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GTA Vice City Mobile Modding


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Can I play GTA Long Night in android...I want it... help me please...

 

yess u can m8, but you need to flash it through ADB fastboot with twrp 3.4a recovery, your also need s-off and change your CID number to VODAP304, then the mod will work.

playing in right now on my htc 10 :)

Edited by FilipCRO

Okay, on topic, does this method of adding cut songs work on the latest 1.07 version of the game : http://forums.crackberry.com/android-apps-amazon-store-apk-files-f413/how-restore-original-music-gta-vice-city-974421/ ?

 

EDIT: It works

Edited by FilipCRO
  • Like 2

Don't know if anyone has mentioned this here if so sorry. I found this cool save editor tool that works great with the android version of VC. I use it to change the gangs weapons, change positions of item pickups and weapons, add and change parked vehicles where ever you want and a much more. The save editor is easy to use.

 

http://www.gtagarage.com/mods/show.php?id=12167

 

 

Thanks for this ^^ works like charm

 

Does somebody have a modifed gta_vc.set with maximum draw distance (Android) ?

I have already maxed out the ingame settings, but cars and some buildings still pop out.

Edited by FilipCRO

Thanks for this ^^ works like charm

 

Does somebody have a modifed gta_vc.set with maximum draw distance (Android) ?

I have already maxed out the ingame settings, but cars and some buildings still pop out.

I found this facebook page of a guy that's working on the draw distance. It looks like he also working on enterable cut-scene interiors but he wont give links to download yet. Don't know if this is fake or not. https://www.facebook.com/Vice-City-Android-Improved-323280821195326/

I finally found a "Patch" to fix the missing interior textures for android but when I try to install it on my tablet it gives me an error. Can someone successfully install this and tell me how to install this correctly. The site is in Russian language but can be google translated. http://libertycity.ru/files/gta-vice-city-ios-android/61315-gta-vice-city-patch-by-cherbet.html

I finally found a "Patch" to fix the missing interior textures for android but when I try to install it on my tablet it gives me an error. Can someone successfully install this and tell me how to install this correctly. The site is in Russian language but can be google translated. http://libertycity.ru/files/gta-vice-city-ios-android/61315-gta-vice-city-patch-by-cherbet.html

Downloaded this and tried to install the apk, I also get an error : failed to parse...

Looks like we are stuck with the faulty textures in our favorite GTA -.-

 

I finally found a "Patch" to fix the missing interior textures for android but when I try to install it on my tablet it gives me an error. Can someone successfully install this and tell me how to install this correctly. The site is in Russian language but can be google translated. http://libertycity.ru/files/gta-vice-city-ios-android/61315-gta-vice-city-patch-by-cherbet.html

Downloaded this and tried to install the apk, I also get an error : failed to parse...

Looks like we are stuck with the faulty textures in our favorite GTA -.-

 

I'm just wondering if there is some way to transfer and replace the important files from that and put it in own own vc apk files if that's even possible for the texture fix. I know you cant over wright the gta3.img files in android/data/com.rockstargames.gtavc/files/texdb folder because it totally screws everything up and doesn't work. Tried apkeditor but that never works for me because I always get a "Amazon appstore Unknown error" when trying to start the game.

Igor Bogdanoff

i could try looking into it, but rather i would simply use either PC models, or VCLF one in android gta3.img.

Igor Bogdanoff

 

i could try looking into it, but rather i would simply use either PC models, or VCLF one in android gta3.img.

Thanks. If it does work with apkeditor I might just rebuy vc for google play. Hate doing that but I really love this game.

 

I think the apk problem is rather amazon device protection against piracy, so rebuying on GP would be throwing money out of window

 

 

i could try looking into it, but rather i would simply use either PC models, or VCLF one in android gta3.img.

Thanks. If it does work with apkeditor I might just rebuy vc for google play. Hate doing that but I really love this game.

 

I think the apk problem is rather amazon device protection against piracy, so rebuying on GP would be throwing money out of window

 

It's not really an amazon device. I'm using a shield tablet that can use amazon app store so I don't know.

