_CP_ 9,631 Posted December 5, 2012 Share Posted December 5, 2012 (edited) Grand Theft Auto: Vice City: 10th Anniversary Edition was released today, and I want to thanks both Rockstar and War Drum Studios for port of one of the best game in GTA saga. GTA:Vice City 10th Anniversary Edition is a port of the same RenderWare engine, and our modding tools can be used for modding. Modding In iOS devices is direct access to game files besides Android. In Android devices, extract files from .obb file (by Winrar or 7Zip) and extract it into Android/data/com.rockstargames.gtavc/files. Audio They are saved at 64kbps. Few songs are cut from mobile release. It really doesn't matter, because we can easily replace it. Removed songs: Michael Jackson "Billie Jean" Michael Jackson "Wanna Be Startin' Somethin" Ozzy Osbourne "Bark At The Moon" Kate Bush "Wow" Herbie Hanc**k "Rock It" Afrika Bambaataa "Looking For The Perfect Beat" And a couple of songs from Radio Espantoso. Thanks to Ash. SCM VERSION=2.2.MobilePUBLISHER=ThirteenAGDATE=06.12.12[OPCODES]03A8=1,save_float_to_debug_file %1d%03A9=0,save_newline_to_debug_file0454=3,useless_store_debug_camera_position_to %1d% %2d% %3d% 0463=3,useless_store_debug_camera_target_point_to %1d% %2d% %3d% 0488=1, model %1o% exists04B0=2, %1d% > %2d%; $ > any 04B1=2, %1d% > %2d%; @ > any 04B2=2, %1d% > %2d%; any > $ 05A9=1,get_debug_state_to %1d%05AA=1,%1d% 05AB=0,unknown 05AC=1,%1d% Additional opcodes to decompile(and compile) original mobile main.scm without any errors. My VICESCM.INI, just in case. Thanks to ThirteenAG and Silent. Also, R* left debug mode in SCM. Access: previous radio + handbrake. Sterring: analog up/down - switching option analog left/right - enable/disable option Graphic options To edit graphic options, find a gta_vc.set file and edit it with hex editor like Hex Workshop. Offset: 0x5D1 Options: "66 66 E6", Maximum drawing distance "66 66 DE", "66 66 D6", "66 66 CE", "66 66 C6", "66 66 BE", "66 66 B6 ", " 66 66 AE ", Medium drawing distance " 66 66 A6 ", " 66 66 9E ", " 66 66 96 " " 66 66 8E ", " 66 66 86 ", " CC CC 7C ", " CC CC 6C ", " CC CC 5C ", " CD CC 4C ", Minimum drawing disance " CC CC A4 ", iOS A4 chipset drawing distance (some sort of custom value) " CC CC AC", iOS Custom Value (From a 3GS set file) " 66 66 06 " iPad mini draw distance " 33 33 D3 " iPhone4 draw distance Offset: 0x6E5 Options: 00 = off, 02 = on Offset: 0x6E1 Options: 00 = off, 01 = on Offset: 0x6E6 Options: 00 = off, 01 = on Offset: 0x5D7 Options: 00 = off, 01 = on Thanks to Gamerzworld for values. Offset: 0x6EB Options: 00 = off, 01 = on Thanks to Dingleman for his set file ModelsSeems to be a bit edited structure of DFF file, 3D Max can't import it. PC models works fine with Andorid and iOS version. Edited March 6, 2013 by City_Poke912 5 Link to post Share on other sites
nkjellman 1,719 Posted December 6, 2012 Share Posted December 6, 2012 (edited) Lets hope we can crack those new IMG file formats. This game from what Ash said uses the old file formats and new file formats for the IMG files. So there might be a shot at getting the game to read custom maps and vehicles. I'll test it soon. It's 9:50 here US Central Time, so the game should be coming soon in the US. Might get it at 11:00 PM Central Time as it will be 12:00 AM East Cost Time. Edited December 6, 2012 by nkjellman Link to post Share on other sites
Apfeltasche 18 Posted December 6, 2012 Share Posted December 6, 2012 (edited) Hi First: Sorry about my bad englisch. But I'll try it. I am new at GTA-Forums, but I have a long History of GTA-modifications (Published one of the first cars of San Andreas years ago and member at the VC to SA mod team.) End of the last year, I've written this german tutorial for iOS-GTA3: http://imendit.de/blog/imendit.de/blog/201...n-savegames-map But it seems like, at this old way, it doesn't works for GTA Vice City. I can not find the .TXD at any IMG-File I have try to replace just a .dff with many different Cars, but the game still crashed any time. I've found 2 IMG-archives for cars: - gta3.img - veh_high.img But at both files, I doesn't found any TXD-file. Any idea where we can find the .IMG for the TXD-files? BTW: The game does only crashes if i replace the .dff at the veh_high.img. Doesn't matter at the gta3.img gta3.img: veh_high.img: Click the Thumbnail for a higher resolution: Edited December 6, 2012 by Apfeltasche 1 Link to post Share on other sites
