FilipCRO Posted August 7, 2016 Share Posted August 7, 2016 (edited) Can I play GTA Long Night in android...I want it... help me please... yess u can m8, but you need to flash it through ADB fastboot with twrp 3.4a recovery, your also need s-off and change your CID number to VODAP304, then the mod will work. playing in right now on my htc 10 Edited August 7, 2016 by FilipCRO Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/32/#findComment-1069000364 Share on other sites More sharing options...
FilipCRO Posted August 8, 2016 Share Posted August 8, 2016 (edited) Okay, on topic, does this method of adding cut songs work on the latest 1.07 version of the game : http://forums.crackberry.com/android-apps-amazon-store-apk-files-f413/how-restore-original-music-gta-vice-city-974421/ ? EDIT: It works Edited August 8, 2016 by FilipCRO kubon352 and Igor Bogdanoff 2 Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/32/#findComment-1069000549 Share on other sites More sharing options...
gjk-23__ Posted August 9, 2016 Share Posted August 9, 2016 Don't know if anyone has mentioned this here if so sorry. I found this cool save editor tool that works great with the android version of VC. I use it to change the gangs weapons, change positions of item pickups and weapons, add and change parked vehicles where ever you want and a much more. The save editor is easy to use. http://www.gtagarage.com/mods/show.php?id=12167 FilipCRO 1 Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/32/#findComment-1069002839 Share on other sites More sharing options...
FilipCRO Posted August 11, 2016 Share Posted August 11, 2016 (edited) Thanks for this ^^ works like charm Does somebody have a modifed gta_vc.set with maximum draw distance (Android) ? I have already maxed out the ingame settings, but cars and some buildings still pop out. Edited August 11, 2016 by FilipCRO gjk-23__ 1 Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/32/#findComment-1069008594 Share on other sites More sharing options...
gjk-23__ Posted August 12, 2016 Share Posted August 12, 2016 Thanks for this ^^ works like charm Does somebody have a modifed gta_vc.set with maximum draw distance (Android) ? I have already maxed out the ingame settings, but cars and some buildings still pop out. I found this facebook page of a guy that's working on the draw distance. It looks like he also working on enterable cut-scene interiors but he wont give links to download yet. Don't know if this is fake or not. https://www.facebook.com/Vice-City-Android-Improved-323280821195326/ Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/32/#findComment-1069011077 Share on other sites More sharing options...
gjk-23__ Posted August 12, 2016 Share Posted August 12, 2016 I finally found a "Patch" to fix the missing interior textures for android but when I try to install it on my tablet it gives me an error. Can someone successfully install this and tell me how to install this correctly. The site is in Russian language but can be google translated. http://libertycity.ru/files/gta-vice-city-ios-android/61315-gta-vice-city-patch-by-cherbet.html Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/32/#findComment-1069011096 Share on other sites More sharing options...
FilipCRO Posted August 13, 2016 Share Posted August 13, 2016 I finally found a "Patch" to fix the missing interior textures for android but when I try to install it on my tablet it gives me an error. Can someone successfully install this and tell me how to install this correctly. The site is in Russian language but can be google translated. http://libertycity.ru/files/gta-vice-city-ios-android/61315-gta-vice-city-patch-by-cherbet.html Downloaded this and tried to install the apk, I also get an error : failed to parse... Looks like we are stuck with the faulty textures in our favorite GTA -.- Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/32/#findComment-1069012641 Share on other sites More sharing options...
gjk-23__ Posted August 13, 2016 Share Posted August 13, 2016 I finally found a "Patch" to fix the missing interior textures for android but when I try to install it on my tablet it gives me an error. Can someone successfully install this and tell me how to install this correctly. The site is in Russian language but can be google translated. http://libertycity.ru/files/gta-vice-city-ios-android/61315-gta-vice-city-patch-by-cherbet.html Downloaded this and tried to install the apk, I also get an error : failed to parse... Looks like we are stuck with the faulty textures in our favorite GTA -.- I'm just wondering if there is some way to transfer and replace the important files from that and put it in own own vc apk files if that's even possible for the texture fix. I know you cant over wright the gta3.img files in android/data/com.rockstargames.gtavc/files/texdb folder because it totally screws everything up and doesn't work. Tried apkeditor but that never works for me because I always get a "Amazon appstore Unknown error" when trying to start the game. Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/32/#findComment-1069012728 Share on other sites More sharing options...
