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Forza Motorsport 5


Sgt. Foley
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I don't have a problem with the DLC, I know what Forza is like, it's just that the base car list is so weak, but I guess that's because it was rushed... other Forzas haven't had this issue...

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Thats my biggest gripe

the huge lack of cars (compared to previous titles)

also the lack of returning tracks. There are a lot of good additions, but they couldn't bring back Test Track Benchmark? Thats been in forza since the beginning!

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I don't have a problem with the DLC, I know what Forza is like, it's just that the base car list is so weak, but I guess that's because it was rushed... other Forzas haven't had this issue...

 

In what way was it "rushed"?

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You could make a case for them having needed a longer dev cycle, but yeah, it wasn't rushed.

 

I don't like the standard/premium crap in GT, so I'm glad that they decided against following that model with Forza.

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Well... Virtually no new features over FM4, car modelling inaccuracies (some of which weren't even present on the same cars in FM4), lack of track/car/modification content, various bugs with sound etc.

 

And let's face it they did have a very tight release date since it was a launch title for the XB1. So FM6 has much more time and should be much more perfected which is good.

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I don't like the standard/premium crap in GT,

^^^^^^

 

Definitely the worst part of that series now. That being said, I'd like them to incorporate something like that into Forza. Standard being cars from the previous games (assuming they're allowed to reuse the car again) but only from the same generation. Premium being the new cars.

Edited by TheMcSame
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TheOneLibertonian

 

I don't like the standard/premium crap in GT,

^^^^^^

 

Definitely the worst part of that series now. That being said, I'd like them to incorporate something like that into Forza. Standard being cars from the previous games (assuming they're allowed to reuse the car again) but only from the same generation. Premium being the new cars.

 

Agreed. Kaz is obviously out of his mind right now. Putting Standard cars in a PS4 game????? I hope that they scrap that idea and have like 500 heavily detailed cars instead of 1200 cars that most of them look like PS2 era graphics. But the physics are still nice though and I'm still having fun with it. I'll be happy if they lessen all the useless duplicates of Skylines and RX-7's. Most of the cars are outdated as well in GT6. At least it's very fun online and has the best physics of any racing game on console.

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I don't like the standard/premium crap in GT,

^^^^^^

 

Definitely the worst part of that series now. That being said, I'd like them to incorporate something like that into Forza. Standard being cars from the previous games (assuming they're allowed to reuse the car again) but only from the same generation. Premium being the new cars.

 

Hopefully that never catches on

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TheOneLibertonian

Guys, what game is better to buy. This or Project CARS?

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Guys, what game is better to buy. This or Project CARS?

Depends on what you like. From what I've heard Project CARS is supposed to be a simulator rather than a simcade like Forza and Gran Turismo which pretty much makes it the first actual racing sim on console.

 

 

I don't like the standard/premium crap in GT,

^^^^^^

 

Definitely the worst part of that series now. That being said, I'd like them to incorporate something like that into Forza. Standard being cars from the previous games (assuming they're allowed to reuse the car again) but only from the same generation. Premium being the new cars.

 

Hopefully that never catches on

 

Why?

 

It means more cars will be in the game without the huge sacrifice in quality that Gran Turismo has.

Edited by TheMcSame
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Guys, what game is better to buy. This or Project CARS?

 

Did you enjoy the Need for Speed: SHIFT series? Because Project CARS uses that physics model as a basis.

 

 

Depends on what you like. From what I've heard Project CARS is supposed to be a simulator rather than a simcade like Forza and Gran Turismo which pretty much makes it the first actual racing sim on console.

 

 

 

Forza and GT aren't simcade. :p

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TheOneLibertonian

 

Guys, what game is better to buy. This or Project CARS?

 

Did you enjoy the Need for Speed: SHIFT series? Because Project CARS uses that physics model as a basis.

 

 

Depends on what you like. From what I've heard Project CARS is supposed to be a simulator rather than a simcade like Forza and Gran Turismo which pretty much makes it the first actual racing sim on console.

