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Driving in GTA 5


Cebra
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vivalavendredi
if its anything like sleeping dogs, im going to be rather pissed.

Thankfully V is developed by R*

Not by amateurs like the Sleeping Dogs developers.

This won't happen.

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zeppelincheetah

I was worried when they said the camera angles in GTA IV were changed to be more like Midnight Club. But it turned out fine. I love the handling in GTA IV but I'm open to change. I am a huge fan of arcade racing games so this may be a very good thing if done right.

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SlappyPwnsAss
We have enough threads complaining. Not to be rude but if this is the way your posts are going to be, how about you make this one your last.

can you be any more rude? god damn it...

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Oh, another thing that bugged me in IV was the car's absorbers (especially in suvs). I mean, if you do the slightest turn, the whole car puts itself on a ~30 degrees angle compared to the ground. Too weird to see tbh.

Yeah, that excessive lean (well maybe it was realistic, but it) made it annoying to drive in the first person view, with the scene leaning on every corner. I wanted to use first person driving view for better game immersion, but I really couldn't, due to the lean.

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I like the driving in GTA IV, took some time to get used to it but it was fun.

I do think that when driving becomes to easy (like in sr games) it's becoming boring after a while.

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I agree with Don_Corleone on that fact the cars felt too light and didn't have the toughness that GTA IV had with the physics presented.

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Ferocious Banger

I'm quoting the following again, just for my worried fellow forum friends.

 

 

"The cars hold to the ground a bit better. We thought they were big and boatlike in GTA IV, and we feel like it has really leaped forward because we're able to run a little more physics on them. There are not a lot of high level racing games out there at the moment, and that itch is going to be scratched by this game in a way
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Is maybe the one thing that has the potential of spoiling it for me, though I'm sure I'm just being paranoid. Just hope it doesn't feel too much like a racing game. If I want a racing game that's what I'll play. The great thing about gta4 driving, though it's at times challenging is it gives the whole experience a bit of weight. I don't want to fly around pinging off of objects and be able to take every corner sideways at 100 kph, which is about 64 mph, with no real ramifications.That's just me, maybe that's because I know what cars feel like in real life. That being said I'm not one of those who think every aspect of a game should be as realistic as possible. I have confidence R will strike a good balance that pleases all, as Im sure some of the people working on 5 loved the driving in 4 themselves. Personally, if it was me I would A. Decrease understeer, B. make them stick a little better to the ground, and that's really about it, apart from some small cars flipping like vans as someone mentioned.

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Ferocious Banger
Is maybe the one thing that has the potential of spoiling it for me, though I'm sure I'm just being paranoid. Just hope it doesn't feel too much like a racing game. If I want a racing game that's what I'll play. The great thing about gta4 driving, though it's at times challenging is it gives the whole experience a bit of weight. I don't want to fly around pinging off of objects and be able to take every corner sideways at 100 kph, which is about 64 mph, with no real ramifications.That's just me, maybe that's because I know what cars feel like in real life. That being said I'm not one of those who think every aspect of a game should be as realistic as possible. I have confidence R will strike a good balance that pleases all, as Im sure some of the people working on 5 loved the driving in 4 themselves. Personally, if it was me I would A. Decrease understeer, B. make them stick a little better to the ground, and that's really about it, apart from some small cars flipping like vans as someone mentioned.

Dude, read the quote directly above you. smile.gif

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Is maybe the one thing that has the potential of spoiling it for me,                                      though I'm sure I'm just being paranoid. Just hope it doesn't                                            feel too much like a racing game. If I want a racing game that's                                      what I'll play. The great thing about gta4 driving, though it's at times                      challenging is it gives the whole experience a bit of weight. I don't                                  want to fly around pinging off of objects and be able to take every                                corner sideways at 100 kph, which is about 64 mph, with no real                  ramifications.That's just me, maybe that's because I know what                                        cars feel like in real life. That being said I'm not one of those who  think                            every aspect of a game should be as realistic as possible. I have                              confidence R will strike a good balance that pleases all, as Im sure some                                    of the people working on 5 loved the driving in 4 themselves.                                                      Personally, if it was me I would A. Decrease understeer, B. make                                      them stick a little better to the ground, and that's really about it, apart from some            small cars flipping like vans as someone mentioned.

Dude, read the quote directly above you. smile.gif

Already read that several hundred times thank you very much. Doesn't prove f*ck all, and he said it feels like a racing game, which is what I personally don't want.

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Why are their so many smart asses bashing the OP? One thing I hate about them is they just can't ignore it and move on but have to say something stupid. Ugh immature adults...

 

Getting back on topic: I LOVED the driving mechanic in GTA IV best driving mechanic of 2012, my opinion of course. I think there's not really much to change cause it was perfect already biggrin.gif

Great Topic BTW.

