The Notorious MOB Posted January 18, 2013 Share Posted January 18, 2013 In some of the GTA III era games certain missions could only be initiated at certain times of the day and in GTA III some other missions (or a whole strand of missions in fact) cannot be done if a certain other mission for somebody else has been completed.. I personally think this feature in particular is really good because it would make people think more about who to work for and would encourage people to replay the game if they killed one of their employers before their missions had been finished and wanted to play through the missions that they didn't get to play. An interesting twist on this could be if two of the protagonists say Michael and Trevor are working for the same guy but Trevor kills him prematurely against Michael's wishes etc. I also think this and having certain employers only available at certain times of day not only makes the game more realistic but in the case of the latter actually encourages people to go off and do side activities (and we know there's loads in V). So what do you guys think.. is it something you would like to see in the game?? Link to comment Share on other sites More sharing options...
Dr-Mayhem111 Posted January 18, 2013 Share Posted January 18, 2013 I myself think it's a great idea. Giving us some time to do some side-missions and activities as we wait for the mission to start. I hope we do get them but wasn't there a discussion how long one hour game time would in real time? Like One minute in GTA V is 2.5 seconds in real life or something like that. So I guess it's would take a while to wait but I'm sure it'll be worth it. Link to comment Share on other sites More sharing options...
The Notorious MOB Posted January 18, 2013 Author Share Posted January 18, 2013 I myself think it's a great idea. Giving us some time to do some side-missions and activities as we wait for the mission to start. I hope we do get them but wasn't there a discussion how long one hour game time would in real time? Like One minute in GTA V is 2.5 seconds in real life or something like that. So I guess it's would take a while to wait but I'm sure it'll be worth it. Sure it would take time but if people don't want to wait then they can save their game (advance 6 hours) and come back. This feature was something that I thought was really lacking in GTA IV because certain situations in cutscenes just didn't make sense at certain times of day especially considering people like Packie and Jacob had a sleep/wake cycle which dictated times you could reach them on the phone at. Link to comment Share on other sites More sharing options...
Dr-Mayhem111 Posted January 18, 2013 Share Posted January 18, 2013 I myself think it's a great idea. Giving us some time to do some side-missions and activities as we wait for the mission to start. I hope we do get them but wasn't there a discussion how long one hour game time would in real time? Like One minute in GTA V is 2.5 seconds in real life or something like that. So I guess it's would take a while to wait but I'm sure it'll be worth it. Sure it would take time but if people don't want to wait then they can save their game (advance 6 hours) and come back. This feature was something that I thought was really lacking in GTA IV because certain situations in cutscenes just didn't make sense at certain times of day especially considering people like Packie and Jacob had a sleep/wake cycle which dictated times you could reach them on the phone at. I agree, IV lacked those types of missions. There were a few if I'm not mistaken that were like that. I think "Three Leaf Clover" when you needed a suit and had to be there some time in the morning. There were probably more but that's the only one I know. Link to comment Share on other sites More sharing options...
AdvanceTrak RSC Posted January 18, 2013 Share Posted January 18, 2013 I myself think it's a great idea. Giving us some time to do some side-missions and activities as we wait for the mission to start. I hope we do get them but wasn't there a discussion how long one hour game time would in real time? Like One minute in GTA V is 2.5 seconds in real life or something like that. So I guess it's would take a while to wait but I'm sure it'll be worth it. yeah I agree Link to comment Share on other sites More sharing options...
The Notorious MOB Posted January 18, 2013 Author Share Posted January 18, 2013 I myself think it's a great idea. Giving us some time to do some side-missions and activities as we wait for the mission to start. I hope we do get them but wasn't there a discussion how long one hour game time would in real time? Like One minute in GTA V is 2.5 seconds in real life or something like that. So I guess it's would take a while to wait but I'm sure it'll be worth it. Sure it would take time but if people don't want to wait then they can save their game (advance 6 hours) and come back. This feature was something that I thought was really lacking in GTA IV because certain situations in cutscenes just didn't make sense at certain times of day especially considering people like Packie and Jacob had a sleep/wake cycle which dictated times you could reach them on the phone at. I agree, IV lacked those types of missions. There were a few if I'm not mistaken that were like that. I think "Three Leaf Clover" when you needed a suit and had to be there some time in the morning. There were probably more but that's the only one I know. I don't think there was a time constraint on that particular mission.. the only missions which had you on a schedule were the second parts of "Out of The Closet" and "Final Interview" which put an appointment in your phone. Come to think of it that's also something I'd like to see more of.. a lot of missions which were set up with a phonecall like "The Snow Storm" had a sense of urgency about them but you were still able to initiate them whenever you wanted whereas a couple had the mission start right after you picked up the phone. I think when somebody calls you and asks you to come over soon you should have an option similar to accepting or declining a friend activity whereby you tell them you'll be over right away or say that you are too busy (like Bleed Out in GTA IV).. this could then disable that mission for a couple of days or indefinitely (if they wanted to take it to extremes) the game would obviously need to warn you about these scenarios at the start though. Link to comment Share on other sites More sharing options...
