5m0k3y Posted January 8, 2013 Share Posted January 8, 2013 So, after purchasing zmodeler, waiting patiently for my code to arrive, then spending several hours trying to get my new bike helmet (modified player_p.wdd) to export, I found out that oleg didn't actually finish the .wdd filter, and that I'd need to use max and GIMS for such files. No problem, I'm fairly familiar with max although I haven't used it for several years. Now I have a new problem. In max my model is correct scale and orientation. In game (and OIV) it appears about five times bigger and upside down. I've tried to rotate the pivot with 'affect pivot only' function, but it doesn't change. I've also tried to 'reset scale' function. I have encountered this problem before, years ago, while importing models to other games. I just can't remember how to rectify, it's been too long. Any thoughts? Thanks http://imageshack.us/photo/my-images/208/max1p.jpg http://imageshack.us/photo/my-images/255/upsidedownl.jpg Link to comment Share on other sites More sharing options...
Frank.s Posted January 8, 2013 Share Posted January 8, 2013 Reset Xform > collapse stack. Link to comment Share on other sites More sharing options...
5m0k3y Posted January 8, 2013 Author Share Posted January 8, 2013 Many thanks Frank, that's solved it. I knew I had to reset something, just didn't realise how simple. Cheers Link to comment Share on other sites More sharing options...
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