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Cyberpunk 2077


BullworthAcademy

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Looks awesome not a fan of first person but I'll deal with it for this game.

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The downside of CyberPunk everyone has implants or augs so they are all bullet sponges 

15 minutes ago, Quinn_flower said:

Bye gta! ‚úĆÔłŹ¬†

 

Only thing I'm lost about why have a creation system when you can see your person only in the pause menu.

 

reminds me of fallout meets witcher 

you get too see your character in certain not all cutscenes. like the scene of them coming out of the elevator would be a cutscene where you see your character. but i agree with you

Edited by feckyerlife
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Their argument about first person being more immersive is just plain bullsh*t. At no time when I was playing The Witcher or Skyrim or, Hell, any of the GTA games did I feel less immersed because of the viewpoint I chose to use. The decision to force players into this perspective will never feel like anything more than a transparent attempt to appeal to the Call of Duty crowd, and make it appear as less of an RPG and more of a mindless shooter - an impression the gameplay demo didn't exactly do much to dissuade me from.

All they've done is alienate people who otherwsie would have gotten this game the day it came out. It's one of the stupidest decisions I've seen a company make in a long, long time.

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Not entirely sure I buy the argument that a deep, open world RPG with an attributes system from a studio who these days doesn't need to cater to any crowd chose a perspective because they wanted Call of Duty or other FPS fans. Hell, the most popular game in the world right now is a third person shooter, so, ya'know, I buy their reasoning.

 

Not that everyone is gonna love their decision, but it's the decision they made.

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19 minutes ago, Jason said:

Not entirely sure I buy the argument that a deep, open world RPG with an attributes system from a studio who these days doesn't need to cater to any crowd chose a perspective because they wanted Call of Duty or other FPS fans.

It's a make or break issue for a lot of gamers, myself included, they must have known that yet went ahead regardless. It's hard not to feel a little put out, especially as the emphasis on gunplay WILL bring in the FPS crowd.

It's like when Rockstar focused primarily on GTA Online. You could argue all you want about their "creative vision", but they did it to appeal to a casual market who know nothing about games and want only the most superficial elements. Which is applicable to pretty much every FPS fanbase, who are given disproportionate attention whilst simultaneously looking down their noses at every other genre and gamers as a whole.

Edited by Typhus
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Oh it's absolutely going to put people off, there was a big reaction to it when they announced it. Some people just don't like first person for their RPG's or single player games and that's fine, not for anybody to say which you should prefer.

 

I just don't see the developers of The Witcher 3, one of the biggest single player games of the generation that has sold over 10 million copies, casualising their game for a particular market. First person is no more casual than third, as proven by Fortnite which is third person yet it's the most popular shooter in the world right now. "Casuals" don't care about perspective. If you're going to casualise a game you do it by dumbing down mechanics and by removing things like RPG attributes (intelligence, luck, etc). The is no sign that they have done that here.

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Edward Nashton
1 hour ago, 1972 said:

 

best gif thumbs up GIF

 

Not bad, not bad. I have zero complaints about what I saw, it plays exactly like I imagined it in my head - a bit of The Witcher, Deus Ex, Fallout, GTA, hell, even the Batman: Arkham games. I do sense that Night City may not be the biggest open world map out there, the layout reminds me of Sleeping Dogs' Hong Kong or maybe Gotham from Arkham Knight - it's fine, though, from what I can see, it's going to have an insane amount of attention to detail and complexity, I'd rather have that than a huge map with f*ck all to do in *cough!*-GTA V-*cough!*.

Edited by Edward Nashton
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...well, that sure is a thing, huh? :O

 

And yeah, I like the whole 'you see things like HUD markers and whatnot (even subtitles for background NPCs!) because that's what V's implant allows them to see' diegetic approach, and that works with first-person perspective. If they can make it like Elite Dangerous, and you can use a VR headset with it, then ...wow.

 

Dialogue's a bit cornball at the moment - but then, you could say that about the likes of Total Recall, and that's part of the charm of those movies. In fact, if they tighten it up for the final release, then all well and good - but if they decide to really embrace the whole '80s/early-'90s popcorn movie vibe (rather than doing the David Cage thing of writing tin-eared dialogue, then taking everything painfully seriously...), I'm totally on board with that, too.