Dr-Mayhem111 Posted January 18, 2013 Share Posted January 18, 2013 I myself think it's a great idea. Giving us some time to do some side-missions and activities as we wait for the mission to start. I hope we do get them but wasn't there a discussion how long one hour game time would in real time? Like One minute in GTA V is 2.5 seconds in real life or something like that. So I guess it's would take a while to wait but I'm sure it'll be worth it. Sure it would take time but if people don't want to wait then they can save their game (advance 6 hours) and come back. This feature was something that I thought was really lacking in GTA IV because certain situations in cutscenes just didn't make sense at certain times of day especially considering people like Packie and Jacob had a sleep/wake cycle which dictated times you could reach them on the phone at. I agree, IV lacked those types of missions. There were a few if I'm not mistaken that were like that. I think "Three Leaf Clover" when you needed a suit and had to be there some time in the morning. There were probably more but that's the only one I know. I don't think there was a time constraint on that particular mission.. the only missions which had you on a schedule were the second parts of "Out of The Closet" and "Final Interview" which put an appointment in your phone. Come to think of it that's also something I'd like to see more of.. a lot of missions which were set up with a phonecall like "The Snow Storm" had a sense of urgency about them but you were still able to initiate them whenever you wanted whereas a couple had the mission start right after you picked up the phone. I think when somebody calls you and asks you to come over soon you should have an option similar to accepting or declining a friend activity whereby you tell them you'll be over right away or say that you are too busy (like Bleed Out in GTA IV).. this could then disable that mission for a couple of days or indefinitely (if they wanted to take it to extremes) the game would obviously need to warn you about these scenarios at the start though. I always wanted the ability to call a person that isn't in your contacts for a job. Like when you hear about a drug dealer for example that has jobs that pay good from a friend or a random pedestrian. You find out the number and call him and he'll give you some jobs. And each job is depending on the time of the day and the weather conditions. Link to comment Share on other sites More sharing options...
The Notorious MOB Posted January 18, 2013 Author Share Posted January 18, 2013 I myself think it's a great idea. Giving us some time to do some side-missions and activities as we wait for the mission to start. I hope we do get them but wasn't there a discussion how long one hour game time would in real time? Like One minute in GTA V is 2.5 seconds in real life or something like that. So I guess it's would take a while to wait but I'm sure it'll be worth it. Sure it would take time but if people don't want to wait then they can save their game (advance 6 hours) and come back. This feature was something that I thought was really lacking in GTA IV because certain situations in cutscenes just didn't make sense at certain times of day especially considering people like Packie and Jacob had a sleep/wake cycle which dictated times you could reach them on the phone at. I agree, IV lacked those types of missions. There were a few if I'm not mistaken that were like that. I think "Three Leaf Clover" when you needed a suit and had to be there some time in the morning. There were probably more but that's the only one I know. I don't think there was a time constraint on that particular mission.. the only missions which had you on a schedule were the second parts of "Out of The Closet" and "Final Interview" which put an appointment in your phone. Come to think of it that's also something I'd like to see more of.. a lot of missions which were set up with a phonecall like "The Snow Storm" had a sense of urgency about them but you were still able to initiate them whenever you wanted whereas a couple had the mission start right after you picked up the phone. I think when somebody calls you and asks you to come over soon you should have an option similar to accepting or declining a friend activity whereby you tell them you'll be over right away or say that you are too busy (like Bleed Out in GTA IV).. this could then disable that mission for a couple of days or indefinitely (if they wanted to take it to extremes) the game would obviously need to warn you about these scenarios at the start though. I always wanted the ability to call a person that isn't in your contacts for a job. Like when you hear about a drug dealer for example that has jobs that pay good from a friend or a random pedestrian. You find out the number and call him and he'll give you some jobs. And each job is depending on the time of the day and the weather conditions. I don't know about that man.. any drug dealer who wants to stay on the street doesn't just give jobs to random people who phone him up.. that happens and they automatically think COP. That's why new employers in GTA games have always been introduced by somebody else. The protagonist always starts off with one main contact in the city and then gradually gets introduced to a variety of different employers on the strenght of the work he has done for the others. Claude had 8 Ball (a guy he helps escape from a prison van) Tommy had Ken (a lawyer in a new city tied to the Mafia family he works for) CJ had his brother Sweet and his friends Toni had Salvatore (a Mafia boss he had known for years) Vic had his superior officer Jerry Martinez Niko had Roman ... and so forth. This kind of thing was present in GTA III where random guys like El Burro and Marty Chonks etc. would just randomly ring up a payphone and give jobs to Claude with no explaination of how they even knew he was looking for criminal work.. I think Rockstar realised that this was silly though since they had legit explainations for phone missions after that. Link to comment Share on other sites More sharing options...
