tommzy2 Posted December 8, 2012 Share Posted December 8, 2012 Do have anyone how to disnable the Cop stars, I cant not win the mission with hillary for the bank job. Do some one know the HEX to change the stars? When you exit the bank with Hillary and Phil just spam m4 or mp5, it will auto lock-on and kill the cops then get into the taxi, wait until phil opens the door, drive up the road to the pay and spray then drive back . My game crashed on the last cutscene(where you get the Malibu asset) So I had to do the mission all over again -.- Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/4/#findComment-1062023519 Share on other sites More sharing options...
_CP_ Posted December 8, 2012 Author Share Posted December 8, 2012 My game crashed on the last cutscene(where you get the Malibu asset)So I had to do the mission all over again -.- If you have random crashes, restart your device. I had random crashes every 5 minute, I restarted my phone and played 40 minutes without any crash. Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/4/#findComment-1062023811 Share on other sites More sharing options...
Red_Phoenix_74 Posted December 8, 2012 Share Posted December 8, 2012 (edited) Well considering right now iOS version is quite the easiest to mod (IMHO) I guess I will play with that for a minute EDIT: Would and could it be possible to port the San Andreas in Vice City Mod to Mobile (Particularly the iPad 2) Edited December 8, 2012 by Red_Phoenix_74 Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/4/#findComment-1062023872 Share on other sites More sharing options...
tommzy2 Posted December 8, 2012 Share Posted December 8, 2012 If you have random crashes, restart your device. I had random crashes every 5 minute, I restarted my phone and played 40 minutes without any crash. Might just do that, haven't restarted since I downloaded it. iPhone 4S btw Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/4/#findComment-1062023931 Share on other sites More sharing options...
Ash_735 Posted December 8, 2012 Share Posted December 8, 2012 Not sure where you got the name L3d engine I saw it being called "L3D" in a bunch of LCS/VCS topics, i think Ash_735 might know where the name came from. Indeed I do, the Internal name for the engine is actually referred to as the R*L3D engine, a custom engine set out to kind of emulate renderware but also work in its own way. Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/4/#findComment-1062023934 Share on other sites More sharing options...
_CP_ Posted December 8, 2012 Author Share Posted December 8, 2012 Well considering right now iOS version is quite the easiest to mod (IMHO) I guess I will play with that for a minute EDIT: Would and could it be possible to port the San Andreas in Vice City Mod to Mobile (Particularly the iPad 2) For now it isn't possible. Textures are in packs, which we can't open yet. Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/4/#findComment-1062023939 Share on other sites More sharing options...
tommzy2 Posted December 8, 2012 Share Posted December 8, 2012 Delivered 3 cars to sunshine auto's, crash -.- time to restart. Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/4/#findComment-1062023946 Share on other sites More sharing options...
Red_Phoenix_74 Posted December 8, 2012 Share Posted December 8, 2012 Damn.. Well I can wait a little bit Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/4/#findComment-1062023958 Share on other sites More sharing options...
Wheatley Posted December 8, 2012 Share Posted December 8, 2012 I extracted files from .OBB into Android/data/com.rockstargames.gtavc/files. Game need .OBB to run, but it can read files from directory, which I mentioned. Can anyone check that? This can work with packed textures from VC. The game's out for Android? I can't find it on Google Play anywhere. Using Xperia Play R800i with Custom Ice Cream Sandwich 4.04 rom. -Wheatley Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/4/#findComment-1062023976 Share on other sites More sharing options...
tommzy2 Posted December 8, 2012 Share Posted December 8, 2012 Damn this game. I was doing the mission "Keep your friends close" I was up to the part where you chase lance up to the rooftops. I got killed by the Gun Men, I chose to retry and then my game crashed. Loaded the game back up, crashed. Started a new game, loaded my save, crash... I had 100 hidden packages and $300,000 And now my save file is screwed. I'm going to complain to rockstar games. Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/4/#findComment-1062024157 Share on other sites More sharing options...
Apfeltasche Posted December 8, 2012 Share Posted December 8, 2012 Here is a save with all islands opened with around 20 missions completed if anyone wants it http://www.mediafire.com/download.php?ysl1cmes9ar0tt2 Awesome! Thank you so much! Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/4/#findComment-1062024310 Share on other sites More sharing options...
nkjellman Posted December 8, 2012 Share Posted December 8, 2012 Could someone give me some info so I could try to downgrade the textures so I can possibly stop the game from crashing every 5 to 10 minutes? Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/4/#findComment-1062024486 Share on other sites More sharing options...
