Velcomia Posted January 11, 2013 Share Posted January 11, 2013 Has anyone noticed in all the previous GTA games that shops you cannot access have awful textures on the windows? To show what the inside looks like but its all blurry? Even on GTA IV the windows look like PS2 standard, I can understand why as designing high detail on every building around the city would be a load of work and effort but I'm wondering if they will look much more realistic on GTA V. Sorry if this makes no sense I cannot describe it in any other way. Link to comment Share on other sites More sharing options...
Mista J Posted January 11, 2013 Share Posted January 11, 2013 Has anyone noticed in all the previous GTA games that shops you cannot access have awful textures on the windows? To show what the inside looks like but its all blurry? Even on GTA IV the windows look like PS2 standard, I can understand why as designing high detail on every building around the city would be a load of work and effort but I'm wondering if they will look much more realistic on GTA V. Sorry if this makes no sense I cannot describe it in any other way. Why make something something High Detail if you can't access it, it's all about saving room for the big stuff. Link to comment Share on other sites More sharing options...
Velcomia Posted January 11, 2013 Author Share Posted January 11, 2013 Suppose so Link to comment Share on other sites More sharing options...
Zee Posted January 11, 2013 Share Posted January 11, 2013 Yes, the whole HD notion is pretty much a lie. The buildings are the same sh*t 2D textures from the III era. IV really should have been called GTA 3.5. You can't imagine my disappointment the first time I saw that. GTAV will be no different. Hopefully the new consoles can give us a truly next-generation experience but after being burned this generation I highly doubt it. Link to comment Share on other sites More sharing options...
Kifflom112 Posted January 11, 2013 Share Posted January 11, 2013 Has anyone noticed in all the previous GTA games that shops you cannot access have awful textures on the windows? To show what the inside looks like but its all blurry? Even on GTA IV the windows look like PS2 standard, I can understand why as designing high detail on every building around the city would be a load of work and effort but I'm wondering if they will look much more realistic on GTA V. Sorry if this makes no sense I cannot describe it in any other way. The textures and details on buildings in IV were superb. As far as shops, I didn't mind. It was better than PS2 standard however. The textures were often diverse and good enough. I mean I'm a guy who likes to roam around the city and observe literally every detail, but I really don't mind the window textures. They're okay, at least the logos and etc. are nicely done. Link to comment Share on other sites More sharing options...
Velcomia Posted January 11, 2013 Author Share Posted January 11, 2013 It's a shame really, 2D textures should've been scrapped from games years ago. Link to comment Share on other sites More sharing options...
Velcomia Posted January 11, 2013 Author Share Posted January 11, 2013 The textures and details on buildings in IV were superb. As far as shops, I didn't mind. It was better than PS2 standard however. The textures were often diverse and good enough. I mean I'm a guy who likes to roam around the city and observe literally every detail, but I really don't mind the window textures. They're okay, at least the logos and etc. are nicely done. Yeah the logos look alright I guess Link to comment Share on other sites More sharing options...
Kifflom112 Posted January 11, 2013 Share Posted January 11, 2013 Yes, the whole HD notion is pretty much a lie. The buildings are the same sh*t 2D textures from the III era. IV really should have been called GTA 3.5. You can't imagine my disappointment the first time I saw that. GTAV will be no different. Hopefully the new consoles can give us a truly next-generation experience but after being burned this generation I highly doubt it. To the OP, um, many games still have it. Sleeping Dogs, I'm sure Walking Dogs will have it just look at the gameplay. There isn't much way around it. MCLA had it, but it was done in an 'alright' way, the game itself didn't age well. Link to comment Share on other sites More sharing options...
Matty Posted January 11, 2013 Share Posted January 11, 2013 Far be it for me to ever agree with what Zee says, but some of it is true, albeit over-exaggerated. It is certainly not that it is too much work or effort, it is that the sub-par hardware of both the Xbox 360 and PS3 greatly limit the amount of detail that can go into games produced for these consoles. But compare last generation games to current generation games and you will see that it is still a huge improvement in terms of overall visuals and level of detail - this will almost certainly improve again come next gen. With that being said, I do think that the amount of detail of the little things will be vastly improved in GTA V but like any game, I don't think it will be photo-realistic but than again, unless if you are walking down a street at a snails-pace, you don't really notice the shop windows or what's specifically in them. No game in the GTA series has ever been the most visually detailed game anyway. Link to comment Share on other sites More sharing options...