22ka Posted January 18, 2013 Share Posted January 18, 2013 I myself think it's a great idea. Giving us some time to do some side-missions and activities as we wait for the mission to start. I hope we do get them but wasn't there a discussion how long one hour game time would in real time? Like One minute in GTA V is 2.5 seconds in real life or something like that. So I guess it's would take a while to wait but I'm sure it'll be worth it. I don't recall any conversation like that and anyways it seems pretty unlikly. GTA VC was 1min equaled 1sec. And GTA SA was 1min equaled 2sec(most likly coz of its huge map but also coz it was newer than VC). GTA IV is 1min equals 3sec so I dought they would make the days less especially coz of the huge map which means huge distances to travel for place to place. IMO I belive that the tome ratio will be arournd 1min 4/5. This is great coz the nights are also longer wivh means more time parting but also we won't be late when we have activities with friends. Maybe we will be able to actually drive normally to them instead of speeding though traffic just to meet the arranged time. Link to comment Share on other sites More sharing options...
Racecarlock Posted January 18, 2013 Share Posted January 18, 2013 I really really don't. Yes, it's great to have time to do side activities if you have a good sense of time. The problem is often I get so wrapped up in the game world that I don't show up on time, and have to wait the whole rest of the day as a result. Plus, you don't immediately have to do the next mission. You already have activity time. Link to comment Share on other sites More sharing options...
TwistedMedia Posted January 18, 2013 Share Posted January 18, 2013 I liked the concept of the "appointment missions" in GTA IV, like the job interview that you had to arrange, and then turn up for on the correct day/time. Did anybody ever miss one and see what happened? Link to comment Share on other sites More sharing options...
BUT THE BENZ Posted January 18, 2013 Share Posted January 18, 2013 I don't know about that man.. any drug dealer who wants to stay on the street doesn't just give jobs to random people who phone him up.. that happens and they automatically think COP. That's why new employers in GTA games have always been introduced by somebody else. The protagonist always starts off with one main contact in the city and then gradually gets introduced to a variety of different employers on the strenght of the work he has done for the others. Claude had 8 Ball (a guy he helps escape from a prison van) Tommy had Ken (a lawyer in a new city tied to the Mafia family he works for) CJ had his brother Sweet and his friends Toni had Salvatore (a Mafia boss he had known for years) Vic had his superior officer Jerry Martinez Niko had Roman ... and so forth. True dat. If you want in on the business you need someone to make the propper introduction - The good old "He's a friend of mine" or something along those lines. Link to comment Share on other sites More sharing options...
The Notorious MOB Posted January 18, 2013 Author Share Posted January 18, 2013 I really really don't. Yes, it's great to have time to do side activities if you have a good sense of time. The problem is often I get so wrapped up in the game world that I don't show up on time, and have to wait the whole rest of the day as a result. Plus, you don't immediately have to do the next mission. You already have activity time. That's true but some people just fly through the story missions as quick as possible and totally ignore everything else the game has to offer. Not really hearing any thoughts on the idea of not being able to do certain strand of missions if you do a certain mission before them.. is this something that people would be against?? Link to comment Share on other sites More sharing options...