_CP_ Posted December 8, 2012 Author Share Posted December 8, 2012 It's not possible yet. All textures are packed into .dat file, there is no tool to open it. XMDS 1 Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/4/#findComment-1062024501 Share on other sites More sharing options...
Frank.s Posted December 8, 2012 Share Posted December 8, 2012 I thought that the myriad islands mobile test proved that adding new txd's is possible, so surely you can just edit every .ide's txd filenames and then make downgraded txd files with those new names and put 'em into the gta3.img (or differently named equivalent). Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/4/#findComment-1062024509 Share on other sites More sharing options...
_CP_ Posted December 8, 2012 Author Share Posted December 8, 2012 I thought that the myriad islands mobile test proved that adding new txd's is possible, so surely you can just edit every .ide's txd filenames and then make downgraded txd files with those new names and put 'em into the gta3.img (or equivalent). Yes, adding new, but what about existing txd's? Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/4/#findComment-1062024511 Share on other sites More sharing options...
Frank.s Posted December 8, 2012 Share Posted December 8, 2012 The post you just quoted is me explaing how to do that to existing txds. Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/4/#findComment-1062024513 Share on other sites More sharing options...
_CP_ Posted December 8, 2012 Author Share Posted December 8, 2012 Hah, my fault I restored correct versions of radiostations, and I hear Billie Jean Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/4/#findComment-1062024518 Share on other sites More sharing options...
Frank.s Posted December 8, 2012 Share Posted December 8, 2012 Aha ok np. About restoring the missing stuff: Nice. Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/4/#findComment-1062024522 Share on other sites More sharing options...
_CP_ Posted December 8, 2012 Author Share Posted December 8, 2012 My try with changing TXD don't work. Also DFF file structre is edited, I can't import map models into 3D Max. Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/4/#findComment-1062024590 Share on other sites More sharing options...
nkjellman Posted December 8, 2012 Share Posted December 8, 2012 (edited) My try with changing TXD don't work. Also DFF file structre is edited, I can't import map models into 3D Max. [NEVERMIND. FORGOT TO DRAG OVER GENERIC.TXD] Hopefully the mobile enhancements can be made on the PC like the Xbox ones are. (All I'm missing from Xbox is the reflective rain drops.) Edit: The water texture on the mobile version might be the beta water texture. (But the retail color because of retail timecyc.) Edit: Generic.txd on PC. It seems the texture is in low quality on PC. Might be because of my device. My brother has the game on his iPhone 5 and it looks wonderful compared to the 4g one. Might get the generic.txd from him if he will let me. Edited December 8, 2012 by nkjellman Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/4/#findComment-1062024661 Share on other sites More sharing options...
_CP_ Posted December 8, 2012 Author Share Posted December 8, 2012 Someone need to crack mobile textures, competition Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/4/#findComment-1062024680 Share on other sites More sharing options...
nkjellman Posted December 8, 2012 Share Posted December 8, 2012 Well I opened up the generic.txd from PC and the iPod Touch 4G versions. Both are the same resolution. Exept the 4G one is compressed in ether DXT1 or DXT3. On the PC it says 32 Bit. Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/4/#findComment-1062024731 Share on other sites More sharing options...
ZZCOOL Posted December 8, 2012 Share Posted December 8, 2012 Bad news about Android modding. While we can edit the files, it won't pass file checks. The checks are part of Google's system and isn't the fault of Rockstar. Every time you launch the game, Android runs a quick check on the file hashes and if it doesn't match it'll attempt to re-download the game. There doesn't look like an easy way to bypass it either. explain to me how you already have it? Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/4/#findComment-1062024747 Share on other sites More sharing options...
sharpie_eastern Posted December 8, 2012 Share Posted December 8, 2012 Alright so I have a few theory's on how to crack this whole txd issue. I'm currently at work and don't get off till 5:00 (2:24) but I will try this when I get home. >.dat files are simply .zip (or .img) file and we use winzip to unzip/extract them >>Im guessing due to a quick google of ".dat to .zip". From what I'm reading it could have something to do with an E-mail type file (for Mac), Java type, .Exe type, or a very outdated compression type. Just many theory's. plz no h8 >We edit the 'CodeResources' file (and any other file leading to gta3img.pvr.dat or gta3.img) to reroute to gta3.img(PC Version) and ignore the .dat textures (providing the idevice/app can support these old txd files) >>Once again, only guessing. Noh8plz >We rename the 'gta3img.pvr.dat' to just 'gta3txd.img' and see if txd editor will load it >>This is the idea that will most likely not work, I think R* is smarter than that. I hope this helps in some way. I'll check back at 5:00 and remember, only theory's, plz no motha f*ckin h8 Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/4/#findComment-1062024755 Share on other sites More sharing options...