 

 

 

Forza and GT aren't simcade. :p

 

I only played Shift 2 Unleashed and I did not like it compared to FM4 and GT6. Also Forza and GT are simcade. Project CARS from what I have heard is a full on simulator like Rfactor and Assetto Corsa. I heard that Project CARS physics engine is a lot better that Shift 2 and Test Drive Ferrari Racing Legends.

 

Does the Logitech G27 work on Xbox One?

Edited by The_Ghost
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Well, it's kind of hard to dispute the notion if you guys don't provide reasoning as to why they are simcade, know what I mean? Because they don't even fit the definition, to be perfectly honest. Obviously they aren't as hardcore as Assetto Corsa, but that's here nor there. I'm bored and looking for a little friendly discussion on the subject.

 

I'm sure they will have improved the physics engine quite a bit over Shift 2, but personally I remain cautious due the nature of these things. I would hope that they release a demo before hand so I can test myself but that doesn't happen so much these days.

 

Re: Logitech G27, I have heard people using it on Horizon 2 so my guess is that it indeed works on Xbox One.

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Guys, what game is better to buy. This or Project CARS?

 

Did you enjoy the Need for Speed: SHIFT series? Because Project CARS uses that physics model as a basis.

 

 

Depends on what you like. From what I've heard Project CARS is supposed to be a simulator rather than a simcade like Forza and Gran Turismo which pretty much makes it the first actual racing sim on console.

 

 

 

Forza and GT aren't simcade. :p

 

If they aren't simcade then they're arcade.

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TheOneLibertonian

Well, it's kind of hard to dispute the notion if you guys don't provide reasoning as to why they are simcade, know what I mean? Because they don't even fit the definition, to be perfectly honest. Obviously they aren't as hardcore as Assetto Corsa, but that's here nor there. I'm bored and looking for a little friendly discussion on the subject.

 

I'm sure they will have improved the physics engine quite a bit over Shift 2, but personally I remain cautious due the nature of these things. I would hope that they release a demo before hand so I can test myself but that doesn't happen so much these days.

 

Re: Logitech G27, I have heard people using it on Horizon 2 so my guess is that it indeed works on Xbox One.

GT and Forza are simcade due to the fact that these games are far easier to handle them cars. Why does some teenager posts a lap time faster than a real racing driver on the Nurburgring? As far as I know, in GT and Forza it's easier to drive on a track compared to hardcore-racing simulators such as Geoff Crammond's Grand Prix series and GTR2 in which is definitely more challenging than GT/Forza. But even if they are marketed as such, these hardcore-racing simulators does not actually replicate real life.

 

There select few racing sims that do replicate real life such as the Formula 1 teams' simulators that let their drivers practice around a track before the race weekend. These simulators costs millions of dollars. I play Forza and Gran Turismo because they are fun and sometimes quite challenging. Don't hate on me, I do prefer playing simcades over something like the current NFS' that don't have that fun element in their games. I do play arcade racing games that offer both fun and challenge, such as Midnight Club Los Angeles and Forza Horizon which I call simcade lite.

 

The only realistic racing is racing on a track in real life. Just saying. :)

Edited by The_Ghost
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Afaik the Logitech G27 doesn't work on the Xbox One, but you can get the XCM converter which sorta makes it work... not sure how well it works though, and it's not very legit (also quite hard to buy anywhere other than Hong Kong it seems haha)

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TheOneLibertonian

Afaik the Logitech G27 doesn't work on the Xbox One, but you can get the XCM converter which sorta makes it work... not sure how well it works though, and it's not very legit (also quite hard to buy anywhere other than Hong Kong it seems haha)

I still have to fly for 2 hours to get there. (I'm from the Philippines)

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^^^^^^

 

Definitely the worst part of that series now. That being said, I'd like them to incorporate something like that into Forza. Standard being cars from the previous games (assuming they're allowed to reuse the car again) but only from the same generation. Premium being the new cars.

 

Hopefully that never catches on

 

Why?

 

It means more cars will be in the game without the huge sacrifice in quality that Gran Turismo has.

