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SA Cleo parked and tuned car


GTRboy
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Hello, having a problem a cleo. So what I wanted to do is "have a parked car with a bodykit - added components"

but when i use this code

 

{$CLEO .cs}//-------------MAIN---------------thread "PRKDCRS1"  :Car10247: request_model 55906E9: request_car_component 106506E9: request_car_component 106706E9: request_car_component 116006E9: request_car_component 116106E9: request_car_component 1162038B: load_requested_models:Car2wait 0 msif 506EA:   car_component_available 106506EA:   car_component_available 106706EA:   car_component_available 116006EA:   car_component_available 116106EA:   car_component_available 11620248:   model 559 available004D: jump_if_false @Car200A5: $Car = create_car 559 at 2368.867 1004.992 10.5365906E7: $Comp1 = add_car_component 1065 to_car $Car06E7: $Comp2 = add_car_component 1067 to_car $Car06E7: $Comp3 = add_car_component 1160 to_car $Car06E7: $Comp4 = add_car_component 1161 to_car $Car06E7: $Comp5 = add_car_component 1162 to_car $Car0249: release_model 55906EB: release_car_component 106506EB: release_car_component 106706EB: release_car_component 116006EB: release_car_component 116106EB: release_car_component 1162004E: end_custom_thread

 

the car doesn't spawn at the exact X,Y,Z coordinates (its few meters away from the actual location) and the "angle" doesnt work either.

the only proper location XYZ I could get is with this

 

014B: $CAR0 = init_parked_car_generator #ELEGY color 2 1 0 alarm 50 door_lock 0 1 40000 at 2378.858 1008.932 10.47889 angle 180.0 014C: set_parked_car_generator $CAR0 cars_to_generate_to 101

 

but adding the components doesnt work, it crashes the game, I guess because adding components doesnt work for Parked Cars. Help me please. I need the car stay exactly by the wall, not in the middle between houses or buildings.

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Change the global variables you're using (the ones that start with $ such as $Car and $Comp1) to local variables such as [email protected] and [email protected] I know that global variables can cause problems in CLEO scripts.

 

And you are right, you can not add tuning parts to a parked car generator (as far as I know, I could be wrong). But you could set the first script there to spawn the car when the player is within like 100.0 or 50.0 of the coordinates to make it spawn at the place you want it to.

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Change the global variables you're using (the ones that start with $ such as $Car and $Comp1) to local variables such as [email protected] and [email protected] I know that global variables can cause problems in CLEO scripts.

 

 

00A5: @0 = create_car 559 at 2368.867 1004.992 10.5365906E7: @1 = add_car_component 1065 to_car @006E7: @2 = add_car_component 1067 to_car @006E7: @3 = add_car_component 1160 to_car @006E7: @4 = add_car_component 1161 to_car @006E7: @5 = add_car_component 1162 to_car @0

 

doesn't work for me, says "label 0 not found"

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I edited the original code and here's what I got:

 

user posted image

 

Edited code:

 

{$CLEO .cs}0000::Car10247: request_model 55906E9: request_car_component 106506E9: request_car_component 106706E9: request_car_component 116006E9: request_car_component 116106E9: request_car_component 1162038B: load_requested_models:Car2wait 0if and06EA:   car_component_available 106506EA:   car_component_available 106706EA:   car_component_available 116006EA:   car_component_available 116106EA:   car_component_available 11620248:   model 559 availablejf @Car200A5: [email protected] = create_car 559 at 2368.867 1004.992 10.5365906E7: [email protected] = add_car_component 1065 to_car [email protected]: [email protected] = add_car_component 1067 to_car [email protected]: [email protected] = add_car_component 1160 to_car [email protected]: [email protected] = add_car_component 1161 to_car [email protected]: [email protected] = add_car_component 1162 to_car [email protected]: release_model 55906EB: release_car_component 106506EB: release_car_component 106706EB: release_car_component 116006EB: release_car_component 116106EB: release_car_component 1162004E: end_custom_thread

 

 

Edited by The_Sorrow
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