BooMario Posted December 8, 2012 Share Posted December 8, 2012 Could someone give me some info so I could try to downgrade the textures so I can possibly stop the game from crashing every 5 to 10 minutes? If you use a ANdroid device you can use chainfire (root needed) to reduce all textures quality to run smoother, i tried that and worked fine, most all lags are gone on my device (wynn sk s150) Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/4/#findComment-1062024776 Share on other sites More sharing options...
gamerzworld Posted December 8, 2012 Share Posted December 8, 2012 (edited) Not sure where you got the name L3d engine I saw it being called "L3D" in a bunch of LCS/VCS topics, i think Ash_735 might know where the name came from. Indeed I do, the Internal name for the engine is actually referred to as the R*L3D engine, a custom engine set out to kind of emulate renderware but also work in its own way. That makes sense, Rockstar Leeds 3D Engine. -- >.dat files are simply .zip (or .img) file and we use winzip to unzip/extract them>>Im guessing due to a quick google of ".dat to .zip". From what I'm reading it could have something to do with an E-mail type file (for Mac), Java type, .Exe type, or a very outdated compression type. Just many theory's. plz no h8 No, they are not zip files. -- For those just joining us: Models and some collisions are stored in the traditional img/dir files using the same IMG format as regular VC. Textures are stored in a new format consisting of the three files (dat, tmb, toc) following file name structure of [dirname].[video chip abbreviation].[extension] Example: gta3img.pvr.dat gta3.pvr.tmb gta3.pvr.toc. Abbreviations seen so far: pvr (PowerVR), dxt (NVidia Tegra gpus) and "etc" (the name is actually etc; 6-to-1 compression similar to DXT1; refers to all other devices). The dat files are the biggest files so they should be the ones that actually contain the texture data, the other two files look to be some kind of structure file. There is also a lone txt file for each img file that seems to be some kind of directory file for texture information. Example of the data inside: onfoot=8 slow=5 fast=2 cat=18 name=FullyLoad ""admiral868bit128" width=128 height=128 png=683986b8 img=cd23d4a1 cat=15 . This file might be used by the game as the Android executable has references to these values from the txt. <Invalid combination type ab name= onfoot= cat= isdetail= detailtile= alphamode= streammode= width= height= affiliate= slow= fast= format= mipmode= hassibling= hasbias= camnorm= forcez= hasdetail= texdb/%s.txt texdb/%s.txt.bak Default texdb/%s.unc.tmb texdb/%s.dxt.tmb texdb/%s.pvr.tmb texdb/%s.etc.tmb texdb/%s/%s.png texdb/%s.dxt texdb/%s.pvr texdb/%s.etc %s.dat %s.toc TOC file '%s' mismatched with .dat file. Reading in data offsets directly. TOC file '%s' not found. Reading in data offsets directly. %s_%s Failed to reload entries. Entry order changed! Failed to reload entries The iPhone version of the game seems to allow you to bypass these new texture archives and add regular PC textures to the GTA3 IMG archive. The Android version however doesn't seem to like this and crashes. This could be due to the problem discussed in the next line. One huge problem is bypassing the quality levels. In GTA3 mobile you could just delete the high quality files. With VC, they are using a new file structure and this trick doesn't seem like it'll work. Since the game chooses which files to read based on your phone, this can cause huge problems making sure mods work cross platform. As for file placements, the iPhone version just puts all of the games files into one huge folder except for the mission audio files and a few other support files. Those files are found in a zip file called IOSFiles.zip. Android on the other hand uses an actual file structure that is similar to VC on PC. The biggest difference being all of the model and texture files being stored in a new folder called "texdb". The gta3.img file has also been relocated into this folder. To edit the Android version, you'll need to place the file you want to replace using the same structure as the OBB file in your internalsd/Android/data/com.rockstargames.gtavc/files folder. To extract the game's OBB file, you'll need to copy it to your computer from internalsd/Android/obb/com.rockstargames.gtavc/main.7.com.rockstargames.gtavc.obb and then change the file extension to ZIP and extract the files with a ZIP program. Editing the OBB file directly currently isn't possible nor are we able to get rid of it at this time. -- @zzcool, this isn't a general discussion. You want to talk about something else, do it in PMs. @zzcool, Too add, I haven't received anything from you via Email nor PM. Edited December 9, 2012 by gamerzworld Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/4/#findComment-1062024791 Share on other sites More sharing options...
