_CP_ Posted December 10, 2012 Author Share Posted December 10, 2012 (edited) Oh man, thanks! Can you find offset for XBOS cars? It must be in set file, because when I delete set file, it generate new file with XBOX cars. It's the same offset. Edit. First post updated with yours fingers offset and enabling debug mode. Edited December 10, 2012 by City_Poke912 Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/?do=findComment&comment=1062029545 Share on other sites More sharing options...
nick7 Posted December 10, 2012 Share Posted December 10, 2012 (edited) actual texture offset is .toc offset + 8 bytes. so, i've just opened it without problems ^_^ also ".etc" is uncompressed textures, i've opened it by simple program: Edited December 10, 2012 by nick7 Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/?do=findComment&comment=1062029582 Share on other sites More sharing options...
_CP_ Posted December 10, 2012 Author Share Posted December 10, 2012 If .etc is uncompressed, so how can I open it? My phone support .etc textures (Adreno). Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/?do=findComment&comment=1062029635 Share on other sites More sharing options...
nick7 Posted December 10, 2012 Share Posted December 10, 2012 (edited) If .etc is uncompressed, so how can I open it? My phone support .etc textures (Adreno). just like in this post but in your case it's uncompressed raster data (like bitmap, but 'flipped' top down. most likely 16bpp 4-4-4-4 RGBA - in menus hud, etc). seems to be that info stored before the raster. also gta3img cache has different format and i'm not figured in it yet... also compression is not a problem. DXT version is just the same, first 8 bytes is not a raster data too. and gta3img cache data is different too. Edited December 10, 2012 by nick7 Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/?do=findComment&comment=1062029680 Share on other sites More sharing options...
SlimFatso Posted December 10, 2012 Share Posted December 10, 2012 I'm sorry that I am asking here in this thread, but it's better than creating a new one so, can somebody please give me a download link with all missions passed, because I crash after the cutscenes in "Keep your friends close". I'm with the Android version. Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/?do=findComment&comment=1062029721 Share on other sites More sharing options...
coin-god Posted December 10, 2012 Share Posted December 10, 2012 (edited) So is anyone else up for GTA:BTTF Mobile? What about models? Has anyone toyed with those? EDIT: if anyone could media fire a gta3.img loaded with saber as a delorean I would be greatly appreciative. Oh man, that would rock. Is VC released for Android yet? Edited December 10, 2012 by goin-god Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/?do=findComment&comment=1062029728 Share on other sites More sharing options...
_CP_ Posted December 10, 2012 Author Share Posted December 10, 2012 So is anyone else up for GTA:BTTF Mobile? What about models? Has anyone toyed with those? EDIT: if anyone could media fire a gta3.img loaded with saber as a delorean I would be greatly appreciative. Oh man, that would rock. Is VC released for Android yet? It's out, but not officialy. Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/?do=findComment&comment=1062029920 Share on other sites More sharing options...
gamerzworld Posted December 10, 2012 Share Posted December 10, 2012 If .etc is uncompressed, so how can I open it? My phone support .etc textures (Adreno). just like in this post but in your case it's uncompressed raster data (like bitmap, but 'flipped' top down. most likely 16bpp 4-4-4-4 RGBA - in menus hud, etc). seems to be that info stored before the raster. also gta3img cache has different format and i'm not figured in it yet... also compression is not a problem. DXT version is just the same, first 8 bytes is not a raster data too. and gta3img cache data is different too. Awesome stuff Nick! Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/?do=findComment&comment=1062029949 Share on other sites More sharing options...
Ash_735 Posted December 10, 2012 Share Posted December 10, 2012 actual texture offset is .toc offset + 8 bytes. so, i've just opened it without problems ^_^ also ".etc" is uncompressed textures, i've opened it by simple program: I have no clue what that TXD program is, where can I find it? Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/?do=findComment&comment=1062030259 Share on other sites More sharing options...
nkjellman Posted December 10, 2012 Share Posted December 10, 2012 So for debug mode could you upload the scm that allows us to access it? Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/?do=findComment&comment=1062030265 Share on other sites More sharing options...
Ash_735 Posted December 10, 2012 Share Posted December 10, 2012 Well screw this crap, someone else has already cracked the texture format, how about sharing the details? I'm going nuts here wondering where I'm going wrong! Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/?do=findComment&comment=1062030296 Share on other sites More sharing options...
nkjellman Posted December 10, 2012 Share Posted December 10, 2012 So it seems that the bare textures are the same, but the way they are packaged together is different? But is it possible to get fingers on the PC version? What about the dynamic shadows and sharper looking textures? (Not sure if they are updated textures, or old ones with a filter applied to them. Txd's looked like they were the same as PC.) Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/?do=findComment&comment=1062030330 Share on other sites More sharing options...
