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Cyberpunk 2077


BullworthAcademy

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Jerking For Soup

I personally am glad they decided to go with the first person view.

 

It makes you feel like you're in the body of the character themselves, not a floating camera following them.

 

I'm not a big fan of the voiced pc and the character name and dialogue, but the game sure does look great.

 

Hope it'll shape up to be an actual RPG unlike Fallout 4.

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This looks amazing!

Vampire Masquerade Bloodlines

Akira

Blade Runner

Ghost in the Shell

Deus Ex

Judge Dredd

 

All rolled into one. And to top it off, CDPR communicate with their customers/fans rather than sitting there silent like R* does... also, CDPR doesn't randomly ban people then unban them.

 

The hype is real, I can't wait to see what the special/collectors edition looks like.

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TheSantader25

Hopefully they optimize the console versions the best they can. I felt there was a massive gap between PC and console versions in TW3. 

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35 minutes ago, TheSantader25 said:

Hopefully they optimize the console versions the best they can. I felt there was a massive gap between PC and console versions in TW3. 

There was a massive gap on PC between older gfx cards and newer ones too. At the time I had a GTX780 that maxed every game, but ran at med/low for TW3.

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Cyberpunk is looking exactly how I hoped it would. Doubts have been relieved over the sunny-L.A. aspect as we see lots of tall grey buildings with neon lights etc. 

 

As for the FPS view debacle. Initially, I was disappointed when the news came out. However, after seeing the gameplay, I'm totally on board with a first-person view A city that detailed with possible eye-enhancing augments, with data that's projected in on in your eye's view al la the Terminator is best viewed in FPS. It just makes so much sense to interact with and view such a rich, detailed world in the first person. I trust CDPR have debated this issue immensely and have tackled it using UX research and techniques. These decisions aren't made willy-nilly,  and just by guessing what the user may do or how a user interacts with the environment within the game. A level of research would have gone in and even if they wanted the 3rd person to be the format, sometimes research and the data indicates decisions that will go against the developer's/designer's wants and initially the user's desires. But in practice, FPV is probably more effective. 

 

Having said all that, I believe Deus Ex got it almost perfect. They blended first person view (FPV) with 3PV. For example, latching on to walls for protection and cover, climbing ladders and things like that blending into 3PV. 

 

The art direction of this game is perfect. I love the colour palettes, especially that the end of the video, you see them driving towards downtown with the city in the background is gorgeous. The colour palette reminded me of the original Terminator. You got these blue/greens with red lighting/writing

Y0VFcQg.jpg

 

MV5BYjJkN2EzYTUtYjU2Ny00MjIxLWFjOWUtODVl

 

1378454430608.png

 

Typhus Said:

Quote

Their argument about first person being more immersive is just plain bullsh*t. At no time when I was playing The Witcher or Skyrim or, Hell, any of the GTA games did I feel less immersed because of the viewpoint I chose to use. The decision to force players into this perspective will never feel like anything more than a transparent attempt to appeal to the Call of Duty crowd, and make it appear as less of an RPG and more of a mindless shooter - an impression the gameplay demo didn't exactly do much to dissuade me from.

All they've done is alienate people who otherwsie would have gotten this game the day it came out. It's one of the stupidest decisions I've seen a company make in a long, long time.

3

Why is it bullsh*t? The first-person in Fallout is super handy when looking through clutter in enclosed spaces where lighting may not be great. It's a big help when you are trying to identify items to pick up. No doubt it will apply in Cyberpunk where there's lots of detail. And CPDR having chosen it to be in FPV doesn't mean your experience of The Witcher or Skyrim is any less immersive. It's not really a formula you apply to games. It's case by case. So FPV for GTA is a bit frivolous and unnecessary but FPV in Fallout has obvious benefits. 

