_CP_ Posted May 11, 2013 Share Posted May 11, 2013 Life in plastic, is fantastic Models are really good, but textures are too clean, please do something with it. Link to comment https://gtaforums.com/topic/545234-wipeflc-gta-vice-city-2/page/4/#findComment-1062497227 Share on other sites More sharing options...
Death2Drugs Posted May 11, 2013 Share Posted May 11, 2013 It looks like a parody to vice city, seriously. Do people not understand it's not meant to be the 80s Vice City? Link to comment https://gtaforums.com/topic/545234-wipeflc-gta-vice-city-2/page/4/#findComment-1062497280 Share on other sites More sharing options...
Mateos Posted May 11, 2013 Share Posted May 11, 2013 Life in plastic, is fantastic Models are really good, but textures are too clean, please do something with it. They're detailed on these two screens, or I missed one clean texture? Link to comment https://gtaforums.com/topic/545234-wipeflc-gta-vice-city-2/page/4/#findComment-1062497554 Share on other sites More sharing options...
KamiShinx Posted May 11, 2013 Share Posted May 11, 2013 It looks like a parody to vice city, seriously. Do people not understand it's not meant to be the 80s Vice City? Well, not trying to offend, but that's stupid, I'm pretty sure 90% of the fans want the classic VC, Ik there is GTA VCR but VC2 is doing it better.. Link to comment https://gtaforums.com/topic/545234-wipeflc-gta-vice-city-2/page/4/#findComment-1062497868 Share on other sites More sharing options...
nkjellman Posted May 12, 2013 Share Posted May 12, 2013 (edited) Not that. I think its nice to see it in the present. However, you need to make the changes realistic. Buildings that were there in the 80's should look the same, but maybe slightly more aged (small texture tweaks). That also means no adding islands or chunks of land. Not trying to be bossy here. Just saying what will make the mod be set in Rockstar's universe, and not your modified universe. Several mods on here are failing at being in Rockstar's universe though they are trying to be in it but are not. Two examples that are getting carried away with changes include: -GTA SOL -GTA LCS PC Edition Not saying they are bad mods, I'm saying they are supposedly in Rockstar's Universe but aren't. SOL is now going to have two versions, one with changes and one with out. Edited May 12, 2013 by nkjellman Link to comment https://gtaforums.com/topic/545234-wipeflc-gta-vice-city-2/page/4/#findComment-1062499183 Share on other sites More sharing options...
Jurec Posted May 12, 2013 Share Posted May 12, 2013 New gameplay: " Here you will find 3 locations: - Airport - Little Havana - Dock The car radio sounds Fresh FM" Link to comment https://gtaforums.com/topic/545234-wipeflc-gta-vice-city-2/page/4/#findComment-1062499662 Share on other sites More sharing options...
Kalvin Posted May 12, 2013 Share Posted May 12, 2013 Not that. I think its nice to see it in the present. However, you need to make the changes realistic. Buildings that were there in the 80's should look the same, but maybe slightly more aged (small texture tweaks). That also means no adding islands or chunks of land. Not trying to be bossy here. Just saying what will make the mod be set in Rockstar's universe, and not your modified universe. Several mods on here are failing at being in Rockstar's universe though they are trying to be in it but are not. Two examples that are getting carried away with changes include:-GTA SOL -GTA LCS PC Edition Not saying they are bad mods, I'm saying they are supposedly in Rockstar's Universe but aren't. SOL is now going to have two versions, one with changes and one with out. But wasen't the ideal plan of this (Vice City 2) to basically be like what Rockstar did to all the III era cities to the HD universe? Basically, re-make the entire map, new models, etc, in the same place as Vice City originally was, then when all that's done, completely change the city, change the layout, the island and stuff to a completely new one, like they did Liberty City from GTA3 to IV. Link to comment https://gtaforums.com/topic/545234-wipeflc-gta-vice-city-2/page/4/#findComment-1062499731 Share on other sites More sharing options...
VERSA Posted May 12, 2013 Share Posted May 12, 2013 Developers, if you're making vice city that based in modern times, so why the city is not much changed in 27 years? even the construction crane is still in the docks! It's completely makes no sense! Link to comment https://gtaforums.com/topic/545234-wipeflc-gta-vice-city-2/page/4/#findComment-1062499851 Share on other sites More sharing options...