Ash_735 Posted December 10, 2012 Share Posted December 10, 2012 I'm trying the method outlined above but it's just not f*cking working! PVRTexTool reprots back "Value Too SmalL" and then f*cking crashes, piece of sh*t program. Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/?do=findComment&comment=1062030349 Share on other sites More sharing options...
_CP_ Posted December 10, 2012 Author Share Posted December 10, 2012 (edited) Textures are from PC, with detail map. This tool can open DXT textures and only HUD and menu textures can be opened. Edited December 10, 2012 by City_Poke912 Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/?do=findComment&comment=1062030351 Share on other sites More sharing options...
Ash_735 Posted December 10, 2012 Share Posted December 10, 2012 Textures are from PC, with detail map.This tool can open DXT textures and only HUD and menu textures can be opened. Have you opened them? I want to open them myself. Matt1010 1 Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/?do=findComment&comment=1062030359 Share on other sites More sharing options...
nkjellman Posted December 10, 2012 Share Posted December 10, 2012 Textures are from PC, with detail map. Anyway to add detail map to PC? PS: Detail map might be useful for VC to IV conversions. Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/?do=findComment&comment=1062030360 Share on other sites More sharing options...
Ash_735 Posted December 10, 2012 Share Posted December 10, 2012 CP, if you know how to open them, could you tell me? Because in all honesty, I'm at a wall here, and I'm more pissed off at the fact I know there's a way around it, I'm just not seeing it now. I'm sick to death of PVRTexTool, such a sh*tty damn program. Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/?do=findComment&comment=1062030378 Share on other sites More sharing options...
nkjellman Posted December 10, 2012 Share Posted December 10, 2012 (edited) CP, if you know how to open them, could you tell me? Because in all honesty, I'm at a wall here, and I'm more pissed off at the fact I know there's a way around it, I'm just not seeing it now. I'm sick to death of PVRTexTool, such a sh*tty damn program. I don't even know where to get this tool. Link? Edited December 10, 2012 by nkjellman Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/?do=findComment&comment=1062030408 Share on other sites More sharing options...
_CP_ Posted December 10, 2012 Author Share Posted December 10, 2012 Nick send me that tool, it can open menu and hud.dat, other files have artifacts on textures. Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/?do=findComment&comment=1062030447 Share on other sites More sharing options...
Ash_735 Posted December 10, 2012 Share Posted December 10, 2012 Can you forward it to me then? Just opening SOMETHING would be better than what I'm currently doing where everything is broken and artifacted. Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/?do=findComment&comment=1062030457 Share on other sites More sharing options...
nkjellman Posted December 10, 2012 Share Posted December 10, 2012 Me too. There are a few things I want to try with it. Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/?do=findComment&comment=1062030562 Share on other sites More sharing options...
Ash_735 Posted December 11, 2012 Share Posted December 11, 2012 We're not "allowed" it apparently just yet. Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/?do=findComment&comment=1062030642 Share on other sites More sharing options...
ThirteenAG Posted December 11, 2012 Share Posted December 11, 2012 (edited) Can anyone test my modified launcher for ios? It seems working for me, but to make sure... GTA VC 10th Anniversary Extra Launcher v0.1 for iOS: Tweaks included: - No intro fix - No fading - No cutscene borders. Installation(kinda tricky): 1) Setup a connection with your iDevice with WinSCP, tutorial here or here. 2) In WinSCP, go to /private/var/mobile/Applications/2F3E897A-031C-4D44-8845-34D123CECF67/gta3vc.app/ (numbers could be different, i guess) 3) Copy downloaded gta3vc to [gta3vc.app] folder. 4) Open terminal. Type chmod 775 "gta3vc" . Then press execute. Close. 5)Respring, to avoid crash, and start the game. Download Edited December 11, 2012 by ThirteenAG Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/?do=findComment&comment=1062030657 Share on other sites More sharing options...
theNGclan Posted December 11, 2012 Share Posted December 11, 2012 Can anyone test my modified launcher for ios? It seems working for me, but to make sure...GTA VC 10th Anniversary Extra Launcher v0.1 for iOS: - No intro fix - No cutscene borders. Installation(kinda tricky): 1) Setup a connection with your iDevice with WinSCP, tutorial here or here. 2) In WinSCP, go to /private/var/mobile/Applications/2F3E897A-031C-4D44-8845-34D123CECF67/gta3vc.app/ (numbers could be different, i guess) 3) Copy downloaded gta3vc to [gta3vc.app] folder. 4) Open terminal. Type chmod 775 "gta3vc" . Then press execute. Close and start the game. Download Crashed the first time I launched the game after installing that. Had to respring my device and then it started working. Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/?do=findComment&comment=1062030664 Share on other sites More sharing options...