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53 minutes ago, Typhus said:

Their argument about first person being more immersive is just plain bullsh*t. At no time when I was playing The Witcher or Skyrim or, Hell, any of the GTA games did I feel less immersed because of the viewpoint I chose to use. The decision to force players into this perspective will never feel like anything more than a transparent attempt to appeal to the Call of Duty crowd, and make it appear as less of an RPG and more of a mindless shooter - an impression the gameplay demo didn't exactly do much to dissuade me from.

All they've done is alienate people who otherwsie would have gotten this game the day it came out. It's one of the stupidest decisions I've seen a company make in a long, long time.

Agreed my motion sickness isnt as bad as most people, but after watching that trailer i feel like i want to puke my brains out. It wasn't as bad at first, but the Car Shootout it started to hit, then the Malestrom base attack really got to me. I remember Mike Pondsmith said they really wanted FPP for the augmentations, but if its all changed from a shop, then i dont see his point. Hopefully they will put in a switch from FPP to TPP or i dont think i can play this game. 

Edited by feckyerlife
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chronic lumbago

I'm sh*tting bricks right now. Have you ever seen a better first person shooter? The gameplay looks absolutely fantastic. 

I especially liked those intense first person scenes with a gun to your head.

 

Fallout 4 looks like garbage now.

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As a huge fan of Deus Ex, this game is just my cup of tea.

Can't wait to play this game.

 

Edited by icefds
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Bit of a minor thing, but I hope that outfit customisation is going to amount to more than just jacket swaps. That's not a deal-breaker by any means, but it'd be good to have a system more like Mass Effect 2, where there was a decent amount of variety in the cosmetic stuff, and all manner of different stat boosts for different armour sets/combos. Emphasis on that last part - there was something nice about being able to mix and match things to fine-tune the specific stat boosts you wanted to use, and it'd be really cool to have similar here.

Edited by Commander S
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I think I'm actually going to save up for this. I think my Fatbox One might blow up though with how good the game looks. Looking forward to 15fps with screen tearing on the *weakest current gen system with no actual exclusives.

 

*Switch is its own thing.

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4 minutes ago, Commander S said:

Bit of a minor thing, but I hope that outfit customisation is going to amount to more than just jacket swaps. That's not a deal-breaker by any means, but it'd be good to have a system more like Mass Effect 2, where there was a decent amount of variety in the cosmetic stuff, and all manner of different stat boosts for different armour sets/combos. Emphasis on that last part - there was something nice about being able to mix and match things to fine-tune the specific stat boosts you wanted to use, and it'd be really cool to have similar here.

The Jackets are the main thing, because the type of jacket you wear allows you to go to different parts of the city.

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It's an RPG with stats on equipment so I assume you can change stuff like pants, shoes, hats, glasses etc? Dunno if they've actually confirmed it though

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Thought the character customisation but would a be a lil more impressive. From what I saw it was a numbered preset for each facial facet rather than having more control over bone structure.

 

I appreciate it's a WIP and feasible to change.

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Bandersnatch

Sorry to have kept you waiting for this for so long!

Did you like what you saw? Because for us, the fact that we're finally showing you Cyberpunk 2077 is HUGE. Please go to our forums, twitter, facebook, discord, and do tell what you think. Is the game world how you imagined? Do you see what we meant by "immersion" when we talked about CP2077 being an FPP RPG? How does our vision of "cyberpunk by day" make you feel? We really want to know.

Aside from that, we think we owe you a few words of explanation on why we're showing you this gameplay now, some time after industry professionals and media saw it at E3 and gamescom.

Each time we discussed the idea of showing the game to you (and we discussed this idea a lot), we were ending up in this "we're not 100% sure" limbo. Why? Because (for most people), when a game dev shows gameplay footage from their game, it means that this is how the game is going to look or play like. It's not the case here. Cyberpunk 2077 is deep in development. We have a lot of design ideas, a lot of mechanics being playtested, but we don't know what we'll end up with at launch. This makes publishing videos like what you just saw risky --we don't want gamers saying 'but in that previous video that gun was shooting differently', or 'why did you change the interface?'. Change is inherent to game development and there's a ton of things being modified each day. Our fear was (and kind of still is) that you'll think what you just saw is how Cyberpunk 2077 will look like 1:1.