 

And I don't think it's a "transparent attempt to appeal to the CoD crowd." Come on man. :) Do you think CDPR would make a core fundamental game change to appeal to casual gamers or do you think they want to make the best possible game in their eyes? A design choice to make the gameplay the best it can be.  To agree with you would to agree that FPV only appeals to CoD fans. Also it's inconsistent with their creative design choices for The Witcher and Cyberpunk so far. Why would they just abandon that now to appeal to CoD fans? They're already getting an abundance of praise. It's OK to think that the probability of thise game being a major success will not rely upon CoD fans buying this. :)

 

Quote

and make it appear as less of an RPG and more of a mindless shooter - an impression the gameplay demo didn't exactly do much to dissuade me from.

All they've done is alienate people who otherwsie would h

 

As for the RPG element... In the gameplay video they chose to go in to the deal, not guns blazing. If they wanted to appeal to CoD fans and fans of "mindless shooters" then they would have gone in guns-blazing. Instead they chose the "diplomatic" route. Then afterwards the narrator asked you go think about the other possibilities that could have happened. Right after that we see multiple ways of escaping based on our choices of what class we pick. This will very much be a RPG. In happened to be a shootout but the dev said that it can be resolved non-violently in the video posted above.

 

Look, I only primarily played 3rd person games. But I kept my mind open. I learned to appreciate the benefits of FP especially through games like Skyrim, Fallout and Deus Ex. Maybe Cyberpunk for you will be the game that makes change your mind. But first you have to let go of the attitude that first-person view only benefits those in a mindless shooter situation. 

 

Taking in the detail in FPV in Cyberpunk will be helpful. Also if we have eye-augments and zoom-vision, it it will make sense to experience that in FP. The transition from viewing an object to hacking it will be more seamless as it is in Deus Ex. You see a computer or terminal in FP, then hack it. Scavenging for details in a clustered environment. 

Edited by Mister Pink
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Jerking For Soup

*company makes their game first person*

 

Critics: "Oh no they are appealing to COD fanbase."

 

*company adds in gunfight scenes*

 

Critics: "Oh no this is a mindless shooter."

 

*company simply breathes*

 

Critics: "Yet another appeal to COD fanbase!!! Reeeeeeeeeeeeeeeeee"

 

Honestly, at this point I don't think any sane company would want to become COD after seeing where COD is now.

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@Quinn_flower

 

"Only thing I'm lost about why have a creation system when you can see your person only in the pause menu."

 

I'm the idiot who agonizes over every detail of character creation in Skyrim prior to a solid 150 hours in strictly first-person.

 

EDIT: Lol..somehow, when I posted this I thought yours was the latest comment--turns out I've practically necroed.

Edited by Dryspace
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I was kind of hoping dialogue choices would be in third person at least, one of the best things in TW3 was Geralt's facial expressions when interacting with others.

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This is suddenly my most anticipated game.

 

I really hope they let you choose the personality of your character.  I don’t want to be some sort of edgy neo-punk.  I want to be a stick up his ass, by the numbers, Tango.  As in Tango, not Cash.

 

But if not, I’ll be okay with being a Han Solo.  Not punk, but wise cracking, and crosses the line if needed.

 

I also hope they don’t force the super powers on us.  I don’t want robot arms that spring Baraka blades, and I don’t want to run on walls like the Matrix.  I just want guns, and my wits.

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17 minutes ago, Mr. Scratch said:

I was kind of hoping dialogue choices would be in third person at least, one of the best things in TW3 was Geralt's facial expressions when interacting with others.

That was what threw me off of the character customization, if you only see your character in certain cutscenes and in your inventory, then whats the point of the customization.   They already stated all dialogue choices and shops will be in FPP

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13 hours ago, Am Shaegar said:

sorry rockstar, now i don't care about your RDR 2.

 

What does RDR 2 (coming out in a couple of months) have to do with a completely different open-world game that is probably not even close to being released?

 

Your anti R* persona is repetitive & wearisome. 

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@Sinner!

 

I can take a stab at that. My guess would be that he had previously anticipated RDR2 as being the best thing to look forward to in open-world gaming. Then, after seeing this gameplay video, he decided that Cyberpunk 2077 was now the best thing to look forward to in open-world gaming.

