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Which of these features needs the axe the most


Crimewave
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Which of these features needs the axe the most   

225 members have voted

  1. 1. Which of these features needs the axe the most

    • -Rocket physics
      6
    • -Rather large target Reticule
      7
    • -Tap to run
      22
    • -Tapping to pedal bikes
      6
    • -Poor fighting mechanics
      52
    • -Glowing Money
      8
    • -Poor sound effects
      30
    • -Loose Vehicle Physics (Aircraft too)
      15
    • -Redo Entire missions
      26
    • -Black and white deaths
      24


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For me, black and white deaths, when our character stops moving it'll be clear that they're dead, there's no need to over-emphasize and disturb the atmosphere.
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tap to run then....i really don't understand how can anyone enjoy that, i hated tap to accelerate bicycle in SA feature, but tap to run in GTAIV was annoying as f*ck...

Nah, for me, the "tap to run" was the best feature.

I can't play any other game without tapping A now.

As far as i remember there was no Tap To Run, I only pressed Shift without running and Niko ran confused.gif

Please elaborate.

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redo the topic

You mean that we have to TAP the button repeatedly in order for Niko to sprint? WTf? Thats not fair i can't imagine it happening, And there is no NO or Turn off option?????? Luckily i don't play GTA with X360 Pad.

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I hate holding X just to run (NOT SPRINT). seriously, who thought it was a good idea to have walking as the default movement for on-foot? IV has the worst on-foot maneuverability I've ever seen in GTA.

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I hate holding X just to run (NOT SPRINT). seriously, who thought it was a good idea to have walking as the default movement for on-foot? IV has the worst on-foot maneuverability I've ever seen in GTA.

Maximum analogue stick displacement should cause sprinting. The speed of the player should vary depending on how far from the centre the analogue stick is. It would save the use of another button.

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I hate holding X just to run (NOT SPRINT).  seriously, who thought it was a good idea to have walking as the default movement for on-foot? IV has the worst on-foot maneuverability I've ever seen in GTA.

Maximum analogue stick displacement should cause sprinting. The speed of the player should vary depending on how far from the centre the analogue stick is. It would save the use of another button.

I'm not totally against using X to sprint. I just think when it comes to walking, it should be like every other game. There are situations where you don't need to be sprinting at full speed.

 

IV's multiplayer had it right. I wish there was an option to switch to it for singleplayer.

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They need to change the damn fighting. It's just punch, kick, dodge + combo, you killed your opponent. It's really stupid, I would rather have the fighting engine from Bully in GTA V.

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someguywithnoname

Voted sound effects. The engine start-up sound effect really pisses me off to no end. The guns in IV sounded a little weird as well, and I installed a custom pack that uses actual recorded gunfire.

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