KamiShinx Posted May 12, 2013 Share Posted May 12, 2013 Not that. I think its nice to see it in the present. However, you need to make the changes realistic. Buildings that were there in the 80's should look the same, but maybe slightly more aged (small texture tweaks). That also means no adding islands or chunks of land. Not trying to be bossy here. Just saying what will make the mod be set in Rockstar's universe, and not your modified universe. Several mods on here are failing at being in Rockstar's universe though they are trying to be in it but are not. Two examples that are getting carried away with changes include:-GTA SOL -GTA LCS PC Edition Not saying they are bad mods, I'm saying they are supposedly in Rockstar's Universe but aren't. SOL is now going to have two versions, one with changes and one with out. But wasen't the ideal plan of this (Vice City 2) to basically be like what Rockstar did to all the III era cities to the HD universe? Basically, re-make the entire map, new models, etc, in the same place as Vice City originally was, then when all that's done, completely change the city, change the layout, the island and stuff to a completely new one, like they did Liberty City from GTA3 to IV. What rockster did to liberty city was rape lol Link to comment https://gtaforums.com/topic/545234-wipeflc-gta-vice-city-2/page/4/#findComment-1062499875 Share on other sites More sharing options...
Mateos Posted May 12, 2013 Share Posted May 12, 2013 Developers, if you're making vice city that based in modern times, so why the city is not much changed in 27 years? even the construction crane is still in the docks! It's completely makes no sense! That's maybe why this mod is a... WIP? Link to comment https://gtaforums.com/topic/545234-wipeflc-gta-vice-city-2/page/4/#findComment-1062499882 Share on other sites More sharing options...
[...] Posted May 12, 2013 Share Posted May 12, 2013 Please, create classic rock radio. I have name for this radio - Vice City Rock Radio . And also I prepare logos (for radio hud and for menu, link on PM). Playlist: Jimi Hendrix - Still Raining, Still Dreaming Gary Numan & Tubeway Army - Are Friends Electric Led Zeppelin - The Wanton Song Black Sabbath - Hole In The Sky Link to comment https://gtaforums.com/topic/545234-wipeflc-gta-vice-city-2/page/4/#findComment-1062500146 Share on other sites More sharing options...
Death2Drugs Posted May 12, 2013 Share Posted May 12, 2013 (edited) Not that. I think its nice to see it in the present. However, you need to make the changes realistic. Buildings that were there in the 80's should look the same, but maybe slightly more aged (small texture tweaks). That also means no adding islands or chunks of land. Not trying to be bossy here. Just saying what will make the mod be set in Rockstar's universe, and not your modified universe. Several mods on here are failing at being in Rockstar's universe though they are trying to be in it but are not. Two examples that are getting carried away with changes include:-GTA SOL -GTA LCS PC Edition Not saying they are bad mods, I'm saying they are supposedly in Rockstar's Universe but aren't. SOL is now going to have two versions, one with changes and one with out. But wasen't the ideal plan of this (Vice City 2) to basically be like what Rockstar did to all the III era cities to the HD universe? Basically, re-make the entire map, new models, etc, in the same place as Vice City originally was, then when all that's done, completely change the city, change the layout, the island and stuff to a completely new one, like they did Liberty City from GTA3 to IV. What rockster did to liberty city was rape lol Oh no, not that type of post. What a constructive post. EDIT: You know GTA IV's Liberty was meant to be more like NY, right? Edited May 12, 2013 by Death2Drugs Link to comment https://gtaforums.com/topic/545234-wipeflc-gta-vice-city-2/page/4/#findComment-1062501669 Share on other sites More sharing options...
FV Mods Posted May 12, 2013 Share Posted May 12, 2013 Not that. I think its nice to see it in the present. However, you need to make the changes realistic. Buildings that were there in the 80's should look the same, but maybe slightly more aged (small texture tweaks). That also means no adding islands or chunks of land. Not trying to be bossy here. Just saying what will make the mod be set in Rockstar's universe, and not your modified universe. Several mods on here are failing at being in Rockstar's universe though they are trying to be in it but are not. Two examples that are getting carried away with changes include:-GTA SOL -GTA LCS PC Edition Not saying they are bad mods, I'm saying they are supposedly in Rockstar's Universe but aren't. SOL is now going to have two versions, one with changes and one with out. But wasen't the ideal plan of this (Vice City 2) to basically be like what Rockstar did to all the III era cities to the HD universe? Basically, re-make the entire map, new models, etc, in the same place as Vice City originally was, then when all that's done, completely change the city, change the layout, the island and stuff to a completely new one, like they did Liberty City from GTA3 to IV. What rockster did to liberty city was rape lol What Rockstar did to new LC is succeed in making it work in present times, and with all of IV's features, map felt a lot bigger than it really was, at least to me. If there's one thing Rockstar can do right, it's to make places and stories seem believable, all of this works to immerse us, players, into a living breathing world. Link to comment https://gtaforums.com/topic/545234-wipeflc-gta-vice-city-2/page/4/#findComment-1062501804 Share on other sites More sharing options...
