iNero Posted January 19, 2013 Share Posted January 19, 2013 I think many of you will know skyrim and how the quest system works. Imo in GTA5 there should be a similar system besides the main storyline. For example: You go in a pub and there u meat different people and from time to time there are some "bad" boys who are searching for a guy to donthe dirty jobs. It would bring the envoirenment more to life and buildings like pubs, clubs etc.. would make more sense than in GTA4 where most places where just for the beauty. Another thing would be random events like a guy gets beat up by a gang in a an dark alley and you can help him. Or you get random opportunities like you drive somwhere in the buisness district and see some security guys putting some money in the money transporter and u can kill the security guys and escape with the transporter from there. What i mean is that it needs a lot of things to do and that you have the feeling that u have the opportunity to make such things whenever you want where ever u want. Link to comment Share on other sites More sharing options...
universetwisters Posted January 19, 2013 Share Posted January 19, 2013 They'll probably do the classic "walk into the marker" technique. Good ideas, though Link to comment Share on other sites More sharing options...
Corndawg93 Posted January 19, 2013 Share Posted January 19, 2013 Rockstar have said that's happening, it was announced along with all that that info we got back in December Link to comment Share on other sites More sharing options...
Showstopper 26 Posted January 19, 2013 Share Posted January 19, 2013 Rockstar have said that's happening, it was announced along with all that that info we got back in December The GI preview was in November. Was there something else in December? Link to comment Share on other sites More sharing options...
Corndawg93 Posted January 19, 2013 Share Posted January 19, 2013 Rockstar have said that's happening, it was announced along with all that that info we got back in December The GI preview was in November. Was there something else in December? That's what I meant Link to comment Share on other sites More sharing options...
Goneinfiveseconds Posted January 19, 2013 Share Posted January 19, 2013 like rdr? Link to comment Share on other sites More sharing options...
DzNutz Posted January 19, 2013 Share Posted January 19, 2013 like rdr? yeah. "Dynamic missions" Link to comment Share on other sites More sharing options...
dumbassbuffet Posted January 19, 2013 Share Posted January 19, 2013 I think that Storyline and other missions will be a walk-in marker. As for the "Dynamic Missions" that were mentioned in the GI preview, I think they'll be like RDR's ones, they take about a minute to complete (not including gang hideouts) Link to comment Share on other sites More sharing options...
BUT THE BENZ Posted January 19, 2013 Share Posted January 19, 2013 Dynamic missions could obviously take more than a minute to complete. And there could be STRANGERS missions aswell which had you run into characters and assigned with tasks a couple of times before their mission was complete. Link to comment Share on other sites More sharing options...
meson1 Posted January 19, 2013 Share Posted January 19, 2013 (edited) You go in a pub and there u meat different people ... You do what to people?!! I thought Skyrim was an M rated game. Edited January 19, 2013 by meson1 Link to comment Share on other sites More sharing options...
iNero Posted January 19, 2013 Author Share Posted January 19, 2013 well in meant it more like that these missions are endless just like in skyrim. dynamic missions are endless but missions from stranger idk. but the thing with these random opportunities like the one i mentioned ( with the money transporter) was not in RDR neither in skyrim. some will not see a difference but there is one to me. such a transport is a normal thing which u can interrupt while a gang beating up a random guy is already "unnormal" and has already the attention from pedestrians and police Link to comment Share on other sites More sharing options...
Honest Bill Posted January 19, 2013 Share Posted January 19, 2013 They have confirmed dynamic missions like those in RDR. and i would imagine they will have something similar to the bounty poster system. Perhaps randomly generated missions which can always be picked up from the same sources Link to comment Share on other sites More sharing options...
BUT THE BENZ Posted January 19, 2013 Share Posted January 19, 2013 "Endless missions"? How were those mission endless in Skyrim? I can't picture it. Were there soo many or did they just generate again and again? Maybe R* could cook something up in multiplayer. Like writing new missions, quests, events or something...if that's possible at all....I don't know. In singleplayer though you'll have enough missions and stuff to do I think. You have randomly generated mission (dynamic) and/or you could determined side missions in terms of time and place, somewhat dynamic aswell if you like. Cash transportation for example. It happens regularly so maybe we get to take our chances on robbing an armoured truck, say every tuesday or friday, whatever the schedule is?! Kinda like the yay courier in SA, remember? Cesar would call you when the yay was leaving San Fierro and you could stop the delivery if you wanted to. Link to comment Share on other sites More sharing options...
Showstopper 26 Posted January 19, 2013 Share Posted January 19, 2013 In Skyrim they are called Radiant Quests. They are never ending fetch quests pretty much. Link to comment Share on other sites More sharing options...