What gave us that extra confidence to show you a work in progress game? Good initial feedback from people who are accustomed to see games at various stages of development. What they told us (and they told us they really liked what they saw) gave us the boost we needed to show the current version of Cyberpunk 2077 to the most passionate and insightful audience --you.

So... here's what Cyberpunk 2077 looks like today (or rather looked like when we recorded the video). We sincerely hope you liked it.

Again, thank you for your patience and all the thoughts you shared with us.

Yours,

CD PROJEKT RED

Got the info from hidden message here 

 

 

 

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16 minutes ago, Jason said:

It's an RPG with stats on equipment so I assume you can change stuff like pants, shoes, hats, glasses etc? Dunno if they've actually confirmed it though


Aha - at the 37:40 mark, they show the inventory menu, and there are six different things listed: head, face, body, chest, jacket, and pants.

 

Considering that's the 'equip' page, I'm guessing that it'd cover things like hats/helmets, glasses, undershirts, jackets, pants, etc. That's more what I was after - nice. :cool:

 

And I'm fine with the current approach to character customisation, too (preset base faces, then different ready-made feature swaps - but no stretching features around to possibly-unnatural proportions via sliders). Ready-made faces (like Far Cry 5) would have been okay, but not ideal - but on the other hand, I always hate how ridiculously-extensive character customisation often means risking your character looking unrealistic.  Having some nice 'safety' limits like that suits me a lot better. ;)

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The cyber upgrades and parts you can put on your face are probably why there's no sliders too. Would be clipping nightmare I bet.

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1 minute ago, Jason said:

The cyber upgrades and parts you can put on your face are probably why there's no sliders too. Would be clipping nightmare I bet.


...good thought, yeah.

 

On that note, they said body customisation - wonder if that means build type... They could similarly avoid clipping and stuff there by effectively making half a dozen or so character models, plus versions of each clothing item to fit - this is how Sunset Overdrive did it, with two builds for the male and female characters each (likewise, DC Universe Online did three each).

 

That avoids clipping, and allows for detailed clothing models/textures - because the alternative is lower-detail clothing designed to work with 'stretchy' character models, like in Saints Row III/IV, which doesn't look nearly as good (and invariably means having to live with the risk of clipping and whatnot).

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11 minutes ago, Commander S said:

 

but on the other hand, I always hate how ridiculously-extensive character customisation often means risking your character looking unrealistic.  Having some nice 'safety' limits like that suits me a lot better. ;)

But you wouldn't have to do that? so why would it be an issue...? Unless you feel an obligation to turn sliders to their respective maximums like a psycho.

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11 minutes ago, ARTHUR. said:

But you wouldn't have to do that? so why would it be an issue...? Unless you feel an obligation to turn sliders to their respective maximums like a psycho.


Well, even with slight tweaks away from the base presets, it's still possible to nudge something a bit too far one way or another, and while not ending up with something ridiculously silly, still ...off, compared to the kind of relative proportions of an actual face. Particularly in a game where handcrafted NPC faces look near-photorealistic - I've seen quite a lot of characters in things like Mass Effect, GTAO, etc. which haven't gone overboard, but still don't fit with the style of other characters around them.

 

...and then you combine that with my other big character customisation bugbear (not being able to undo changes, or save settings), and there's always the risk of going in to change something simple like hair colour, and one slip of the thumb leaves your character with a crooked nose or lopsided ears. :facedesk:

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After watching the demo I could say that I'm absolutely pumped up. Despite not being a true cyberpunk like batman beyond and more like an 80's dystopian retro world like akira, blade runner and ghost in the shell, the setting is still better than any game that takes place in present or past...like GTA V, Watch dogs, Mafia or Read dead.  

 

Things that I liked a lot about it:

 

1.The driving seems to be significantly better than in GTA V, which I loved btw.  The first person driving is infinitely better than in gta V, which lacked a lot. The Third person driving is a bit better and more realistic than gta V( which I loved), though here the difference is small.

 

2.The graphics is good. Around gta V pc level, which I still think is one of the best looking games.

