Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

Driving a Car, minding my own business and...


Jenkis
 Share

Recommended Posts

You know what I'm talking about guys... You decides to take a car.... for example: Landstalker... steal it... drive it... and you realise all cars in traffic are same like yours (all Landstalker and maybe 1 of 10 is sentinel or whatever) Is there anything to do to fix it? I mean come on... In real life there is no 9/10 same cars in traffic , Sometimes traffic is mixed up normally but most of time its madness....

 

I'm useless in coding, so I can't search any coding stuff to realise what to do sad.gif

 

thanks in advance.

Link to comment
Share on other sites

i dont know if you can change it using an script, i think that you will need to change something in game files, but i really dont know what file and if even it exists

Link to comment
Share on other sites

Maybe I didnt explained it exactly... When you drive Landstalker (for example) you notice that traffic includes loads of landstalkers, you change car to lets say Sentinel.... traffic includes loads of sentinel... that sucks...

Link to comment
Share on other sites

  • 4 weeks later...

Sounds like an extension of the taxi bug. Have you installed cars? I noticed when I installed more than five or so cars that the taxi bug will kick in [you know, where almost all the cars become cabs]. If it wasn't cabs it would fill the road with only three or four different kind of cars based on what I was driving at the time. I don't think this is a bug. I think it's a hard coded object created by R* to check if you change the vehicles. Since user made vehicles tend to be better quality and thus larger file size [and going on the assumption that this is a R* conspiracy against modders], they made the object detect the size difference and when it reaches a certain point, reduce the list of cars the game populates the roads with down to three or four. I don't think there's anything to do about it. If all of your cars are vanilla, run fraps and check your fps. it's probably low. the game seems to reduce the available cars when it's struggling so it doesn't have as much to think about. ... I think.

Link to comment
Share on other sites

Hi,

here is a very simple way to suppress the current car... Just press F7!

 

C++ (for Aru's ScriptHook)

 

b8 supOwnCar = false;Vehicle currCar;eModel currModel; if (GetKeyState(VK_F7)<0)  // Press F7 { 	if (supOwnCar == false)  	{     GetCarCharIsUsing(GetPlayerPed(), &currCar);   GetCarModel(currCar, &currModel);   SuppressCarModel(currModel);   MarkModelAsNoLongerNeeded(currModel);   supOwnCar = true;   PrintStringWithLiteralStringNow("STRING", "Suppress current car!", 2000, 1); 	} 	else 	{   GetCarCharIsUsing(GetPlayerPed(), &currCar);   GetCarModel(currCar, &currModel);   DontSuppressCarModel(currModel);   MarkModelAsNoLongerNeeded(currModel);   supOwnCar = false;   PrintStringWithLiteralStringNow("STRING", "Unsuppressed!", 2000, 1); 	} 	Wait(200); }

 

 

SCO (for Alexander Blade's SCOCL)

Source Code

 

 

C# (for HazardX' .NET ScriptHook)

 

using System;using System.Windows.Forms;using GTA;namespace SkorproSuppressCar{   public class Main : Script   {       bool supCar = true;       //Vehicle currCar;       Model currModel;       public Main()       {           this.Tick += new EventHandler(this.MainTick);       }       private void MainTick(object sender, EventArgs e)       {           Interval = 250;           BindKey(Keys.F7, new KeyPressDelegate(SuppressCurrentCar));       }       // Player Health       private void SuppressCurrentCar()       {           if (supCar == true)           {               //currCar = Player.Character.CurrentVehicle;               currModel = Player.Character.CurrentVehicle.Model;               GTA.Native.Function.Call("SUPPRESS_CAR_MODEL", currModel);               GTA.Native.Function.Call("MARK_MODEL_AS_NO_LONGER_NEEDED", currModel);               supCar = false;               Game.DisplayText("Suppress current car!");           }           else           {               currModel = Player.Character.CurrentVehicle.Model;               GTA.Native.Function.Call("DONT_SUPPRESS_CAR_MODEL", currModel);               GTA.Native.Function.Call("MARK_MODEL_AS_NO_LONGER_NEEDED", currModel);               supCar = true;               Game.DisplayText("Unsuppressed!");           }       }   }}

 

You can save the C# code in scripts folder as i.e. "suppress_car.cs"!

 

 

 

Have fun smile.gif

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.