Dutchy3010 Posted December 26, 2012 Share Posted December 26, 2012 DYOM V7.0.2 - Release Trailer by ThaBoY Introduction For months we have been working on a new version of DYOM, as you all know because of the beta tests in the DYOM forums. We created a lot of new functions and other improvements as well as bug fixes. Much of the code has been optimized to create more space to implement the new stuff. We've reached a point where we think most annoying bugs have been resolved and we don't want to keep you al waiting any longer. We don't claim this release to be bug free, but we're confident enough that we can solve any issues that will arise, without breaking backwards compatibility. You will now be able to create missions with this release that can be loaded into all future updates and versions. DOWNLOAD You can now design missions and storylines with all the new features, and share them through our site: http://dyom.gtagames.nl DYOM V7 ReleaseNotes New Features Moving cutscenes For cutscene objective, you can now choose between four options: Static: Identical to the old (v6) cutscenes linear: Camera moves with constant speed from the previous position to the selected position. smooth: Camera moves with acceleration and deceleration from the previous position to the selected position. Follow actor: After you position the camera, you will be able to select one of the available actors ( with Y and N), that the camera will follow during the cutscene Sound Support This version support custom sounds during your mission, by means of mp3 files. Each mission is assigned a random "audiocode" when created (or saved for the first time with V7) This code determines the directory where the mp3 files for the mission must be placed. The audiocode can be viewed in the missions menu. mp3 files must be stored in my documents\GTA San Andreas User Files\SD\XXXXX\ where "XXXXX" is replaced by a random 5 character code. Two types of mp3-files can be placed here: am.mp3 : file with ambient-sound, that is looped during your entire mission 01.mp3, 02.mp3, 03.mp3, nn.mp3: sounds that will be player once at the start of each objective. If a objective doesn't need a sound, you can just skipt the mp3 file for that mission. Pause ambient sound during specific objectives. To pause ambient sound for a objective, you create a file in the same directory as the sound files with the name: 01.noa, 02.noa, 03.noa, ...... The content of the file doesn't matter, it can just be an empty textfile. But the extension should be "noa" (no ambient). For each objective were there exist a NOA file, the ambient sound is paused. Note: The directoryname: SD\XXXXX is in uppercase. The filenames: am.mp3, 01.mp3, .. are in lowercase Teleport to car as passenger with option to enable drive-by For Teleport to car the menu is extended with 'seat selection' and driveby. This allows you to put the player in a passenger seat, and assign another actor as driver. If you switch-on drive-by, the player can shoot from the window. Moving object on approach When placing an object, a menu is shown, in which you can select "move on approach". You are than enabled to select another position for the same object. The object will normally at the first position, but is the player approaches the object, it will move to the second position. You can configure the distance at which the player triggers the movement as well as the time it takes the object to move between the two positions. This can for example be used for gates. Moving objects along path In the new menu when placing an object there is another entry to let an object move along a path. You can choose between three speeds, and you can define a number of positions/orientations for the route. This works similar to defining a walking route for an actor. You can choose between a single movement or a repeated loop over the route. Ammo configurable For player, teleport, actors, objective actors and weapon pickups. Healthbar option for 1 actor The actor menu has the option to display a healthbar for that actor. Note that only one healthbar can be display at a time. If you have multiple actors with healthbars, only one of them will be shown. "must survive" option available for all actors This is now a regular option in the actor menu, and can be used for any actor, not just for friends. A second enemy gang There are noe two enemy gangs for actors and objectove actors, which will not only fight the player and friends, but also eachother. Note that "kill all enemies" has been changed to "kill whole gang", thus refers to al actors of the same gang as the objective actor. Pickup all similar pickups (optional with counter), for Pickup objective Similar to "kill all enemies/kill whole gang" this option for an objective pickup, makes you have to pickup all available pickups of the same kind as the objective pickup itself. "Sprint" route animation Walking a route with a speed above "running" "crouch" route animation Walking a route in a "crouched" walk. "Multiple locations" animation. Chooses randomly from set list of possible locations An "animation" for an actor. You can select several positions for this actor, and when playing, one of those positions is choosen at random, and the actor is positioned there. The orientation of the actor will be such, that it faces the original location, where the actor was defined. "Random" option for actors When choosing actor-models, you can now choose "random". In game, a random skin will be choosen. "Random" option for weapons When choosing weapons, you can now choose "random". In game, a random weapon will be choosen. New objects stairs, houses, walls, bridges, loopings, trees, furniture, roadblocks New Animations swat-moves, stances, etc Camera movable during object placement To make it easier to position objects, during object placement you now have the option to move the camera. BY holding the capslock lock, you can use the cursor keys to reposition the camera. AI route driving improved The code responsible for AI route driving has been rewritten. It should now be more stable, (better following of roads, backup and retry if stuck). None of the three route options will stop for traffic lights or other traffic. The rewrite also solved the limit of 64 points for AI driving routes, this does no longer exist. Also will passengers with "leave car" animations, leave the car at the end of the route. Minor Improvements Shift-6 gives ":" instead of "=" display model-id during actor, object and car model selection Better camera placement during carselection Display during routepoint now indicates and checks maximum of 64 points per route (existing limit) Bug Fixes Several stability issues solved Health regeneration fixed Route edit improved (faster, more stable) Phone model shown during "talk on phone" Turn of CJ's voice when not in CJ's skin Display bug during editing pickups fixed Space during cutscene skips "all in a row" Error in timelimit handling fixed Fix handling of secondary color during "edit vehicle" Fix messages referring to 'ENTER' key for cancel Enjoy!! Link to comment https://gtaforums.com/topic/539056-v70-release/ Share on other sites More sharing options...