D T Posted January 11, 2013 Share Posted January 11, 2013 I'm wondering if they will look much more realistic on GTA V. Link to comment Share on other sites More sharing options...
saintsrow Posted January 11, 2013 Share Posted January 11, 2013 Interestingly, the many storefronts in LA Noire consisted of actual 3D window displays. So one could imagine that the rendering power of the present generation HD consoles are not the sole limitation. However, all those many 3D storefronts in LA Noire were repetitive, likely due to the amount of design work that would have been needed to design so many unique storefronts. I guess I would be happy with a mix of better (higher rez texture or 3D) storefronts up to the point where GTAV avoids the repetition seen in LA Noire and True Crime LA. I like the uniqueness of each area that Rockstar makes -- the constant repetition would be a distraction from the immersion. I have a feeling that in next generation open world games, companies like Rockstar may have to outsource / crowdsource design work to a much larger art community to achieve the next level of virtual environmental richness that we fans will expect. It will be a huge task. Link to comment Share on other sites More sharing options...
theworldfamous Posted January 11, 2013 Share Posted January 11, 2013 I'm wondering if they will look much more realistic on GTA V. you could've just said 'no'. Textures look a bit sharper but thats it. I don't care, I'm much more interested in how many enterable buildings there are and will gladly trade window detail for extra peds and cars on the road, draw distance and such.. Link to comment Share on other sites More sharing options...
Showstopper 26 Posted January 11, 2013 Share Posted January 11, 2013 The textures are amazing. Rockstar has outdone themselves again. Link to comment Share on other sites More sharing options...
YoungChrist Posted January 11, 2013 Share Posted January 11, 2013 Yes, the whole HD notion is pretty much a lie. The buildings are the same sh*t 2D textures from the III era. IV really should have been called GTA 3.5. You can't imagine my disappointment the first time I saw that. GTAV will be no different. Hopefully the new consoles can give us a truly next-generation experience but after being burned this generation I highly doubt it. Yeah, you're right same exact sh*t Sure its no Battlefield 3, but 360/PS3 launched in 06 so obviously textures aren't as much upgraded as one would expect. i7 processors didn't even exist back then. The HD era has made clever use of dynamic lighting, ambient occlusion and shadows to create much more beautiful worlds even though the textures might not have seen that much improvement. You ignoring this doesn't make GTA IV any less impressive. Link to comment Share on other sites More sharing options...
Algonquin Assassin Posted January 11, 2013 Share Posted January 11, 2013 Yes, the whole HD notion is pretty much a lie. The buildings are the same sh*t 2D textures from the III era. IV really should have been called GTA 3.5. You can't imagine my disappointment the first time I saw that. GTAV will be no different. Hopefully the new consoles can give us a truly next-generation experience but after being burned this generation I highly doubt it. Yeah, you're right same exact sh*t Sure its no Battlefield 3, but 360/PS3 launched in 06 so obviously textures aren't as much upgraded as one would expect. i7 processors didn't even exist back then. The HD era has made clever use of dynamic lighting, ambient occlusion and shadows to create much more beautiful worlds even though the textures might not have seen that much improvement. You ignoring this doesn't make GTA IV any less impressive. As much as it pains to say it I agree with Zee. It's probably not the best comparison. Grab any random storefront from IV and the textures look no different than GTA III. R* done an incredible job with LC, but it's far from flawless. Link to comment Share on other sites More sharing options...
Reiji Posted January 11, 2013 Share Posted January 11, 2013 IN B4 9/11 STUNTS Link to comment Share on other sites More sharing options...
Diesleman Posted January 11, 2013 Share Posted January 11, 2013 Yes, the whole HD notion is pretty much a lie. The buildings are the same sh*t 2D textures from the III era. IV really should have been called GTA 3.5. You can't imagine my disappointment the first time I saw that. GTAV will be no different. Hopefully the new consoles can give us a truly next-generation experience but after being burned this generation I highly doubt it. Yeah, you're right same exact sh*t Sure its no Battlefield 3, but 360/PS3 launched in 06 so obviously textures aren't as much upgraded as one would expect. i7 processors didn't even exist back then. The HD era has made clever use of dynamic lighting, ambient occlusion and shadows to create much more beautiful worlds even though the textures might not have seen that much improvement. You ignoring this doesn't make GTA IV any less impressive. As much as it pains to say it I agree with Zee. It's probably not the best comparison. Grab any random storefront from IV and the textures look no different than GTA III. R* done an incredible job with LC, but it's far from flawless. R* done an incredible job with LC, but it's far from flawless. Haha, I'm sensing this is a bit of a sad realization for you Link to comment Share on other sites More sharing options...
Kifflom112 Posted January 11, 2013 Share Posted January 11, 2013 (edited) R* done an incredible job with LC, but it's far from flawless.Haha, I'm sensing this is a bit of a sad realization for you Um it's not hard to find that type of comment from him. I personally don't care. At least the textures are diverse, the buildings look good, and the logos are awesome. I mean, you can't enter the building, so who freaking cares? I love observing detail, but this is over the top, just about every f*cking game does this, even MCLA even though it had a few 3D(yet still poorly textured) interiors. Edited January 11, 2013 by Kifflom112 Link to comment Share on other sites More sharing options...
