[µT] Posted January 9, 2013 Share Posted January 9, 2013 (edited) EDIT: Just messed around with an IPL file and changed the coordinates of where you spawn when you enter CJs house (and you enter Ryder's house when walking into CJ's house) and the save disk functions properly. But now I have another problem... the yellow markers a placed pretty high up and I'm not sure what to do. I've placed yellow markers in the .SCM before and they were located properly using these same coordinates, how can I fix this? http://www.upload.ee/image/2972632/ipl.png Edited January 10, 2013 by [µT] Link to comment Share on other sites More sharing options...
Shmoopy Posted January 10, 2013 Share Posted January 10, 2013 I've placed yellow markers in the .SCM 0A40: [email protected] = create_entrance_marker_at 1685.7 -2238.9 14.0 color 14 Try to lower those numbers . Link to comment Share on other sites More sharing options...
ZAZ Posted January 10, 2013 Share Posted January 10, 2013 ,Wednesday, Jan 9 2013, 22:34]EDIT: Just messed around with an IPL file and changed the coordinates of where you spawn when you enter CJs house (and you enter Ryder's house when walking into CJ's house) and the save disk functions properly. But now I have another problem... the yellow markers a placed pretty high up and I'm not sure what to do. I've placed yellow markers in the .SCM before and they were located properly using these same coordinates, how can I fix this? http://www.upload.ee/image/2972632/ipl.png make the z-coords of the enex at exactly same height as the door (use map editor to get height of door) post your enex codes next time CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
[µT] Posted January 10, 2013 Author Share Posted January 10, 2013 (edited) I've placed yellow markers in the .SCM 0A40: [email protected] = create_entrance_marker_at 1685.7 -2238.9 14.0 color 14 Try to lower those numbers . I changed the height of the markers in the IPL and it worked, thanks sir! Edit: 2456.4282, -1698.3663, 1012, 90.0, 2, 2, 8, 2453.7297, -1700.3236, 1013.5078, 90.0, 2, 0, "CARLS", 0, 2, 0, 24 It's already fixed now but I thought I'd post this anyways for reference if anybody has a similar problem in the future. I'm not sure of the exact height of the door but after just a few edits to the height (for some reason arrows placed in game with .ipl files spawn a bit higher than arrows placed in the game by main.scm) it works much better. Edited January 10, 2013 by [µT] Link to comment Share on other sites More sharing options...
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