 

I guess it would be kind of like if you won $1000, and you're excited about picking up the check, but the next day you find out that you won $100,000. So the separate lotteries don't have anything to do with each other per se, but the one kind of did a good job of casting a shadow over the other--in your mind.

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TheSantader25
19 minutes ago, Sinner! said:

 

What does RDR 2 (coming out in a couple of months) have to do with a completely different open-world game that is probably not even close to being released?

 

Your anti R* persona is repetitive & wearisome. 

Tbh tho it's understandable. R* has screwed over PC players and CDPR seems to be the actual opposite. CDPR is basically a dream dev for PC gamers but I'm  (as a console player) not a fan of how they treat the consoles compared to PC so it seems like these two are the opposite based on their favorite platforms. 

Edited by TheSantader25
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I wonder if Cyberpunk 2077 will be offered in an awesome, weighty box. I've become accustomed to them.

 

ftByqxr.jpg

Edited by Dryspace
Picture Link Invalid
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Jerking For Soup

so glad they added non-lethal takedowns into the game, just hope they don't ruin it by having you kill major plotline characters.

 

I really want to play this game in non-lethal stealth mode, hopefully they make the AI intelligent enough for it to be a challenge.

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They already said you'll have to kill people at certain points in the campaign. Pure non lethal is not viable. 

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The way they keep repeating how every part of the game is still in full development and when talking about features they go "at the moment it works like ____" is kinda odd. Either this game really is another full two years away in which case they're talking about it way too early or they're just being weirdly non-committal on everything.

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Richard Power Colt

I liked seeing the gun room in her apartment. I've always just loved the idea of gearing up for a mission like that. I hope it's not like GTA where you can just carry an arsenal in your pocket. 

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@Jason

 

It seems clear to me that it won't release before the end of 2020 at the earliest. They haven't even finished creating the world. The game is, as was said, deep in development, and even after the structure of the game is complete, there are months and months of alpha and then beta testing. Someone who knows more than I can correct me if I'm wrong, but I don't see how they could get through the alpha and beta phases in less than 9 months at the minimum, with alpha taking the longest.

 

It will arrive when it arrives. The important thing is that they take exactly as much time as the game requires.

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I really like that we do have an apartment unlike in the Witcher 3 where Geralt was pretty much homeless unless Kaer Morhen counts as a safehouse. I hope we get multiple purchasable apartments.

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eventually, I will be going from 1899 to 2077. who said time travel isn't possible?

Edited by eyman
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11 hours ago, Edward Nashton said:

@Dryspace

I don't know if this is indicative of when the game will be released, but the devs recently said that the game is currently playable from start to finish. It still hasn't been playtested, though. https://www.pcgamer.com/cyberpunk-2077-is-now-playable-from-start-to-finish-says-game-producer/

As far as I'm aware, no. Someone else on these forums mentioned a two-year gap between another game (think it was God of War) that was announced as playable from the start to finish to the time it released. 

 

I love CDPR but we know they are so proud of what they are doing (rightly so) they're showing us everything way too early, IMO. First the teaser trailer now this gameplay video and of course with such bold disclaimer watermark. I expect the game to change a lot from this, so I'm definitely not getting too cozy with features already seen. I hope they do implement some 3rd person function like Deus-Ex. Makes sense for climbing ladders and latching on to walls or peaking around corners. It will give us a view of our character enough to keep customization for relevant without losing FPV. 

 

I loved that feature of when he silently crept up on that guy in the warehouse, grappled him and stole his data chip to reveal the rest of the building. I hope that stays in. It adds a whole other dimension of gameplay I never imagined. 

 

Also, this guy looks badass. 

 

8VlHO8A.jpg

 

@Am Shaegar Totally agree with you dude. Exploring the map for me will be a big one. I'm like a mad tourist when I enter a highly detailed open world like this. I just go around taking in the sights, reading all the neon signs and ear-wigging on people's conversations. First person will be a joy for that. I would buy the game just for that, lol 

Edited by Mister Pink
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7 hours ago, Am Shaegar said:

Its a pen and paper RPG where you character has stats, I doubt the player can. 