nkjellman Posted May 12, 2013 Share Posted May 12, 2013 Not that. I think its nice to see it in the present. However, you need to make the changes realistic. Buildings that were there in the 80's should look the same, but maybe slightly more aged (small texture tweaks). That also means no adding islands or chunks of land. Not trying to be bossy here. Just saying what will make the mod be set in Rockstar's universe, and not your modified universe. Several mods on here are failing at being in Rockstar's universe though they are trying to be in it but are not. Two examples that are getting carried away with changes include:-GTA SOL -GTA LCS PC Edition Not saying they are bad mods, I'm saying they are supposedly in Rockstar's Universe but aren't. SOL is now going to have two versions, one with changes and one with out. But wasen't the ideal plan of this (Vice City 2) to basically be like what Rockstar did to all the III era cities to the HD universe? Basically, re-make the entire map, new models, etc, in the same place as Vice City originally was, then when all that's done, completely change the city, change the layout, the island and stuff to a completely new one, like they did Liberty City from GTA3 to IV. What rockster did to liberty city was rape lol What Rockstar did to new LC is succeed in making it work in present times, and with all of IV's features, map felt a lot bigger than it really was, at least to me. If there's one thing Rockstar can do right, it's to make places and stories seem believable, all of this works to immerse us, players, into a living breathing world. Yea, IV's LC is an amazing city. It felt alive. Before that, cities in games were missing something that made them feel city like, with a lot of activity going on. GTA IV definitely raised the bar as to how to make a city feel. As for you guys making a new VC in the IV era, don't. Eventually Rockstar is going to do that already. I think the next GTA is going to be Vice City in the IV era for next gen consoles. You guys should just do the III era VC in modern times. Link to comment https://gtaforums.com/topic/545234-wipeflc-gta-vice-city-2/page/4/#findComment-1062502284 Share on other sites More sharing options...
Target13 Posted May 27, 2013 Share Posted May 27, 2013 The bad thing that there won't be new cars Link to comment https://gtaforums.com/topic/545234-wipeflc-gta-vice-city-2/page/4/#findComment-1062564833 Share on other sites More sharing options...
WestSide9251 Posted May 28, 2013 Share Posted May 28, 2013 The bad thing that there won't be new cars There will be, the team is just focussed on the map right now Nk, This is VC in modern time. VC does have Miami written all over it, but geographically it's way off. If GTA Next would be Vice city again, it will be a good representation of the actual city. Just compare SA LS and V LS. You guys should just do the III era VC in modern times. That's more or less what they are doing. When the mod will be pusblished? Link to comment https://gtaforums.com/topic/545234-wipeflc-gta-vice-city-2/page/4/#findComment-1062569260 Share on other sites More sharing options...
CrazyWare Posted June 10, 2013 Share Posted June 10, 2013 (edited) This seems interesting...I would be surprised (and amazed) if this team were able to make a re-imagined Vice City that was HD, has fully-functional traffic and A.I, had a whole different layout, a story with new missions, and didn't turn out to be a "pseudo-city"--like, when a map mod simply takes existing elements from the game's original map (be it buildings, roads etc.) and just re-arranges them, without replacing the models, or even their textures. Basically, that's the reason why "city mods" fail--nobody wants to see a "city" with the same buildings they've seen a BILLION times with roads that appear to be laid out in a grid-like style, but it's creator says "Well, here's Whatever City, it's my own new city". Making mods this big takes years; don't be surprised or amazed if a city mod has just been made within 10 minutes... But, this mod looks promising, like the detail so far, and good luck to you guys with your progress...let's hope this doesn't die like the VCHD one did. Edited June 10, 2013 by Arcade-kids Link to comment https://gtaforums.com/topic/545234-wipeflc-gta-vice-city-2/page/4/#findComment-1062619871 Share on other sites More sharing options...
Tranquil_Suit Posted June 14, 2013 Share Posted June 14, 2013 @Blaster_nl: Are you still working on an HD Ocean Drive? I remember you said you were even gonna replace the duplicate models with new original ones. I quite enjoyed those screens you posted back then. Link to comment https://gtaforums.com/topic/545234-wipeflc-gta-vice-city-2/page/4/#findComment-1062638133 Share on other sites More sharing options...
Ash_735 Posted June 14, 2013 Share Posted June 14, 2013 Cool, looking forward to seeing a revamped Ocean Drive. Link to comment https://gtaforums.com/topic/545234-wipeflc-gta-vice-city-2/page/4/#findComment-1062638175 Share on other sites More sharing options...
