Jump to content

Cyberpunk 2077


BullworthAcademy

Recommended Posts

@qOjOp

 

Some people who are susceptible to motion sickness get nausea, but you get a headache, which is interesting. What you need to do is figure out exactly what the culprit is, by trial and error testing.

 

You say you can play third-person games without a problem, right? What about movies? Do you ever get a migraine while watching a movie?

 

I bet that the problem is a mismatch between the rendered FOV and your actual FOV, which may be exacerbated by the fact that you don't have a central point (the character) to focus on as the camera turns.

 

In general though, people who have issues like this should play with the highest actual FOV they can manage. That means instead of sitting far away from a small screen, sit close to a large screen, so that the image takes up as much of your eyes' FOV as possible. Then increase the in-game FOV until it is acceptable (some games require third-party tools for this).

 

For the past couple of months I have been playing 18" - 24" away from a 55" inch 4K OLED and it is amazing. It's a higher FOV than a Vive or Rift, and much, much higher resolution.

  • Like 2
Link to comment
Share on other sites

Commander S
21 hours ago, feckyerlife said:

Im not sure it matters, the more you hear  about the game the more it sounds like you will be able to view your character as much as you did in Far Cry 5. They already said all dialogue options will be in FPP which leads me to believe most cutscenes will be in FPP.  They keep emphasizing that you will be able too see  your character in the inventory menu which is not a good sign.  

 

See, I was under the impression (as in, I can't remember which interview it was, but this was definitely something I read) that in-game dialogue/conversations would be first-person, but there'd be traditional third-person cutscenes as well. Bit like how Faith in Mirror's Edge Catalyst talks to regular NPCs in-game in 1st, but then you get full proper cutscenes on top of that.

 

That, and they've already mentioned they're aiming for a photo mode (which is something ALL big games need to have as standard these days, IMO!), but also creative ways to see your character in context - one account of the preview footage mentioned things like that, like getting an ocular implant upgrade, and...

 

...the ripper-doc pulls your eye out, and you can see yourself lying there on the table through the implant (:blink:), before they swap it out and fix you up with a replacement.

Link to comment
Share on other sites

feckyerlife

sadly i am one of those players who can careless about photo mode. if you're going to do character customization you should be able to see them all the time. 

Link to comment
Share on other sites

@Commander S

 

"...the ripper-doc pulls your eye out, and you can see yourself lying there on the table through the implant"

 

That's something that might work in a Daffy Duck cartoon, but we ultimately see with our brains, not our eyes!

 

Someone might be thinking, "But if the implant was wireless...". In my opinion, that would be a terrible idea--a wireless connection between your eyes and your brain? That anyone could hack? At least in The Matrix they had to lie down and jack in in order to have their perception of reality messed with.

 

Anyway, as far as clothing is concerned, isn't it enough to have a screen in which you can view and rotate your character? Do people really look at their characters' clothing while running around instead of...pretty much everything else?

 

In reality, a lot of people enjoy buying and wearing clothes, yet we can't see ourselves as we walk around. We can see mirrors occasionally, and look down at ourselves, both of which should be possible in this game if their technology is at least at 2010-level. And a large aspect of clothing in reality is the impressions of and reactions others have to you--the difference between wearing a jogging suit and a business suit. That is something that would be a very interesting aspect in an RPG.

 

@feckyerlife

 

I don't really care about "photo mode" either, but the concept is interesting. It's something that I wouldn't mind in a game, but would be quite annoyed if a significant amount of resources were spent on it in lieu of other things, as at the end of the day it is 100% auxiliary to the gameplay.

Link to comment
Share on other sites

Commander S
11 minutes ago, Dryspace said:

@Commander S

 

"...the ripper-doc pulls your eye out, and you can see yourself lying there on the table through the implant"

 

That's something that might work in a Daffy Duck cartoon, but we ultimately see with our brains, not our eyes!

 

Someone might be thinking, "But if the implant was wireless...". In my opinion, that would be a terrible idea--a wireless connection between your eyes and your brain? That anyone could hack? At least in The Matrix they had to lie down and jack in in order to have their perception of reality messed with.

 

Anyway, as far as clothing is concerned, isn't it enough to have a screen in which you can view and rotate your character? Do people really look at their characters' clothing while running around instead of...pretty much everything else?

 

In reality, a lot of people enjoy buying and wearing clothes, yet we can't see ourselves as we walk around. We can see mirrors occasionally, and look down at ourselves, both of which should be possible in this game if their technology is at least at 2010-level. And a large aspect of clothing in reality is the impressions of and reactions others have to you--the difference between wearing a jogging suit and a business suit. That is something that would be a very interesting aspect in an RPG.