Honest Bill Posted January 19, 2013 Share Posted January 19, 2013 In Skyrim they are called Radiant Quests. They are never ending fetch quests pretty much. Yes but if they expanded on them a bit, obviously suited to a crime game instead, and there was enough variations, i think it would help. It adds to the sense of purpose after the story is dead. After the story in IV, the world feels flat and meaningless. Link to comment Share on other sites More sharing options...
iNero Posted January 19, 2013 Author Share Posted January 19, 2013 In Skyrim they are called Radiant Quests. They are never ending fetch quests pretty much. Yes but if they expanded on them a bit, obviously suited to a crime game instead, and there was enough variations, i think it would help. It adds to the sense of purpose after the story is dead. After the story in IV, the world feels flat and meaningless. another thing on skyrim were the interactions with pedestrians. i mean we cant expect that we can talk to everybody like in skyrim, thats not needed in GTA, but we should be able to steal srom them like in skyrim with pick pocket. ofcourse not in the same style but like in Assassins Creed were u have to press a buton while u are walking by a pedestrian and touching him. also they could take the system from Saints Row 1: if u were going in a shop u were able to aim at the keeper and while u were u him he raises the arms and walked to the vault. u had to be on him , otherwise he would run away and u got 3 stars. so when u are in the back of the shop with him u can either let him open the vault or kill him and open it by yourself with a mini game. these things are adding a sense of purpose to these places and the world like u said. and it just gives u a better feeling when u know that u can do such things wherever and whenever you want.. In True Crime u were even able to examine pedestrians and take drugs and weapons from them and put handcuffs on them ( well in TC u played as a cop but these things could be tweaked for a criminal ) Link to comment Share on other sites More sharing options...
Showstopper 26 Posted January 19, 2013 Share Posted January 19, 2013 Pickpocketing isn't just in Skyrim. It's a staple of the Elder Scrolls. Link to comment Share on other sites More sharing options...
Dick Valor Posted January 19, 2013 Share Posted January 19, 2013 I'd like it if main GTA missions finally have a multi-tiered quest-like structure similar to the stranger missions from RDR. The beauty of such a system is you can work on multiple missions at once. Of course, dynamic missions will be a welcome addition in V. Still wondering what the stranger missions will be like. Link to comment Share on other sites More sharing options...
iNero Posted January 19, 2013 Author Share Posted January 19, 2013 The world just needs to come more to live and be more interactive Link to comment Share on other sites More sharing options...
HeNDo6750 Posted January 20, 2013 Share Posted January 20, 2013 No thanks, just keep it like IV, then I will be happy. Please say these are just rumors and not going to happen. Link to comment Share on other sites More sharing options...
gta player13 Posted January 20, 2013 Share Posted January 20, 2013 There will definately be some dynamic missions,but the most storyline missions,will be "walk into the marker." BTW,while 2D GTAs had phones and III era GTAs (except ADV) had colourful circlular markers to walk onto so you can start the mission... IV era GTAs (except CTW) had an arrow pointing down...I wonder what kind of markers will be used for GTA V. Link to comment Share on other sites More sharing options...
Mister Pink Posted January 20, 2013 Share Posted January 20, 2013 After playing Fallout and Skyrim, I really know what you mean. It seems almost primitive and behind going back to GTAs giant blip or marker on the screen. It seems a little less immersive. If they could have a mix, that would be nice. RUBBΣR░J♢HNNY (スオッ) Link to comment Share on other sites More sharing options...
BUT THE BENZ Posted January 20, 2013 Share Posted January 20, 2013 The world just needs to come more to live and be more interactive Dynamic missions are as interactive as it gets I think. And seeing GTA settings have always been heavily populated and filled with individual characters, I'd say HD Los Santos will definitely feel ALIVE. edit: Think of the countryside, all the animals you'll run into....it'll feel "immersive" for sure. Link to comment Share on other sites More sharing options...
iNero Posted January 20, 2013 Author Share Posted January 20, 2013 The world just needs to come more to live and be more interactive Dynamic missions are as interactive as it gets I think. And seeing GTA settings have always been heavily populated and filled with individual characters, I'd say HD Los Santos will definitely feel ALIVE. edit: Think of the countryside, all the animals you'll run into....it'll feel "immersive" for sure. Compared to Saints Row or games like Skyrim and Fallout it feels way too empty. Whats the point of a high population and interessting places if u cant use them. In Saints Row for example u can use every pedestrian as a shield and throw them around or execute them. In Skyrim u can talk to almost everybody and get quests from almost everybody. And u can pick pock from everybody. Saints Row 1 was released after GTA4 so i dont say that GTA4 made a mistake in that section. But GTA5 needs this stuff. Otherwise it will feel empty and boring right after u finished the main story... Link to comment Share on other sites More sharing options...
