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Cyberpunk 2077


BullworthAcademy

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I'd be impressed if it felt as smooth as GTA's. Most developers can't seem to crack it the way Rockstar can.

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1 hour ago, ARTHUR. said:

I'd be impressed if it felt as smooth as GTA's. Most developers can't seem to crack it the way Rockstar can.

They didnt crack sh*t til V though. IV's driving physics were abysmal, sh*t was equivalent to ice-skating with a boat. 

7Rj3AZw.png

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I liked trying to ice skate with a boat. 😢

 

Actually though, I do think they have (or had) some Rockstar guys on the team. I know they had a producer who'd worked on a few GTA's although he now works at Techland, but driving is definitely something no other open world action game dev seems to be able to get right

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CrysisAverted
41 minutes ago, Static said:

They didnt crack sh*t til V though. IV's driving physics were abysmal, sh*t was equivalent to ice-skating with a boat. 

 

thats because in gtaiv R* cared about realism

maxresdefault.jpg

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Commander S

Not really - GTA IV wasn't exactly 'realistic', either. Body roll in IV felt exaggerated, just as much as it feels toned down in V. And that's fine, considering the feel they wanted - IV was 'hyperreal', so to speak, while V aimed more towards making things work like you see them in movies, as opposed to how things actually are in the real world.

 

Personally, I think the latter approach makes for ...maybe 'safer', more tame driving - but for Cyberpunk 2077, that's probably for the best. Hypothetical future-tech doesn't need to be limited by what actual cars can/can't do, which means that just making vehicles responsive and predictable can take priority. Better to have things feel maybe a bit too forgiving, rather than turn the driving into a chore, because your hi-tech jalopy handles like a shopping trolley full of anvils...

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Sexual activities in this game worry me tbh. The absolute c.u.c.k.s of the highest order who run our extremely conservative classification board will ban anything they find """""offensive""""". These are people who think adults are not allowed to play adult orientated games.

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47 minutes ago, Shaundi. said:

Sexual activities in this game worry me tbh. The absolute c.u.c.k.s of the highest order who run our extremely conservative classification board will ban anything they find """""offensive""""". These are people who think adults are not allowed to play adult orientated games.

I’m sure CDPR will handle it well and with maturity like the did with the Witcher series, I doubt they’ll just throw random sexual encounters at you for the hell of it. So don’t worry, people should still be able to act out their sexual cyberpunk themed fantasies.

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chronic lumbago

Nah dude. If they throw in some optional gay relationships, that will be enough to avoid bad publicity and actually get some praise instead.

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6 hours ago, Shaundi. said:

Sexual activities in this game worry me tbh. The absolute c.u.c.k.s of the highest order who run our extremely conservative classification board will ban anything they find """""offensive""""". These are people who think adults are not allowed to play adult orientated games.

 

Reminds me of that time Fox News called Mass Effect 1 a sex simulator that was ruining our children. I can see the same thing happening again. 

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Commander S
4 hours ago, 1972 said:

Nah dude. If they throw in some optional gay relationships, that will be enough to avoid bad publicity and actually get some praise instead.


I think it's more Australia's more conservative stance to anything 'adult' in videogames - yanno, because videogames are kids' toys, and so having anything with shooting or nobbing is likely to corrupt poor innocent kiddies' souls. :p

 

As for relationships, they've confirmed those, plus casual flings - and they're not just doing down the 'all romance options are available regardless of gender' route, which makes everyone bi, and no-one strictly gay/straight. Aside from upping the replay value that way, that's a good move, since it's just more realistic to have characters with defined orientations (and as a result, bisexuality is likewise actually defined, and not just boiled down to 'eh, it's all good', either!).

 

I hope they do similar for things like character traits and whatnot, too - i.e., depending on how you define V's personality, or what interests and the like you pick at creation, that might make NPCs more or less interested in you romantically. It'd be quite neat to have a system with so many factors that you could wind up with an NPC who yeah, might normally date dudes - but not boring, uncharismatic netrunners like you, V...

Edited by Commander S
Heh - ninja'd by Matrelith...
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NeonDolphin

Video version of the image above

 

 

Dig the city. Do want. Don't care for FPS

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feckyerlife
16 hours ago, Stormingz said:

I’m sure CDPR will handle it well and with maturity like the did with the Witcher series, I doubt they’ll just throw random sexual encounters at you for the hell of it. So don’t worry, people should still be able to act out their sexual cyberpunk themed fantasies.

They said you can take any NPC home and bangem

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feckyerlife
7 minutes ago, Am Shaegar said:

There's a glimpse of a flying taxi? Or a car on the screen. I am surprised to find no article or previews talking about the flying vehicles in this game.

Everything i heard about vehicles that you can drive are on the ground only

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32 minutes ago, feckyerlife said:

They said you can take any NPC home and bangem

I take that back then, I knew that there’s definitely romance options with other characters, but if that’s the case then I’ll be spending my time role playing an STD riddled cyber chick whose hellbent on spreading her disease throughout Night City!

 

Just kidding.

Edited by Stormingz
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Picking up random homeless dudes lmao

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I wonder if they go full GTA and allow you to murder them after for your money back, lol.