Igor Bogdanoff

I totally forgot how PC dffs are now messed up on android

qqzXm4X.png

Igor Bogdanoff

I think that thing has just older apk that loads PC (or generic) dff just right.

android limit adjuster

(GTAVC1.03)

PointerNodes = 50000(0xC350)0x00164E10------CPools::ms_pPtrNodePool(_ZN6CPools15ms_pPtrNodePoolE)0x00164E3E

EntryInfoNodes = 3200(0xC80)0x00164EE8-----CPools::ms_pEntryInfoNodePool(_ZN6CPools21ms_pEntryInfoNodePoolE)0x00164EEE

Peds = 140(0x8C)0x00164F92-----CPools::ms_pPedPool(_ZN6CPools11ms_pPedPoolE)0x00164F96

Vehicles = 110(0x6E)0x0x0016503A------CPools::ms_pVehiclePool(_ZN6CPools15ms_pVehiclePoolE)0x0016503E

Buildings = 7000(0x1B58)0x001650C6--------CPools::ms_pBuildingPool(_ZN6CPools16ms_pBuildingPoolE)0x001650F4

Treadables = 1(1)0x00165112----------CPools::ms_pTreadablePool(_ZN6CPools17ms_pTreadablePoolE)0x00165126

Objects = 460(0x1CC)0x001651E0-------CPools::ms_pObjectPool(_ZN6CPools14ms_pObjectPoolE)0x001651E6

Dummys = 2340(0x924)0x0016526E-------CPools::ms_pDummyPool(_ZN6CPools13ms_pDummyPoolE)0x0016529C

AudioScriptObj = 192(0xC0)0x0016533A-------CPools::ms_pAudioScriptObjectPool(_ZN6CPools25ms_pAudioScriptObjectPoolE)0x0016533E

ColModel = 4400(0x1130)0x001653C6----------CPools::ms_pColModelPool(_ZN6CPools16ms_pColModelPoolE)0x001653F4

 

 

(GTAVC1.07)

PointerNodes = 50000(0xC350)0x00163F8C------CPools::ms_pPtrNodePool(_ZN6CPools15ms_pPtrNodePoolE)0x00163FBC

EntryInfoNodes = 3200(0xC80)0x00164006-----CPools::ms_pEntryInfoNodePool(_ZN6CPools21ms_pEntryInfoNodePoolE)0x0016400C

Peds = 140(0x8C)0x00164056-----CPools::ms_pPedPool(_ZN6CPools11ms_pPedPoolE)0x0016405A

Vehicles = 110(0x6E)0x001640A4------CPools::ms_pVehiclePool(_ZN6CPools15ms_pVehiclePoolE)0x001640A8

Buildings = 7000(0x1B58)0x001640CC--------CPools::ms_pBuildingPool(_ZN6CPools16ms_pBuildingPoolE)0x001640FC

Treadables = 1(1)0x0016411E----------CPools::ms_pTreadablePool(_ZN6CPools17ms_pTreadablePoolE)0x00164122

Objects = 460(0x0x1FE)0x00164182-------CPools::ms_pObjectPool(_ZN6CPools14ms_pObjectPoolE)0x00164188

Dummys = 2340(0x924)0x001641AC-------CPools::ms_pDummyPool(_ZN6CPools13ms_pDummyPoolE)0x001641DC

AudioScriptObj = 192(0xC0)00164222-------CPools::ms_pAudioScriptObjectPool(_ZN6CPools25ms_pAudioScriptObjectPoolE)0x00164226

ColModel = 4400(0x1130)0x0016424A----------CPools::ms_pColModelPool(_ZN6CPools16ms_pColModelPoolE)0x0016427A

 

 

IDE=3885(0xf2d)------_ZN6CStoreI16CSimpleModelInfoLi3885EED2Ev

ID(DFF)=6500(0x1964)

TXD=1385(0x569)

2DFX=1210(0x4ba)-----_ZN6CStoreI9C2dEffectLi1210EED2Ev

TOBJ=385(0x181)------_ZN6CStoreI14CTimeModelInfoLi385EED2Ev

 

I have found that, Who can make limit adjuster?

  • 2 weeks later...

Here is hires textures that also replaces the papers with vice voice and candy suxx papers. Replace gta3img.txt in the apk using apkeditor and put the dxt folder files in the com.rockstargames.gtavc/files/texdb folder. I'm guessing the dxt folder works only with Tegra shield tablet? The only problems I have is the 2 rockstar billboards are missing in little Havana and sometimes the textures take a second to load. http://libertycity.ru/files/gta-vice-city-ios-android/62559-hq-textures-pack-lite-version.html

Edited by gjk-23__

ETC Texture fix by CP (CityPoke)

 

Installation:

Copy files into Android/data/com.rockstargames.gtavc/files/texdb and overwrite it.