ZZCOOL Posted December 8, 2012 Share Posted December 8, 2012 (edited) Not sure where you got the name L3d engine I saw it being called "L3D" in a bunch of LCS/VCS topics, i think Ash_735 might know where the name came from. Indeed I do, the Internal name for the engine is actually referred to as the R*L3D engine, a custom engine set out to kind of emulate renderware but also work in its own way. That makes sense, Rockstar Leeds 3D Engine. -- For those just joining us: Models and some collisions are stored in the traditional img/dir files using the same IMG format as regular VC. Textures are stored in a new format consisting of the three files (dat, tmb, toc) following file name structure of [dirname].[video chip abbreviation].[extension] Example: gta3img.pvr.dat gta3.pvr.tmb gta3.pvr.toc. Abbreviations seen so far: pvr (PowerVR), dxt, etc. The dat files are the biggest files so they should be the ones that actually contain the texture data, the other two files look to be some kind of structure file. There is also a lone txt file for each img file that seems to be some kind of directory file for texture information. Example of the data inside: ""admiral868bit128" width=128 height=128 png=683986b8 img=cd23d4a1 cat=15" The iPhone version of the game seems to allow you to bypass these new texture archives and add regular PC textures to the GTA3 IMG archive. The Android version however doesn't seem to like this and crashes. This could be due to the problem discussed in the next line. One huge problem is bypassing the quality levels. In GTA3 mobile you could just delete the high quality files. With VC, they are using a new file structure and this trick doesn't seem like it'll work. Since the game chooses which files to read based on your phone, this can cause huge problems making sure mods work cross platform. As for file placements, the iPhone version just puts all of the games files into one huge folder except for the mission audio files and a few other support files. Those files are found in a zip file called IOSFiles.zip. Android on the other hand uses an actual file structure that is similar to VC on PC. The biggest difference being all of the model and texture files being stored in a new folder called "texdb". The gta3.img file has also been relocated into this folder. To edit the Android version, you'll need to place the file you want to replace using the same structure as the OBB file in your internalsd/Android/data/com.rockstargames.gtavc/files folder. To extract the game's OBB file, you'll need to copy it to your computer from internalsd/Android/obb/com.rockstargames.gtavc/main.7.com.rockstargames.gtavc.obb and then change the file extension to ZIP and extract the files with a ZIP program. Editing the OBB file directly currently isn't possible nor are we able to get rid of it at this time. well i give up in getting any contact with you i am not sure what happened and why you hate me but i guess thats just how it is sorry for asking you anything and to make it clear this is ontopic as i asked you how you already got it i also sent an email to you hopefully i get a response as for pm Welcome to your control panel The following errors were found This member has chosen not to be contactable by the board Messenger This personal message has not been sent Edited December 9, 2012 by zzcool Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/4/#findComment-1062024826 Share on other sites More sharing options...
ThirteenAG Posted December 8, 2012 Share Posted December 8, 2012 (edited) Someone need to crack mobile textures, competition I agree, but meanwhile... I made a special version of gasoline mod for 10th anniversary edition. It also unlocks mainland from the beginning. Download Edited December 8, 2012 by ThirteenAG Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/4/#findComment-1062024872 Share on other sites More sharing options...
theNGclan Posted December 9, 2012 Share Posted December 9, 2012 Someone need to crack mobile textures, competition I agree, but meanwhile... I made a special version of gasoline mod for 10th anniversary edition. It also unlocks mainland from the beginning. Download ....Have my babies... This is perfect. Great job! Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/4/#findComment-1062025001 Share on other sites More sharing options...
nkjellman Posted December 9, 2012 Share Posted December 9, 2012 Someone need to crack mobile textures, competition I agree, but meanwhile... I made a special version of gasoline mod for 10th anniversary edition. It also unlocks mainland from the beginning. Download I'm using the All Opened Up mod. However when custom text is displayed, it doesn't work right. For example. When I enter the biker bar (mod feature) it says in the bottom of my screen "BIKEBAR missing" as the interior name. For the Speedometer, it says "SPEEDOMETER missing". Unless the mod came with an American.gxt. Edit: Did you mod your timecyc.dat? Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/4/#findComment-1062025052 Share on other sites More sharing options...
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