ThirteenAG Posted December 11, 2012 Share Posted December 11, 2012 (edited) Thanks, added to description. I thought respring was necessary after ldone "gta3vc" -s, but apparently not. UPD. I guess i managed fading. Now it's completely removed. gta3vc.zip Previous post also updated. By the way, without fading sometimes you may see "behind the scenes" actions UPD2. I disabled one function, which is renders some effects, and i think performance on my 3GS became a little better. disabled_effects.zip if anyone want to try. Edited December 11, 2012 by ThirteenAG Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/?do=findComment&comment=1062030739 Share on other sites More sharing options...
gamerzworld Posted December 11, 2012 Share Posted December 11, 2012 Thanks, added to description. I thought respring was necessary after ldone "gta3vc" -s, but apparently not.UPD. I guess i managed fading. Now it's completely removed. gta3vc.zip Previous post also updated. By the way, without fading sometimes you may see "behind the scenes" actions UPD2. I disabled one function, which is renders some effects, and i think performance on my 3GS became a little better. disabled_effects.zip if anyone want to try. Which function and effects? Are they ones you can already turn off by the set file? Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/?do=findComment&comment=1062031020 Share on other sites More sharing options...
ThirteenAG Posted December 11, 2012 Share Posted December 11, 2012 Which function and effects? Are they ones you can already turn off by the set file? I'm not sure, but here's the list of another calls, which disabled function RenderEffects have: CMenuManager::m_PrefsMobileEffectsCGlass::Render(void)CWaterCannons::Render(void)CSpecialFX::Render(void)CRopes::Render(void)CMenuManager::m_PrefsDynamicShadowsCCoronas::Render(void)CParticle::Render(void)CPacManPickups::Render(void)CWeaponEffects::Render(void)CPointLights::RenderFogEffect(void)CMovingThings::Render(void)CRenderer::RenderFirstPersonVehicle(void)CShadows::RenderStaticShadows(void)CShadows::RenderStoredShadows(void)CSkidmarks::Render(void)CAntennas::Render(void)CRubbish::Render(void) Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/?do=findComment&comment=1062031071 Share on other sites More sharing options...
theNGclan Posted December 11, 2012 Share Posted December 11, 2012 (edited) Found something that should be patched (suggesting R* doesn't patch it). In Tommy's hotel room, there is a door leading to a bathroom or something. If you look at it, it's transparent, showing the emptiness of the unused models. Any idea why this is happening? Here's a screenshot: http://oi50.tinypic.com/2r4hnrt.jpg Edited December 11, 2012 by theNGclan Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/?do=findComment&comment=1062031092 Share on other sites More sharing options...
nkjellman Posted December 11, 2012 Share Posted December 11, 2012 (edited) Found something that should be patched (suggesting R* doesn't patch it). In Tommy's hotel room, there is a door leading to a bathroom or something. If you look at it, it's transparent, showing the emptiness of the unused models. Any idea why this is happening? Here's a screenshot: http://oi50.tinypic.com/2r4hnrt.jpg Found something like that on the curtain in the Pole Position. We're not "allowed" it apparently just yet. Well if you can't yet, can you at least extract the hud weapon icons? I'd like to use them on PC. I think they look cool. Edit: Random Screen. Edited December 11, 2012 by nkjellman Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/?do=findComment&comment=1062031212 Share on other sites More sharing options...
nick7 Posted December 11, 2012 Share Posted December 11, 2012 (edited) I have no clue what that TXD program is, where can I find it? this tool is very buggy, guys. i just tried to play with cache. of course it stupports view only... actually it's not a tool, it's just a test program gta3img and game textures has strange bytes. okay guys, you agree do not mirror this stuff by clicking here ^_^ - just because it's not ready as you can see. More options coming soon!1 (DXT mode at the moment is forced to use DXT5, so it's better to use ETC textures by clicking "No".) Found something that should be patched (suggesting R* doesn't patch it). i think it related to texture cache. in old version different textures can have same names, but cache makes names unique. (for example white64 used to be car scratch and something white in the building) Edited December 11, 2012 by nick7 Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/?do=findComment&comment=1062031248 Share on other sites More sharing options...
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