ClaudeSpeed1911 Posted January 20, 2013 Share Posted January 20, 2013 The world just needs to come more to live and be more interactive Dynamic missions are as interactive as it gets I think. And seeing GTA settings have always been heavily populated and filled with individual characters, I'd say HD Los Santos will definitely feel ALIVE. edit: Think of the countryside, all the animals you'll run into....it'll feel "immersive" for sure. Compared to Saints Row or games like Skyrim and Fallout it feels way too empty. Whats the point of a high population and interessting places if u cant use them. In Saints Row for example u can use every pedestrian as a shield and throw them around or execute them. In Skyrim u can talk to almost everybody and get quests from almost everybody. And u can pick pock from everybody. Saints Row 1 was released after GTA4 so i dont say that GTA4 made a mistake in that section. But GTA5 needs this stuff. Otherwise it will feel empty and boring right after u finished the main story... Are you serious about Saints Row man? Link to comment Share on other sites More sharing options...
iNero Posted January 20, 2013 Author Share Posted January 20, 2013 The world just needs to come more to live and be more interactive Dynamic missions are as interactive as it gets I think. And seeing GTA settings have always been heavily populated and filled with individual characters, I'd say HD Los Santos will definitely feel ALIVE. edit: Think of the countryside, all the animals you'll run into....it'll feel "immersive" for sure. Compared to Saints Row or games like Skyrim and Fallout it feels way too empty. Whats the point of a high population and interessting places if u cant use them. In Saints Row for example u can use every pedestrian as a shield and throw them around or execute them. In Skyrim u can talk to almost everybody and get quests from almost everybody. And u can pick pock from everybody. Saints Row 1 was released after GTA4 so i dont say that GTA4 made a mistake in that section. But GTA5 needs this stuff. Otherwise it will feel empty and boring right after u finished the main story... Are you serious about Saints Row man? seems like u havent played it. Saints Row has like 5 times the activities and interaction from GTA4 or RDR Link to comment Share on other sites More sharing options...
DzNutz Posted January 20, 2013 Share Posted January 20, 2013 The world just needs to come more to live and be more interactive Dynamic missions are as interactive as it gets I think. And seeing GTA settings have always been heavily populated and filled with individual characters, I'd say HD Los Santos will definitely feel ALIVE. edit: Think of the countryside, all the animals you'll run into....it'll feel "immersive" for sure. Compared to Saints Row or games like Skyrim and Fallout it feels way too empty. Whats the point of a high population and interessting places if u cant use them. In Saints Row for example u can use every pedestrian as a shield and throw them around or execute them. In Skyrim u can talk to almost everybody and get quests from almost everybody. And u can pick pock from everybody. Saints Row 1 was released after GTA4 so i dont say that GTA4 made a mistake in that section. But GTA5 needs this stuff. Otherwise it will feel empty and boring right after u finished the main story... Are you serious about Saints Row man? seems like u havent played it. Saints Row has like 5 times the activities and interaction from GTA4 or RDR Saints row sucks balls, man.... actually SR2 was pretty alright. Link to comment Share on other sites More sharing options...
iNero Posted January 20, 2013 Author Share Posted January 20, 2013 The world just needs to come more to live and be more interactive Dynamic missions are as interactive as it gets I think. And seeing GTA settings have always been heavily populated and filled with individual characters, I'd say HD Los Santos will definitely feel ALIVE. edit: Think of the countryside, all the animals you'll run into....it'll feel "immersive" for sure. Compared to Saints Row or games like Skyrim and Fallout it feels way too empty. Whats the point of a high population and interessting places if u cant use them. In Saints Row for example u can use every pedestrian as a shield and throw them around or execute them. In Skyrim u can talk to almost everybody and get quests from almost everybody. And u can pick pock from everybody. Saints Row 1 was released after GTA4 so i dont say that GTA4 made a mistake in that section. But GTA5 needs this stuff. Otherwise it will feel empty and boring right after u finished the main story... Are you serious about Saints Row man? seems like u havent played it. Saints Row has like 5 times the activities and interaction from GTA4 or RDR Saints row sucks balls, man.... actually SR2 was pretty alright. Oo SR2 was pretty much the same as SR1. And SR The Third was the best of the 3 If u expect SR to be like GTS u made something wrong... SR is a game were u can mess around like u want and make all that sh*t u can imagine while GTA wants to be realistic Link to comment Share on other sites More sharing options...
HeNDo6750 Posted January 20, 2013 Share Posted January 20, 2013 Personally this so called new system (if it happens) will just ruin the classic feel of GTA games. GTA is not other games, so why ruin it by copying other games that are completely different. I understand about what the emptiness of completing GTA IV, nothing really to do than just mess around, but that is where TLaD and TBoGT came in, to give you more hours of GTA fun without putting the game on one side to collect dust. Personally all R* has to do for GTA V is to do what they with IV, is by giving a DLC or two to interact with the main story to extend the fun from the GTA game. Please say that GTA V doesn't have RDR style system of changing weapons Link to comment Share on other sites More sharing options...
iNero Posted January 20, 2013 Author Share Posted January 20, 2013 On your logic san andreas and gta 4 are both no gta games cause they have features which no gta had before... And whats the point of staying at the old weapon system and pressing through weapons which needs ages ina firefight when u just can use a simple weapon circle.... If these small things would destroy the gta feeling then what is about the 3 protagonist system? Link to comment Share on other sites More sharing options...
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