 

Maybe I'm not understanding your point properly but doesn't that mean you're paying £40 for an updated game with exactly the same cars as the last one? You shouldn't have to pay even more for the game to be new.

The way they do it now works fine. (Pre Forza 5 anyway)

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^^^^^^

 

Definitely the worst part of that series now. That being said, I'd like them to incorporate something like that into Forza. Standard being cars from the previous games (assuming they're allowed to reuse the car again) but only from the same generation. Premium being the new cars.

 

Hopefully that never catches on

 

Why?

 

It means more cars will be in the game without the huge sacrifice in quality that Gran Turismo has.

 

Maybe I'm not understanding your point properly but doesn't that mean you're paying £40 for an updated game with exactly the same cars as the last one? You shouldn't have to pay even more for the game to be new.

The way they do it now works fine. (Pre Forza 5 anyway)

 

We were happy to pay £40+ for a game with less content and a lot of people are fine with buying cars that were in old games that (for whatever reason) aren't in the current game, I don't see much difference there.

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I can imagine it'd look pretty sweet since they made the P1 look bad ass.

VWSTp.png

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http://jalopnik.com/the-new-ford-gt-is-probably-going-to-be-the-forza-6-cov-1678539146

 

FM6 news incoming? I hope so, but not sure, seems a bit early still

 

It is, but I don't expect a release date until something like 2017. Which still allows them to keep putting out DLC for FH 2, because FM 5 is now the neglected anti-social child.

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After playing this game for 2 weeks I can safely say that I am impressed, but not by a lot, the lack of Fujimi Kaido and having all the good cars as DLC kind of ruins the game for me.

 

In the past there wasn't nearly half as much DLC as there are in Forza 5, honestly Turn10 really need to get their act together if they want better reviews. On the day of release the Nurburgring wasn't even there and the continued absence of various other tracks just stifles the game from becoming what it should be. The game is lacking a lot of loved cars such as the 1967 Shelby GT500, 1972 Ford Gran Torino, 1982 DeLorean DMC-12, 1969 Toyota 2000GT, 1970 Dodge Charger Daytona and the 1970 Plymouth Roadunner. However none of those compare to the removal of the auction house, it might have been a place was where glitchers and cheaters made big money but it was also a good place for sharing your tuned cars and tuning setups with other players, sure there's no $1,000,000,000 GTO's going around in Forza 5 but not letting us sell anything is a bit extreme, also since you can't sell cars back to the game your pretty much screwed for cash if you buy Veyron and end up hating it.

 

But enough negativity, there are some things about the game that I really like so don't think that I dislike every aspect of the game. I really like how they redone the drifting physics and that it's harder to keep your angle without spinning out, in previous Forza's all you had to do was hold the gas pedal and countersteer and you'd be moving at a steady pace but not anymore, you try that now you'll do a donut and crash. I also really like the new Forzavista, I always wanted to see under the hood of my cars and now I can :).

Edited by BigJoe_1
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http://jalopnik.com/the-new-ford-gt-is-probably-going-to-be-the-forza-6-cov-1678539146

 

FM6 news incoming? I hope so, but not sure, seems a bit early still

 

It is, but I don't expect a release date until something like 2017. Which still allows them to keep putting out DLC for FH 2, because FM 5 is now the neglected anti-social child.

 

It will come out this year, because Forza Motorsport releases every 2 years, and the last one was 2013. Then Forza Horizon fills in the other 2 yearly gaps.

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  • 3 weeks later...

Has the paint name bug been cleared up yet.

 

If you don't know what I'm talking about then you'll see in the photo below

ycC3yYv.png

 

The first 2 colors are labelled chrome and gold when in reality the real chrome and gold paints are way at the end of the list.

 

What are the actual paint names? My guess would be metallic and matte but I don't know for sure.

Edited by BigJoe_1
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QuackinAColdOne

FM5 is really great, but if you don't know much about tuning, then you're f*cked, whereas in FH2 it's a little more forgiving. That being said, buying tunes doesn't work out for me, I like the fact that I have to put a lot of time into my cars to get the best results, separating the amateurs from the pros. I just need to get better at it.

