Flame Posted November 25, 2012 Share Posted November 25, 2012 Looks cool, I always regretted that SA doesn't has road reflections. Is this mod compatible with ENBSeries? Link to comment Share on other sites More sharing options...
SnowySA Posted November 25, 2012 Share Posted November 25, 2012 I would try to remove coronalimit.asi and shadows.asi. One of them may be changing this CCoronas func. @Sooner Don't feel like releasing it, as I haven't done anything with it - DK22Pac told me how to fix it and Luten corrected the model. It would be kinda stealing if I released it. Edit: Both EXEs I got are working. Turns out that they're both 1.0US HOODLUM with No Intro Patch. So, in both cases the other ASIs seem to cause the problem. Sounds unfixable NOOO! Is it really impossible?? Damn R* for this dirty joke! Link to comment Share on other sites More sharing options...
Squirlkiller Posted November 25, 2012 Share Posted November 25, 2012 You are my Hero!Finally this bug got fixed. AAH! Im so happy now. Btw. here some ingame screens: Did you ever release your Widescreen ratio HUD fixes? (like in your screens) Link to comment Share on other sites More sharing options...
Silent Posted November 25, 2012 Author Share Posted November 25, 2012 This mod doesn't work with coronalimit.asi due to the latter's little issue - I can't do anything with it, it's coronalimit which needs to be updated. Link to comment Share on other sites More sharing options...
ThirteenAG Posted November 25, 2012 Share Posted November 25, 2012 This mod doesn't work with coronalimit.asi due to the latter's little issue - I can't do anything with it, it's coronalimit which needs to be updated. Whatever, i don't really needed it so much. Widescreen Fixes Pack || Project2DFX || SaveLoader || WindowedMode || CLEO Scripts Link to comment Share on other sites More sharing options...
HPro Posted November 25, 2012 Share Posted November 25, 2012 Does it work with SA:MP? Link to comment Share on other sites More sharing options...
Silent Posted November 25, 2012 Author Share Posted November 25, 2012 Yes, it should work. Why don't you check? I'm going to announce that the next fix I'm going to release will be Purple Nines Glitch Fix. It's going to be extremely simple to do, and I'll probably include a small EXE file which fixes glitched savegames (as the plugin will only prevent from having that bug on ew saves). Link to comment Share on other sites More sharing options...
HackMan128 Posted November 25, 2012 Share Posted November 25, 2012 Very nice mod! Link to comment Share on other sites More sharing options...
nkjellman Posted November 25, 2012 Share Posted November 25, 2012 (edited) Works perfectly! Thanks Silent! Btw I know you got parachute fix. Will you release it as well? Parachute fix? What is the issue with the parachute? But Silent, do you know anything about the mod garage crash I get. When ever I drive into the mod garage GTA SA crashes. With or with out mods. No matter what computer I'm on or OS. Doesn't matter, I simply crash. I haven't heard anyone else complain about it. Edited November 25, 2012 by nkjellman Link to comment Share on other sites More sharing options...
Function-X- Posted November 25, 2012 Share Posted November 25, 2012 Great job, it worked after i started a new game, i guess because it was saved with Coronalimit.asi or maybe because it work in few areas only, to make them appear on other roads, use MED and click properties on the desired road and tick "Renders wet effect": would be fun if size can be changed. Link to comment Share on other sites More sharing options...
Ash_735 Posted November 26, 2012 Share Posted November 26, 2012 Parachute fix? What is the issue with the parachute? The Parachute doesn't animate properly on the PC version, it's just a static model, it's suppose to react with the wind and bend when you change directions: Link to comment Share on other sites More sharing options...
Gramps Posted November 26, 2012 Share Posted November 26, 2012 Does this fix it? Link to comment Share on other sites More sharing options...
Ash_735 Posted November 26, 2012 Share Posted November 26, 2012 Yeah, it's the same fix, it's something to do with re-exporting the parachute model with the correct bone config, the fix has been known for a while, we're just incorporating it into VCS PC from the get go. Link to comment Share on other sites More sharing options...
œaœa Posted November 26, 2012 Share Posted November 26, 2012 Can't wait. Bought my new PC right on time. Link to comment Share on other sites More sharing options...