 

 

Well, two things: first, if the thing is still connected somehow while being removed (before the doc turns the cybernetic eye off)... Which, IMO, is less 'Daffy Duck', more 'RoboCop body horror/existential crisis'-inducing - and thus entirely fitting for cyberpunk!

 

Secondly, brains in this setting are cybernetically augmented - not just to interface with implants, but in their own right as well. And that concern about hacking? Yup, that's a thing, too... :*( In one of the preview things on the site, they actually mention how certain celebrities in 2077 are as much vectors for the public to ...plug themselves in online, and live vicariously through the recorded memories of the rich and famous. :blink:

 

 

They've said we'll be able to see V in upgrade/stat screens, and there's also a wardrobe in V's apartment for selecting looks - and again, you'll see V in the more cinematic cutscenes, according to people at CDPR.

 

I don't have a problem with 'character customisation and first-person' as a combo - worked fine for Halo: Reach, and one of the joys of that game was seeing your custom character do all the cool cutscene stuff, not Generic McSpartanpants. And yeah, that game also had a thing more like the Rockstar Editor, where you could record/edit/save clips and screenshots, which was (for me, at least) half the fun of the game. :)

  • Like 1
Link to comment
Share on other sites

18 hours ago, Dryspace said:

@qOjOp

 

Some people who are susceptible to motion sickness get nausea, but you get a headache, which is interesting. What you need to do is figure out exactly what the culprit is, by trial and error testing.

 

You say you can play third-person games without a problem, right? What about movies? Do you ever get a migraine while watching a movie?

 

I bet that the problem is a mismatch between the rendered FOV and your actual FOV, which may be exacerbated by the fact that you don't have a central point (the character) to focus on as the camera turns.

 

In general though, people who have issues like this should play with the highest actual FOV they can manage. That means instead of sitting far away from a small screen, sit close to a large screen, so that the image takes up as much of your eyes' FOV as possible. Then increase the in-game FOV until it is acceptable (some games require third-party tools for this).

 

For the past couple of months I have been playing 18" - 24" away from a 55" inch 4K OLED and it is amazing. It's a higher FOV than a Vive or Rift, and much, much higher resolution.

Kduu0kO.gif

Hi Dryspace...

I play in third person perfectly fine. And wtaching movies / TV have never been a problem. But in FPP game... few minutes in and I can feel the migraine slowly "creeping in" on me. Oh, I also have this vertigo thingy. In high places, when I'm looking down on the ground, there's always fear of me actually falling all the way down... not a nice feeling to have.

 

But like I mentioned, I will still buy the game and try to play... perhaps CDPR will include a patch later on for TPP, just like what happened to No Man's Sky... hoping... or a mod for TPP.

Edited by qOjOp
Link to comment
Share on other sites

@qOjOp

 

That's the point that I'm making. You can play third-person games and watch movies without a problem. Since we can safely rule out there being a magical difference between third-person and first-person games, that means that there is a definite aspect or aspects that are causing the problem. If you can figure out what the problem is, you can eliminate it and then the wide, wonderful world of first-person games will be opened up to you.

 

One of my top 3 all-time games is third-person: The Witcher: Enhanced Edition, and some of my other favorites are as well, like Just Cause 2, Arkham City, and Dreamfall: The Longest Journey, but many of my favorites are first-person: Half-Life 2, BioShock, F.E.A.R., Dark Messiah of Might and Magic, Portal, and Crysis (2007).

 

It would be a shame to miss out on some of the best games ever made. I bet this can be figured out, especially since it doesn't sound like typical motion sickness.

 

P.S. Have you ever tried using a Vive or Rift?

Link to comment
Share on other sites

5 hours ago, Dryspace said:

@qOjOp

 

That's the point that I'm making. You can play third-person games and watch movies without a problem. Since we can safely rule out there being a magical difference between third-person and first-person games, that means that there is a definite aspect or aspects that are causing the problem. If you can figure out what the problem is, you can eliminate it and then the wide, wonderful world of first-person games will be opened up to you.

 

One of my top 3 all-time games is third-person: The Witcher: Enhanced Edition, and some of my other favorites are as well, like Just Cause 2, Arkham City, and Dreamfall: The Longest Journey, but many of my favorites are first-person: Half-Life 2, BioShock, F.E.A.R., Dark Messiah of Might and Magic, Portal, and Crysis (2007).

 

It would be a shame to miss out on some of the best games ever made. I bet this can be figured out, especially since it doesn't sound like typical motion sickness.

 

P.S. Have you ever tried using a Vive or Rift?

Yeah, I've been missing out on a lot of games that I could not play because of my FPP thingy.

No, I haven't tried any form of VR. I just assumed that since it's FPP, why even bother...

Idk, perhaps I will know what's the reasoning/s behind all of this... perhaps.

Edited by qOjOp
Link to comment
Share on other sites

  • 4 weeks later...