Miss Darko Posted January 11, 2013 Share Posted January 11, 2013 R* done an incredible job with LC, but it's far from flawless.Haha, I'm sensing this is a bit of a sad realization for you Um it's not hard to find that type of comment from him. Well, since he was quoting Miamivicecity, who's generally a particularly big defender of GTA IV (and for good reason, I'd argue), it actually would likely come as more of a surprise. But hey, it is true, although I also agree with your conclusion as well. I noticed one thing they did in LA Noire (I know it's not RAGE, but this is implementation, not exclusive to any particular engine I would imagine) with some the doors in the police headquarters where no enterable room was there, they'd have the flat texture, but it would move slightly depending on your perspective. They also blurred it out quite a bit to simulate the affect of frosted windows, but I'm sure the affect could be done with a crisp image as well. I don't think they bothered with this in areas around the city, just mainly interiors, but it's still a potential thing they could use to create some nice illusions. I don't personally expect to see it given the footage we have, though. Link to comment Share on other sites More sharing options...
Algonquin Assassin Posted January 11, 2013 Share Posted January 11, 2013 (edited) Yes, the whole HD notion is pretty much a lie. The buildings are the same sh*t 2D textures from the III era. IV really should have been called GTA 3.5. You can't imagine my disappointment the first time I saw that. GTAV will be no different. Hopefully the new consoles can give us a truly next-generation experience but after being burned this generation I highly doubt it. Yeah, you're right same exact sh*t Sure its no Battlefield 3, but 360/PS3 launched in 06 so obviously textures aren't as much upgraded as one would expect. i7 processors didn't even exist back then. The HD era has made clever use of dynamic lighting, ambient occlusion and shadows to create much more beautiful worlds even though the textures might not have seen that much improvement. You ignoring this doesn't make GTA IV any less impressive. As much as it pains to say it I agree with Zee. It's probably not the best comparison. Grab any random storefront from IV and the textures look no different than GTA III. R* done an incredible job with LC, but it's far from flawless. R* done an incredible job with LC, but it's far from flawless. Haha, I'm sensing this is a bit of a sad realization for you It's not something that occured to me overnight. I'm very open when it comes to IV's flaws even if I do regard it the best in the series. The only time I really defend it is if it's something I feel is debatable. Zee is right anyway. The textures probably wont be much better than they were in IV. Edited January 11, 2013 by Miamivicecity Link to comment Share on other sites More sharing options...
Raynos Posted January 11, 2013 Share Posted January 11, 2013 OP, judging from the trailers, it'll be the same sh*t as GTA IV. Which, to be honest, has never really bothered me. Link to comment Share on other sites More sharing options...
Kifflom112 Posted January 11, 2013 Share Posted January 11, 2013 As long as we have a good amount of interiors, it's not a problem. I'd rather have a game that looks really good and has a lot of detail rather than one that has boring building details but has an interior view. Link to comment Share on other sites More sharing options...
AtomicPunk Posted January 11, 2013 Share Posted January 11, 2013 (edited) Hear me out on this: After R* gets the game complete, or close to completion, why not hire hundreds of the best known modders and let them go wild making textures better and whatnot--within the limits of consoles. I bet a lot of them would do it for free. What would we get from it? A far better looking game in every way. I think all game companies should use the talent in their fanbase to make it as good as it can be. I've said it for years. Edited January 11, 2013 by AtomicPunk Link to comment Share on other sites More sharing options...
vladicorp Posted January 11, 2013 Share Posted January 11, 2013 All of those buildings are just a cube geometry and with a textures on them, there aren't any windows at all. Most of the Pc's today can't handle such a big city with suck a big details . About consoles I am even not talking about. Link to comment Share on other sites More sharing options...
Kifflom112 Posted January 11, 2013 Share Posted January 11, 2013 All of those buildings are just a cube geometry and with a textures on them, there aren't any windows at all. Most of the Pc's today can't handle such a big city with suck a big details . About consoles I am even not talking about. Man what dafuq are you on? Did you bump your head then type dis up? Link to comment Share on other sites More sharing options...
InternetKillTV Posted January 11, 2013 Share Posted January 11, 2013 Has anyone noticed in all the previous GTA games that shops you cannot access have awful textures on the windows? To show what the inside looks like but its all blurry? Even on GTA IV the windows look like PS2 standard, I can understand why as designing high detail on every building around the city would be a load of work and effort but I'm wondering if they will look much more realistic on GTA V. Sorry if this makes no sense I cannot describe it in any other way. I've already seen this in V. Look at the scene with Michael and his son talking in the car. All the shop windows in the background are an example, they look pretty bad. Not really an issue for me though. I don't stare at them or anything when I'm playing. Link to comment Share on other sites More sharing options...
YoungChrist Posted January 11, 2013 Share Posted January 11, 2013 To be honest if the game looks the exact same but has a higher frames per second and draw distance, I will not give two sh*ts about the lack of graphical improvement. The game will be amazing if that happens. Link to comment Share on other sites More sharing options...
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