklin much harder than it originally needed to be. So, what do you think ? Do you like the idea of characters being able to dream in GTA or would you rather the disc space be put to use elsewhere. Discuss. Link to comment Share on other sites More sharing options...
IM_YOUR_GOD Posted February 11, 2013 Share Posted February 11, 2013 GTA V is going to be way better than GTA IV. Link to comment Share on other sites More sharing options...
Secura Posted February 11, 2013 Author Share Posted February 11, 2013 GTA V is going to be way better than GTA IV. Thanks for your interesting and well thought out response. Link to comment Share on other sites More sharing options...
Lelouch The Zero Posted February 11, 2013 Share Posted February 11, 2013 I want dreams like in Max Payne 1 & 2, especially when that baby was crying while walking down that hallway. Yes, I want to see dreams in GTA V Link to comment Share on other sites More sharing options...
DickieM Posted February 11, 2013 Share Posted February 11, 2013 I don't want max payne-in-the-ass 3 style dreams, but yeah, dreams are a good idea for illustrating what's happened in the past. Link to comment Share on other sites More sharing options...
ill-thoughts Posted February 11, 2013 Share Posted February 11, 2013 im actually in the process of making a Deus Ex HR type of game....and i find this idea Extremely interesting. you dont mind if i use it alittle bit, do you?? would be interesting to make somewhat of a dream world when the player sleeps where random crazy things happen. Link to comment Share on other sites More sharing options...
Secura Posted February 11, 2013 Author Share Posted February 11, 2013 im actually in the process of making a Deus Ex HR type of game....and i find this idea Extremely interesting. you dont mind if i use it alittle bit, do you?? would be interesting to make somewhat of a dream world when the player sleeps where random crazy things happen. Sure ! Go right on ahead it's just something that came to me last night. In a dream. Link to comment Share on other sites More sharing options...
36Chambers Posted February 11, 2013 Share Posted February 11, 2013 im actually in the process of making a Deus Ex HR type of game....and i find this idea Extremely interesting. you dont mind if i use it alittle bit, do you?? would be interesting to make somewhat of a dream world when the player sleeps where random crazy things happen. Sure ! Go right on ahead it's just something that came to me last night. In a dream. *Que Inception music* Link to comment Share on other sites More sharing options...
TAVittorio24 Posted February 11, 2013 Share Posted February 11, 2013 Actually a dream sequence in the gtav storyline is very interesting. Maybe it can provide a very outrageous mission i.e saints row, but better. Maybe it can highlight inner demons for one of the characters. Other possibilities could include: no gravity in the mission, the ghosts of past victims come a-knockin, trevors drug rage provides hallucinations which turn out to be random people he has slain thinking they were something else entirely. Would definitely be a bold new direction in storytelling Link to comment Share on other sites More sharing options...
BlackNoise Posted February 11, 2013 Share Posted February 11, 2013 Cool idea, but I can't see it in GTA V. Maybe if it was a single protagonist, but I just think this additional layer would be too much. We're already playing from at least 3 different perspectives, and adding dreams would be overwhelming IMO. I really think it's a cool idea though. The narration could be pretty cool. I liked it in Max Payne 3, even though the dialogue made me laugh more than I think I was supposed to. Link to comment Share on other sites More sharing options...
Miss Darko Posted February 11, 2013 Share Posted February 11, 2013 I think this is a storytelling element more fit for something more serious and cerebral than I expect GTA V to be. Link to comment Share on other sites More sharing options...
Honest Bill Posted February 11, 2013 Share Posted February 11, 2013 I never have been a fan of dream sequences. Although the one in Max payne was pretty good, but that was a story more befitting a disturbing dream sequence than i'd expect or want a GTA to be Link to comment Share on other sites More sharing options...
ill-thoughts Posted February 11, 2013 Share Posted February 11, 2013 I think this is a storytelling element more fit for something more serious and cerebral than I expect GTA V to be. i think this would fit perfectly into GTA the same way it fit into Far Cry 3 with the whole Halucination aspect. ofcourse it would be different....but GTA is a sim of real life with a comedic twist....and dreams are something that occur in real life. though i would like to see a fully fleshed out game thats based around Dream Environments and being able to completely control your dream world and literally do Anything you could think of...or atleast most of the things you can think of....like travel 20 years into the future in basketball shorts and a sombrero on a large hoving chocolate chip cookie and flood the streets with milk while splitting waves on the cookie yeah, i dont think we'll ever see a game that complex. Link to comment Share on other sites More sharing options...
N0Xaeris Posted February 11, 2013 Share Posted February 11, 2013 im actually in the process of making a Deus Ex HR type of game....and i find this idea Extremely interesting. you dont mind if i use it alittle bit, do you?? would be interesting to make somewhat of a dream world when the player sleeps where random crazy things happen. Sure ! Go right on ahead it's just something that came to me last night. In a dream. *Que Inception music* This may come in handy on this thread Link to comment Share on other sites More sharing options...
Secura Posted February 11, 2013 Author Share Posted February 11, 2013 I think this is a storytelling element more fit for something more serious and cerebral than I expect GTA V to be. I think it's just the trailers that have pre-programmed us to think like that, I for one am expecting a very serious and deep story with GTA V, even if that's not exactly what we've seen from it so far. Link to comment Share on other sites More sharing options...