 

Welcome to GTA V forum...the place where cool guys and assholes collide. biggrin.gif

 

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the driving in IV were great, really great. It really takes skill to drive at high speeds in IV while shooting or chasing someone where their maneuver is unpredictable, it really makes us like in a movie. It's dangerous and rewarding at the same time. I just hope they tweak the shock absorber so it absorbs better and hope its not like MCLA or LA Noire.

 

btw, welcome to the forums bro smile.gif

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Ferocious Banger
Is maybe the one thing that has the potential of spoiling it for me,                                       though I'm sure I'm just being paranoid. Just hope it doesn't                                             feel too much like a racing game. If I want a racing game that's                                       what I'll play. The great thing about gta4 driving, though it's at times                       challenging is it gives the whole experience a bit of weight. I don't                                   want to fly around pinging off of objects and be able to take every                                 corner sideways at 100 kph, which is about 64 mph, with no real                   ramifications.That's just me, maybe that's because I know what                                         cars feel like in real life. That being said I'm not one of those who  think                             every aspect of a game should be as realistic as possible. I have                               confidence R will strike a good balance that pleases all, as Im sure some                                    of the people working on 5 loved the driving in 4 themselves.                                                       Personally, if it was me I would A. Decrease understeer, B. make                                      them stick a little better to the ground, and that's really about it, apart from some             small cars flipping like vans as someone mentioned.

Dude, read the quote directly above you. smile.gif

Already read that several hundred times thank you very much. Doesn't prove f*ck all, and he said it feels like a racing game, which is what I personally don't want.

Cars, even though they were awesome, were quite slow in IV. So in comparison to IV's cars, V's cars are faster; more in tune with the real world: that's how I see it.

 

Also, I can assure you that the Moonbeams of V are not going to go racing down the streets.

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I'm quoting the following again, just for my worried fellow forum friends.

 

 

"The cars hold to the ground a bit better. We thought they were big and boatlike in GTA IV, and we feel like it has really leaped forward because we're able to run a little more physics on them. There are not a lot of high level racing games out there at the moment, and that itch is going to be scratched by this game in a way

Thank you!

 

Some people were so happy with the improvements GTA IV made with physics, they never stopped to think about how flawed the handling was. It still blows my mind when people say it was "perfect". I was so happy when I read that GI article and Dan Houser said, "big and boatlike". I can't wait to see how they handle in GTA V.

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What is it with people saying IV was perfect, maybe it was realistic but wasn't fun at all when I rarely got to hit my turn and need to go back every time. I hope they make it totally different.

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Ferocious Banger
What is it with people saying IV was perfect, maybe it was realistic but wasn't fun at all when I rarely got to hit my turn and need to go back every time. I hope they make it totally different.

As Blacknoise said, there was indeed some room for improvement. But once you bay into it, it definitely is fun.

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What is it with people saying IV was perfect, maybe it was realistic but wasn't fun at all when I rarely got to hit my turn and need to go back every time. I hope they make it totally different.

I hit 95% of my turns.. the 5% of ones I didn't was because I wasn't paying attention.

 

Driving in GTA IV was rewarding once you got the hang of it. It was merely a "jump in and go" driving, it had a learning curve, just like real driving.

 

It was fun and rewards, especially for an open world game, it challenged the driving of most racing games out there.

 

This is why people say it was perfect.. So many things in one package, isn't this why people love GTA?

 

GTA is what you want it to be, it has no pre-defined genre, It has blurred the lines between every genre.

 

People wake up and night, in a cold sweat, asking themselves.. IS it an RPG, is a Racer? Is it a third person shooter.. WTF is it!?!? Thats when the voice of reason whispers into their ear... "it is.. GTA.."

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What is it with people saying IV was perfect, maybe it was realistic but wasn't fun at all when I rarely got to hit my turn and need to go back every time. I hope they make it totally different.

I hit 95% of my turns.. the 5% of ones I didn't was because I wasn't paying attention.

 

Driving in GTA IV was rewarding once you got the hang of it. It was merely a "jump in and go" driving, it had a learning curve, just like real driving.

 

It was fun and rewards, especially for an open world game, it challenged the driving of most racing games out there.

 

This is why people say it was perfect.. So many things in one package, isn't this why people love GTA?

 

GTA is what you want it to be, it has no pre-defined genre, It has blurred the lines between every genre.

 

People wake up and night, in a cold sweat, asking themselves.. IS it an RPG, is a Racer? Is it a third person shooter.. WTF is it!?!? Thats when the voice of reason whispers into their ear... "it is.. GTA.."

epic description right there icon14.gif .

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Cars, even though they were awesome, were quite slow in IV. So in comparison to IV's cars, V's cars are faster; more in tune with the real world: that's how I see it.

 

Also, I can assure you that the Moonbeams of V are not going to go racing down the streets.

