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GTA Criminal Russia Rage


MIXAZZZ
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CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64

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(insert my usual compliments here) biggrin.gif

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Trainyard complete. All completely on the render, because there is not enough memory to do with the c*nts in the same scene.

Now being assembled into the game.

 

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CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64

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CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64

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universetwisters

Nice new shots amigo, I f*cking love trains.

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CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64

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It'd be cool if you guys could replace the cop sounds with russian ped sounds.

I'd love to fight cops in this mod and hear the typical GTA IV voice go "я тебя убью!!"

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it's easy enough to do, replacing the language group in the .DAT files games related to pedestrians. We already have such plans.

 

 

Edited by MIXAZZZ


CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64

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CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64

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CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64

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You already know what my response is gonna be. biggrin.gif

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nkjellman

Looking good. I can't wait to see what this will be like a year from now. But I'm concerned on a few things.

 

-Is the area the countryside/train yard on a new island, or is it a new chunk of land to the already existing map?

-Are you going to make a new character and vehicles for the game?

-When the whole map is done, how big will it be? (All the mappable space which would be as big as San Andreas?)

-When will the game become dependent from GTA IV? By that I mean have its own script, no LC, etc.

-When the time comes, are you guys planning on moving the mod to GTA V?

-When and if you make an airport, how many will there be? Will there be planes? But I hope you guys make an Airport soon. I bet you guys can make a good one.

Edited by nkjellman
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- On this island (1x1) in addition to suschestvuyueschemu'll settle depots, nuclear power plants, wood, wasteland. It will complement the city.

- No, there is no one to take, but to seek high-quality models and ask each resolution - there is no time. Users themselves can not download the Internet. About us will only subway.

- Yes, the plan should be for such a space.

- If Alexander takes it, it will be your script, if not then a test of Frank.S

- No. The project is now closed and complete.

- Airport in the plan, but not on the current island.

 

The next release will be a game area is 4 times the first version.

 

 

Edited by MIXAZZZ


CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64

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nkjellman

Sounds good. But one thing I will say as far as moving to GTA V is concerned. On GTA IV, your countryside is going to have a lot of cars in it. I haven't seen anyone be able to turn down the traffic density for their map. I'm assuming on V, once the tools are made you should be able to. Rockstar isn't going to let the countryside be jammed with cars.

 

But I will say, your countryside looks very good. One of the few that actually has a decent amount of 3D grass.

 

Edit: Will the new version still be an add on or will LC be removed? Also I would use a new stipple.wtd because the default one is making your trees look very grainy.

Edited by nkjellman
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On GTA IV, your countryside is going to have a lot of cars in it. I haven't seen anyone be able to turn down the traffic density for their map.
It is possible, i'm able to do it on my GTAIV TC (ColoradoIV), other modders that make paths haven't seemed to figure out that there's a density setting in the paths flags. Also, the number of cars in traffic is probably dependent on the number of traffic nodes, so maps with less paths than IV's LC seem to have an overcrowding problem caused by that too. If both those methods are ineffective then a simple sco script can be made to locate the player and set the traffic density based on location.

 

Also I would use a new stipple.wtd because the default one is making your trees look very grainy.

 

If you have some suggestions for improved stipple then please show them, all stipple mods that i've seen in the past don't look good. Edited by Frank.s
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nkjellman

 

On GTA IV, your countryside is going to have a lot of cars in it. I haven't seen anyone be able to turn down the traffic density for their map.
It is possible, i'm able to do it on my GTAIV TC (ColoradoIV), other modders that make paths haven't seemed to figure out that there's a density setting in the paths flags. Also, the number of cars in traffic is probably dependent on the number of traffic nodes, so maps with less paths than IV's LC seem to have an overcrowding problem caused by that too. If both those methods are ineffective then a simple sco script can be made to locate the player and set the traffic density based on location.

 

Also I would use a new stipple.wtd because the default one is making your trees look very grainy.

 

If you have some suggestions for improved stipple then please show them, all stipple mods that i've seen in the past don't look good.

Glad to know the path density can be set. I've read somewhere that the scripts to control the density seem to make the game loose FPS. I could be wrong though.

 

As for the Stipple, here is a good one.

http://www.gtagarage.com/mods/show.php?id=5721

Notice something?

user posted image

Of course though, it looks even better when you turn on AA and FXAA in the Nvidia Control Panel.

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I have already discussed this topic stipple early.

 

1) I have all the fences are normally displayed and with standratnym

2) were not suitable for the display of conifers - all fused into a monolith.

3) It is better to use IceChanger for premium graphics.


CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64

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Braindawg

 

- On this island (1x1) in addition to suschestvuyueschemu'll settle depots, nuclear power plants, wood, wasteland. It will complement the city.

- No, there is no one to take, but to seek high-quality models and ask each resolution - there is no time. Users themselves can not download the Internet. About us will only subway.

- Yes, the plan should be for such a space.

- If Alexander takes it, it will be your script, if not then a test of Frank.S

- No. The project is now closed and complete.

- Airport in the plan, but not on the current island.

 

The next release will be a game area is 4 times the first version.

 

 

Осторожно! Двери закрываются.

 

I wanna hear that too icon14.gif Hell you could even go to your local metro and record it if you'd care enough.

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CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64

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nkjellman
I have already discussed this topic stipple early.

 

1) I have all the fences are normally displayed and with standratnym

2) were not suitable for the display of conifers - all fused into a monolith.

3) It is better to use IceChanger for premium graphics.

I know. But you have to use 1.0.4.0. for that to work out good, which means no MP.

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Mod based in 1.0.7.0 - priority


CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64

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nkjellman

 

Mod based in 1.0.7.0 - priority

ICEnhancer won't do so well on patch 1.0.7.0. It causes bugs. If only we could get ICEnhancer working on patch 1.0.7.0 as it does on 1.0.4.0. I belive the new shader system is when they added the moon effects in, which I believe is what causes the red sky bug.

 

However if you use just the d3d9.dll, you will have normal graphics, but nicer looking trees and vehicle reflections with no bugs.

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This mod is really impressive.

I'm so waiting for next release !

But something goes wrong since I installed it on my system... There's less ped in LC.

Navmesh problem or something like that ?!

Or maybe just my system ?!

 

EDIT: That's fixed !! Was from the trainer installed at same time.

Criminal Russia works well.. Shame on me wink.gif

Edited by BaBaHarD
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The next release will be made ​​by the installer OpenIV Installer (.OVI)

 

A little fun in the electricity

 

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CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64

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EncryptedReality

I really admire the work you guys do. It's a pleasure to keep seeing progress icon14.gif

 

It is also very inspirative, although it would be awesome if you shared some of your techniques to achieve this one day tounge.gif

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Mod based in 1.0.7.0 - priority

ICEnhancer won't do so well on patch 1.0.7.0. It causes bugs. If only we could get ICEnhancer working on patch 1.0.7.0 as it does on 1.0.4.0. I belive the new shader system is when they added the moon effects in, which I believe is what causes the red sky bug.

 

However if you use just the d3d9.dll, you will have normal graphics, but nicer looking trees and vehicle reflections with no bugs.

I stopped for a version IceNhancer, original files of weather and that this fix on red sky

 

Now it looks nice. But the night is dark, don`t know how to fix it.

 

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