Igor Bogdanoff Posted August 13, 2016 Share Posted August 13, 2016 i could try looking into it, but rather i would simply use either PC models, or VCLF one in android gta3.img. Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/32/#findComment-1069012858 Share on other sites More sharing options...
gjk-23__ Posted August 13, 2016 Share Posted August 13, 2016 i could try looking into it, but rather i would simply use either PC models, or VCLF one in android gta3.img. Thanks. If it does work with apkeditor I might just rebuy vc for google play. Hate doing that but I really love this game. Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/32/#findComment-1069012868 Share on other sites More sharing options...
Igor Bogdanoff Posted August 13, 2016 Share Posted August 13, 2016 i could try looking into it, but rather i would simply use either PC models, or VCLF one in android gta3.img. Thanks. If it does work with apkeditor I might just rebuy vc for google play. Hate doing that but I really love this game. I think the apk problem is rather amazon device protection against piracy, so rebuying on GP would be throwing money out of window Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/32/#findComment-1069012873 Share on other sites More sharing options...
gjk-23__ Posted August 13, 2016 Share Posted August 13, 2016 i could try looking into it, but rather i would simply use either PC models, or VCLF one in android gta3.img. Thanks. If it does work with apkeditor I might just rebuy vc for google play. Hate doing that but I really love this game. I think the apk problem is rather amazon device protection against piracy, so rebuying on GP would be throwing money out of window It's not really an amazon device. I'm using a shield tablet that can use amazon app store so I don't know. Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/32/#findComment-1069012883 Share on other sites More sharing options...
Igor Bogdanoff Posted August 13, 2016 Share Posted August 13, 2016 I totally forgot how PC dffs are now messed up on android Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/32/#findComment-1069012899 Share on other sites More sharing options...
gjk-23__ Posted August 13, 2016 Share Posted August 13, 2016 Yea same thing happened when just trying to just overwrite the files. In that link the up loader in the comments just gave the important files instead of the full obb. try replacing and using those. See if that works. Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/32/#findComment-1069012911 Share on other sites More sharing options...
Igor Bogdanoff Posted August 13, 2016 Share Posted August 13, 2016 I think that thing has just older apk that loads PC (or generic) dff just right. Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/32/#findComment-1069012933 Share on other sites More sharing options...
gjk-23__ Posted August 13, 2016 Share Posted August 13, 2016 Oh ok thanks for trying. Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/32/#findComment-1069012937 Share on other sites More sharing options...
XMDS Posted August 15, 2016 Share Posted August 15, 2016 android limit adjuster (GTAVC1.03) PointerNodes = 50000(0xC350)0x00164E10------CPools::ms_pPtrNodePool(_ZN6CPools15ms_pPtrNodePoolE)0x00164E3E EntryInfoNodes = 3200(0xC80)0x00164EE8-----CPools::ms_pEntryInfoNodePool(_ZN6CPools21ms_pEntryInfoNodePoolE)0x00164EEE Peds = 140(0x8C)0x00164F92-----CPools::ms_pPedPool(_ZN6CPools11ms_pPedPoolE)0x00164F96 Vehicles = 110(0x6E)0x0x0016503A------CPools::ms_pVehiclePool(_ZN6CPools15ms_pVehiclePoolE)0x0016503E Buildings = 7000(0x1B58)0x001650C6--------CPools::ms_pBuildingPool(_ZN6CPools16ms_pBuildingPoolE)0x001650F4 Treadables = 1(1)0x00165112----------CPools::ms_pTreadablePool(_ZN6CPools17ms_pTreadablePoolE)0x00165126 Objects = 460(0x1CC)0x001651E0-------CPools::ms_pObjectPool(_ZN6CPools14ms_pObjectPoolE)0x001651E6 Dummys = 2340(0x924)0x0016526E-------CPools::ms_pDummyPool(_ZN6CPools13ms_pDummyPoolE)0x0016529C AudioScriptObj = 192(0xC0)0x0016533A-------CPools::ms_pAudioScriptObjectPool(_ZN6CPools25ms_pAudioScriptObjectPoolE)0x0016533E