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So the game will be like 50 missions ?


copperrobber
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i asked rockstar games' mouth off and they told me that there will be over 10 heists , and more than 100 mission and after that i think there will be 128 missions

So the GI article which isn't even a month old got it wrong? I doubt that.

surly rockstar had hidden things from GI and R* will reveal it later

So why would R* hide it for GI but reveal it to you?

Edited by simonp92
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Diego Delgado

I don't know about any of you but I still play GTA 4 all the time and have played it all the time for the past several years. I loved all the missions and the story is still amazing, there just isn't any games like GTA and from what ive seen and read about V they're heading towards a world that actually lives around the player RDR may have only been 50 missions but just being in the world took me weeks to complete the game due to the AWE I was in exploring it.

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i asked rockstar games' mouth off and they told me that there will be over 10 heists , and more than 100 mission and after that i think there will be 128 missions

So the GI article which isn't even a month old got it wrong? I doubt that.

surly rockstar had hidden things from GI and R* will reveal it later

So why would R* hide it for GI but reveal it to you?

That's f*cking hilarious. Bless him.

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GTA PRO XBOX GAMER

my GTA Forums' account got hacked cry.gif i am richgraverdig , not that f*ckin guy who stole my account , he is a f*ckin lying sh*t

 

R* games never make deals like that and even if you pay them million they will never reveal anything

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Dan said the game will be as the length of Red Dead which is only about 50 missions, and thats half the missions of any other GTA, which in my opinion is kinda sad, i want a long story ! sad.gif what do you guys think ?

Sorry, not true, at least you have a link? cool.gif

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It does seem a tad bit short. However, if that's what it takes to have a HUGE map with lots of detail, then I can live with it.

I don't think the two are mutually exclusive.

 

In one of the interviews they said that you design the environment and then you make the missions.

 

You can have a large map and then the missions just utilize various locations on the map. So you can still have large maps and several missions.

 

I'd like to know if we have a number of missions that were in IV though.

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Dan said the game will be as the length of Red Dead which is only about 50 missions, and thats half the missions of any other GTA, which in my opinion is kinda sad, i want a long story ! sad.gif what do you guys think ?

Sorry, not true, at least you have a link? cool.gif

dude read the interviews god dammit, im not going to sit around and look up everything for you just read the interviews, and to find out the legth of games is just to look around on google for 20 mins.

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Dan said the game will be as the length of Red Dead which is only about 50 missions, and thats half the missions of any other GTA, which in my opinion is kinda sad, i want a long story ! sad.gif what do you guys think ?

Sorry, not true, at least you have a link? cool.gif

dude read the interviews god dammit, im not going to sit around and look up everything for you just read the interviews, and to find out the legth of games is just to look around on google for 20 mins.

It´s fake man, I´ve read the whole GI and the other previews and never saw anything about 50 missions, it´s fake, R* never confirmed such a thing.

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Quality > Quantity.

 

R* said mission variety is of great importance this time, so I'd much rather have 50-60 missions that are very well done, instead of a bunch of drive and shoot missions like in GTA IV. From what I remember, Dan said that the game is 25 hours. GTA IV was a little longer at about 30 hours and it had 90 missions. So expect around 75 missions for GTA V, which is plenty. Plus, you won't be playing straight through the story in a single session because there will be a huge map with a ton of activities.

This! icon14.gif

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Dan said the game will be as the length of Red Dead which is only about 50 missions, and thats half the missions of any other GTA, which in my opinion is kinda sad, i want a long story ! sad.gif what do you guys think ?

Sorry, not true, at least you have a link? cool.gif

dude read the interviews god dammit, im not going to sit around and look up everything for you just read the interviews, and to find out the legth of games is just to look around on google for 20 mins.

It´s fake man, I´ve read the whole GI and the other previews and never saw anything about 50 missions, it´s fake, R* never confirmed such a thing.

no you havent, i will try look it for you, v´beacause you are lazy and dont read through the previews carefully ........

 

http://www.gamerevolution.com/news/grand-t...-and-more-16121

http://www.examiner.com/article/new-gta-5-...etails-revealed

www.multiplayer.it

Edited by copperrobber
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I back quality over quantity. Just imagin how over the top TBOGT missions were. That was an awesome experince. Then more some. It's gonna be fine. 6 big heists plus 50 missions sounds perfect also all the side missions. Activites. You people are gonna be set. Hold on I'm gonna take my shirt off.

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Quality > Quantity.

 

R* said mission variety is of great importance this time, so I'd much rather have 50-60 missions that are very well done, instead of a bunch of drive and shoot missions like in GTA IV.

oh yeah, thats true though

Well, they said this about IV, too, but the story of San Andreas or Vice City was better though. San Andreas had the best story ever, no matter if it was gangster or whatever. There were just so much variety.

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I told you guys the episodes were a big experiment.

