_Rob_ Posted December 7, 2012 Share Posted December 7, 2012 As is always the way! Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/3/#findComment-1062021898 Share on other sites More sharing options...
Apfeltasche Posted December 7, 2012 Share Posted December 7, 2012 Does anybody already have a savegame, that opens all the islands or a working main.scm/code? Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/3/#findComment-1062021902 Share on other sites More sharing options...
_CP_ Posted December 7, 2012 Author Share Posted December 7, 2012 Somewhere in Internet should be stripped main.scm which enable all islands, I can't find it ATM. Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/3/#findComment-1062021950 Share on other sites More sharing options...
f7n Posted December 7, 2012 Share Posted December 7, 2012 I have already all Islands unlocked Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/3/#findComment-1062022068 Share on other sites More sharing options...
Apfeltasche Posted December 7, 2012 Share Posted December 7, 2012 Perhaps you'd be willing to share your savegame with us? That would be nice. You can find it at: iPhone/iPad > Apps > GTA Vice City > Documents. GTA3sf*.b You can downlaod iExplorer for Mac and Windows: http://www.macroplant.com/iexplorer/ Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/3/#findComment-1062022102 Share on other sites More sharing options...
_CP_ Posted December 7, 2012 Author Share Posted December 7, 2012 Maybe can we can modding earlier than end of next week? Thanks to SammyXNA for finding it. Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/3/#findComment-1062022136 Share on other sites More sharing options...
Romek1313PL Posted December 7, 2012 Share Posted December 7, 2012 Hi! What does offset 0x5C7, 0x5D5, 0x6EC? After removing gta_vc.set they are always other. Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/3/#findComment-1062022137 Share on other sites More sharing options...
_CP_ Posted December 7, 2012 Author Share Posted December 7, 2012 I can't say, maybe there is some options with car controlling or something. Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/3/#findComment-1062022146 Share on other sites More sharing options...
gamerzworld Posted December 8, 2012 Share Posted December 8, 2012 Is there any reason, limit hacking etc that would stop Myriad islands from being ported? Challenge accepted. A few problems need to be ironed out (textures) and it overloads the memory on my 3GS (crashes) after a few minutes, but it works. It'll probably work much better on my Galaxy S3. Edit: I should also point out that those textures are directly from the PC version, so they can be optimized. Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/3/#findComment-1062022448 Share on other sites More sharing options...
_CP_ Posted December 8, 2012 Author Share Posted December 8, 2012 Brilliant! Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/3/#findComment-1062022569 Share on other sites More sharing options...
Frank.s Posted December 8, 2012 Share Posted December 8, 2012 (edited) Excellent, that shows that new txd's are possible and the mobile version of VC hasn't totally disabled (txd) modding. (my only concern tbh, because the rest of the files seemed relatively untouched) I'm kinda relieved because i thought that R*/Wardrum wanted it as locked-down like LCS/VCS. Another thing, how or why do R*/Wardrum get to (re-)release more renderware games now? I thought that they developed the L3d(?) engine for LCS/VCS because of problems with contracts/permissions/licenses for renderware? Or did R* make l3d strictly because it's far more optimised for the psp than renderware? or both? Edited December 8, 2012 by Frank.s Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/3/#findComment-1062022585 Share on other sites More sharing options...
gamerzworld Posted December 8, 2012 Share Posted December 8, 2012 (edited) Excellent, that shows that new txd's are possible and the mobile version of VC hasn't totally disabled modding. (my only concern tbh, because the rest of the files seemed relatively untouched) I'm kinda relieved because i thought that R*/Wardrum wanted it as locked-down like LCS/VCS.Another thing, how or why do R*/Wardrum get to (re-)release more renderware games now? I thought that they developed the L3d(?) engine for LCS/VCS because of problems with contracts/permissions/licenses for renderware? Or did R* maker l3d strictly because it's far more optimised for the psp than renderware? or both? The licence for RenderWare is most likely on a per-title basis and not per platform, meaning they can port VC to any platform without anything from EA. Not sure where you got the name L3d engine, the Stories engine doesn't really have a name. They had to create a new engine for the Stories titles as RenderWare wasn't optimized for mobile and EA probably wouldn't have granted them a licence for a new title. As for the reason these mobile ports use RenderWare when it comes to the optimization standpoint, it's most likely because they want to stay as true to the original as possible. If I recall correctly, there was also a version of RenderWare for OpenGL so it was probably easier to just use RW. Edited December 8, 2012 by gamerzworld Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/3/#findComment-1062022593 Share on other sites More sharing options...
Frank.s Posted December 8, 2012 Share Posted December 8, 2012 Not sure where you got the name L3d engineI saw it being called "L3D" in a bunch of LCS/VCS topics, i think Ash_735 might know where the name came from.*rest of text*Ah ok, seems likely. Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/3/#findComment-1062022608 Share on other sites More sharing options...
_CP_ Posted December 8, 2012 Author Share Posted December 8, 2012 Game files on Android are in one big .OBB file. Anyone have an idea how extract it? Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/3/#findComment-1062022619 Share on other sites More sharing options...
gamerzworld Posted December 8, 2012 Share Posted December 8, 2012 (edited) Game files on Android are in one big .OBB file. Anyone have an idea how extract it? It's just a zip file. <snip> Edited December 8, 2012 by gamerzworld Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/3/#findComment-1062022636 Share on other sites More sharing options...
