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I think all interiors are accessible in Gta V


fameframe
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why are you forgetting how that will have a great aspect in the multi player? Having the whole country and city open with a bunch of people and hunting each other down in teams, trapping someone in a house and throwing a grenade inside.

Look at Rpg games cmon guys

its not possible on the current consoles. it would need much more power and time. i don't think this is possible EVEN on PCs for now

But then how do games like Skyrim and Oblivion have many interiors? in fact ALL the buildings can be entered. Not only that but castles, dungeons and much much more. To even add more to the plate there are mods that even add a bazzilion more interiors to the game. So what limits Gta?

gta has a city. it may be possible if gta V was only in a desert or jungle because there would be much lesser buildings

Skyrim had various cities small and big, combine them all together and its fairly a big size look at the map. All the labels are cities(with many interiors all accessable

PLUS all castles, taverns and more

 

A poster has the Skyrim map in the bottom

Edited by fameframe
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why are you forgetting how that will have a great aspect in the multi player? Having the whole country and city open with a bunch of people and hunting each other down in teams, trapping someone in a house and throwing a grenade inside.

Look at Rpg games cmon guys

its not possible on the current consoles. it would need much more power and time. i don't think this is possible EVEN on PCs for now

But then how do games like Skyrim and Oblivion have many interiors? in fact ALL the buildings can be entered. Not only that but castles, dungeons and much much more. To even add more to the plate there are mods that even add a bazzilion more interiors to the game. So what limits Gta?

Different engine, different reasoning for the game. They have to have constant flow on the streets for vehicles, peds moving at all times respawning, same for cars. Larger areas compact all into one big area.

 

As for skyrim, you kill a character, they dissapear forever in that save file. You kill someone in a gta game, another spawns in its place.

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True.. Resizing does lose some quality.

 

Anyways. Skyrims buildings were far apart, less memory and loading times can be cloaked when travelling.

 

user posted image

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True.. Resizing does lose some quality.

 

Anyways. Skyrims buildings were far apart, less memory and loading times can be cloaked when travelling.

 

user posted image

just saying that the implementation of this system isn't impossible in this Gen console. Im disappointed seeing as how

some think its 5 years until we could have something like this.

 

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History lesson for you bro bro.

In 2008 Rockstars biggest selling point on IV was something called "Seamless transitioning" which is basically where the the interiors of a building are in real time and do not require loading screens. However with Skyrim for example, a loading screen is used in order to pull interior files from a separate part of the game. Rockstar will never go back to loading screens except for missions. They make strides in gaming an don't relapse to old ways.

As much as I would love to have most or all interiors in V, it won't happen. If I were you, I wouldn't get hopes so high because rockstar won't listen anyway. Sorry man but the 360, ps3, and most PC's can't accomplish that.

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History lesson for you bro bro.

In 2008 Rockstars biggest selling point on IV was something called "Seamless transitioning" which is basically where the the interiors of a building are in real time and do not require loading screens. However with Skyrim for example, a loading screen is used in order to pull interior files from a separate part of the game. Rockstar will never go back to loading screens except for missions. They make strides in gaming an don't relapse to old ways.

As much as I would love to have most or all interiors in V, it won't happen. If I were you, I wouldn't get hopes so high because rockstar won't listen anyway. Sorry man but the 360, ps3, and most PC's can't accomplish that.

Rockstar surprised us with a shark, scooba diving, submarine, three character and more. I could have said a fully accessible ocean was too much but its there.

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History lesson for you bro bro.

In 2008 Rockstars biggest selling point on IV was something called "Seamless transitioning" which is basically where the the interiors of a building are in real time and do not require loading screens. However with Skyrim for example, a loading screen is used in order to pull interior files from a separate part of the game. Rockstar will never go back to loading screens except for missions. They make strides in gaming an don't relapse to old ways.

As much as I would love to have most or all interiors in V, it won't happen. If I were you, I wouldn't get hopes so high because rockstar won't listen anyway. Sorry man but the 360, ps3, and most PC's can't accomplish that.

Rockstar surprised us with a shark, scooba diving, submarine, three character and more. I could have said a fully accessible ocean was too much but its there.

That's completely true and accurate information. And Rockstar is surprising us with most of the things we wished for. But there is so much data and work to put in to make that many interiors in a map this big. Let me ask you a question. In IV a good amount of space was used on interiors. Take a guess at how many buildings in IV had interiors.

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Play TRUE CRIME NYC

 

 

EVERY BUILDING WAS ENTERABLE, even though a lot of them were repeated

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History lesson for you bro bro.