A few new screenshots:

 

 

Link to comment
Share on other sites

a lot and i mean alot of the charcters they shown look like they are from Skellige or they look like Sigi

Edited by feckyerlife
Link to comment
Share on other sites

Candy_Licker

Why is there a thread for E3 every year but not for Gamescom?

 

Gamescom is aguably more substantial than that overhyped cringefest called E3.

  • Like 1
Link to comment
Share on other sites

I was led to believe there would be gameplay. My disappointment is immeasurable and my day is ruined.

Link to comment
Share on other sites

Huh? It's already been confirmed we can sleep with either sex. It's not as if we're playing as a set in stone character, we know it's an RPG with the freedom to create your protagonist and their choices - this is probably a choice.

 

If it isn't I don't see why it would matter anyway.

  • Like 3
Link to comment
Share on other sites

"When the main character, V, wakes up in his apartment after a successful heist and a night of partying, the person who leaves his bed is a man. This also happens to be the case when playing as a female protagonist, so it was an unexpected, yet welcome, touch."

 

I'm trying to find another way to interpret this, but I can't. It can't just be a pre-configured demo that is being referred to--it is stated that it "also happens to be the case when playing as a female", which can only mean that there is no choice involved.

 

If that is so, why would one consider lack of choice in this kind of situation--or lack of choice in general--something that is welcome? Especially this kind of situation? I would assume there is a misunderstanding, perhaps on my part.

 

Also, I didn't see this gameplay demo: Did the author simply assume that the person seen leaving the bed is male, or was she given bona fides?

Link to comment
Share on other sites

IIRC, NPCs will have different orientations (and you can choose how you want to define V in that regard) - sounds like they just did the exact same 'vertical slice' as at E3, and that particular NPC is up for doing the squelchy with either version of V.

  • Like 3
Link to comment
Share on other sites

It was likely a pre-rendered cutscene to wow the journalists and acknowledge the inclusivity. Whatever would have normally led to it is in our control. 

Link to comment
Share on other sites

4 hours ago, ARTHUR. said:

 

If it isn't I don't see why it would matter anyway.

probably cause im not gay and not into that stuff, if you are thats good for you. but its not my cup of tea and its not something i want to watch. 

Link to comment
Share on other sites

8 hours ago, ARTHUR. said:

It was likely a pre-rendered cutscene to wow the journalists and acknowledge the inclusivity. Whatever would have normally led to it is in our control. 

I addressed that point, though. The author stated that a man also leaves the bed if playing as a female. Which means that the same thing happens in either case. Which means that there is no choice....again, unless there is a misunderstanding somewhere, by someone.

Edited by Dryspace
Typo
Link to comment
Share on other sites

56 minutes ago, Dryspace said:

I addressed that point, though. The author stated that a man also leaves the bed if playing as a female. Which means that the same thing happens in either case. Which means that there is no choice....again, unless there is a misunderstanding somewhere, by someone.

the statement is pretty vague in general. It doesnt state if they had met the npc prior or if the "night of partying" is a cutscene or actual gameplay which would give you the choice of whether or not you even engage in dialogue with said npc and/or in deciding whether or not you want to hook up with them. 

Edited by Static
7Rj3AZw.png

Link to comment
Share on other sites

@Static

 

"It doesnt state if they...would give you the choice of whether or not you even engage in dialogue with said npc and/or in deciding whether or not you want to hook up with them."

 

That's right. That's the point--no choice. The way the author described it, something happens, and that same thing happens whether one is playing as a male or female. Which means that there is apparently no choice, unless the author is mistaken in some way or another.

Link to comment
Share on other sites

5 hours ago, Dryspace said:

I addressed that point, though. The author stated that a man also leaves the bed if playing as a female. Which means that the same thing happens in either case. Which means that there is no choice....again, unless there is a misunderstanding somewhere, by someone.

It's a very scripted demo which was likely cut up beforehand to richen the experience for the Journalists viewing. Post gamergate video-game journalists are going empathise more when this game offers the freedom to romance NPCs of either sex and specifically entertains a prospect which isn't the more conventional. It makes for better writing.

 

Anyway, if you read the article Am Shaegar linked, which is far more thorough, it cites; "She wakes up half-naked while her male companionship leaves the apartment. Had we chosen a male V at the start, he would have ordered female hookers." Maybe that will suppress your contempt. 

 

 

 

 

Edited by ARTHUR.
Link to comment
Share on other sites

Here's the final word, straight from the lead quest designer's mouth:

 

"There are a lot more options. You know, you're defining your own character here, which means defining their sexuality any way you want. With Geralt, you had a character whose sexuality was very well defined by the novels and the short stories and the previous games. But in this one, it's up to you to decide. We've got NPCs that are gay, we've got NPCs that are bi, we've got NPCs that are straight, because we want them to feel real and that they have preferences as well."
 