 

Not just for multiple protagonists in the same city but for next games story length. GTAIV apparently has a terrible completion rate but TBOGT probably had a much higher completion rate due to its short but sweet story.

You honestly believe TBoGT had a "sweet" story? The missions were fun yes, but the story was scrambled a mess.

I'm still looking for that post or review where someone perfectly summed up the characters. How Mori was just a rehash of Brucie with "more Brucie" along with a few other examples.

 

You can look at the basic outline of TBoGT's story, and it's pretty serious. Luis and Tony are in some deep sh*t. The only thing that ruined it were the wacky characters.

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It's weird how people love the big map, but don't mind a short story. What the f*ck is wrong with people.

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It's weird how people love the big map, but don't mind a short story. What the f*ck is wrong with people.

Honestly I don't expect there to be a short story. It's going to be around 25 hours long, as said in the GI Article. That's just a rough estimate of the script. Just imagine what time might not have been accounted for, and how long it might actually be when you play through the game - taking your time and investing in the story.

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TheWetPartoftheArm

 

Main reason I do missions is to unlock the map in the first place, so I won't really care.

That's actually something I'm worried about considering the map is opened from the start.

 

Without that incentive it may seem hard to get motivated to do missions, but on the bright side you can spend much longer exploring between missions so even if it doesn't have a lot of missions the game time will be blown out considerably with side tracks and whatnot.

 

That's what happened with RDR. Often I'd intend on doing a mission and get side tracked doing things along the way. I hope GTA V does that too.

I don't think R* has much of a choice but to have the map open from the start due to the 3 protagonist thing, all 3 live in different parts of the map and it would be weird to shoehorn them all into the same area just because other parts were closed off,

Not true. They could have introduced the three protags as the game progressed. Start out doing solo missions, then introduce Trevor when certain story point was reached opening up that part of the map, then Franklin etc.

 

They could have done it that way, but didnt.

If they'd done it that way they'd have less time to flesh out each of the protagonists, and their stories are apparently supposed to intertwine so it wouldn't work to introduce one, then the other, then the other at later times.

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It does not really matter how long the missions are as long as they are quality missions that further the story. Grand Theft Auto IV had so many annoying filler missions it was just ridiculous. Quality over quantity they say. In my opinion if they go the rout of less missions they will be longer, better, funner, more deep missions then those of past GTAs.

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lll-H-I-M-lll

rockstar ain't going to make a small game there will be extra missions everywhere icon14.gif

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GTA is turning into an RPG.

 

*puts on flame repellant suit*

The best GTA was San Andreas and it was more an RPG than all the other GTAs. So, the claim that GTA is turning into an RPG is actually a good thing in my books.

 

But, the fact that from what I've read and heard regarding GTA V, it is so far from an RPG your comment is laughable.

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Red Dead's Story was perfect length wise.

 

Also, these V missions will be twice as big as before. Hiests and 3 protags... No worries!

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They are comparing length to RDR. How long did RDR take to develop?

 

If GTA V has taken twice as long to develop, I expect it to be twice as long to complete.

 

Thats reasonable yes?

Well RDR was shown off in 2005 under the title of Old West Project, and came out in 2010, so Five Years, yeah, I bet you didn't think it was that long when you wrote your comment!

If that is true, that RDR took 5 years to develop, then no. I did not.

Still expect more though.

icon14.gif

Please note that RDR's missions are allot longer than GTA IV's.

Noted, I have played both.

 

I would still expect GTA V to be more in depth and have more missions and therefore, longer campaign than RDR.

 

If it does, I will be more than happy.

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One of the things that made San Andreas so great was the amount of missions involved in the story. You could literally replay that game several times without getting bored. A shorter mission based story needs a large selection of side activities, and a more diverse and interesting environment for freeroaming. Fortunately, this seems to be addressed, so i'm not too worried about a smaller mission total.

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Either way, I still wish the storyline was longer than 25 hours. Not just with filler, but with great content. I don't see why they couldn't set out to make the story vast and massive and make it a quality piece.

 

I look at Arkham City. Great game, but too short. I beat it in 3 days and was very dissapointed in its lack of longevity. GTA: SA, on the other hand, took me about two-three weeks of solid play time and I was much more satisfied. RDR, on the other hand, was also a little too short for my tastes.

 

With a map of such vast size, I don't know why they can't create more missions to fill it with. Case in point, lets look at GTA IV....... there was a prison on the third island, yet, unbelieveablely it never factored in to any part of the game, outside of a single cutscene. Talk about a major missed opportunity there. They could have done at least 10 missions involving the prison. Easily on the scale of Three-Leaf-Clover. But no. They wasted it.

 

I don't want to see such great set pieces wasted here.

 

 

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I think if on some missions we will have 2-3 perspectives to play in so the length will be longer than just 25 hours even though it is 25 hours theoretically. Plus there will be multiple endings so there will probably be multiple branches in the story depending on how you play.

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