 

Thanks to nick7 for TXDF*cker.

 

Download:

 

http://db.tt/IIcz9PXU

Does anyone still have link for that crappy pixels bug fix on mobile VC? I can't stand them...

Igor Bogdanoff

Mali texture fix by L-=or=-D from 4pda.ru

https://docs.google.com/uc?id=0B0Fygqd1QK-MUDFaMDliY19KV3c&export=download

extract the texdb folder into android\data\com.orckstargames.gtavc\files

Download https://play.google.com/store/apps/details?id=com.gmail.heagoo.apkeditor&hl=cs

Open VC apk with the apkeditor and select: replace files only and in assets\texdb replace gta3img.txt with the one extracted into android\data\com.orckstargames.gtavc\files . Install the generated apk

  • 4 months later...
  • 2 months later...
  • 5 months later...

I totally forgot how PC dffs are now messed up on android

qqzXm4X.png

 

I know this has been a year since this reply but does anyone know the file names in the obb that all the interior textures are located? I might have made a breakthrough with this.

  • 3 weeks later...
Igor Bogdanoff

http://gtaforums.com/topic/752450-rel-renderware-file-converter/

 

With this you can finally convert PC dffs to mobile properly. They works on 1.07/8 properly!

 

use this command line when converting "convdff.exe -i -o mobile"

 

Screenshot_2017-10-04-18-00-52.png

  • 2 months later...
  • 2 weeks later...

 

IktS6.png

Grand Theft Auto: Vice City: 10th Anniversary Edition was released today, and I want to thanks both Rockstar and War Drum Studios for port of one of the best game in GTA saga. GTA:Vice City 10th Anniversary Edition is a port of the same RenderWare engine, and our modding tools can be used for modding.

 

 

Modding

In iOS devices is direct access to game files besides Android.

In Android devices, extract files from .obb file (by Winrar or 7Zip) and extract it into Android/data/com.rockstargames.gtavc/files.

 

 

Audio

They are saved at 64kbps. Few songs are cut from mobile release. It really doesn't matter, because we can easily replace it.

 

Removed songs:

Michael Jackson "Billie Jean"

Michael Jackson "Wanna Be Startin' Somethin"

Ozzy Osbourne "Bark At The Moon"

Kate Bush "Wow"

Herbie Hanc**k "Rock It"

Afrika Bambaataa "Looking For The Perfect Beat"

And a couple of songs from Radio Espantoso.

Thanks to Ash.

 

SCM

QUOTE (ThirteenAG) CODE

VERSION=2.2.Mobile

PUBLISHER=ThirteenAG

DATE=06.12.12

 

[OPCODES]

03A8=1,save_float_to_debug_file %1d%

03A9=0,save_newline_to_debug_file

0454=3,useless_store_debug_camera_position_to %1d% %2d% %3d%

0463=3,useless_store_debug_camera_target_point_to %1d% %2d% %3d%

0488=1, model %1o% exists

04B0=2, %1d% > %2d%; $ > any

04B1=2, %1d% > %2d%; @ > any

04B2=2, %1d% > %2d%; any > $

05A9=1,get_debug_state_to %1d%

05AA=1,%1d%

05AB=0,unknown

05AC=1,%1d%

Additional opcodes to decompile(and compile) original mobile main.scm without any errors. My VICESCM.INI, just in case.

Thanks to ThirteenAG and Silent.

 

Also, R* left debug mode in SCM.

Access: previous radio + handbrake.

Sterring: analog up/down - switching option

analog left/right - enable/disable option

 

Graphic options

 

To edit graphic options, find a gta_vc.set file and edit it with hex editor like Hex Workshop.

View Distance Offset: 0x5D1

 

Options:

"66 66 E6", Maximum drawing distance

"66 66 DE",

"66 66 D6",

"66 66 CE",

"66 66 C6",

"66 66 BE",

"66 66 B6 ",

" 66 66 AE ", Medium drawing distance

" 66 66 A6 ",

" 66 66 9E ",

" 66 66 96 "

" 66 66 8E ",

" 66 66 86 ",

" CC CC 7C ",

" CC CC 6C ",

" CC CC 5C ",

" CD CC 4C ", Minimum drawing disance

" CC CC A4 ", iOS A4 chipset drawing distance (some sort of custom value)

" CC CC AC", iOS Custom Value (From a 3GS set file)

" 66 66 06 " iPad mini draw distance

" 33 33 D3 " iPhone4 draw distance Car lights, Traffic lights, Lamps and Flashing Lights Offset: 0x6E5

 

Options:

00 = off,

02 = on Detailed Shadows and Blood Offset: 0x6E1

 

Options:

00 = off,

01 = on Debris Offset: 0x6E6

 

Options:

00 = off,

01 = on Frame Limiter Offset: 0x5D7

 

Options:

00 = off,

01 = on Thanks to Gamerzworld for values.