Matty Posted January 18, 2013 Share Posted January 18, 2013 I don't know whether this counts for the sake of this topic but it has been stated in previews and such that some of the missions will require a certain amount of money to access - so I guess that would count as conditional. Other then that, I couldn't see any other conditional missions being in GTA V that weren't in GTA IV (i.e; the interview type missions, missions that require the protagonist to be wearing certain attire) except for maybe only certain protagonists being able to access certain missions. I could also imagine there being missions in GTA V that are split up, as some were in GTA IV. For example, you commence the mission, and are required to go to an internet cafe and use the internet to find and arrange a meeting with a target who you are required to kill. When you contact the target to arrange the meeting, the mission then 'pauses' while you wait for a reply from the target and when the target does reply, you recommence the mission and proceed to meet with the target at a specified time and thus, kill them. In terms of having to do a mission for somebody else before doing a mission for a particular contact - I actually prefer the system used in GTA IV; in that if a mission contact shows up on the map, that you can actually do their mission strand. There wouldn't really be any point IMO in showing something on the map if the player couldn't complete that particular mission because they haven't completed another mission. There would be no point in showing a mission contact on the map if you couldn't actually attempt their missions IMO. Link to comment Share on other sites More sharing options...
vivalavendredi Posted January 18, 2013 Share Posted January 18, 2013 Of course I want them. If there are 6 heists I think there should be around 18 missions preparing those heists in total. Preparing is the most important thing when doing heists in real life. Did anyone see the german news where some guys where digging a tunnel to a bank depot? Awesome pictures and it looks like lots of work (getting special equipment, cars, rent a garage next to the bank etc) Here are some pictures of the tunnel http://www.bild.de/news/inland/bankueberfa...40202.bild.html BTW: Crimes are bad, hmkay? Link to comment Share on other sites More sharing options...
Racecarlock Posted January 18, 2013 Share Posted January 18, 2013 I really really don't. Yes, it's great to have time to do side activities if you have a good sense of time. The problem is often I get so wrapped up in the game world that I don't show up on time, and have to wait the whole rest of the day as a result. Plus, you don't immediately have to do the next mission. You already have activity time. That's true but some people just fly through the story missions as quick as possible and totally ignore everything else the game has to offer. Not really hearing any thoughts on the idea of not being able to do certain strand of missions if you do a certain mission before them.. is this something that people would be against?? So why not just let them fly through? You're not effected by it. Everybody can enjoy the story at their own pace. That's one of the main things that makes GTA work. I hated having to wait until a certain time to get a mission. Especially if it turns out to be some tagging bullsh*t or something. Link to comment Share on other sites More sharing options...
The Notorious MOB Posted January 19, 2013 Author Share Posted January 19, 2013 I don't know whether this counts for the sake of this topic but it has been stated in previews and such that some of the missions will require a certain amount of money to access - so I guess that would count as conditional. Other then that, I couldn't see any other conditional missions being in GTA V that weren't in GTA IV (i.e; the interview type missions, missions that require the protagonist to be wearing certain attire) except for maybe only certain protagonists being able to access certain missions. I could also imagine there being missions in GTA V that are split up, as some were in GTA IV. For example, you commence the mission, and are required to go to an internet cafe and use the internet to find and arrange a meeting with a target who you are required to kill. When you contact the target to arrange the meeting, the mission then 'pauses' while you wait for a reply from the target and when the target does reply, you recommence the mission and proceed to meet with the target at a specified time and thus, kill them. In terms of having to do a mission for somebody else before doing a mission for a particular contact - I actually prefer the system used in GTA IV; in that if a mission contact shows up on the map, that you can actually do their mission strand. There wouldn't really be any point IMO in showing something on the map if the player couldn't complete that particular mission because they haven't completed another mission. There would be no point in showing a mission contact on the map if you couldn't actually attempt their missions IMO. Yeah that would be a good feature actually hopefully it's true. You misunderstood me though.. I didn't mean that certain missions could only be done after a certain other mission (this has always been in the case). In GTA III there is a mission for Donald Love That has you kill Kenji Kasen so if you do this mission before doing Kenji's missions then they will be permanently disabled (for obvious reasons). There is also a mission where you kill Salvatore Leone after which point you can no longer take missions from any of the members of the Leone Family. This effects 100% completion but I think this is good because it means that the player's actions have consequences. Link to comment Share on other sites More sharing options...
BUT THE BENZ Posted January 19, 2013 Share Posted January 19, 2013 Yes I would like that alot. All of what has been mentioned here. IMPLEMENT ALL OF IT ;D Good thread really! Link to comment Share on other sites More sharing options...
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