Ash_735 17,325 Posted December 6, 2012 Share Posted December 6, 2012 Yeah, the IMG's and TXD's that you have access to are the untouched things, same as the PC version, the NEW stuff is locked away in a new container and will be stored in these files, stuff like Vehicle textures, Weapon Textures, HUD stuff, any High res textures, Character Textures, etc, can be found in the following, but we can't access them yet: gamemisc.pvr.DAT <=== This is where new textures are gamemisc.pvr.tmb gamemisc.pvr.toc gamemisc.txt <=== This contains textures names, size, alpha status, etc gta3hi.pvr.DAT gta3hi.pvr.tmb gta3hi.pvr.toc gta3hi.txt gta3ing.pvr.DAT gta3img.pvr.tmb gta3img.pvr.toc gta3img.txt hud.pvr.DAT hud.pvr.tmb hud.pvr.toc hud.txt Link to post Share on other sites
nkjellman 1,719 Posted December 6, 2012 Share Posted December 6, 2012 Yeah, the IMG's and TXD's that you have access to are the untouched things, same as the PC version, the NEW stuff is locked away in a new container and will be stored in these files, stuff like Vehicle textures, Weapon Textures, HUD stuff, any High res textures, Character Textures, etc, can be found in the following, but we can't access them yet: gamemisc.pvr.DAT <=== This is where new textures are gamemisc.pvr.tmb gamemisc.pvr.toc gamemisc.txt <=== This contains textures names, size, alpha status, etc gta3hi.pvr.DAT gta3hi.pvr.tmb gta3hi.pvr.toc gta3hi.txt gta3ing.pvr.DAT gta3img.pvr.tmb gta3img.pvr.toc gta3img.txt hud.pvr.DAT hud.pvr.tmb hud.pvr.toc hud.txt This makes me think that Rockstar doesn't want us porting the higher quality updates to the PC version. They probably didn't like people doing that with the Xbox version. Link to post Share on other sites
Apfeltasche 18 Posted December 6, 2012 Share Posted December 6, 2012 Yeah, the IMG's and TXD's that you have access to are the untouched things, same as the PC version, the NEW stuff is locked away in a new container and will be stored in these files, stuff like Vehicle textures, Weapon Textures, HUD stuff, any High res textures, Character Textures, etc, can be found in the following, but we can't access them yet: Great Ash, thanks for this useful information. Now i do understand nkjellmans first post. This makes me think that Rockstar doesn't want us porting the higher quality updates to the PC version. They probably didn't like people doing that with the Xbox version. Think so too. The new Texture looks pretty nice at the iPad 2. I was surprised about the high quality of the textures. Well, lets hope we or someone else find a way ... Link to post Share on other sites
gamerzworld 1,022 Posted December 6, 2012 Share Posted December 6, 2012 <snip> This makes me think that Rockstar doesn't want us porting the higher quality updates to the PC version. They probably didn't like people doing that with the Xbox version. ...or the mobile version uses better, less hardware intensive compression. Anyone try deleting the new files to force it to revert back to the old? Worked on GTA3. 1 Link to post Share on other sites
Ash_735 17,325 Posted December 6, 2012 Share Posted December 6, 2012 OK, doing some research, PVR files are pretty much advanced compressed images, but all the tools I find are like either expensive or out of date (can't open the file), so I'm on the right track, just need to wrap my head around this, i think it's an apple only format, so i might just wait out for the Android version! EDIT: For those who are interested, this is what it's using (http://www.imgtec.com/powervr/insider/powervr-pvrtextool.asp) Link to post Share on other sites
gamerzworld 1,022 Posted December 6, 2012 Share Posted December 6, 2012 OK, doing some research, PVR files are pretty much advanced compressed images, but all the tools I find are like either expensive or out of date (can't open the file), so I'm on the right track, just need to wrap my head around this, i think it's an apple only format, so i might just wait out for the Android version! The answer you are looking for. http://en.wikipedia.org/wiki/PowerVR Link to post Share on other sites
