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Owning property


redjamspear
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Ok. So a lot of people after reading the game informer article expressed major disappointment that property ownership is not a feature of GTAV. Like, MAJOR disappointment. Like "this doesn't feel like GTA/this is going to be terrible/I'm going to murder the Houser's families" disappointment.

 

Aside from the fact that it wasn't featured in IV either, so I don't understand why people were expecting it, to me it doesn't seem like an especially important feature omission to get angry about.

 

I've been playing SA again recently, and I've bought a house or 2, simply because the map is large and there's no practical form of fast travel, so it's useful to have extra save points.

If there was autosave and/or a proper fast travel system (like the taxis in IV for example) then I probably wouldn't bother with buying those safe houses.

 

As V will have (presumably) fast travel and (presumably) auto save, there is little practical advantage that i can see to owning property, and yet people are up in arms.

 

Which begs the question: why?

 

Is it a role playing thing? Is it to have something to spend money on? Or is it something more than that that I'm simply not seeing? I'm not here to start an argument. I am not saying anyone is wrong to be disappointed about this. I'm just trying to figure this out, because I'm a little bit baffled!

 

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Because property sales are part of the economy, a large part. For it to be left out when a game is stated to have a fun and vibrant economy was a shock.

 

Its fun to buy properties that make income.

 

Owning a variety of buisness's adds to the fun and sense of progression.

 

It was just a fun aspect of a previous game that worked so well. With IV being a major let down (in my opinion) I expected it to return with a vengance.

 

Oh well.

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ThisIsHorosho

its for all the reasons you've mentioned 1.something to spend money on!, 2.extra point so save the game! AND what you missed is - MORE garage space, which for me is the MOST important thing! one garage is cool, but the more you have means more different vehicles you can store and keep there, this is to be honest one and ONLY real reason why i'm angry R*, that they didn't include it...however what could somewhat compensate for that is if Michael's house had vehicles switch system ,similar to those of Saints Row games! its like this you approach marker, menu shows up and you choose vehicles that you collected from the list of vehicles and as you go vehicles models shows up to the right of the vehicles list as well, so you could see what you're choosing! that could compensate my frustrations of additional garages being absent from GTAV!...

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though I'm not really upset about the lack of property purchasing, I can see why people would want it, in San Andreas, I used to meticulously sort my garages out by houses and the area they were in, sad I know, but I wouldn't mind doing it again. The game is gonna be amazing anyway.

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Spend money, save cars, nice places to live, a bigger variety, and when you need to save quickly you won't have to go far. Oh and we just LOVE more interiors.

 

But I personally can live without it, the game will be superb and I'm sure we'll get at least a decent amount of safehouses scattered around with variety...

 

 

...I hope dozingoff.gif or we'll have the same "not enough places to save cars" problem like in IV and that sucked ass.

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We might have more options for parking anyway. Don't forget that we'll presumably have 3 parking spaces/garages available to us from the beginning (or as soon as we can control all 3 protagonists). Plus, like in IV we might well have more safe houses available to us later in the game, even if we don't buy them.

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Because the best part about GTA is that 5 seconds it takes to walk outside and start the game. It has to be a pretty walk and I want to customize the wallpaper and maybe even get the plumbing fixed. Real estate is a necessity to the game. tounge.gif

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Triple Vacuum Seal

I can only remember 1% of the reasons off the top of my head but properties serve as...

 

- a place to save cars, helicopters, planes, boats, and maybe even a place to save personal belongings (clothes, collectibles, minigame trophies, unique items stolen from defeated bosses, art, pictures taken, computer, etc.)

 

- a front for certain criminal activities as posted here

 

- a place to invest in and even renovate into a business as famously done in past GTAs

 

- a status symbol for how much game progress has been completed instead of just "achievements"

 

- a place to engage in certain minigames (even golf lol.gif )

 

- a private alternative to public locales such as a landing strip, helipad, ammunition resupply, certain car customizations, firing range, etc.

 

- a place to grow, plant, and/or manufacture drugs

 

- a virtual playground (tri-oval automobile track, drag-race strip, maybe a vast private forest with secret tunnels leading into your home lol.gif , etc.)

 

*Properties/real estate is often misinterpreted as only being limited to homes. The possibilities are endless.