 

Fingers & XBOX cars Offset: 0x6EB

 

Options:

00 = off,

01 = on

Thanks to Dingleman for his set file Models

Seems to be a bit edited structure of DFF file, 3D Max can't import it.

PC models works fine with Andorid and iOS version.

 

Hi, I'm new to the forums and modding GTA at all. I have found this piece of code that's supposed to change the locations of all hidden packages to be in front of the first safe house.

02EC: put_hidden_package_at 299.0 -1294.0 11.002EC: put_hidden_package_at 299.0 -1292.0 11.002EC: put_hidden_package_at 299.0 -1290.0 11.002EC: put_hidden_package_at 299.0 -1288.0 11.002EC: put_hidden_package_at 299.0 -1286.0 11.002EC: put_hidden_package_at 299.0 -1284.0 11.002EC: put_hidden_package_at 299.0 -1282.0 11.002EC: put_hidden_package_at 299.0 -1280.0 11.002EC: put_hidden_package_at 299.0 -1278.0 11.002EC: put_hidden_package_at 299.0 -1276.0 11.002EC: put_hidden_package_at 298.0 -1294.0 11.002EC: put_hidden_package_at 298.0 -1292.0 11.002EC: put_hidden_package_at 298.0 -1290.0 11.002EC: put_hidden_package_at 298.0 -1288.0 11.002EC: put_hidden_package_at 298.0 -1286.0 11.002EC: put_hidden_package_at 298.0 -1284.0 11.002EC: put_hidden_package_at 298.0 -1282.0 11.002EC: put_hidden_package_at 298.0 -1280.0 11.002EC: put_hidden_package_at 298.0 -1278.0 11.002EC: put_hidden_package_at 298.0 -1276.0 11.002EC: put_hidden_package_at 297.0 -1294.0 11.002EC: put_hidden_package_at 297.0 -1292.0 11.002EC: put_hidden_package_at 297.0 -1290.0 11.002EC: put_hidden_package_at 297.0 -1288.0 11.002EC: put_hidden_package_at 297.0 -1286.0 11.002EC: put_hidden_package_at 297.0 -1284.0 11.002EC: put_hidden_package_at 297.0 -1282.0 11.002EC: put_hidden_package_at 297.0 -1280.0 11.002EC: put_hidden_package_at 297.0 -1278.0 11.002EC: put_hidden_package_at 297.0 -1276.0 11.002EC: put_hidden_package_at 296.0 -1294.0 11.002EC: put_hidden_package_at 296.0 -1292.0 11.002EC: put_hidden_package_at 296.0 -1290.0 11.002EC: put_hidden_package_at 296.0 -1288.0 11.002EC: put_hidden_package_at 296.0 -1286.0 11.002EC: put_hidden_package_at 296.0 -1284.0 11.002EC: put_hidden_package_at 296.0 -1282.0 11.002EC: put_hidden_package_at 296.0 -1280.0 11.002EC: put_hidden_package_at 296.0 -1278.0 11.002EC: put_hidden_package_at 296.0 -1276.0 11.002EC: put_hidden_package_at 295.0 -1294.0 11.002EC: put_hidden_package_at 295.0 -1292.0 11.002EC: put_hidden_package_at 295.0 -1290.0 11.002EC: put_hidden_package_at 295.0 -1288.0 11.002EC: put_hidden_package_at 295.0 -1286.0 11.002EC: put_hidden_package_at 295.0 -1284.0 11.002EC: put_hidden_package_at 295.0 -1282.0 11.002EC: put_hidden_package_at 295.0 -1280.0 11.002EC: put_hidden_package_at 295.0 -1278.0 11.002EC: put_hidden_package_at 295.0 -1276.0 11.002EC: put_hidden_package_at 294.0 -1294.0 11.002EC: put_hidden_package_at 294.0 -1292.0 11.002EC: put_hidden_package_at 294.0 -1290.0 11.002EC: put_hidden_package_at 294.0 -1288.0 11.002EC: put_hidden_package_at 294.0 -1286.0 11.002EC: put_hidden_package_at 294.0 -1284.0 11.002EC: put_hidden_package_at 294.0 -1282.0 11.002EC: put_hidden_package_at 294.0 -1280.0 11.002EC: put_hidden_package_at 294.0 -1278.0 11.002EC: put_hidden_package_at 294.0 -1276.0 11.002EC: put_hidden_package_at 293.0 -1294.0 11.002EC: put_hidden_package_at 293.0 -1292.0 11.002EC: put_hidden_package_at 293.0 -1290.0 11.002EC: put_hidden_package_at 293.0 -1288.0 11.002EC: put_hidden_package_at 293.0 -1286.0 11.002EC: put_hidden_package_at 293.0 -1284.0 11.002EC: put_hidden_package_at 293.0 -1282.0 11.002EC: put_hidden_package_at 293.0 -1280.0 11.002EC: put_hidden_package_at 293.0 -1278.0 11.002EC: put_hidden_package_at 293.0 -1276.0 11.002EC: put_hidden_package_at 292.0 -1294.0 11.002EC: put_hidden_package_at 292.0 -1292.0 11.002EC: put_hidden_package_at 292.0 -1290.0 11.002EC: put_hidden_package_at 292.0 -1288.0 11.002EC: put_hidden_package_at 292.0 -1286.0 11.002EC: put_hidden_package_at 292.0 -1284.0 11.002EC: put_hidden_package_at 292.0 -1282.0 11.002EC: put_hidden_package_at 292.0 -1280.0 11.002EC: put_hidden_package_at 292.0 -1278.0 11.002EC: put_hidden_package_at 292.0 -1276.0 11.002EC: put_hidden_package_at 291.0 -1294.0 11.002EC: put_hidden_package_at 291.0 -1292.0 11.002EC: put_hidden_package_at 291.0 -1290.0 11.002EC: put_hidden_package_at 291.0 -1288.0 11.002EC: put_hidden_package_at 291.0 -1286.0 11.002EC: put_hidden_package_at 291.0 -1284.0 11.002EC: put_hidden_package_at 291.0 -1282.0 11.002EC: put_hidden_package_at 291.0 -1280.0 11.002EC: put_hidden_package_at 291.0 -1278.0 11.002EC: put_hidden_package_at 291.0 -1276.0 11.002EC: put_hidden_package_at 290.0 -1294.0 11.002EC: put_hidden_package_at 290.0 -1292.0 11.002EC: put_hidden_package_at 290.0 -1290.0 11.002EC: put_hidden_package_at 290.0 -1288.0 11.002EC: put_hidden_package_at 290.0 -1286.0 11.002EC: put_hidden_package_at 290.0 -1284.0 11.002EC: put_hidden_package_at 290.0 -1282.0 11.002EC: put_hidden_package_at 290.0 -1280.0 11.002EC: put_hidden_package_at 290.0 -1278.0 11.002EC: put_hidden_package_at 290.0 -1276.0 11.0