 

IIRC, that scene in the demo was a hook-up, rather than one of the full relationship paths - so it seems like that particular NPC is bisexual. From what I can gather, CDPR just did the exact same demo as E3, but let people see a bit more of the character customisation this time around - I've read accounts out of GamesCom describing a male V this time, while others talk about the same female version as last time.

 

To quote another hands-on reaction: "Though the demo was hands-off, I was able to direct the nice man playing the game on my behalf to make whatever choices I liked. This build opened up with character creation, which post-E3 has been updated to include gender selection between two nude base models with their modesty protected by tasteful visual glitches."

Edited by Commander S
Link to comment
Share on other sites

I like the way that dev in the video is talking about trying to inspire philosophical conundrums when making decisions. This is always welcome in games like this for me. If I'm augmenting my character, I would like to ponder the implications of this, and maybe ask questions, like "would I actually do this to myself in real life, if in that situation." And that might be a mantra or style of play I might stick to when playing this game as opposed to adding augments, willy-nilly because I think it might be cool. No harm in that either but asking myself if I would do it real life, I think it would make for a very interesting, immersive experience.  

 

Normally, if I'm playing a game like Deus Ex, where I'm getting augments, I'll just get augments based on my style (stealth/intelligence) of gameplay. So the augments fit the gameplay style. But imagining playing a game where I'm thinking, one augment might be "too far" or "too weird" as the dev put it - over another augment might add an interesting twist to how I approach the game. So that might mean thinking of the augment before I think about my personal preference for gameplay style. I'll have to adjust my style to work with the tools/augments I have. 

 

Edited by Mister Pink
  • Like 1
Link to comment
Share on other sites

Edward Nashton

I think a few people here are over analyzing the article and the main character's possible sexuality - If the game designers said it themselves and the player will decide which way the character swings, then that's how it's going to be. If your character goes off and has a same sex tryst while you're not in control, that would mean your character's sexuality is predefined, CDPR explicitly stated that this isn't the case.

Edited by Edward Nashton
Link to comment
Share on other sites

CDPR have reached a development milestone.

 

"Cyberpunk 2077 is now fully playable from start to finish."

  Full story HERE

 

I'm Personally confident, that the game will be coming Early or Mid 2020. :) 

Link to comment
Share on other sites

@ARTHUR.

 

"Maybe that will suppress your contempt."

 

Do you consider yourself to be an example for others to follow regarding how we treat our fellow human beings? The reason I ask is that you seem prone to pass judgment on others based upon your bias rather than what the person has actually said or done (To be fair, you're not alone here). Could you do me the courtesy of pasting the text in which I express contempt--for anything--implicitly or explicitly, in any way at all?

 

@Mister Pink

 

"asking myself if I would do it real life, I think it would make for a very interesting, immersive experience."

 

Immersion is very important to me in 3D games. I act in games, first-person especially, the way I would act in reality, as long as the game is realistic enough to be taken seriously. I can barely bring myself to do otherwise.

 

For example, I'm on my fifth playthrough of Dark Messiah of Might and Magic, but no matter how much I would like to experience the gameplay I've missed out on, I can not bring myself to make any choices but those I've always made. How can I

Spoiler

just leave Leanna in the Spider Pit? Purging Sareth of Xana is just what I would do if I were he.

 

Five playthroughs and I still haven't experienced the entire game. Also, my penchant for saving rather than spending means that in games I have a very hard time spending and worrying about it afterward--instead I almost always end games with a plethora of money or points, without having experimented as much as I would have liked.

 

@Edward Nashton

 

That seems to clear things up, then. The conflicting statement about gameplay regarding the same thing happening whether male or female was evidently a misunderstanding, as I had surmised.

Edited by Dryspace
Typo and clarification
  • Like 1
Link to comment
Share on other sites

3 hours ago, Dryspace said:

@ARTHUR.

 

"Maybe that will suppress your contempt."

 

Do you consider yourself to be an example for others to follow regarding how we treat our fellow human beings? The reason I ask is that you seem prone to pass judgment on others based upon your bias rather than what the person has actually said or done (To be fair, you're not alone here). Could you do me the courtesy of pasting the text in which I express contempt--for anything--implicitly or explicitly, in any way at all?

 

hahahaha i didn't box your nan mate chill out

  • Like 2
Link to comment
Share on other sites

7e7.png

 

20 hours ago, feckyerlife said:

probably cause im not gay and not into that stuff

Qo6wVjt.gif

IPMBMBAP

Link to comment
Share on other sites

ITT: Dudes being scared they might pop half a chub from a gay sex scene. 

  • Like 2
7Rj3AZw.png

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • 2 Users Currently Viewing
    1 member, 0 Anonymous, 1 Guest

    • Themanwiththeplan
×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.