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FM5 is really great, but if you don't know much about tuning, then you're f*cked, whereas in FH2 it's a little more forgiving. That being said, buying tunes doesn't work out for me, I like the fact that I have to put a lot of time into my cars to get the best results, separating the amateurs from the pros. I just need to get better at it.

It's actually quite simple once you get a good grasp on what your doing isn't it.

 

For me the most confusing things were the differential, gearing and damping (bump and rebound stiffness) but once I understood what they all meant I wondered how they ever confused me in the first place (keep in mind this was back in the days of Forza 3 so the basic tuning guideline may have changed).

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QuackinAColdOne

 

FM5 is really great, but if you don't know much about tuning, then you're f*cked, whereas in FH2 it's a little more forgiving. That being said, buying tunes doesn't work out for me, I like the fact that I have to put a lot of time into my cars to get the best results, separating the amateurs from the pros. I just need to get better at it.

It's actually quite simple once you get a good grasp on what your doing isn't it.

 

For me the most confusing things were the differential, gearing and damping (bump and rebound stiffness) but once I understood what they all meant I wondered how they ever confused me in the first place (keep in mind this was back in the days of Forza 3 so the basic tuning guideline may have changed).

 

I'm starting to get the hang of it to an extent. I can tune and upgrade a car to a point where it's average, one of the hardest things for me to get is handling where the car gets a decent launch and can exit a corner properly with AWD. I had AWD on a near-perfect Lamborghini Gallardo, and I say near-perfect because I had to brake so much and turn so sharply, that I had no speed exiting the turn and ended up losing positions.

 

Some cars just require good driving, like the Ford Falcon FG. Others, like the Mercedes 190E only seem to be able to either have speed or handling, where I'm getting beaten on every straight.

 

Maybe someday soon we can play together and you can give me some tips.

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FM5 is really great, but if you don't know much about tuning, then you're f*cked, whereas in FH2 it's a little more forgiving. That being said, buying tunes doesn't work out for me, I like the fact that I have to put a lot of time into my cars to get the best results, separating the amateurs from the pros. I just need to get better at it.

It's actually quite simple once you get a good grasp on what your doing isn't it.

 

For me the most confusing things were the differential, gearing and damping (bump and rebound stiffness) but once I understood what they all meant I wondered how they ever confused me in the first place (keep in mind this was back in the days of Forza 3 so the basic tuning guideline may have changed).

 

I'm starting to get the hang of it to an extent. I can tune and upgrade a car to a point where it's average, one of the hardest things for me to get is handling where the car gets a decent launch and can exit a corner properly with AWD. I had AWD on a near-perfect Lamborghini Gallardo, and I say near-perfect because I had to brake so much and turn so sharply, that I had no speed exiting the turn and ended up losing positions.

 

Some cars just require good driving, like the Ford Falcon FG. Others, like the Mercedes 190E only seem to be able to either have speed or handling, where I'm getting beaten on every straight.

 

Maybe someday soon we can play together and you can give me some tips.

 

The hardest thing for me is damping since I can never get it on par with the suspension and diff settings.

 

It really comes down to how the car comes from the factory. If it's a heavy car with lots of torque or a lighter car with less torque, if it's got better or worse lateral G's and if the weight is distributed evenly or unevenly. I normally tend to go for the medium sized sports cars like the Skyline, Supra and NSX since I feel that they're easy to tune while being able to stay competitive in S class lobbies and higher. I just can't drive the Falcon, too much torque, keep in mind that I know when to feather the throttle when I need to but when I drive the Falcon I just feel that it has too much torque and not enough oversteer.

 

I would like to, I really would but I tend not to play online with people from forum sites, it's nothing personal I've just never been the type of person that plays online with people that I only know through websites.

 

For the record there is still something I don't get about differentials so I'm actually about to post a new topic (spam I know :() questioning how the Decel setting works in the game since I've been totally mindf*cked by the way Turn 10 explained it.

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