Says I'm supposed to insert this into main.scm, I used your VICESCM.INI to setup SannyBuilder, and extracted the game OBB and pointed Sanny to that folder because it kept asking for the game folder, and since I don't have Vice City for PC (I mean I have, on Steam, but not installed) I chose to use the OBB (idk if I should make it that way thou).

 

I have decompiled the main.scm file inside the obb, then edited with that piece of code (swapped the original values), then recompiled. it was a success it says (at least I think it says that, well, doesn't say error).

3D4uoFbiQ9yEB-nY8I2Fag.png

After that I tried repacking the obb file, I believe it is just a zip file set to no compression with extension name obb. But I think i'm wrong thou, because every time I try to put the obb back into android/obb/com.rockstargames.gtavc/main.11.com.rockstargames.gtavc.obb and launch the game, the game tries to download a new copy of the file.

 

So either I did something wrong, or the game tries to validate the file and see that I modded it, and re-downloads that file.

 

Either way, I need help with this, either to properly repack the obb, or make the game not validate the obb.

 

I'm using the latest version from Google play store.

 

Any help will be greatly appreciated.

Igor Bogdanoff

erm i think the scm is in apk, so you gotta replace the main.scm in the apk with apk editor from google play.

Igor Bogdanoff

Ye but, there is some order of loading the files.

You can also load the new files from folder where saves are stored, but they are ignored if the files are in apk.

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