In 2008 Rockstars biggest selling point on IV was something called "Seamless transitioning" which is basically where the the interiors of a building are in real time and do not require loading screens. However with Skyrim for example, a loading screen is used in order to pull interior files from a separate part of the game. Rockstar will never go back to loading screens except for missions. They make strides in gaming an don't relapse to old ways.

As much as I would love to have most or all interiors in V, it won't happen. If I were you, I wouldn't get hopes so high because rockstar won't listen anyway. Sorry man but the 360, ps3, and most PC's can't accomplish that.

Rockstar surprised us with a shark, scooba diving, submarine, three character and more. I could have said a fully accessible ocean was too much but its there.

the underwater part was indeed a surprise for me but sharks wasn't. animals are becoming more common in the gaming industry. i would like to see more animals than even far cry 3 though

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why are you forgetting how that will have a great aspect in the multi player? Having the whole country and city open with a bunch of people and hunting each other down in teams, trapping someone in a house and throwing a grenade inside.

Look at Rpg games cmon guys

its not possible on the current consoles. it would need much more power and time. i don't think this is possible EVEN on PCs for now

But then how do games like Skyrim and Oblivion have many interiors? in fact ALL the buildings can be entered. Not only that but castles, dungeons and much much more. To even add more to the plate there are mods that even add a bazzilion more interiors to the game. So what limits Gta?

u compared skyrim to gta V /Thread

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Play TRUE CRIME NYC

icon14.gificon14.gificon14.gificon14.gificon14.gif Greatest Freeroam Game Of All Time

The amount of stuff you could do in that game was crazy, even more than San Andreas, strip clubs, bars, nightclubs, apartments, fine dining resteraunts, fast food resteraunts, seedy hotels.

 

CRAZY FUN

 

 

 

TRUE CRIME NYC was so underrated though smh

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Algonquin Assassin

What would be the point? I really couldn't care less about random houses and buildings. I'd like more unique interiors such as shopping malls, airport interiors etc.

GTA IV Signature V4 by Lettermaniac on DeviantArt

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Not a chance all the buildings are going to be open. However, i do hope it's going to be a lot of interiors and they will be useful/interactive.

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Yeah I only care about interiors if there's something interesting in them or if there for a missions or something. Gta4 was kind of cool how there were quite a few building which you could access the roof through the interior, butat the end of the day I'd just walk up there for the sake of it, then walk back and it was rarely worth your time.

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Rockstar really needs to bring Burglary and Armed Robbery back

 

 

 

 

 

 

This is a must for a game centered on robbery. I could care less for big scale scripted robbery missions

 

GTA needs more free form gameplay I'm sick and tired of these set COD style set pieces Rockstar is trying to shove down our throats

 

 

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Algonquin Assassin
Yeah I only care about interiors if there's something interesting in them or if there for a missions or something. Gta4 was kind of cool how there were quite a few building which you could access the roof through the interior, butat the end of the day I'd just walk up there for the sake of it, then walk back and it was rarely worth your time.

Those projects building weren't very interesting. You spent all that time climbing the stair well to get to the top and each floor is just repeated over and over.

 

I mean interiors are good, but can anyone honestly say every interior would be interesting?

 

In terms of interiors I actually think VC has done it the best. Almost every interior was unique and had a purpose. SA and GTA IV had a lot of repetitive and dull interiors IMO that really didn't need to be there.

GTA IV Signature V4 by Lettermaniac on DeviantArt

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Play TRUE CRIME NYC

icon14.gificon14.gificon14.gificon14.gificon14.gif Greatest Freeroam Game Of All Time

The amount of stuff you could do in that game was crazy, even more than San Andreas, strip clubs, bars, nightclubs, apartments, fine dining resteraunts, fast food resteraunts, seedy hotels.

 

CRAZY FUN

 

 

 

TRUE CRIME NYC was so underrated though smh

true crime NYC needed loading to go into the buildings though. they could do that with gta V and make most buildings enterable but many users would hate it.. especially in this generation

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I think there's a possibility that all houses will be enterable, meaning 1-2 story houses and maybe motel/hotels. There's no way skyscrapers will be.

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COME ON LOOK AT GAMES LIKE SKYRIM AND OBLIVION, YOU CAN ACCESS INTERIORS ANYWHERE and they had detail. WHY IN THE WORLD DO YOU KEEP DOUBTING IT? So STOP saying this cant be done in this gen, youre acting like Gta is the only game you played.