 

Even though you are probably right about this game, being a stats-based RPG wouldn't necessarily preclude such a thing, would it? Don't many traditional RPGs allow the player to carry any number of weapons, as long as they are accommodated by the character's weight/space limits?

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Edward Nashton
1 hour ago, Mister Pink said:

As far as I'm aware, no. Someone else on these forums mentioned a two-year gap between another game (think it was God of War) that was announced as playable from the start to finish to the time it released. 

Okay, fair enough.

 

1 hour ago, Mister Pink said:

Also, this guy looks badass. 

8VlHO8A.jpg

Yeah, it's like Rick Ross and Mark Henry from the WWE had a cyber-baby in the future.

rick-ross-b-2-billboard-1548.jpg cJEDpeu.jpg

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You gotta admit, though--that hair looks pretty rough. In fact, considering the realism of the rest of the scene, the beard and glasses look like they were superimposed, lol. (View in full-size)

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9 hours ago, Am Shaegar said:

Nothing weird. Because the only details they have at the moment to share about the game are only indicative of what the game is going to be. Since the game is still under development they are refraining from giving us any sort of commitment. I think its much better than maintaining long periods of silence (See:Rockstar) till the release date is close. I guess you are finding it odd  because not many developers are out there like CDPR who are quite honest and frank about the game development to the public

I suppose so, but I'm not convinced it's the best way to show a game off and market it. If they're talking about it two years ahead of release then maybe but I would still rather they hold off from showing the game to the world until it's 6 months from launch, same for Rockstar. Two year waits between reveals and release are just waaaay too long.

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1 hour ago, Am Shaegar said:

thank god for that. every time someone was getting shot i kept thinking this looks pretty corny. 

14 hours ago, Dryspace said:

@Jason

 

It seems clear to me that it won't release before the end of 2020 at the earliest. They haven't even finished creating the world. The game is, as was said, deep in development, and even after the structure of the game is complete, there are months and months of alpha and then beta testing. Someone who knows more than I can correct me if I'm wrong, but I don't see how they could get through the alpha and beta phases in less than 9 months at the minimum, with alpha taking the longest.

 

It will arrive when it arrives. The important thing is that they take exactly as much time as the game requires.

but wouldn't the new consoles be out by the end of 2020? it would go against their claim this game is for current gen. 

14 hours ago, Zello said:

I really like that we do have an apartment unlike in the Witcher 3 where Geralt was pretty much homeless unless Kaer Morhen counts as a safehouse. I hope we get multiple purchasable apartments.

well you did get the vineyard in B&W

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1 hour ago, Jason said:

I suppose so, but I'm not convinced it's the best way to show a game off and market it. If they're talking about it two years ahead of release then maybe but I would still rather they hold off from showing the game to the world until it's 6 months from launch, same for Rockstar. Two year waits between reveals and release are just waaaay too long.

Because in that period if customers give feedback and glaring issues they cannot be resolved without a significant delay to the game.

 

Delaying the game is delaying when investors expected dividends and when employees hoped to have completed a project and moved onto other projects.

 

Delays like that, even if the title is successful sees spreadsheet CEOs and investors steer the company in a different more safe and reliable direction of....

Madden NFL annual game

Assassins Creed annual game

CoD annual game

 

Simple, safe, good for investors. Fairly bland for customers :(  Produce deritivie no risk titles.

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CDPR are absolutely going to listen to what players think of the gameplay demo but it's unlikely they're going to start ripping chunks out of the game and starting from scratch because of player feedback, the game won't be out till 2025 if that's the case. The biggest example of it would be a third person mode, that's the one major "issue" from customers so far and the odds of them changing that are very slim - it'd not only require them to rework huge parts of the game, the HUD, new animations, etc but also to change their core design beliefs for the game.

 

Games are usually delayed because if they launch too early then it's going to significantly hurt sales and reviews and not cause they're changing something in game because players who've never played the game for them selves didn't like it. They're almost definitely not going to do a alpha/beta test which is the best way to gather feedback, so they're going to be sticking to their design beliefs for the most part.

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