nkjellman 1,719 Posted December 6, 2012 Share Posted December 6, 2012 GTA III had some file formats I haven't seen before. Didn't GTA III have some things updated on newer iOS devices that were improved over PC and PS2? Well, I got the app. 3 more minutes to go. Gonna test some mss folder mods to see if the mss folder heli/skimmer height limit increase mod I have works, and also some scm script mods. Link to post Share on other sites
Ash_735 17,325 Posted December 6, 2012 Share Posted December 6, 2012 Yeah had a mess about with the texture tool, nothing seems to open it, and I'll be honest, i have no clue where to go from there, the TXT file contains all the details on every texture stored in the archive it represents, but I don't know what the tmb and toc ones are used for, possible some kind of encryption? Link to post Share on other sites
nkjellman 1,719 Posted December 6, 2012 Share Posted December 6, 2012 Yeah had a mess about with the texture tool, nothing seems to open it, and I'll be honest, i have no clue where to go from there, the TXT file contains all the details on every texture stored in the archive it represents, but I don't know what the tmb and toc ones are used for, possible some kind of encryption? Well someone will come up with a tool. Its GTA. Very popular game and guaranteed someone will crack it eventually. As I'm on an iPod Touch 4th Generation I may end up with the PC textures and models possibly. On the bright side this might make modding easier for me. Link to post Share on other sites
_CP_ 9,631 Posted December 6, 2012 Author Share Posted December 6, 2012 If texture files from Apple devices can't be opened, maybe Android version will help. But game still isn't released. Link to post Share on other sites
nkjellman 1,719 Posted December 6, 2012 Share Posted December 6, 2012 If texture files from Apple devices can't be opened, maybe Android version will help. But game still isn't released. Perhaps. The game engine might be updated to account for enhancements. Link to post Share on other sites
Ash_735 17,325 Posted December 6, 2012 Share Posted December 6, 2012 If texture files from Apple devices can't be opened, maybe Android version will help. But game still isn't released. That's what I'm going to wait for, see if the Android one is any different, but if it's not, then bloody hell they like to make things awkward! Link to post Share on other sites
_CP_ 9,631 Posted December 6, 2012 Author Share Posted December 6, 2012 Then maybe Hackman can do something here Link to post Share on other sites
gamerzworld 1,022 Posted December 6, 2012 Share Posted December 6, 2012 (edited) If texture files from Apple devices can't be opened, maybe Android version will help. But game still isn't released. That's what I'm going to wait for, see if the Android one is any different, but if it's not, then bloody hell they like to make things awkward! The Android version will be different. The PVR files are textures and models optimized for PowerVR chips, which are used in iPhone 4+. The Android version will be like GTA3 where it downloads the files optimized specifically for your GFX chip (gta3_xxx.img). For GTA3 the game used to fall back to the originals if it couldn't find the optimized files, has anyone tried the same for VC? Edited December 6, 2012 by gamerzworld Link to post Share on other sites
Ash_735 17,325 Posted December 6, 2012 Share Posted December 6, 2012 I'm guessing Google don't like money, what the hell is taking them so long to put it up? Link to post Share on other sites
nkjellman 1,719 Posted December 6, 2012 Share Posted December 6, 2012 Got All Opened Up main.scm working. Cool thing is you can move the Speedometer around the screen in the options. You can explore all the islands, and all the interiors (including cutscene) But I can't wait till I get my iPod Touch 5G. VC runs like III does on 4G. You need to run the app on a fresh reboot or else it will crash, and it crashes when you will go to save or pause the game. Also I don't have updated character models, or the dynamic shadows that I saw earlier. I don't even have the PC texture shadows. It also seems that the vehicles are the PC/PS2 vehicles. I do seem to have updated map textures. Not certain. On newer devices didn't GTA III have the Xbox vehicles and updated textures? Link to post Share on other sites