Loco Matheus Posted December 26, 2012 Share Posted December 26, 2012 Going to test it NOW! Link to comment https://gtaforums.com/topic/539056-v70-release/#findComment-1062074711 Share on other sites More sharing options...
MadMarshMallow Posted December 26, 2012 Share Posted December 26, 2012 Finally..! Link to comment https://gtaforums.com/topic/539056-v70-release/#findComment-1062074721 Share on other sites More sharing options...
Platinum Card Posted December 27, 2012 Share Posted December 27, 2012 Thanks Dutchy & Patrick! Your hard work and efforts are always appreciated. Link to comment https://gtaforums.com/topic/539056-v70-release/#findComment-1062074756 Share on other sites More sharing options...
AwanCry Posted December 27, 2012 Share Posted December 27, 2012 Yes! Finally! I'm going to test it now! Link to comment https://gtaforums.com/topic/539056-v70-release/#findComment-1062074763 Share on other sites More sharing options...
KiD5791 Posted December 27, 2012 Share Posted December 27, 2012 Love you Link to comment https://gtaforums.com/topic/539056-v70-release/#findComment-1062074779 Share on other sites More sharing options...
ProtoZeroZ Posted December 27, 2012 Share Posted December 27, 2012 YES YES YES YES!! THANK YOU DUTCHY AND PATRICK Link to comment https://gtaforums.com/topic/539056-v70-release/#findComment-1062074785 Share on other sites More sharing options...
Gummy Posted December 27, 2012 Share Posted December 27, 2012 f*ck yes, thank you thank you thank you Link to comment https://gtaforums.com/topic/539056-v70-release/#findComment-1062074808 Share on other sites More sharing options...
R3N3GADEAPOC Posted December 27, 2012 Share Posted December 27, 2012 I <3 you guys, now I gotta spend the rest of my day on the storyline I wanna make Link to comment https://gtaforums.com/topic/539056-v70-release/#findComment-1062074834 Share on other sites More sharing options...
Loco Matheus Posted December 27, 2012 Share Posted December 27, 2012 I've created a little mission, take a look: http://dyom.gtagames.nl/show/22740 Link to comment https://gtaforums.com/topic/539056-v70-release/#findComment-1062074879 Share on other sites More sharing options...
toddlar Posted December 27, 2012 Share Posted December 27, 2012 wow awesome Link to comment https://gtaforums.com/topic/539056-v70-release/#findComment-1062074913 Share on other sites More sharing options...
AwanCry Posted December 27, 2012 Share Posted December 27, 2012 (edited) Crash when reach objective 8 All of it is cutscene Maybe I make a mistake in there.. Now I'm try to fix it. I've created a little mission, take a look: http://dyom.gtagames.nl/show/22740 I have played your mission. Wow. It's awesome. But when I reach objective "Chase helicopter" I go to rooftop and my game is crash I use CLEO 3 it crash. I use CLEO 4.1 it crash. It's never happened in BETA before Edited December 27, 2012 by apit2010 Link to comment https://gtaforums.com/topic/539056-v70-release/#findComment-1062074964 Share on other sites More sharing options...
Dude1 Posted December 27, 2012 Share Posted December 27, 2012 I've created a little mission, take a look: http://dyom.gtagames.nl/show/22740 Very nice and not hard mission! And it did not crash with me. Link to comment https://gtaforums.com/topic/539056-v70-release/#findComment-1062075353 Share on other sites More sharing options...
NexusUndead Posted December 27, 2012 Share Posted December 27, 2012 OH S***, thanks Link to comment https://gtaforums.com/topic/539056-v70-release/#findComment-1062075374 Share on other sites More sharing options...
Notna Posted December 27, 2012 Share Posted December 27, 2012 My godness. Thanks guys, you rock. Link to comment https://gtaforums.com/topic/539056-v70-release/#findComment-1062075440 Share on other sites More sharing options...