 

3.The mechanics are sick. Walking on the wall matrix style, then using the blades that come out of your arms to stay attached on the wall. Nice double jump enhancements. Also sliding while shooting, dodging bullets etc. The shooting looked so cool and fun and had some interesting mechanics that you don't find in other shooters.

 

4.The NPCs are everywhere and the society feels like it's really there with different activities and interactions between people, not cardboard people like many other games. This aspect was more impressive than in any other games that I have seen so far. It was INSANE.

 

 

I just hope they don't cut out or dumb down too many things in the final version to make it work at a decent frame rate on the original ps4 and xbox one.  PS4 pro and xbox one x will be able to handle it, but I don't know if the original ps4 and xbox one can handle it. If the game ends up the way it was in this demo... then I think we probably have a new king on our hands... Finally a game to challenge rockstar supremacy.

 

Edited by mark.gunt22
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Just as I feared, the first person perspective doesn't really do it for me. For me RPG's are more immersive when it's in third person instead of first person. I want to see the character I created walk through this world, not play as a floating camera. It's not a dealbreaker for me, but it does hurt.

Besides that the game looked pretty solid, few rough edges here and there. Also no release date yet. I wondered if they at least would put something like ''Coming 2019'' or ''Coming 2020'' at the end of the gameplay video, but alas. 

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2 minutes ago, Matrelith said:

Just as I feared, the first person perspective doesn't really do it for me. For me RPG's are more immersive when it's in third person instead of first person. I want to see the character I created walk through this world, not play as a floating camera. It's not a dealbreaker for me, but it does hurt.

Besides that the game looked pretty solid, few rough edges here and there. Also no release date yet. I wondered if they at least would put something like ''Coming 2019'' or ''Coming 2020'' at the end of the gameplay video, but alas. 

 

If I remember correctly , 1 year ago they said that the game will probably be released between late 2018 and early 2019. Late 2018 out of question, but I guess we are going to get  it between spring 2019 and fall 2019. 

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4 minutes ago, mark.gunt22 said:

1.The driving seems to be significantly better than in GTA V, which I loved btw.  The first person driving is infinitely better than in gta V, which lacked a lot. The Third person driving is a bit better and more realistic than gta V( which I loved), though here the difference is small.

Couldn't disagree more personally. It looked very twitchy and arcadey, they took it slow and used small controller inputs but any time they got a bit heavy handed the car was reacting heavily. Reminded me a lot of Watch Dogs (first game, never played the second). It was the weakest part of the demo by far for me.

 

The cars engine noise and how it revved seemed like generic open world driving as well, miles behind GTA where cars sound and behave realistically by going through the gears etc.

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4 minutes ago, Jason said:

Couldn't disagree more personally. It looked very twitchy and arcadey, they took it slow and used small controller inputs but any time they got a bit heavy handed the car was reacting heavily. Reminded me a lot of Watch Dogs (first game, never played the second). It was the weakest part of the demo by far for me.

 

The cars engine noise and how it revved seemed like generic open world driving as well, miles behind GTA where cars sound and behave realistically by going through the gears etc.

GTA V first person driving is so twitchy and arcadey that is absolutely unplayable. This was infinitely better in first person. In  third person we didn't see enough, but I thought it was a little bit better than gta V, but I could be wrong here. GTA V does an amazing job when it comes to third person driving, but it's a complete joke when it comes to first person... 

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Edward Nashton
35 minutes ago, mark.gunt22 said:

Despite not being a true cyberpunk like batman beyond and more like an 80's dystopian retro world like akira, blade runner and ghost in the shell...

ūüėź

I like Batman Beyond and all but good god, man, read some William Gibson before you go around making claims like that.

 

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14 minutes ago, mark.gunt22 said:

GTA V first person driving is so twitchy and arcadey that is absolutely unplayable. This was infinitely better in first person. In  third person we didn't see enough, but I thought it was a little bit better than gta V, but I could be wrong here. GTA V does an amazing job when it comes to third person driving, but it's a complete joke when it comes to first person... 

Like I said, I got  the strong impression that they were being light on the inputs and taking it slow for a reason. You could record someone driving exactly like they did in the demo in GTA V if you take it that slow and use light inputs on the controller stick. Driving is always hard to judge without playing so we'll see, but it looked miles behind any GTA game based on the video alone, IMO.

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