ZZCOOL 1,441 Posted December 6, 2012 Share Posted December 6, 2012 Got All Opened Up main.scm working. Cool thing is you can move the Speedometer around the screen in the options. You can explore all the islands, and all the interiors (including cutscene) But I can't wait till I get my iPod Touch 5G. VC runs like III does on 4G. You need to run the app on a fresh reboot or else it will crash, and it crashes when you will go to save or pause the game. Also I don't have updated character models, or the dynamic shadows that I saw earlier. I don't even have the PC texture shadows. It also seems that the vehicles are the PC/PS2 vehicles. I do seem to have updated map textures. Not certain. On newer devices didn't GTA III have the Xbox vehicles and updated textures? did you get anything working? Link to post Share on other sites
ThirteenAG 3,783 Posted December 6, 2012 Share Posted December 6, 2012 GTA III had some file formats I haven't seen before. Didn't GTA III have some things updated on newer iOS devices that were improved over PC and PS2? Well, I got the app. 3 more minutes to go. Gonna test some mss folder mods to see if the mss folder heli/skimmer height limit increase mod I have works, and also some scm script mods. You are funny. ASI mods is made for x86 architecture, they can not be applied to ARM. Besides that, memory addresses in gta_vc.exe and gta3vc(ios executable) are different. Link to post Share on other sites
ThirteenAG 3,783 Posted December 6, 2012 Share Posted December 6, 2012 (edited) Sorry for double post, but i've got something: VERSION=2.2.MobilePUBLISHER=ThirteenAGDATE=06.12.12[OPCODES]03A8=1, %1h%03A9=0, NOP0454=3,useless_store_debug_camera_position_to %1d% %2d% %3d% 0463=3,useless_store_debug_camera_target_point_to %1d% %2d% %3d% 0488=1, model %1o% exists04B0=2, %1d% > %2d%; $ > any 04B1=2, %1d% > %2d%; @ > any 04B2=2, %1d% > %2d%; any > $ 05A9=1,%1d% 05AA=1,%1d% 05AC=1,%1d% Additional opcodes to decompile(and compile) original mobile main.scm without any errors. My VICESCM.INI, just in case. Edited December 6, 2012 by ThirteenAG Link to post Share on other sites
ZZCOOL 1,441 Posted December 6, 2012 Share Posted December 6, 2012 (edited) not sure if anyone else has noticed but theres a police.txd just randomely placed inside the game folder i tried the file in original vice city and the game crashed as soon as i got a wanted level timecycle and water files work fine with original vice city no difference though other then the resolution being locked Edited December 6, 2012 by zzcool Link to post Share on other sites
_CP_ 9,631 Posted December 6, 2012 Author Share Posted December 6, 2012 Ah, ok, thanks R*. Anyway, updated 1st post with ThirteenAG's new opcodes. Link to post Share on other sites
gamerzworld 1,022 Posted December 6, 2012 Share Posted December 6, 2012 Ah, ok, thanks R*. We’re aware that some users have attempted to download Vice City: 10th Anniversary Edition from the Google Play Store and have experienced validation errors. Just to be clear: the game is not available for Android devices just yet, and if you’re seeing it listed on the Store then this is an error, and you shouldn’t attempt to download it. We’ll keep you up to date and let you know as soon as the game is live and available to purchase. Kinda sloppy, eh? Link to post Share on other sites
_CP_ 9,631 Posted December 6, 2012 Author Share Posted December 6, 2012 It is availabe in my country, I bought it and boom. Do, Android users must wait longer... Can anyone send some DFF's and TXD's by PM? I'll look into it. Link to post Share on other sites
gamerzworld 1,022 Posted December 6, 2012 Share Posted December 6, 2012 It is availabe in my country, I bought it and boom. Do, Android users must wait longer... Can anyone send some DFF's and TXD's by PM? I'll look into it. It was available for everyone. It's been removed from the store now. Link to post Share on other sites
Silent 15,932 Posted December 6, 2012 Share Posted December 6, 2012 Wow, SCM stats opcodes differ from PC version. Link to post Share on other sites
Wesser 371 Posted December 6, 2012 Share Posted December 6, 2012 Damn it, R* hasn't left any file of main.scm source this time. Link to post Share on other sites
Silent 15,932 Posted December 6, 2012 Share Posted December 6, 2012 Yeah. Pity. Hoping that Android has some though. However, I'd "blame" (praise?) War Drum Studios more for these leftovers. Link to post Share on other sites