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_CP_

GTA Vice City Mobile Modding

Recommended Posts

nick7

i tried to play with map files on my Android version.

 

this is Los Santos stadium with no textures:

user posted image

 

that's was easy like old times.

 

some textures from VC with same names was rendered on model.

 

PS when i've created separate file for this game skipped it, but when i've added it to the original nbeach.ide / ipl it works fine. model was converted and added into gta3.img.

Edited by nick7

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Dwide

has any one had some luck with modding the android version? if yes how did you do that because when I change some thing the game stops working?

Edited by Dwide

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gamerzworld

Wanna give Vice City the finger...I mean fingers?

 

Offset: 0x6EB

 

Options:

00 = off,

01 = on

Thanks to Dingleman for his set file

 

Edit: As pointed out by City_Poke912, the offset also controls other Xbox features like the HD cars.

--

@oinkoink Awesome stuff man, keep it up!

@nkjellman I'm pretty sure the debug menu requires both the SCM and the EXE to have it switched on.

Edited by gamerzworld

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_CP_

Oh man, thanks! Can you find offset for XBOS cars? It must be in set file, because when I delete set file, it generate new file with XBOX cars.

It's the same offset.

 

Edit. First post updated with yours fingers offset and enabling debug mode.

Edited by City_Poke912

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nick7

actual texture offset is .toc offset + 8 bytes. so, i've just opened it without problems ^_^

 

also ".etc" is uncompressed textures, i've opened it by simple program:

user posted image

Edited by nick7

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_CP_

If .etc is uncompressed, so how can I open it? My phone support .etc textures (Adreno).

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nick7

 

If .etc is uncompressed, so how can I open it? My phone support .etc textures (Adreno).

 

just like in this post but in your case it's uncompressed raster data (like bitmap, but 'flipped' top down. most likely 16bpp 4-4-4-4 RGBA - in menus hud, etc). seems to be that info stored before the raster. also gta3img cache has different format and i'm not figured in it yet...

 

also compression is not a problem. DXT version is just the same, first 8 bytes is not a raster data too. and gta3img cache data is different too.

user posted image

Edited by nick7

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msvu

I'm sorry that I am asking here in this thread, but it's better than creating a new one so, can somebody please give me a download link with all missions passed, because I crash after the cutscenes in "Keep your friends close". I'm with the Android version.

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coin-god

 

So is anyone else up for GTA:BTTF Mobile? What about models? Has anyone toyed with those?

 

EDIT: if anyone could media fire a gta3.img loaded with saber as a delorean I would be greatly appreciative.

Oh man, that would rock.

 

Is VC released for Android yet?

Edited by goin-god

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_CP_
So is anyone else up for GTA:BTTF Mobile? What about models? Has anyone toyed with those?

 

EDIT: if anyone could media fire a gta3.img loaded with saber as a delorean I would be greatly appreciative.

Oh man, that would rock.

 

Is VC released for Android yet?

It's out, but not officialy.

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gamerzworld

If .etc is uncompressed, so how can I open it? My phone support .etc textures (Adreno).

 

just like in this post but in your case it's uncompressed raster data (like bitmap, but 'flipped' top down. most likely 16bpp 4-4-4-4 RGBA - in menus hud, etc). seems to be that info stored before the raster. also gta3img cache has different format and i'm not figured in it yet...

 

also compression is not a problem. DXT version is just the same, first 8 bytes is not a raster data too. and gta3img cache data is different too.

user posted image

Awesome stuff Nick! cookie.gif

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Ash_735
actual texture offset is .toc offset + 8 bytes. so, i've just opened it without problems ^_^

 

also ".etc" is uncompressed textures, i've opened it by simple program:

user posted image

I have no clue what that TXD program is, where can I find it?

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nkjellman

So for debug mode could you upload the scm that allows us to access it?

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Ash_735

Well screw this crap, someone else has already cracked the texture format, how about sharing the details? I'm going nuts here wondering where I'm going wrong!

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nkjellman

So it seems that the bare textures are the same, but the way they are packaged together is different?

 

But is it possible to get fingers on the PC version? What about the dynamic shadows and sharper looking textures? (Not sure if they are updated textures, or old ones with a filter applied to them. Txd's looked like they were the same as PC.)

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Ash_735

I'm trying the method outlined above but it's just not f*cking working! PVRTexTool reprots back "Value Too SmalL" and then f*cking crashes, piece of sh*t program.

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_CP_

Textures are from PC, with detail map.

This tool can open DXT textures and only HUD and menu textures can be opened.

Edited by City_Poke912

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Ash_735
Textures are from PC, with detail map.

