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[REL|III,VC,SA|ASI] Road Reflections Fix


Silent
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Killersnake
Working for VC but not working for my gta sa sad.gifsad.gifsad.gif

Probably your .exes causing it not to work.

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Working for VC but not working for my gta sa  sad.gif  sad.gif  sad.gif

Probably your .exes causing it not to work.

And how to fix my .exe file

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Working for VC but not working for my gta sa  sad.gif  sad.gif  sad.gif

Probably your .exes causing it not to work.

And how to fix my .exe file

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Killersnake

 

Working for VC but not working for my gta sa  sad.gif   sad.gif   sad.gif

Probably your .exes causing it not to work.

And how to fix my .exe file

Find a supported .exe that's how... sarcasm.gif

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  • 2 months later...

Dear forum readers and contributors,

 

After having spent so much time trying to get back the road reflections I had with my old computer, I'm happy to find this ! But alas, it's clear the mod is untested with GTA SA 2.0, unless I'm doing something the wrong way of course : I load a savegame, come outside, trigger rain with the AUIFRVQS cheat code, but despite loads of water falling, the roads remain desperately dry.

 

Here's how I installed the mod : copied reffix.asi and reffix.ini into the game root directory : "X:\Program Files\Rockstar Games\GTA San Andreas" in my case, as well as install Silent's ASI loader (v1.1), copying vorbisFile.dll (thus replacing the original vorbisFile.dll), vorbisHooked.dll and the script directory from the archive in the same place. But as said, it didn't work...

 

FWIW, being french, I have a european version of GTA SA. Could this explain things ? I have Vista too, and an Nvidia 8800M GTX GPU...

 

Advices are warmly welcome...

Edited by NovHak
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Indeed, 2.0 EXE may be the case. If you own an original game, you could download a no-CD legally and enjoy a MODDABLE game (since 2.0 is pretty much unmoddable).

 

Edit:

The installation was correct, this way it's bound to work as soon as you have a different EXE smile.gif

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Thanks for your replies !

 

I'm not keen on installing no-CD cracks despite it being "morally legit" since I own the original game, plus more comfortable because always needing that DVD inside is annoying. That's because of the illegal nature of these cracks, which implies there's no warranty of any kind that it doesn't contain any malware, such as one which would make me join a cybercriminal botnet without my consent, for instance. Eventually I rarely do use cracks, and only after having seen some friends use them for some time devil.gif

 

Moreover, you're advising a roll back to a previous version... would that be consistent with the other game files, among which some may be "2.0" too, after all ? And when I hear a higher version number, I generally hear bugs corrected too, or am I wrong ?

 

So that's sad for me, but I think I will keep my dry roads version... But just in case, without taking too much on your time, can you describe what makes the road reflections fail ? From what I've read it would be related to a texture loading method working with old AGP cards but not PCI-E ones ? And in case you have ideas about it, do you think it may be corrected with a Windows compatibility fix used with adequate parameters ?

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  • 4 weeks later...

Fixes know

 

BTW I could not see the reflections on the road near the desert but in San Fierro. Can someone explains this to me ?

 

Thx SilentPL

 

 

 

Edited by Semih95
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Can anyone please help me ?

 

My game exe has (14.383.616 Bytes). So It should working right ? I installed the mod and I know that I have asi loader (Cleo 4) and I installed the silent asi loader but it does not work for me.

 

Please help

used gta_sa.exe 1.0 us (14 405 632 Bytes)

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BTW I could not see the reflections on the road near the desert but in San Fierro. Can someone explains this to me ?

If it's the same as Vice City, then very simple reason, Rockstar are lazy and forgot to tag the road. tounge.gif Happens in Vice City to (even on the PS2 version) where on the bridge between Ocean beach and Washington Beach, it just doesn't display any reflections.

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How would you even go about tagging the roads to display reflections, anyway?

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Killersnake
Fixes know

 

BTW I could not see the reflections on the road near the desert but in San Fierro. Can someone explains this to me ?

 

Thx SilentPL

Some roads reflect while others dont for some odd reason.

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Everything is in IDE files, special flag wasn't enabled for some roads, that's all.

HHnErXC.png


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That wasn't expected, but oh well. 1.01 has been released!

 

The changelog is pretty short - all it does is adding SA 2.0 support (turns out 1.0 wasn't compatible with it) and also re-adds compatibility with XP SP1, XP without Service Packs and Windows 2000. Enjoy!

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Windows 98SE no?

If you give me an idea how to test it, maybe tounge.gif

 

I think Windows 9x support was dropped in Visual Studio 2008 already and I'm using 2010. And unlike in Win2000 case, I think it's not done "artificially".

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Did you think at updating this to make it look more realistic? Like bringing the texture closer to the car?

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  • 6 years later...

Yep, of course it is!

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  • 1 year later...
Igor Bogdanoff

It's part of silentpatch

 

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