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Me personally its a few things and they all have been mentioned.

 

1 Being the first 5 sec's to the start of the game. In SA I loved it I had set my garages to the environment, (meaning if i was in a casino in venturas I likely had a banshee or what not and a old truck or something crappy in the farm land/wooded aera, and the garage you buy i had one junker and one nice one saved there) and it gave me a different, state of mind, if you will, every time i started the game.

 

2: I like to have more than one save game file in case i have one get corrupted, or accidentally deleted. This means i have to save alot and save often more so than just an auto save and having various save houses will allow me to do so with out playing longer just to get to a house like in IV.

 

#: Cars I love cars and love having different ones to play with and enjoy. GTA IV was and still is a bitter disappointment to me in many ways, one way being the lack of options. Alot of things where killed that made the SA so great. If you but out with a game like SA then you need to follow up with a equally good one.

 

4: Houses gives me more options in general and more things to spend my money on. Plain and simple

 

Lasty,

5: They who die with the most toys wins, Right?

 

 

 

Now with all taht said we have to remember that R* has to keep in mind that the consoles are limited on space as is a disk. So we have to forfeit some things for other.

 

 

Lets just hope its not a china tow wars or gt5 let down game. Or worse a JC type game.

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2 huge reasons for me.

 

1. Vehicle Storage

 

2. More safehouses = less distance required to travel when you just want to save/advance time 6 hours.

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It's one of those little things that make GTA so damn awesome. It can be amazing (Vice City) or just a small addition (San Andreas).

 

For me:

  • A new place to spawn every time I log in. The only thing that pissed me off from TBoGT is that you ALWAYS spawn in the same exact place. It gets old.
  • More storage for vehicles. GTA IV had like, what, two locations to store cars at? The DLCs were even worse.
  • They add a certain credibility to the supposed power the protagonist has. At the end of nearly every GTA, you practically own the city/state, it'd be ridiculous if you only had an apartment.
  • It's a nice way to spend some cash. It makes you feel like you actually bought something. In IV I just bought everything for the hell of it; I only wore about 2 sets of clothing.
  • Freedom. Why? Because I can. Why shoot a random pedestrian? Because I can. Why go around pushing people down stairs? Because it's motherf*ckin' GTA; it's always been about freedom.
Since V is supposed to be all about money, it was a perfect chance to improve upon what Vice City gave us: buying businesses, doing missions, etc. Imagine Vice City's businesses adapted and improved for the HD era. It's actually one of the reasons why I felt IV was a lot more restrictive than past entries.
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Triple Vacuum Seal

 

It's one of those little things that make GTA so damn awesome. It can be amazing (Vice City) or just a small addition (San Andreas).

 

For me:

 

A new place to spawn every time I log in. The only thing that pissed me off from TBoGT is that you ALWAYS spawn in the same exact place. It gets old.

 

More storage for vehicles. GTA IV had like, what, two locations to store cars at? The DLCs were even worse.

 

They add a certain credibility to the supposed power the protagonist has. At the end of nearly every GTA, you practically own the city/state, it'd be ridiculous if you only had an apartment.

 

It's a nice way to spend some cash. It makes you feel like you actually bought something. In IV I just bought everything for the hell of it; I only wore about 2 sets of clothing.

 

Freedom. Why? Because I can. Why shoot a random pedestrian? Because I can. Why go around pushing people down stairs? Because it's motherf*ckin' GTA; it's always been about freedom.

 

Since V is supposed to be all about money, it was a perfect chance to improve upon what Vice City gave us: buying businesses, doing missions, etc. Imagine Vice City's businesses adapted and improved for the HD era. It's actually one of the reasons why I felt IV was a lot more restrictive than past entries.

Exactly.

 

*However, in my version of TBOGT, I got all of the IV saving locations for vehicles plus the TLAD locations. I bought mine digitally via the XBL marketplace and had numerous missing radio stations and stuff so idk.

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-snip-

Exactly.

 

*However, in my version of TBOGT, I got all of the IV saving locations for vehicles plus the TLAD locations. I bought mine digitally via the XBL marketplace and had numerous missing radio stations and stuff so idk.