ColModel = 4400(0x1130)0x001653C6----------CPools::ms_pColModelPool(_ZN6CPools16ms_pColModelPoolE)0x001653F4 (GTAVC1.07) PointerNodes = 50000(0xC350)0x00163F8C------CPools::ms_pPtrNodePool(_ZN6CPools15ms_pPtrNodePoolE)0x00163FBC EntryInfoNodes = 3200(0xC80)0x00164006-----CPools::ms_pEntryInfoNodePool(_ZN6CPools21ms_pEntryInfoNodePoolE)0x0016400C Peds = 140(0x8C)0x00164056-----CPools::ms_pPedPool(_ZN6CPools11ms_pPedPoolE)0x0016405A Vehicles = 110(0x6E)0x001640A4------CPools::ms_pVehiclePool(_ZN6CPools15ms_pVehiclePoolE)0x001640A8 Buildings = 7000(0x1B58)0x001640CC--------CPools::ms_pBuildingPool(_ZN6CPools16ms_pBuildingPoolE)0x001640FC Treadables = 1(1)0x0016411E----------CPools::ms_pTreadablePool(_ZN6CPools17ms_pTreadablePoolE)0x00164122 Objects = 460(0x0x1FE)0x00164182-------CPools::ms_pObjectPool(_ZN6CPools14ms_pObjectPoolE)0x00164188 Dummys = 2340(0x924)0x001641AC-------CPools::ms_pDummyPool(_ZN6CPools13ms_pDummyPoolE)0x001641DC AudioScriptObj = 192(0xC0)00164222-------CPools::ms_pAudioScriptObjectPool(_ZN6CPools25ms_pAudioScriptObjectPoolE)0x00164226 ColModel = 4400(0x1130)0x0016424A----------CPools::ms_pColModelPool(_ZN6CPools16ms_pColModelPoolE)0x0016427A IDE=3885(0xf2d)------_ZN6CStoreI16CSimpleModelInfoLi3885EED2Ev ID(DFF)=6500(0x1964) TXD=1385(0x569) 2DFX=1210(0x4ba)-----_ZN6CStoreI9C2dEffectLi1210EED2Ev TOBJ=385(0x181)------_ZN6CStoreI14CTimeModelInfoLi385EED2Ev I have found that, Who can make limit adjuster? FilipCRO 1 Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/32/#findComment-1069015772 Share on other sites More sharing options...
RCKX Posted August 15, 2016 Share Posted August 15, 2016 Maybe you know how to change the language, i try run "moded" version but on my android 5 doesn't work, and i try modify .obb file in 7-ZIP and.... again doesn't work. Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/32/#findComment-1069016628 Share on other sites More sharing options...
gjk-23__ Posted August 27, 2016 Share Posted August 27, 2016 (edited) Here is hires textures that also replaces the papers with vice voice and candy suxx papers. Replace gta3img.txt in the apk using apkeditor and put the dxt folder files in the com.rockstargames.gtavc/files/texdb folder. I'm guessing the dxt folder works only with Tegra shield tablet? The only problems I have is the 2 rockstar billboards are missing in little Havana and sometimes the textures take a second to load. http://libertycity.ru/files/gta-vice-city-ios-android/62559-hq-textures-pack-lite-version.html Edited August 27, 2016 by gjk-23__ Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/32/#findComment-1069043008 Share on other sites More sharing options...
kubon352 Posted September 1, 2016 Share Posted September 1, 2016 ETC Texture fix by CP (CityPoke) Installation: Copy files into Android/data/com.rockstargames.gtavc/files/texdb and overwrite it. Thanks to nick7 for TXDF*cker. Download: http://db.tt/IIcz9PXU Does anyone still have link for that crappy pixels bug fix on mobile VC? I can't stand them... Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/32/#findComment-1069052202 Share on other sites More sharing options...
Igor Bogdanoff Posted September 4, 2016 Share Posted September 4, 2016 Mali texture fix by L-=or=-D from 4pda.ru https://docs.google.com/uc?id=0B0Fygqd1QK-MUDFaMDliY19KV3c&export=download extract the texdb folder into android\data\com.orckstargames.gtavc\files Download https://play.google.com/store/apps/details?id=com.gmail.heagoo.apkeditor&hl=cs Open VC apk with the apkeditor and select: replace files only and in assets\texdb replace gta3img.txt with the one extracted into android\data\com.orckstargames.gtavc\files . Install the generated apk Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/32/#findComment-1069058306 Share on other sites More sharing options...
xiaogui319 Posted January 8, 2017 Share Posted January 8, 2017 Who has gtavc 1.07 APP android GTAvc1.07 Can install mod?Is there anyone who has succeeded? Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/32/#findComment-1069335582 Share on other sites More sharing options...