_CP_ Posted December 8, 2012 Author Share Posted December 8, 2012 (edited) Hah, cheats works! But when I typed PANZER, it spawned Landstalker. Edited December 8, 2012 by City_Poke912 Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/3/#findComment-1062022652 Share on other sites More sharing options...
gamerzworld Posted December 8, 2012 Share Posted December 8, 2012 Bad news about Android modding. While we can edit the files, it won't pass file checks. The checks are part of Google's system and isn't the fault of Rockstar. Every time you launch the game, Android runs a quick check on the file hashes and if it doesn't match it'll attempt to re-download the game. There doesn't look like an easy way to bypass it either. Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/3/#findComment-1062022671 Share on other sites More sharing options...
WingnutMkII Posted December 8, 2012 Share Posted December 8, 2012 Here is a save with all islands opened with around 20 missions completed if anyone wants it http://www.mediafire.com/download.php?ysl1cmes9ar0tt2 Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/3/#findComment-1062022995 Share on other sites More sharing options...
f7n Posted December 8, 2012 Share Posted December 8, 2012 Do have anyone how to disnable the Cop stars, I cant not win the mission with hillary for the bank job. Do some one know the HEX to change the stars? Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/3/#findComment-1062023118 Share on other sites More sharing options...
_CP_ Posted December 8, 2012 Author Share Posted December 8, 2012 Bad news about Android modding. While we can edit the files, it won't pass file checks. The checks are part of Google's system and isn't the fault of Rockstar. Every time you launch the game, Android runs a quick check on the file hashes and if it doesn't match it'll attempt to re-download the game. There doesn't look like an easy way to bypass it either. I tried to unpack and pack again a .OBB file, but no results Can anyone help with that? Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/3/#findComment-1062023131 Share on other sites More sharing options...
gamerzworld Posted December 8, 2012 Share Posted December 8, 2012 I've spent the better part of the night trying to find a solution to this. I've tried the JOBB tool included with the Android SDK, no luck. It can't even read the original OBB. I've tried rebuilding the APK so I could try to remove the file checks there, I can't get the modded APK to install. Even tried resigning the damn thing. Hopefully when this releases someone who knows more Android development can find a solution. One cool thing about JOBB files is that it has a overwrite flag to it. This means that if we can figure out how exactly War Drum packages their JOBB files, we should be able to create add-on packs fairly easily without having to overwrite the original files. I think I'm done for the night but I'll probably try taking another stab at it tomorrow. Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/3/#findComment-1062023141 Share on other sites More sharing options...
_CP_ Posted December 8, 2012 Author Share Posted December 8, 2012 Oh, for this moment we can mod only iOS version. Maybe if some files are in .APK, they have higher permission than files in .OBB? Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/3/#findComment-1062023149 Share on other sites More sharing options...
gamerzworld Posted December 8, 2012 Share Posted December 8, 2012 Oh, for this moment we can mod only iOS version. Maybe if some files are in .APK, they have higher permission than files in .OBB? Not sure about including them in the APK, but after looking at some of the Java code in the APK there looks to be a switch between the OBB file and just the files in a folder. Without the ability to properly rebuild the APK however, there's no way to test it. Kinda wish Rockstar would have put VC on the Amazon App Store so they wouldn't have been able to use Google's OBB method. Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/3/#findComment-1062023157 Share on other sites More sharing options...
_CP_ Posted December 8, 2012 Author Share Posted December 8, 2012 (edited) If you use APK Multitool, you can easily properly compile APK, simple edited handling works. Edited December 8, 2012 by City_Poke912 Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/3/#findComment-1062023173 Share on other sites More sharing options...
gamerzworld Posted December 8, 2012 Share Posted December 8, 2012 If you use APK Multitool, you can easily properly compile APK. Thanks I'll try it tomorrow. I was using apktool 1.5. Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/3/#findComment-1062023178 Share on other sites More sharing options...
_CP_ Posted December 8, 2012 Author Share Posted December 8, 2012 (edited) Temporary way to modding Andorid version is editing files in APK. It's easy to add, modify or delete files and it works great ingame (changed FLASH FM radiostation into is a funny idea ) UPDATE: That's so simple! Game create folder com.rockstargames.gtavc in Android/data. I pasted my song into created "audio" folder and song works ingame. Edited December 8, 2012 by City_Poke912 Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/3/#findComment-1062023199 Share on other sites More sharing options...
gamerzworld Posted December 8, 2012 Share Posted December 8, 2012 Temporary way to modding Andorid version is editing files in APK. It's easy to add, modify or delete files and it works great ingame (changed FLASH FM radiostation into is a funny idea ) UPDATE: That's so simple! Game create folder com.rockstargames.gtavc in Android/data. I pasted my song into created "audio" folder and song works ingame. Suspected that it could work, but never tried it as I figured it would create conflicts. Does it override the need for the OBB file? Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/3/#findComment-1062023242 Share on other sites More sharing options...
_CP_ Posted December 8, 2012 Author Share Posted December 8, 2012 Does it override the need for the OBB file? Yep. That's a bit strange, but it really works. Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/3/#findComment-1062023248 Share on other sites More sharing options...
gamerzworld Posted December 8, 2012 Share Posted December 8, 2012 (edited) Does it override the need for the OBB file? Yep. That's a bit strange, but it really works. Odd, it doesn't seem to work for me at all. Are you using the internal or external storage? Edit: No luck with either. Edited December 8, 2012 by gamerzworld Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/3/#findComment-1062023269 Share on other sites More sharing options...
_CP_ Posted December 8, 2012 Author Share Posted December 8, 2012 (edited) I extracted files from .OBB into Android/data/com.rockstargames.gtavc/files. Game need .OBB to run, but it can read files from directory, which I mentioned. Can anyone check that? This can work with packed textures from VC. Edited December 8, 2012 by City_Poke912 Link to comment https://gtaforums.com/topic/536760-gta-vice-city-mobile-modding/page/3/#findComment-1062023286 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now