Hmm, I haven't tried that myself. Probably not going to since the IV and TLAD houses don't have a waypoint in the map so I'd end up losing the cars lol

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I never understood the huge disappointment either.

When purchasing property existed, everyone purchased every property R* made available.

Now that it doesn't exist, R* still gives you every property they made available.

 

Its the same thing, just without fake money being involved.

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Owning property in game adds to the feeling of moving up. The original idea of GTA was to go from a nobody to a somebody and to experience the things we'll never do IRL - like own a mansion, yacht, or nice car...or have a girlfriend.

 

But in IMO, GTA 5 can still be a classic game without property playing a big part, just as RDR was a great game without property having a substantial impact.

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I never understood the huge disappointment either.

When purchasing property existed, everyone purchased every property R* made available.

Now that it doesn't exist, R* still gives you every property they made available.

 

Its the same thing, just without fake money being involved.

Completely agreed. It's not like Rockstar is saying "f*ck you, you get no safehouses!" But what they are saying is that said safehouses will not be purchasable, but obtainable throughout the storyline. At the very least, each protagonist has one safehouse that will be available within the game. Anything else is a bonus, IMO.

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Triple Vacuum Seal

 

I never understood the huge disappointment either.

When purchasing property existed, everyone purchased every property R* made available.

Now that it doesn't exist, R* still gives you every property they made available.

 

Its the same thing, just without fake money being involved.

It feels better when you work for it. The money is just as artificial as the game progress given that the two go hand-and-hand, and that still doesn't make it worthless. In GTA, money is work and work is money.

 

I'm butthrt over this "disappointment", but we can trust R* to make up for it (I hope). What choice do we have for now? lol.gif

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I never understood the huge disappointment either.

When purchasing property existed, everyone purchased every property R* made available.

Now that it doesn't exist, R* still gives you every property they made available.

 

Its the same thing, just without fake money being involved.

It feels better when you work for it. The money is just as artificial as the game progress given that the two go hand-and-hand, and that still doesn't make it worthless. In GTA, money is work and work is money.

 

I'm butthrt over this "disappointment", but we can trust R* to make up for it (I hope). What choice do we have for now? lol.gif

Take a note from PC users.

 

Start a petition lol.

 

ph34r.gif

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Algonquin Assassin

Businesses were good value since they offered side missions, but I honestly don't care all that much for safehouses not being buyable.

 

Businesses would've been great, but I'm not going to lose sleep just because I can't buy a safehouse.

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Businesses were good value since they offered side missions, but I honestly don't care all that much for safehouses not being buyable.

 

Businesses would've been great, but I'm not going to lose sleep just because I can't buy a safehouse.

I just hope all these threads are for nothing and that R* have trolled us all.

 

How funny would it be if R* had planned all along to let us "rent" properties and buisness?

 

Still not really building an empire if you dont own them but I could live with that.

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Algonquin Assassin
Businesses were good value since they offered side missions, but I honestly don't care all that much for safehouses not being buyable.

 

Businesses would've been great, but I'm not going to lose sleep just because I can't buy a safehouse.

I just hope all these threads are for nothing and that R* have trolled us all.

 

How funny would it be if R* had planned all along to let us "rent" properties and buisness?

 

Still not really building an empire if you dont own them but I could live with that.

I wouldn't get your hopes up buddy, but I could see how "renting" might become useful. People have suggested motels and hotels too.

 

 

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I never understood the huge disappointment either.

When purchasing property existed, everyone purchased every property R* made available.

Now that it doesn't exist, R* still gives you every property they made available.

 

Its the same thing, just without fake money being involved.

It feels better when you work for it. The money is just as artificial as the game progress given that the two go hand-and-hand, and that still doesn't make it worthless. In GTA, money is work and work is money.

 

I'm butthrt over this "disappointment", but we can trust R* to make up for it (I hope). What choice do we have for now? lol.gif

I don't think it's as bad as everyone makes it out to be. Whether properties and/or businesses are inherited through the story or by walking into an icon at one's discretion, the end result is the same. Safehouses and business will have the same functionality, supposing we acquire them through the story.

 

As for the thrill of "working for it", Houser made an interesting comment on one of his interviews implying how money would be needed to unlock certain mission/heist prerequisites (the "expensive toys"). I get the impression that each heist will be used to finance the next in some way, so there will still be a sense of investment and economy in at least the story mode of the game.

