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LINK/2012

Garage eXtender

Recommended Posts

LINK/2012

Garage eXtender

Garage eXtender (GRGX) is a plugin for GTA San Andreas that adds more options and more garage slots into the game.

San Andreas have 50 slots for garages, but those slots are already used by default, so no mapper can create custom garages for their maps, that's sad...
This plugin solves this and also add more possibilities into garage system, like parking garages (as in GTA IV), new door movement styles, more garage opcodes...

Feel free to use this plugin within your mods to be capable of adding more garages into the game, I suggest you to add a link in the readme file into the GTA Forums topic, the mediafire link or the gta garage link, so if I need to update this plugin sometime you're not distributing a old version. But that's your choice, what do you think about it? wink.gif

This plugin can be used by scripters and mappers. Wait, scripters? We can't create garages by script! Well, with grgx you can! It restores the create_garage opcode from III\VC, and other opcodes too, try it.

Read the documentation for details of how to create and use all this stuff.

Download And Links:

Special Thanks to inan.ahammad, PlatinumSerb, goodidea82, dkluin and fastman92 for fixing the mod after a long period of darkness.

Edited by LINK/2012

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aStiffSausage

Damn awesome! Thanks! smile.gif

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Silent

user posted image

 

* Cookie Monster likes it, so does Silent.

 

Decent work smile.gif

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gtafan113

And I found this RIGHT after I finally figured out how to make a non-crashing garage with CLEO that saves all tuningparts...

 

Anyway this is amazing! I've been waiting for something like this to come out forever! Thank you so much for making this!

 

Does the create_garage opcode allow new garages to be added to existing save games?

 

Also, is there a limit as to how many garages we can add with this tool?

 

EDIT: I'm trying this out now, and when I start SA, I get an error saying the program can't start because MSVCP100.dll is missing. It still lets me start the game, saying that there was an error loading plugin grgx.asi and the park garage I'm trying that you added in front of grove street is not working correctly. I was not getting the message about the MSVCP100.dll before I installed grgx and I don't even see any files with this name so I figured I'd let you know. smile.gif

Edited by gtafan113

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LINK/2012

Sorry for the late reply!

 

 

Does the create_garage opcode allow new garages to be added to existing save games?

Yes!

 

 

Also, is there a limit as to how many garages we can add with this tool?

No ;D

 

 

EDIT: I'm trying this out now, and when I start SA, I get an error saying the program can't start because MSVCP100.dll is missing. It still lets me start the game, saying that there was an error loading plugin grgx.asi and the park garage I'm trying that you added in front of grove street is not working correctly. I was not getting the message about the MSVCP100.dll before I installed grgx and I don't even see any files with this name so I figured I'd let you know.

Hm, that's weird because the runtime library is static linked, anyway, take it:

http://www.mediafire.com/download.php?al88mlz8n8fx11l

Copy into the game folder.

Edited by Link2012

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gtafan113

That's very cool that there is no longer a limit on garages! biggrin.gif

 

Thank you for the reply! I'll test it out now.

 

EDIT: I also had to download MSVCR100.dll. After I put both of those into the game folder, it worked perfectly! biggrin.gif

Edited by gtafan113

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LINK/2012

*Updated, Bug fix*

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ThirteenAG

One more thing i noticed, i started a new game, passed first mission, saved(in first slot, if it's important), then put the car in front of cj's house, saved again(in second slot). After loading car disappeared. Should it be that way?

grgx\2.sav was created.

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gtafan113

I have been having this same problem, but it started with the first version and installing this newer one did not fix it.

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goodidea82

PlatinumSerb has fixed compatibility with fastman92limitadjuster. I am hosting the new version here. Additional credits are given in the readme:

https://github.com/goodidea82/GarageExtender

 

See history there to see the updates and credits to people that supported it.

Edited by goodidea82

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LINK/2012

I apologize for the time taken, but finally updated GTAGarage and the OP to reflect the recent fixes from you guys :)

 

Additionally, from the readme:

 

-License

 

*You can share this mod, credits will be appreciated (LINK/2012);

*Don't modify this mod unless you don't publish or share the modified version (i.e. for personel use);

*Don't use this modification to commercial purposes

*The above terms can be ignored if you get permission of the mod author.

Lots of bullsh*t, I release all the rights I have upon this code to the public domain or whatever.

 

EDIT: Ehh, GTAGarage is flagging this as virus, so that link will still be out of sync :/

Edited by LINK/2012

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-Anti-

I'm a little late to the party but whatever...

Thanks for this great plugin.

 

PlatinumSerb has fixed compatibility with fastman92limitadjuster. I am hosting the new version here. Additional credits are given in the readme:

https://github.com/goodidea82/GarageExtender

 

See history there to see the updates and credits to people that supported it.

This version requires some VS2015 debug files and I can't get it to work (Link2012s versions works fine).

Did you compile in debug mode instead of release mode?

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Inan-Ahammad

I'm a little late to the party but whatever...

Thanks for this great plugin.

 

PlatinumSerb has fixed compatibility with fastman92limitadjuster. I am hosting the new version here. Additional credits are given in the readme:

https://github.com/goodidea82/GarageExtender

 

See history there to see the updates and credits to people that supported it.

This version requires some VS2015 debug files and I can't get it to work (Link2012s versions works fine).

Did you compile in debug mode instead of release mode?

you need to compile it.Thats the source code.

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-Anti-

I'm talking about the grgx.asi below the source code (the last file in the list). That is compiled - and I believe in debug mode.

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Inan-Ahammad

I'm talking about the grgx.asi below the source code (the last file in the list). That is compiled - and I believe in debug mode.

so compile it in release mode.

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