Tranquil_Suit Posted June 14, 2013 Share Posted June 14, 2013 @Blaster_nl: Are you still working on an HD Ocean Drive? I remember you said you were even gonna replace the duplicate models with new original ones. I quite enjoyed those screens you posted back then. Oh, yes! Still working on it from time to time. Ocean Drive is getting an overhaul, duplicate buildings are removed and replaced by new ones. Soon I will update my album on VK with new buildings out of 3ds max. Ingame screenshots will come later when most of the buildings are done and the props in place. Link to comment https://gtaforums.com/topic/545234-wipeflc-gta-vice-city-2/page/4/#findComment-1062638186 Share on other sites More sharing options...
Mr Plow Posted July 22, 2013 Share Posted July 22, 2013 BUMP mod dead? Link to comment https://gtaforums.com/topic/545234-wipeflc-gta-vice-city-2/page/4/#findComment-1062811039 Share on other sites More sharing options...
FV Mods Posted July 22, 2013 Share Posted July 22, 2013 It's not dead, be patient Link to comment https://gtaforums.com/topic/545234-wipeflc-gta-vice-city-2/page/4/#findComment-1062811348 Share on other sites More sharing options...
Ss4gogeta0 Posted July 22, 2013 Share Posted July 22, 2013 Blaster, did you get that thing I sent ya also I like what I see... this is why I need to pick up a copy of GTA IV Link to comment https://gtaforums.com/topic/545234-wipeflc-gta-vice-city-2/page/4/#findComment-1062813107 Share on other sites More sharing options...
Nerdman3000 Posted August 5, 2013 Share Posted August 5, 2013 What I'd like to see is the map be expanded on. I want something new to the map not seen in the original. New locations at the very least. The following map I found always peaked my interest: http://samgreenart.deviantart.com/art/Revi...y-Map-154315509. I'd at the very least like to see something similar. Maybe some type of everglades area up north and a new island in the middle. I'm not saying to make that exact map, but I at least want to see new areas that weren't featured in the original Vice City. I'd also like to see an Internet Cafe, a bar, and lots of stuff that was featured in GTA IV. Link to comment https://gtaforums.com/topic/545234-wipeflc-gta-vice-city-2/page/4/#findComment-1062888347 Share on other sites More sharing options...
Ss4gogeta0 Posted August 5, 2013 Share Posted August 5, 2013 Please, create classic rock radio. I have name for this radio - Vice City Rock Radio . And also I prepare logos (for radio hud and for menu, link on PM). Playlist: Jimi Hendrix - Still Raining, Still Dreaming Gary Numan & Tubeway Army - Are Friends Electric Led Zeppelin - The Wanton Song Black Sabbath - Hole In The Sky aint gonna happen... those songs are held under copyright... which would be illegal... I am already working on non copyrighted alternatives Link to comment https://gtaforums.com/topic/545234-wipeflc-gta-vice-city-2/page/4/#findComment-1062889252 Share on other sites More sharing options...
FV Mods Posted August 28, 2013 Share Posted August 28, 2013 (edited) I was a bit bored so i made this photoshop edit for one of the images posted by Blaster. It doesn't look too good because i rushed it for Chris(but he was not happy with it so i decided to post myself anyway): Edited August 28, 2013 by GTARandom dstyl and Vice City Crockett 2 Link to comment https://gtaforums.com/topic/545234-wipeflc-gta-vice-city-2/page/4/#findComment-1063082126 Share on other sites More sharing options...
flak0x Posted August 28, 2013 Share Posted August 28, 2013 I was a bit bored so i made this photoshop edit for one of the images posted by Blaster. It doesn't look too good because i rushed it for Chris(but he was not happy with it so i decided to post myself anyway): AMAZING. Link to comment https://gtaforums.com/topic/545234-wipeflc-gta-vice-city-2/page/4/#findComment-1063084327 Share on other sites More sharing options...
MAD BOSS Posted August 28, 2013 Share Posted August 28, 2013 This is astonishing... Link to comment https://gtaforums.com/topic/545234-wipeflc-gta-vice-city-2/page/4/#findComment-1063087195 Share on other sites More sharing options...
Agem Posted August 28, 2013 Share Posted August 28, 2013 I can't handle the awesomeness of these pictures... they're godlike! Outstanding job, guys. BS_BlackScout 1 Link to comment https://gtaforums.com/topic/545234-wipeflc-gta-vice-city-2/page/4/#findComment-1063087400 Share on other sites More sharing options...
SkylineGTRFreak Posted August 28, 2013 Share Posted August 28, 2013 very good looking, glad to see some new screens Link to comment https://gtaforums.com/topic/545234-wipeflc-gta-vice-city-2/page/4/#findComment-1063087522 Share on other sites More sharing options...
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