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GTA Vice City Mobile Modding


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Perhaps you'd be willing to share your savegame with us? That would be nice. cookie.gifcookie.gifblush.gif

 

You can find it at:

 

iPhone/iPad > Apps > GTA Vice City > Documents.

 

GTA3sf*.b

 

smile.gif

 

You can downlaod iExplorer for Mac and Windows:

http://www.macroplant.com/iexplorer/

 

user posted image

 

Is there any reason, limit hacking etc that would stop Myriad islands from being ported?

Challenge accepted.

 

 

user posted imageuser posted image

 

A few problems need to be ironed out (textures) and it overloads the memory on my 3GS (crashes) after a few minutes, but it works. It'll probably work much better on my Galaxy S3. tounge.gif

 

Edit: I should also point out that those textures are directly from the PC version, so they can be optimized.

Excellent, that shows that new txd's are possible and the mobile version of VC hasn't totally disabled (txd) modding. (my only concern tbh, because the rest of the files seemed relatively untouched) I'm kinda relieved because i thought that R*/Wardrum wanted it as locked-down like LCS/VCS.

Another thing, how or why do R*/Wardrum get to (re-)release more renderware games now? I thought that they developed the L3d(?) engine for LCS/VCS because of problems with contracts/permissions/licenses for renderware? Or did R* make l3d strictly because it's far more optimised for the psp than renderware? or both?

Edited by Frank.s

 

Excellent, that shows that new txd's are possible and the mobile version of VC hasn't totally disabled modding. (my only concern tbh, because the rest of the files seemed relatively untouched) I'm kinda relieved because i thought that R*/Wardrum wanted it as locked-down like LCS/VCS.

Another thing, how or why do R*/Wardrum get to (re-)release more renderware games now? I thought that they developed the L3d(?) engine for LCS/VCS because of problems with contracts/permissions/licenses for renderware? Or did R* maker l3d strictly because it's far more optimised for the psp than renderware? or both?

The licence for RenderWare is most likely on a per-title basis and not per platform, meaning they can port VC to any platform without anything from EA. Not sure where you got the name L3d engine, the Stories engine doesn't really have a name. They had to create a new engine for the Stories titles as RenderWare wasn't optimized for mobile and EA probably wouldn't have granted them a licence for a new title. As for the reason these mobile ports use RenderWare when it comes to the optimization standpoint, it's most likely because they want to stay as true to the original as possible. If I recall correctly, there was also a version of RenderWare for OpenGL so it was probably easier to just use RW.

Edited by gamerzworld

 

Not sure where you got the name L3d engine
I saw it being called "L3D" in a bunch of LCS/VCS topics, i think Ash_735 might know where the name came from.
*rest of text*
Ah ok, seems likely.

Hah, cheats works! But when I typed PANZER, it spawned Landstalker.

Edited by City_Poke912

Bad news about Android modding. confused.gif While we can edit the files, it won't pass file checks. The checks are part of Google's system and isn't the fault of Rockstar. Every time you launch the game, Android runs a quick check on the file hashes and if it doesn't match it'll attempt to re-download the game. There doesn't look like an easy way to bypass it either.

Bad news about Android modding. confused.gif While we can edit the files, it won't pass file checks. The checks are part of Google's system and isn't the fault of Rockstar. Every time you launch the game, Android runs a quick check on the file hashes and if it doesn't match it'll attempt to re-download the game. There doesn't look like an easy way to bypass it either.

I tried to unpack and pack again a .OBB file, but no results confused.gif Can anyone help with that?

I've spent the better part of the night trying to find a solution to this. I've tried the JOBB tool included with the Android SDK, no luck. It can't even read the original OBB. I've tried rebuilding the APK so I could try to remove the file checks there, I can't get the modded APK to install. Even tried resigning the damn thing. Hopefully when this releases someone who knows more Android development can find a solution. One cool thing about JOBB files is that it has a overwrite flag to it. This means that if we can figure out how exactly War Drum packages their JOBB files, we should be able to create add-on packs fairly easily without having to overwrite the original files.

 

I think I'm done for the night but I'll probably try taking another stab at it tomorrow.

Oh, for this moment we can mod only iOS version. Maybe if some files are in .APK, they have higher permission than files in .OBB?

 

Oh, for this moment we can mod only iOS version. Maybe if some files are in .APK, they have higher permission than files in .OBB?

Not sure about including them in the APK, but after looking at some of the Java code in the APK there looks to be a switch between the OBB file and just the files in a folder. Without the ability to properly rebuild the APK however, there's no way to test it. Kinda wish Rockstar would have put VC on the Amazon App Store so they wouldn't have been able to use Google's OBB method. tounge.gif

If you use APK Multitool, you can easily properly compile APK, simple edited handling works.

Edited by City_Poke912

Temporary way to modding Andorid version is editing files in APK. It's easy to add, modify or delete files and it works great ingame (changed FLASH FM radiostation into

is a funny idea biggrin.gif)

 

UPDATE: That's so simple! Game create folder com.rockstargames.gtavc in Android/data. I pasted my song into created "audio" folder and song works ingame.

Edited by City_Poke912
Temporary way to modding Andorid version is editing files in APK. It's easy to add, modify or delete files and it works great ingame (changed FLASH FM radiostation into
is a funny idea biggrin.gif)

 

UPDATE: That's so simple! Game create folder com.rockstargames.gtavc in Android/data. I pasted my song into created "audio" folder and song works ingame.

Suspected that it could work, but never tried it as I figured it would create conflicts. Does it override the need for the OBB file?

 

Does it override the need for the OBB file?

Yep. That's a bit strange, but it really works.

Odd, it doesn't seem to work for me at all. Are you using the internal or external storage?

 

Edit: No luck with either. confused.gif

Edited by gamerzworld

I extracted files from .OBB into Android/data/com.rockstargames.gtavc/files. Game need .OBB to run, but it can read files from directory, which I mentioned.

 

Can anyone check that? This can work with packed textures from VC.

Edited by City_Poke912

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