Jimmy_Leppard Posted December 27, 2012 Share Posted December 27, 2012 This makes me very happy You guys are legen - wait for it - dary Link to comment https://gtaforums.com/topic/539056-v70-release/#findComment-1062075456 Share on other sites More sharing options...
LFarmer Posted December 27, 2012 Share Posted December 27, 2012 Finally! Been waiting for this. Link to comment https://gtaforums.com/topic/539056-v70-release/#findComment-1062075489 Share on other sites More sharing options...
Dude1 Posted December 27, 2012 Share Posted December 27, 2012 Dutchy1030 and PatrickW, we apprecciate all of the work that you have done these years, keep up! Link to comment https://gtaforums.com/topic/539056-v70-release/#findComment-1062075495 Share on other sites More sharing options...
Yezz007 Posted December 27, 2012 Share Posted December 27, 2012 Damn i missed this topic, now i can continue my old project. Thanks. Link to comment https://gtaforums.com/topic/539056-v70-release/#findComment-1062075496 Share on other sites More sharing options...
Rytuklis Posted December 27, 2012 Share Posted December 27, 2012 Add sound and follow actor are the best features in my opinion! Really thank you for this awesomeness, Dutchy and Patrick Link to comment https://gtaforums.com/topic/539056-v70-release/#findComment-1062075502 Share on other sites More sharing options...
Darkseller63 Posted December 27, 2012 Share Posted December 27, 2012 YAAAAAAAAAAAAY! Link to comment https://gtaforums.com/topic/539056-v70-release/#findComment-1062075644 Share on other sites More sharing options...
Zizo008 Posted December 27, 2012 Share Posted December 27, 2012 Wow! At first i was checking on DYOM: Missions forum, i saw no talk about it's release so i assumed it's still not. But then i see this and i went all crazy! Finally i can leave V6 now. Guess i have to start working on Resident Evil 4 now. Link to comment https://gtaforums.com/topic/539056-v70-release/#findComment-1062075734 Share on other sites More sharing options...
LukniS Posted December 27, 2012 Share Posted December 27, 2012 Waiting for new contest Link to comment https://gtaforums.com/topic/539056-v70-release/#findComment-1062075748 Share on other sites More sharing options...
guib Posted December 27, 2012 Share Posted December 27, 2012 Good job guys. Link to comment https://gtaforums.com/topic/539056-v70-release/#findComment-1062075875 Share on other sites More sharing options...
PatrickW Posted December 27, 2012 Share Posted December 27, 2012 A very annoying bug ( crash at end of route) has been fixed, and a new version has been uploaded ( V7.0.1 ), DOWNLOAD Link to comment https://gtaforums.com/topic/539056-v70-release/#findComment-1062075967 Share on other sites More sharing options...
NexusUndead Posted December 27, 2012 Share Posted December 27, 2012 Epic, thanks devs Link to comment https://gtaforums.com/topic/539056-v70-release/#findComment-1062075973 Share on other sites More sharing options...
guib Posted December 27, 2012 Share Posted December 27, 2012 How do I upload a mission with a sound file? Do I upload it in a Rar file with the sound map or something else? Link to comment https://gtaforums.com/topic/539056-v70-release/#findComment-1062075992 Share on other sites More sharing options...
NexusUndead Posted December 27, 2012 Share Posted December 27, 2012 How do I upload a mission with a sound file? Do I upload it in a Rar file with the sound map or something else? Load your mission. Click "Show Audio Code". (Keep in mind the code displayed) Exit GTA SA. Go to your Documents. Open GTA SA User Files. Go to SD. Create folder in SD that DYOM showed whan pressed "Show Audio Code". Create a ZIP file. Add your mission. Add the folder with the Code. (Don't upload the SD folder, thats not neccesary) Upload to DYOM website. Now others can play your mission, and enjoy the sound. Link to comment https://gtaforums.com/topic/539056-v70-release/#findComment-1062076007 Share on other sites More sharing options...
Kaydee. Posted December 27, 2012 Share Posted December 27, 2012 I was designing a mission using V7.0, and I pretend to finish it. My question is: Can I edit it using V7.1 or should I edit using V7.0? Link to comment https://gtaforums.com/topic/539056-v70-release/#findComment-1062076010 Share on other sites More sharing options...
PatrickW Posted December 27, 2012 Share Posted December 27, 2012 Yeah, easiest is to create a zip (or tar) file with the correct folder layout, That is, if the audiocode for your mission is ABCDE: DYOM1.datSD |___ABCDE |____am.mp3 01.mp3 05.mp3 05.noa Link to comment https://gtaforums.com/topic/539056-v70-release/#findComment-1062076016 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now