XMDS Posted March 21, 2017 Share Posted March 21, 2017 Who has gtavc 1.07 APP android GTAvc1.07 Can install mod?Is there anyone who has succeeded? NO Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/32/#findComment-1069470385 Share on other sites More sharing options...
gjk-23__ Posted September 14, 2017 Share Posted September 14, 2017 I totally forgot how PC dffs are now messed up on android I know this has been a year since this reply but does anyone know the file names in the obb that all the interior textures are located? I might have made a breakthrough with this. Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/32/#findComment-1069840251 Share on other sites More sharing options...
Igor Bogdanoff Posted October 4, 2017 Share Posted October 4, 2017 http://gtaforums.com/topic/752450-rel-renderware-file-converter/ With this you can finally convert PC dffs to mobile properly. They works on 1.07/8 properly! use this command line when converting "convdff.exe -i -o mobile" gjk-23__ 1 Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/32/#findComment-1069874771 Share on other sites More sharing options...
Hanakop93 Posted December 17, 2017 Share Posted December 17, 2017 (edited) Does anyone know how to restore the original texture of cars using gta_vc.set on the android? I've done it before, but this method does not work in version 1.07. Edited December 17, 2017 by Hanakop93 Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/32/#findComment-1069991963 Share on other sites More sharing options...
Lion_4K Posted December 27, 2017 Share Posted December 27, 2017 Grand Theft Auto: Vice City: 10th Anniversary Edition was released today, and I want to thanks both Rockstar and War Drum Studios for port of one of the best game in GTA saga. GTA:Vice City 10th Anniversary Edition is a port of the same RenderWare engine, and our modding tools can be used for modding. Modding In iOS devices is direct access to game files besides Android. In Android devices, extract files from .obb file (by Winrar or 7Zip) and extract it into Android/data/com.rockstargames.gtavc/files. Audio They are saved at 64kbps. Few songs are cut from mobile release. It really doesn't matter, because we can easily replace it. Removed songs: Michael Jackson "Billie Jean" Michael Jackson "Wanna Be Startin' Somethin" Ozzy Osbourne "Bark At The Moon" Kate Bush "Wow" Herbie Hanc**k "Rock It" Afrika Bambaataa "Looking For The Perfect Beat" And a couple of songs from Radio Espantoso. Thanks to Ash. SCM QUOTE (ThirteenAG) CODE VERSION=2.2.Mobile PUBLISHER=ThirteenAG DATE=06.12.12 [OPCODES] 03A8=1,save_float_to_debug_file %1d% 03A9=0,save_newline_to_debug_file 0454=3,useless_store_debug_camera_position_to %1d% %2d% %3d% 0463=3,useless_store_debug_camera_target_point_to %1d% %2d% %3d% 0488=1, model %1o% exists 04B0=2, %1d% > %2d%; $ > any 04B1=2, %1d% > %2d%; @ > any 04B2=2, %1d% > %2d%; any > $ 05A9=1,get_debug_state_to %1d% 05AA=1,%1d% 05AB=0,unknown 05AC=1,%1d% Additional opcodes to decompile(and compile) original mobile main.scm without any errors. My VICESCM.INI, just in case. Thanks to ThirteenAG and Silent. Also, R* left debug mode in SCM. Access: previous radio + handbrake. Sterring: analog up/down - switching option analog left/right - enable/disable option Graphic options To edit graphic options, find a gta_vc.set file and edit it with hex editor like Hex Workshop. View Distance Offset: 0x5D1 Options: "66 66 E6", Maximum drawing distance "66 66 DE", "66 66 D6", "66 66 CE", "66 66 C6", "66 66 BE", "66 66 B6 ", " 66 66 AE ", Medium drawing distance " 66 66 A6 ", " 66 66 9E ", " 66 66 96 " " 66 66 8E ", " 66 66 86 ", " CC CC 7C ", " CC CC 6C ", " CC CC 5C ", " CD CC 4C ", Minimum drawing disance " CC CC A4 ", iOS A4 chipset drawing distance (some sort of custom value) " CC CC AC", iOS Custom Value (From a 3GS set file) " 66 66 06 " iPad mini draw distance " 33 33 