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Fundamental flaws (need change)


Ermac_
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I understand GTA V has learned a lot from many of its games rock star has created, however in order for them to maintain that degree of power they need to implement the same physics from euphoria, but improved.

 

Red dead which I understand was made by san diego did a bad job with that. The physics which used both natural and static animations felt pretty crap after awhile mainly because it looked the same time and time again, I found myself trying to find new angles to aim for because I couldnt tell if It was a good hit or not that would drop them.

 

Now in terms of over all game play they should maintain what they did with the ballad of gay tony, more so in a few areas I noticed that had me think wow, nice job rockstar.

 

That being the club management job, it actually felt like I had a job, with dynamic missions woven in the gameplay.

 

Lastly the unique and dynamic interwoven dialog, (the girl in the club office getting mad because I slept with another girl in the washroom a previous time, I was laughing so hard)

 

these 3 aspects are all ready to be used in so many ways in V, I hope they learned from this and offer us jobs, and interwoven story that is separate from the main to create a lasting game.

 

plus dont screw up with rdr physics, mp3 was good.

 

 

 

 

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Can we please not have police that are easier to evade than tom the cat if he were drunk but also more psychic than Miss Cleo and Xavier combined, able to sense any crime no matter how far away from civilization?

 

That would be nice.

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To be honest RDR's physics weren't really as repetitive as those in GTAIV, where if you would shoot someone in the foot, they would grab their stomach, know what I mean?

 

Euphoria is always changing and it's very likely that we'll see much more improves physics from those from even MP3.

 

@Racecarlock Very true. I always sort of found it funny that I would hit someone with a baseball bat in the middle of nowhere with no one around and all of a sudden police would be coming to the area.

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I felt in IV the NPC physics were kinda.. 'Lazy' and clumsy. Like when you tripped you kinda stumbled aimlessly and looked like an idiot. TBOGT was great, especially inside the clubs. I was actually blown away by the smooth and natural animations. RDR wasn't too special I guess; a lot more static. It was a nice blend though at times.

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Red dead which I understand was made by san diego did a bad job with that. The physics which used both natural and static animations felt pretty crap after awhile mainly because it looked the same time and time again, I found myself trying to find new angles to aim for because I couldnt tell if It was a good hit or not that would drop them.

suicidal.gif idiot

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To be honest RDR's physics weren't really as repetitive as those in GTAIV, where if you would shoot someone in the foot, they would grab their stomach, know what I mean?

Oh yeah, a friend of mine always made fun of how much their stomach hurt when he shot them in their feet. ^^

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Algonquin Assassin

 

To be honest RDR's physics weren't really as repetitive as those in GTAIV, where if you would shoot someone in the foot, they would grab their stomach, know what I mean?

Oh yeah, a friend of mine always made fun of how much their stomach hurt when he shot them in their feet. ^^

Maybe they needed to take a dump coincidentally when they got shot in the foot. ph34r.gif

Edited by Miamivicecity

GTA IV Signature V4 by Lettermaniac on DeviantArt

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Bluepolitician
I'm not saying all new members are idiots, just most.

You're a douchebag because this forum is pathetic. The threads in this channel are sh*t. This forum itself is a joke; only talking about a video game.

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