This tool can open DXT textures and only HUD and menu textures can be opened.

Have you opened them? I want to open them myself.

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nkjellman
Textures are from PC, with detail map.

Anyway to add detail map to PC?

 

PS: Detail map might be useful for VC to IV conversions.

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Ash_735

CP, if you know how to open them, could you tell me? Because in all honesty, I'm at a wall here, and I'm more pissed off at the fact I know there's a way around it, I'm just not seeing it now. I'm sick to death of PVRTexTool, such a sh*tty damn program.

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nkjellman

 

CP, if you know how to open them, could you tell me? Because in all honesty, I'm at a wall here, and I'm more pissed off at the fact I know there's a way around it, I'm just not seeing it now. I'm sick to death of PVRTexTool, such a sh*tty damn program.

I don't even know where to get this tool.

 

Link?

Edited by nkjellman

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_CP_

Nick send me that tool, it can open menu and hud.dat, other files have artifacts on textures.

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Ash_735

Can you forward it to me then? Just opening SOMETHING would be better than what I'm currently doing where everything is broken and artifacted.

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nkjellman

Me too. There are a few things I want to try with it.

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Ash_735

We're not "allowed" it apparently just yet.

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ThirteenAG

Can anyone test my modified launcher for ios? It seems working for me, but to make sure...

GTA VC 10th Anniversary Extra Launcher v0.1 for iOS:

Tweaks included:

- No intro fix

- No fading

- No cutscene borders.

 

Installation(kinda tricky):

1) Setup a connection with your iDevice with WinSCP, tutorial here or here.

2) In WinSCP, go to /private/var/mobile/Applications/2F3E897A-031C-4D44-8845-34D123CECF67/gta3vc.app/ (numbers could be different, i guess)

3) Copy downloaded gta3vc to [gta3vc.app] folder.

4) Open terminal.

user posted image

Type

chmod 775 "gta3vc"

. Then press execute.

user posted image

Close.

5)Respring, to avoid crash, and start the game.

Download

Edited by ThirteenAG

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theNGclan
Can anyone test my modified launcher for ios? It seems working for me, but to make sure...

GTA VC 10th Anniversary Extra Launcher v0.1 for iOS:

- No intro fix

- No cutscene borders.

 

Installation(kinda tricky):

1) Setup a connection with your iDevice with WinSCP, tutorial here or here.

2) In WinSCP, go to /private/var/mobile/Applications/2F3E897A-031C-4D44-8845-34D123CECF67/gta3vc.app/ (numbers could be different, i guess)

3) Copy downloaded gta3vc to [gta3vc.app] folder.

4) Open terminal.

user posted image

Type

chmod 775 "gta3vc"

. Then press execute.

user posted image

Close and start the game.

Download

Crashed the first time I launched the game after installing that. Had to respring my device and then it started working.

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ThirteenAG

Thanks, added to description. I thought respring was necessary after ldone "gta3vc" -s, but apparently not.

UPD. I guess i managed fading. Now it's completely removed.

gta3vc.zip

Previous post also updated. By the way, without fading sometimes you may see "behind the scenes" actions lol.gif

UPD2. I disabled one function, which is renders some effects, and i think performance on my 3GS became a little better. disabled_effects.zip if anyone want to try.

Edited by ThirteenAG

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gamerzworld
Thanks, added to description. I thought respring was necessary after ldone "gta3vc" -s, but apparently not.

UPD. I guess i managed fading. Now it's completely removed.

gta3vc.zip

Previous post also updated. By the way, without fading sometimes you may see "behind the scenes" actions lol.gif

UPD2. I disabled one function, which is renders some effects, and i think performance on my 3GS became a little better. disabled_effects.zip if anyone want to try.

Which function and effects? Are they ones you can already turn off by the set file?

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ThirteenAG

 

Which function and effects? Are they ones you can already turn off by the set file?

I'm not sure, but here's the list of another calls, which disabled function RenderEffects have:

 

 CMenuManager::m_PrefsMobileEffectsCGlass::Render(void)CWaterCannons::Render(void)CSpecialFX::Render(void)CRopes::Render(void)CMenuManager::m_PrefsDynamicShadowsCCoronas::Render(void)CParticle::Render(void)CPacManPickups::Render(void)CWeaponEffects::Render(void)CPointLights::RenderFogEffect(void)CMovingThings::Render(void)CRenderer::RenderFirstPersonVehicle(void)CShadows::RenderStaticShadows(void)CShadows::RenderStoredShadows(void)CSkidmarks::Render(void)CAntennas::Render(void)CRubbish::Render(void)

 

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