Miss Darko Posted February 11, 2013 Share Posted February 11, 2013 (edited) I think this is a storytelling element more fit for something more serious and cerebral than I expect GTA V to be. I think it's just the trailers that have pre-programmed us to think like that, I for one am expecting a very serious and deep story with GTA V, even if that's not exactly what we've seen from it so far. Why would Rockstar try to mislead us? The first trailer for GTA IV was quite solemn and set the tone for what we saw in the game. The first two trailers for GTA V were relaxed and fun. I'm quite certain this is meant to set a precedence for what we are to expect from the game and its story, as R*'s trailers have always set the tone and atmosphere of the games they advertise. Sure, it's not going to be a comedy. It's a crime game, of course it's serious, and there will be a lot of emotions experienced when playing the game (in fact, it's a common logical fallacy that actions stories aren't emotional and are just about the action, but in fact they operate purely on an emotional level; that's what makes them engaging, as action without meaning or motivation is boring). But still, it's not going to be all psychological and borderline disturbing like MP3 was. Playing with perception and reality in the pursuit of more symbolic storytelling is more the realm of a different kind of story, I believe. Edited February 11, 2013 by Mr. Darko Link to comment Share on other sites More sharing options...
haarp Posted February 11, 2013 Share Posted February 11, 2013 GTA V is going to be the best game ever (once it comes out for PC, consoles look horrible). Link to comment Share on other sites More sharing options...
Secura Posted February 11, 2013 Author Share Posted February 11, 2013 GTA V is going to be the best game ever (once it comes out for PC, consoles look horrible). What is with you people, that's one of the stupidest things I've ever heard. Putting aside the absolutely stupid fanboyism towards the PC what does this have to do with the topic at hand, I swear you people can't even be bothered to read the damn thread in the first place. Link to comment Share on other sites More sharing options...
BUT THE BENZ Posted February 11, 2013 Share Posted February 11, 2013 We'll see daydreams/flashbacks, in cutscenes. Hopefully. We won't get to play any different timespans. Garantueed. Link to comment Share on other sites More sharing options...
vivalavendredi Posted February 11, 2013 Share Posted February 11, 2013 flashbacks would be cool - in cutscenes and / or playable ones. Maybe we can see or play them when Michael is talking about his past to his therapist! Link to comment Share on other sites More sharing options...
urbanfire Posted February 11, 2013 Share Posted February 11, 2013 im actually in the process of making a Deus Ex HR type of game....and i find this idea Extremely interesting. you dont mind if i use it alittle bit, do you?? would be interesting to make somewhat of a dream world when the player sleeps where random crazy things happen. Sure ! Go right on ahead it's just something that came to me last night. In a dream. *Que Inception music* Exactly what I was thinking! Great minds think alike Link to comment Share on other sites More sharing options...
Bobbin100 Posted February 11, 2013 Share Posted February 11, 2013 Yes i would like the characters to dream. Hope we are able to have a dream within a dream. Hope we are able to extract information or maybe plant an idea in their minds. Maybe perform inception on other characters? Link to comment Share on other sites More sharing options...
BUT THE BENZ Posted February 12, 2013 Share Posted February 12, 2013 flashbacks would be cool - in cutscenes and / or playable ones. Maybe we can see or play them when Michael is talking about his past to his therapist! True dat yo! The idea of Michael talking to his therapist, drifting off in flashbacks would be pretty authentic. When you lie on the couch you do most of the talking, like 99 % . The therapist simply says "go on....hmmm-hmm....interesting....and how did you feel about that?!..." So it's mostly a monologue by Michael. He would basically narrate the cutscenes inbetween, to explain stuff to the therapist and us, the players. The flashbacks don't need to be playable, necessarily, just let us watch it. A simple video of 3 or 4 Minutes could make for immense depth. R* cutscenes are gold, just WIN in 99 out of 100 cases. I 'd like 10+ hours of cutscenes in V. Flashbacks, and they should please bring back the editing techniques as seen in Max Payne 3. That background/surrounding switch. Cutscenes, can't have enough of those Link to comment Share on other sites More sharing options...
Chm0 Posted February 12, 2013 Share Posted February 12, 2013 (edited) nvm Edited February 12, 2013 by Mpower Link to comment Share on other sites More sharing options...
meta187 Posted February 12, 2013 Share Posted February 12, 2013 (edited) So, what do you think ? Do you like the idea of characters being able to dream in GTA or would you rather the disc space be put to use elsewhere. Discuss. I really enjoyed that aspect of Far Cry 3 save maybe the throwaway quick time event Boss fights which kinda pissed me off but this feels like a bit of a "next gen" ambition for a GTA game if for nothing else that you would likely have to construct one time use structures and buildings within a dream sequence that would indeed use up valuable disc space never to be visited again, unless of course it was a flashback to a preexisting area in which case you might apply the trippy dream effects and cue up and be able to pull it off nicely. One thing I can see is possibly having one of the characters have a mission where they have to take a long introspective drive out to a location on the other side of the map and rather than a Max Payne 3 style narration you could have have them recalling in their mind a regretful conversation or situation that happened to them in the past. Similar to the dramatic effect RDR had when they cued up Far Away by José González in one of the final missions, an audio clip would come in and you would hear this character's bitter argument with a lost loved one or the last regretful exchanges during a heist gone bad, with gun shots ringing out and the screams of innocent people being shot. A simple voice over like this could even be implemented prior to a person waking up at a save house which would provide a fairly dramatic opportunity for them to really express past regrets or a longing for a simpler time. Edited February 12, 2013 by meta187 ~ Studio: Q-13 Lounge / Q:13 Warrior Tunes / Interweb Chex Mix, yo.~ Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now