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Commander S
3 hours ago, feckyerlife said:

They said you can take any NPC home and bangem


...I knew this thing was giving me serious Mass Effect vibes! ;)

 

12175.gif

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MindCorrupt

 

Havent been this excited for a game in a long while. If they nail the atmosphere anywhere near as well as they did in The Witcher this is game is going to be epic.

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Hmmm nice bike

I'd really like to see some actual gameplay footage now. The atmosphere from the trailer alone seemed to have really hit the mark.

 

Wasn't crazy about hearing that it was only in first-person, but honestly, if it's a good enough game then I can get over it. I don't hate FPS games, although I feel like having the option to switch between first and third person would have been nice too.

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https://www.gameinformer.com/e3-2018/2018/06/14/cd-projekt-red-confirms-cyberpunk-2077-is-targeting-current-gen-consoles 

 

Seems like they are targetting for a PS4, xbox one and PC release. Honestly I expected it to go to the next generation after reading how big and detailed the shown gameplay was. 

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Commander S

According to Digital Foundry, that's actually not all that unrealistic:

 

 

 

Granted, it's probably going to be more like the situation with Monster Hunter World, only more so: XB1X aiming for solid 30fps and 4k (possibly with the option for some kind of performance mode), 4k 60fps on PC, some kind of fudged not-quite-4k dynamic solution on PS4 Pro, and different degrees of visual soup on base-model PS4/XB1. :p

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Ivan1997GTA
23 minutes ago, feckyerlife said:

 

Few more years? i don't think it will be on current gen then

Well, I can assume that it will be released on both the 8th gen and probably 9th gen consoles by then.

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CDPR's official stance is that they are aiming for current gen consoles, also a while back now they said (in a conference call I believe?) that the game will be cross gen. Signs from this years E3 point to the next-gen consoles launching sometime in 2020, so they have plenty of time still.

 

Also I might be reading into this too much but watching interviews there were some near slips when talking about when they're gonna talk/show more about the game, release it, etc. I got the impression that they have a date internally they just aren't committing to it publicly incase they gotta let it slip.

Edited by Jason
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Bandersnatch

I still feel fuzzy from the trailer, hidden message and posstive feed back from the demo press.

 

Wonder what spec pc will be needed hopefully the potato masher i got dosent cave in. 

 

 

The way staff are in interviews shows they care 

 

 

 

 

Edited by Remapped
Vid added
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feckyerlife
24 minutes ago, Jason said:

CDPR's official stance is that they are aiming for current gen consoles, also a while back now they said (in a conference call I believe?) that the game will be cross gen. Signs from this years E3 point to the next-gen consoles launching sometime in 2020, so they have plenty of time still.

 

Also I might be reading into this too much but watching interviews there were some near slips when talking about when they're gonna talk/show more about the game, release it, etc. I got the impression that have a date internally they just aren't committing to it publicly incase they gotta let it slip.

I am starting to think what they mean by current gen is Ps4 Pro and Xbox One S

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Sounds like Mike Pondsmith was approached by several companies about creating a Cyberpunk game, I’m glad that he didn’t just sell out to the highest bidder, waited until he found what he felt, and his own words, were fans and that they would really capture the essence of the Cyberpunk universe.

 

Also sounds like Mike is really keen on the atmosphere in the game, which is a huge plus in my books, that’s not to say CDPR haven’t created brilliant atmosphere in their games either. 

Edited by Stormingz
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Commander S

I like the sound of this...

 

...no, not the headline - I actually did read it for the article! :p

 

Polygon - Cyberpunk 2077 will include full nudity for a very important reason

 


This sort of considered approach to world-building, themes, visual shorthand, etc. is the sort of thing I was hoping they'd get right, and it sounds like they're on the right track. Particularly compared to something like Detroit: Become Human - I feel that game falls really short as a work of speculative fiction, because while it's keen to throw up a mix of cool-looking future-tech and really blunt real-world allegories, the follow-through is ...anything from 'poor' to 'non-existant', IMO. At the same time as that game creates a potentially interesting premise and then tells a rote story that doesn't explore or present any of it logically, the TV show Humans is taking a similar 'speculative fiction' premise, and actually doing some speculating with it. :sigh:

 

(for instance, where Humans just has "synths" with bodies like sophisticated mannequins, Detroit has them covered with ...some kind of holographic/nanotech/macguffinium coating, that is handled completely inconsistently from scene to scene - and the existence of which would have probably revolutionised society far beyond just 'the near-future, but with realistic robots in it'...)

 

And with a non-linear videogame, the beauty is that actual story stuff can be straightforward neo-noir, rather than David Cage's 'THIS IS A METAPHOR - DO YOU GET IT?' sledgehammer approach. Mass Effect dabbled with that to some extent - the main storyline was 'save the galaxy' stuff, but peek into every nook and cranny in the various hubs, and you'd learn more about the technology, and clever, logical extrapolations as to how things like Element Zero worked, the different peoples of the galaxy and their cultures/biology/etc.

 

That's something film and the like can do well (the original Pacific Rim does a lot of 'world-building through immediate shorthand', for example), but videogames are the perfect place to do that in a much more realistic way, compared to a linear medium like a book or movie. I'm reminded of this great video on the subject:

 

 

 

So, yeah - getting good vibes so far about Cyberpunk 2077 doing similar.  Bring on that gameplay footage reveal ASAP, CDPR! :pp

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