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3DS Max wdd/odd orientation and scale


5m0k3y
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So, after purchasing zmodeler, waiting patiently for my code to arrive, then spending several hours trying to get my new bike helmet (modified player_p.wdd) to export, I found out that oleg didn't actually finish the .wdd filter, and that I'd need to use max and GIMS for such files. No problem, I'm fairly familiar with max although I haven't used it for several years. Now I have a new problem.

 

In max my model is correct scale and orientation. In game (and OIV) it appears about five times bigger and upside down.

I've tried to rotate the pivot with 'affect pivot only' function, but it doesn't change. I've also tried to 'reset scale' function.

I have encountered this problem before, years ago, while importing models to other games. I just can't remember how to rectify, it's been too long. sad.gif

 

Any thoughts?

 

Thanks

 

http://imageshack.us/photo/my-images/208/max1p.jpg http://imageshack.us/photo/my-images/255/upsidedownl.jpg

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Many thanks Frank, that's solved it. I knew I had to reset something, just didn't realise how simple.

 

Cheers

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