I think that stating that in Skyrim you could enter in almost every building is just a pointless argument, in Skyrim (as well as in Oblivion, and in Morrowind I guess) "interiors" of houses were different "cells" or rooms or whatever you want to call it, im very bad at english tounge.gif

 

The thing im trying to say is that in Skyrim you have to load to enter a house, even in a city ! so this is a different process and you cant compare it to GTA in where everything has to happen without loading screens, everything has to be in the "same map", and in that case, having every building open is imposible at this gen at least with the amount of detail that we can expect from R*.

 

Pd: again sorry for my awful english, i hope you guys understand me.

 

EDIT: also, even if we supose that R* implements this way of "loading" interiors like different "maps" like in Skyrim, that would be just tedious in a game like GTA, especially in this era, with the multiplayer being such an important part of the game, having people in different maps that need to be loaded before going from one to another I suposse that would be extremely difficult to do.

Edited by Alpino
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Yeah, well guess what there not because Rockstar are too f*cking lazy to do that they already said they didn't make another city because it would be time consuming, they don't care about what you think hence the name Rockstar Games.

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There's going to be a lot of disappointed people on release day I think..

 

As innovating as this game sounds, at the end of the day people need to realize this is still on current (outdated) gen, and need to adjust their expectations accordingly. No way will every building have an interior, the hardware wouldn't be able to support it.

 

This game is going to rule, but its going to have the same limitations as any current gen console game.

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By all means I could be wrong but they surprise the sh*t out of us in every new information about the game and put in things you never thought about that would be in a Gta game.

They compressed the city to make it a reasonable size (Still big) and that gives them a chance to do a lot with the details.

 

Edit: Cant believe people dont believe rockstar can pull something like this off. Programming interiors is like expanding the map except they would do it in interiors and that is very possible.

 

Also id like to add This game will have many heist missions in which obviously take place in doors so when they rob things they do it in doors, so that will give us several interiors.

 

COME ON LOOK AT GAMES LIKE SKYRIM AND OBLIVION, YOU CAN ACCESS INTERIORS ANYWHERE and they had detail. WHY IN THE WORLD DO YOU KEEP DOUBTING IT? So STOP saying this cant be done in this gen, youre acting like Gta is the only game you played.

They compressed the city to make it a reasonable size (Still big) and that gives them a chance to do a lot with the details.

 

 

 

^ wrong

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AdvanceTrak RSC
By all means I could be wrong but they surprise the sh*t out of us in every new information about the game and put in things you never thought about that would be in a Gta game.

They compressed the city to make it a reasonable size (Still big) and that gives them a chance to do a lot with the details.

 

Edit: Cant believe people dont believe rockstar can pull something like this off. Programming interiors is like expanding the map except they would do it in interiors and that is very possible.

 

Also id like to add This game will have many heist missions in which obviously take place in doors so when they rob things they do it in doors, so that will give us several interiors.

 

COME ON LOOK AT GAMES LIKE SKYRIM AND OBLIVION, YOU CAN ACCESS INTERIORS ANYWHERE and they had detail. WHY IN THE WORLD DO YOU KEEP DOUBTING IT? So STOP saying this cant be done in this gen, youre acting like Gta is the only game you played.

It would be nice to enter every building but I still think its unlikely.

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There's going to be a lot of disappointed people on release day I think..

 

As innovating as this game sounds, at the end of the day people need to realize this is still on current (outdated) gen, and need to adjust their expectations accordingly.  No way will every building have an interior, the hardware wouldn't be able to support it.

 

This game is going to rule, but its going to have the same limitations as any current gen console game.

There is no doubt in the world this game will Rule all games, dedicated people spent years making it to fit our liking.

I will enjoy it and IF THERE IS SOMETHING I WANTED TO BE IN IT AND ITS NOT IN THE GAME ILL FORGET FROM ALL THE OTHER CONTENT IN THERE

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Well I believe some buildings are enterable. Just not all of them. But what I do know is that there is a big change it will be for next gen.

 

Because you are right about every building being open to you in a game like Elder Scrolls or Fallout. I loved the open mall in Vice city and the open airports. Some houses would be nice too and a lot of other buildings.

 

But I'm pretty sure a lot of buildings are enterable in GTA V. biggrin.gif

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If this had been the case, then R* would have bragged about it from the very beginning. No way. I do expect a fairly large amount of accessible interiors this time around though. IV was close to pathetic, with many of the already few available interiors being closed after they had appeared in a single mission.

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Actually, it seems that R* is getting lazy. Lack of interriors was understandable in III Era games ,such as in GTA SA, where due to its limited engine they had to make the interrior somewhere below the map and then teleport the player once he enters the marker. However, in RAGE engine it is possible to add interriors without having to place them outside the map. All they have to do is simply map them. As an expansion to a map. I was dissapointed that GTA IV with such powerful engine had so few interriors

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