D3 " iPhone4 draw distance Car lights, Traffic lights, Lamps and Flashing Lights Offset: 0x6E5 Options: 00 = off, 02 = on Detailed Shadows and Blood Offset: 0x6E1 Options: 00 = off, 01 = on Debris Offset: 0x6E6 Options: 00 = off, 01 = on Frame Limiter Offset: 0x5D7 Options: 00 = off, 01 = on Thanks to Gamerzworld for values. Fingers & XBOX cars Offset: 0x6EB Options: 00 = off, 01 = on Thanks to Dingleman for his set file Models Seems to be a bit edited structure of DFF file, 3D Max can't import it. PC models works fine with Andorid and iOS version. Hi, I'm new to the forums and modding GTA at all. I have found this piece of code that's supposed to change the locations of all hidden packages to be in front of the first safe house. 02EC: put_hidden_package_at 299.0 -1294.0 11.002EC: put_hidden_package_at 299.0 -1292.0 11.002EC: put_hidden_package_at 299.0 -1290.0 11.002EC: put_hidden_package_at 299.0 -1288.0 11.002EC: put_hidden_package_at 299.0 -1286.0 11.002EC: put_hidden_package_at 299.0 -1284.0 11.002EC: put_hidden_package_at 299.0 -1282.0 11.002EC: put_hidden_package_at 299.0 -1280.0 11.002EC: put_hidden_package_at 299.0 -1278.0 11.002EC: put_hidden_package_at 299.0 -1276.0 11.002EC: put_hidden_package_at 298.0 -1294.0 11.002EC: put_hidden_package_at 298.0 -1292.0 11.002EC: put_hidden_package_at 298.0 -1290.0 11.002EC: put_hidden_package_at 298.0 -1288.0 11.002EC: put_hidden_package_at 298.0 -1286.0 11.002EC: put_hidden_package_at 298.0 -1284.0 11.002EC: put_hidden_package_at 298.0 -1282.0 11.002EC: put_hidden_package_at 298.0 -1280.0 11.002EC: put_hidden_package_at 298.0 -1278.0 11.002EC: put_hidden_package_at 298.0 -1276.0 11.002EC: put_hidden_package_at 297.0 -1294.0 11.002EC: put_hidden_package_at 297.0 -1292.0 11.002EC: put_hidden_package_at 297.0 -1290.0 11.002EC: put_hidden_package_at 297.0 -1288.0 11.002EC: put_hidden_package_at 297.0 -1286.0 11.002EC: put_hidden_package_at 297.0 -1284.0 11.002EC: put_hidden_package_at 297.0 -1282.0 11.002EC: put_hidden_package_at 297.0 -1280.0 11.002EC: put_hidden_package_at 297.0 -1278.0 11.002EC: put_hidden_package_at 297.0 -1276.0 11.002EC: put_hidden_package_at 296.0 -1294.0 11.002EC: put_hidden_package_at 296.0 -1292.0 11.002EC: put_hidden_package_at 296.0 -1290.0 11.002EC: put_hidden_package_at 296.0 -1288.0 11.002EC: put_hidden_package_at 296.0 -1286.0 11.002EC: put_hidden_package_at 296.0 -1284.0 11.002EC: put_hidden_package_at 296.0 -1282.0 11.002EC: put_hidden_package_at 296.0 -1280.0 11.002EC: put_hidden_package_at 296.0 -1278.0 11.002EC: put_hidden_package_at 296.0 -1276.0 11.002EC: put_hidden_package_at 295.0 -1294.0 11.002EC: put_hidden_package_at 295.0 -1292.0 11.002EC: put_hidden_package_at 295.0 -1290.0 11.002EC: put_hidden_package_at 295.0 -1288.0 11.002EC: put_hidden_package_at 295.0 -1286.0 11.002EC: put_hidden_package_at 295.0 -1284.0 11.002EC: put_hidden_package_at 295.0 -1282.0 11.002EC: put_hidden_package_at 295.0 -1280.0 11.002EC: put_hidden_package_at 295.0 -1278.0 11.002EC: put_hidden_package_at 295.0 -1276.0 11.002EC: put_hidden_package_at 294.0 -1294.0 11.002EC: put_hidden_package_at 294.0 -1292.0 11.002EC: put_hidden_package_at 294.0 -1290.0 11.002EC: put_hidden_package_at 294.0 -1288.0 11.002EC: put_hidden_package_at 294.0 -1286.0 11.002EC: put_hidden_package_at 294.0 -1284.0 11.002EC: put_hidden_package_at 294.0 -1282.0 11.002EC: put_hidden_package_at 294.0 -1280.0 11.002EC: put_hidden_package_at 294.0 -1278.0 11.002EC: put_hidden_package_at 294.0 -1276.0 11.002EC: put_hidden_package_at 293.0 -1294.0 11.002EC: put_hidden_package_at 293.0 -1292.0 11.002EC: put_hidden_package_at 293.0 -1290.0 11.002EC: put_hidden_package_at 293.0 -1288.0 11.002EC: put_hidden_package_at 293.0 -1286.0 11.002EC: put_hidden_package_at 293.0 -1284.0 11.002EC: put_hidden_package_at 293.0 -1282.0 11.002EC: put_hidden_package_at 293.0 -1280.0 11.002EC: put_hidden_package_at 293.0 -1278.0 11.002EC: put_hidden_package_at 293.0 -1276.0 11.002EC: put_hidden_package_at 292.0 -1294.0 11.002EC: put_hidden_package_at 292.0 -1292.0 11.002EC: put_hidden_package_at 292.0 -1290.0 11.002EC: put_hidden_package_at 292.0 -1288.0 11.002EC: put_hidden_package_at 292.0 -1286.0 11.002EC: put_hidden_package_at 292.0 -1284.0 11.002EC: put_hidden_package_at 292.0 -1282.0 11.002EC: put_hidden_package_at 292.0 -1280.0 11.002EC: put_hidden_package_at 292.0 -1278.0 11.002EC: put_hidden_package_at 292.0 -1276.0 11.002EC: put_hidden_package_at 291.0 -1294.0 11.002EC: put_hidden_package_at 291.0 -1292.0 11.002EC: put_hidden_package_at 291.0 -1290.0 11.002EC: put_hidden_package_at 291.0 -1288.0 11.002EC: put_hidden_package_at 291.0 -1286.0 11.002EC: put_hidden_package_at 291.0 -1284.0 11.002EC: put_hidden_package_at 291.0 -1282.0 11.002EC: put_hidden_package_at 291.0 -1280.0 11.002EC: put_hidden_package_at 291.0 -1278.0 11.002EC: put_hidden_package_at 291.0 -1276.0 11.002EC: put_hidden_package_at 290.0 -1294.0 11.002EC: put_hidden_package_at 290.0 -1292.0 11.002EC: put_hidden_package_at 290.0 -1290.0 11.002EC: put_hidden_package_at 290.0 -1288.0 11.002EC: put_hidden_package_at 290.0 -1286.0 11.002EC: put_hidden_package_at 290.0 -1284.0 11.002EC: put_hidden_package_at 290.0 -1282.0 11.002EC: put_hidden_package_at 290.0 -1280.0 11.002EC: put_hidden_package_at 290.0 -1278.0 11.002EC: put_hidden_package_at 290.0 -1276.0 11.0 Says I'm supposed to insert this into main.scm, I used your VICESCM.INI to setup SannyBuilder, and extracted the game OBB and pointed Sanny to that folder because it kept asking for the game folder, and since I don't have Vice City for PC (I mean I have, on Steam, but not installed) I chose to use the OBB (idk if I should make it that way thou). I have decompiled the main.scm file inside the obb, then edited with that piece of code (swapped the original values), then recompiled. it was a success it says (at least I think it says that, well, doesn't say error). After that I tried repacking the obb file, I believe it is just a zip file set to no compression with extension name obb. But I think i'm wrong thou, because every time I try to put the obb back into android/obb/com.rockstargames.gtavc/main.11.com.rockstargames.gtavc.obb and launch the game, the game tries to download a new copy of the file. So either I did something wrong, or the game tries to validate the file and see that I modded it, and re-downloads that file. Either way, I need help with this, either to properly repack the obb, or make the game not validate the obb. I'm using the latest version from Google play store. Any help will be greatly appreciated. Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/32/#findComment-1070013316 Share on other sites More sharing options...
Igor Bogdanoff Posted December 28, 2017 Share Posted December 28, 2017 erm i think the scm is in apk, so you gotta replace the main.scm in the apk with apk editor from google play. Lion_4K 1 Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/32/#findComment-1070016404 Share on other sites More sharing options...
Lion_4K Posted December 28, 2017 Share Posted December 28, 2017 erm i think the scm is in apk, so you gotta replace the main.scm in the apk with apk editor from google play. Gonna check that. However there were a main.scm inside the obb. Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/32/#findComment-1070016432 Share on other sites More sharing options...
Igor Bogdanoff Posted December 28, 2017 Share Posted December 28, 2017 Ye but, there is some order of loading the files. You can also load the new files from folder where saves are stored, but they are ignored if the files are in apk. Lion_4K 1 Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/32/#findComment-1070016439 Share on other sites More sharing options...
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