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My code is crashing the game. Why?


UchihaMan
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This is the code i create

__________________________________________________________________

{$VERSION 3.1.0027}

{$CLEO .cs}

 

//-------------MAIN---------------

:sowrd

03A4: name_thread "SOWRD"

0001: wait 1000 ms

 

:SOWRD_14

0001: wait 0 ms

00D6: if

0256: player $PLAYER_CHAR defined

004D: jump_if_false @SOWRD_14

 

:SOWRD_34

0001: wait 0 ms

00D6: if

0AB0: key_pressed 54

8449: not actor $PLAYER_ACTOR in_a_car

847A: not actor $PLAYER_ACTOR driving_bike

84A7: not actor $PLAYER_ACTOR driving_boat

84C8: not actor $PLAYER_ACTOR driving_flying_vehicle

84A9: not actor $PLAYER_ACTOR driving_heli

004D: jump_if_false @SOWRD_34

0002: jump @SOWRD_85

 

:SOWRD_85

0001: wait 0 ms

0247: load_model #KATANA

038B: load_requested_models

00D6: if

0248: model #KATANA available

004D: jump_if_false @SOWRD_85

0002: jump @SOWRD_119

 

:SOWRD_119

0001: wait 0 ms

09A0: actor $PLAYER_ACTOR attach_object 339 with_offset 0.0 0.0 0.0 on_bone 17 16 perform_animation "NULL" IFP_file "NULL" time -1

0176: 339 = object $OBJECT00 Z_angle

0177: set_object $OBJECT00 Z_angle_to 60.0

004E: end_thread

________________________________________________________________

 

Can you tell whats wrong that is crashing the game right after the load screens.

Thanks, sigh.gif

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TheGodfather.

Your whole script is wrong ..What exactly are you trying to achieve ??

 

 

00D6: if

0AB0: key_pressed 54

8449: not actor $PLAYER_ACTOR in_a_car

847A: not actor $PLAYER_ACTOR driving_bike

84A7: not actor $PLAYER_ACTOR driving_boat

84C8: not actor $PLAYER_ACTOR driving_flying_vehicle

84A9: not actor $PLAYER_ACTOR driving_heli

004D: jump_if_false @SOWRD_34

0002: jump @SOWRD_85

 

it should be if and instead of if ..

Use end_custom_thread instead of end_thread opcode...

There are unnecessary jumps too ..

 

 

To help you u need to tell what exactly r u trying to achieve ??

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Can you tell whats wrong that is crashing the game right after the load screens.

That's happening because of the 03A4 opcode - the parameter is incorrect - you can't use sign " for string - use ' instead like this:

 

03A4: name_thread 'SOWRD'

 

Also here:

 

:SOWRD_140001: wait 0 ms 00D6: if 0256: player $PLAYER_CHAR defined 004D: jump_if_false @SOWRD_14

 

There's no need to check that often if a player has been defined - use wait 250 instead of wait 0.

And the game will also crash because of this:

 

0176: 339 = object $OBJECT00 Z_angle 0177: set_object $OBJECT00 Z_angle_to 60.0

 

You didn't create an object and you're seting his angle - the game will punish you for that. And don't use global variables in CLEO - they're evil.

When you create an object you should first set his angle with 0177 and then put it into a variable with 0176:

 

0177: set_object [email protected] Z_angle_to 60.00176: [email protected] = object [email protected] Z_angle

 

 

 

 

 

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That's happening because of the 03A4 opcode - the parameter is incorrect - you can't use sign " for string - use ' instead like this:

You can, what you can't is have a thread name with more than 7 characters

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thanks for your guys help, it's not crashing anymore.

Im sort of new to the objects thing whatsthat.gif

 

Im trying to make the katana hang from the players hip like in the old times.

 

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