Since they will be faster, we will be seeing a lot more noobs crash. Playing multiplayer will be hillarious.

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Algonquin Assassin

 

I'm quoting the following again, just for my worried fellow forum friends.

 

 

"The cars hold to the ground a bit better. We thought they were big and boatlike in GTA IV, and we feel like it has really leaped forward because we're able to run a little more physics on them. There are not a lot of high level racing games out there at the moment, and that itch is going to be scratched by this game in a way

Thank you!

 

Some people were so happy with the improvements GTA IV made with physics, they never stopped to think about how flawed the handling was. It still blows my mind when people say it was "perfect". I was so happy when I read that GI article and Dan Houser said, "big and boatlike". I can't wait to see how they handle in GTA V.

I don't think the physics are "perfect", but they don't need to be perfect to be enjoyable. The only that worries me is the term "racing".

 

The beauty with IV's physics is it's halfway between arcade and sim. Not so arcadish to feel like everything is a slot car, but no so realistic it feels too real. It's basically the best compromise you can get as far as driving physics go.

 

I have a feeling V's will lean more to arcade, but not as extreme as the old games.

Edited by Miamivicecity
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GTA is what you want it to be, it has no pre-defined genre, It has blurred the lines between every genre.

 

People wake up and night, in a cold sweat, asking themselves.. IS it an RPG, is a Racer? Is it a third person shooter.. WTF is it!?!? Thats when the voice of reason whispers into their ear... "it is.. GTA.."

It is a terrorist simulator. No arguments on that. sarcasm.gif

 

I hope they just tweak GTA IV's driving and not create an entirely new driving physics. As someone said here: the driving in IV is very challenging and rewarding. I like it more than any other racing game I played. It makes the chases more thrilling and, well, frustrating but it's f*cking fun!

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Ferocious Banger
I'm quoting the following again, just for my worried fellow forum friends.

 

 

"The cars hold to the ground a bit better. We thought they were big and boatlike in GTA IV, and we feel like it has really leaped forward because we're able to run a little more physics on them. There are not a lot of high level racing games out there at the moment, and that itch is going to be scratched by this game in a way

Thank you!

 

Some people were so happy with the improvements GTA IV made with physics, they never stopped to think about how flawed the handling was. It still blows my mind when people say it was "perfect". I was so happy when I read that GI article and Dan Houser said, "big and boatlike". I can't wait to see how they handle in GTA V.

I don't think the physics are "perfect", but they don't need to be perfect to be enjoyable. The only that worries me is the term "racing".

 

The beauty with IV's physics is it's halfway between arcade and sim. Not so arcadish to feel like everything is a slot car, but no so realistic it feels too real. It's basically the best compromise you can get as far as driving physics go.

 

I have a feeling V's will lean more to arcade, but not as extreme as the old games.

From what I've seen so far, the physics don't look arcadey, imo.

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thebestgameever

 

What is it with people saying IV was perfect, maybe it was realistic but wasn't fun at all when I rarely got to hit my turn and need to go back every time. I hope they make it totally different.

 

user posted image

 

 

WHY NOT TRY TO actually learn how to properly drive in game, it is NOT hard at all. Using the breaks effectively is key.

 

You dislike the games driving because you crashed...., why not improve your own skills so you don't. Challenge is something that this gen is missing, most games simplify so many parts of the game, make it more accessible and in the progress create a game that lasts like 10 hours because there is no challenge and proper reward, no replay value and try to make it up with lots of activities that hardly last 1 hour of you total playtime.

 

I AM not saying IV driving is hard, it is different and required you to play the game differently, which is perfectly fine and works very well if you, the gamer, accept it.

 

I bet you 100£ that if you tried to improve your driving skills in game, and you succeeded, you will be very pleased with yourself.

 

 

That is why IV was so "near" perfect. It provided a challenge, let those who are good shine and the driving was not something made by a 10 year old.

 

I put over 150 hours in IV, more so than SR3, JC2, SR2 and sleeping dogs combined and i can honestly say the reason for this was the driving. It was so fun to drive in game that it made is miles better than having all these crappy activities that you play once.

 

I know we all have opinions. I can see why many might have disliked it or even hated it but I bet that many of you could have enjoyed them if you actually TRIED to improve and accepted you have to play it differently.

 

 

For you to crash so much is quite funny tbh.

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The driving in GTAIV is my overall favorite aspect of the game, it's perfect in my eyes, but the way Dan Houser described driving in V made me excited.

 

It's still going to be like IV, you just have more control, it's not as heavy so it's easier to drift around corners but it'll still maintain the sense of weight to it, and how every car feels different to eachother.

 

It's R*, they know they created a formula that works well and the overall fan feedback was very positive, there's no way they'd just abandon it and conform to arcade esque driving.

 

Have faith in R* man, they know what they're doing.

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