Jenkis Posted January 11, 2013 Share Posted January 11, 2013 You know what I'm talking about guys... You decides to take a car.... for example: Landstalker... steal it... drive it... and you realise all cars in traffic are same like yours (all Landstalker and maybe 1 of 10 is sentinel or whatever) Is there anything to do to fix it? I mean come on... In real life there is no 9/10 same cars in traffic , Sometimes traffic is mixed up normally but most of time its madness.... I'm useless in coding, so I can't search any coding stuff to realise what to do thanks in advance. Link to comment Share on other sites More sharing options...
julionib Posted January 13, 2013 Share Posted January 13, 2013 i dont know if you can change it using an script, i think that you will need to change something in game files, but i really dont know what file and if even it exists Link to comment Share on other sites More sharing options...
Jenkis Posted January 14, 2013 Author Share Posted January 14, 2013 Maybe I didnt explained it exactly... When you drive Landstalker (for example) you notice that traffic includes loads of landstalkers, you change car to lets say Sentinel.... traffic includes loads of sentinel... that sucks... Link to comment Share on other sites More sharing options...
Areppon Posted February 9, 2013 Share Posted February 9, 2013 Sounds like an extension of the taxi bug. Have you installed cars? I noticed when I installed more than five or so cars that the taxi bug will kick in [you know, where almost all the cars become cabs]. If it wasn't cabs it would fill the road with only three or four different kind of cars based on what I was driving at the time. I don't think this is a bug. I think it's a hard coded object created by R* to check if you change the vehicles. Since user made vehicles tend to be better quality and thus larger file size [and going on the assumption that this is a R* conspiracy against modders], they made the object detect the size difference and when it reaches a certain point, reduce the list of cars the game populates the roads with down to three or four. I don't think there's anything to do about it. If all of your cars are vanilla, run fraps and check your fps. it's probably low. the game seems to reduce the available cars when it's struggling so it doesn't have as much to think about. ... I think. Link to comment Share on other sites More sharing options...
Skorpro Posted February 17, 2013 Share Posted February 17, 2013 Hi, here is a very simple way to suppress the current car... Just press F7! C++ (for Aru's ScriptHook) b8 supOwnCar = false;Vehicle currCar;eModel currModel; if (GetKeyState(VK_F7)<0) // Press F7 { if (supOwnCar == false) { GetCarCharIsUsing(GetPlayerPed(), &currCar); GetCarModel(currCar, &currModel); SuppressCarModel(currModel); MarkModelAsNoLongerNeeded(currModel); supOwnCar = true; PrintStringWithLiteralStringNow("STRING", "Suppress current car!", 2000, 1); } else { GetCarCharIsUsing(GetPlayerPed(), &currCar); GetCarModel(currCar, &currModel); DontSuppressCarModel(currModel); MarkModelAsNoLongerNeeded(currModel); supOwnCar = false; PrintStringWithLiteralStringNow("STRING", "Unsuppressed!", 2000, 1); } Wait(200); } SCO (for Alexander Blade's SCOCL) Source Code C# (for HazardX' .NET ScriptHook) using System;using System.Windows.Forms;using GTA;namespace SkorproSuppressCar{ public class Main : Script { bool supCar = true; //Vehicle currCar; Model currModel; public Main() { this.Tick += new EventHandler(this.MainTick); } private void MainTick(object sender, EventArgs e) { Interval = 250; BindKey(Keys.F7, new KeyPressDelegate(SuppressCurrentCar)); } // Player Health private void SuppressCurrentCar() { if (supCar == true) { //currCar = Player.Character.CurrentVehicle; currModel = Player.Character.CurrentVehicle.Model; GTA.Native.Function.Call("SUPPRESS_CAR_MODEL", currModel); GTA.Native.Function.Call("MARK_MODEL_AS_NO_LONGER_NEEDED", currModel); supCar = false; Game.DisplayText("Suppress current car!"); } else { currModel = Player.Character.CurrentVehicle.Model; GTA.Native.Function.Call("DONT_SUPPRESS_CAR_MODEL", currModel); GTA.Native.Function.Call("MARK_MODEL_AS_NO_LONGER_NEEDED", currModel); supCar = true; Game.DisplayText("Unsuppressed!"); } } }} You can save the C# code in scripts folder as i.e. "suppress_car.cs"! Have fun Link to comment Share on other sites More sharing options...
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