 

Of course, what you'll be able to purchase in free roam, and how you will continue making money after the story is over, is beyond me. monocle.gif

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The original idea of GTA was to go from a nobody to a somebody and to experience the things we'll never do IRL - like... have a girlfriend.

 

 

Poor bastard.

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Algonquin Assassin

 

I never understood the huge disappointment either.

When purchasing property existed, everyone purchased every property R* made available.

Now that it doesn't exist, R* still gives you every property they made available.

 

Its the same thing, just without fake money being involved.

It feels better when you work for it. The money is just as artificial as the game progress given that the two go hand-and-hand, and that still doesn't make it worthless. In GTA, money is work and work is money.

 

I'm butthrt over this "disappointment", but we can trust R* to make up for it (I hope). What choice do we have for now? lol.gif

I don't think it's as bad as everyone makes it out to be. Whether properties and/or businesses are inherited through the story or by walking into an icon at one's discretion, the end result is the same. Safehouses and business will have the same functionality, supposing we acquire them through the story.

 

As for the thrill of "working for it", Houser made an interesting comment on one of his interviews implying how money would be needed to unlock certain mission/heist prerequisites (the "expensive toys"). I get the impression that each heist will be used to finance the next in some way, so there will still be a sense of investment and economy in at least the story mode of the game.

 

Of course, what you'll be able to purchase in free roam, and how you will continue making money after the story is over, is beyond me. monocle.gif

That's actually a good point. I bet there'll be certain tools we'll have to buy for heists and maybe in some of the prep missions we pay x amount to obtain certain information i.e blueprints, vault designs etc.

 

Think of it like the money needed to buy Verdant Meadows in SA except if R* really wanted to give money value they could do it for prep missions for the heists.

 

That way we have to do side missions and whatnot to get the money and it's being put to use throughout the story.

Edited by Miamivicecity
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Businesses were good value since they offered side missions, but I honestly don't care all that much for safehouses not being buyable.

 

Businesses would've been great, but I'm not going to lose sleep just because I can't buy a safehouse.

I just hope all these threads are for nothing and that R* have trolled us all.

 

How funny would it be if R* had planned all along to let us "rent" properties and buisness?

 

Still not really building an empire if you dont own them but I could live with that.

I wouldn't get your hopes up buddy, but I could see how "renting" might become useful. People have suggested motels and hotels too.

Grasping at straws I know lol.

 

 

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-snip-

Exactly.

 

*However, in my version of TBOGT, I got all of the IV saving locations for vehicles plus the TLAD locations. I bought mine digitally via the XBL marketplace and had numerous missing radio stations and stuff so idk.

Hmm, I haven't tried that myself. Probably not going to since the IV and TLAD houses don't have a waypoint in the map so I'd end up losing the cars lol

This^

 

You can save at ANY house in TBoGT or tLaD, but liek you say... there's no way points so you do lose your cars all the time! Im hoping its mainly garages again in V, i think there will be "spots" too like in VI, but only in the city, and where a garage wouldnt look right.

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I don't think it's as bad as everyone makes it out to be. Whether properties and/or businesses are inherited through the story or by walking into an icon at one's discretion, the end result is the same.

I think its insane the amount of people that read EXACTLY the same words we did RE:this...yet have come to the conclusion there will be only your original save house etc!!

 

Like insane to the point, im thinking we have a HUGE pool of people liable to be conned in some form of small print scam somewhere along the lines lol..... these are exactly the type of people that skim over the 60000% APR and take your offer of a "payday loan" lol!!!!!

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- a virtual playground (tri-oval automobile track, drag-race strip, maybe a vast private forest with secret tunnels leading into your home lol.gif , etc.)

I really like that idea.

 

They should let you buy an old airport in the desert, and then let you create your own big event if you havd enough cash. Like, a drag racing event, or I don't know, just something cool like that.

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Owning property in game adds to the feeling of moving up. The original idea of GTA was to go from a nobody to a somebody and to experience the things we'll never do IRL - ...or have a girlfriend.

 

I feel bad for you.

 

I used to be one of "Those" guys, horrible memories.

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