Silent Posted November 26, 2012 Author Share Posted November 26, 2012 Can't wait. Can't wait for what? Size changing - yes, why not? I could try to incorporate it later. Link to comment Share on other sites More sharing options...
œaœa Posted November 26, 2012 Share Posted November 26, 2012 Can't wait. Can't wait for what? Size changing - yes, why not? I could try to incorporate it later. To install this mod Link to comment Share on other sites More sharing options...
Silent Posted November 26, 2012 Author Share Posted November 26, 2012 Little leak from Silent's workspace: Link to comment Share on other sites More sharing options...
SnowySA Posted November 26, 2012 Share Posted November 26, 2012 I think it's my GPU that doesn't support rain road reflections. Many many users here have the V1.0 US Hoodlum and they all reported it's working. I removed all the other .asi and cleoscripts, still not working. My GPU is Nvidia 9600M GT. Link to comment Share on other sites More sharing options...
Silent Posted November 26, 2012 Author Share Posted November 26, 2012 Do you have VC or III to test if it works there? Link to comment Share on other sites More sharing options...
Ash_735 Posted November 26, 2012 Share Posted November 26, 2012 Little leak from Silent's workspace: The trails really do make the chainsaw more fun: Link to comment Share on other sites More sharing options...
ClaudeSpeed1911 Posted November 26, 2012 Share Posted November 26, 2012 Good job man i always wanted this fix. Off topic: Is there a way to make trails turn on every time you start the game? The trails in my game turn off every time i close the game so i have to turn it one manually. Link to comment Share on other sites More sharing options...
Ash_735 Posted November 26, 2012 Share Posted November 26, 2012 Good job man i always wanted this fix. Off topic: Is there a way to make trails turn on every time you start the game? The trails in my game turn off every time i close the game so i have to turn it one manually. The method Silent is using actually saves it the settings, and includes a Restore Default setting which, along with the Other Default Settings, will switch trails Off. silent's method is also a Plug IN, no EXE messing around required and so far, works on I'd say most EXE's, the screenshots above were taken on the Steam 1.1 EXE. Link to comment Share on other sites More sharing options...
Dani5ooo Posted November 26, 2012 Share Posted November 26, 2012 You are my Hero!Finally this bug got fixed. AAH! Im so happy now. Btw. here some ingame screens: Did you ever release your Widescreen ratio HUD fixes? (like in your screens) For GTA 3 and Vice City I use the Proper Widecreen Fix Cleo by ThirteenAG. For San Andreas I use the Interface Editor with self customization. Link to comment Share on other sites More sharing options...
SnowySA Posted November 26, 2012 Share Posted November 26, 2012 Do you have VC or III to test if it works there? Unfortunately no. Link to comment Share on other sites More sharing options...
Silent Posted November 26, 2012 Author Share Posted November 26, 2012 I'm afraid I can't help you much then. I only could send you a little CLEO to dump all the crucial data I need so I would be able to know if the fix at least loads for you. Link to comment Share on other sites More sharing options...
nkjellman Posted November 26, 2012 Share Posted November 26, 2012 (edited) You are my Hero!Finally this bug got fixed. AAH! Im so happy now. Btw. here some ingame screens: Did you ever release your Widescreen ratio HUD fixes? (like in your screens) For GTA 3 and Vice City I use the Proper Widecreen Fix Cleo by ThirteenAG. For San Andreas I use the Interface Editor with self customization. I never can get that fix to work on VC. It works fine on GTA III but VC crashes with an unhandled exception. Edit: Never mind. I needed to update Cleo. Now its working. Edited November 26, 2012 by nkjellman Link to comment Share on other sites More sharing options...
Ash_735 Posted November 26, 2012 Share Posted November 26, 2012 Here's a quick video showing off the reflections on Vice City: Link to comment Share on other sites More sharing options...
nkjellman Posted November 26, 2012 Share Posted November 26, 2012 (edited) I used the reflections and they worked but not everywhere. So far I only tested VC, and I'm going to test SA now. Anyways, as this is a fix topic, I found a fix for the SA intro bug. Turn off the games AA setting and use AA/FXAA from Nvidia Control Panel. (Note: Turning it off for me fixed the intro issue but using Nvidia Control Panel's AA/FXAA allows me to have intro's and a smoother image.) Edit: Does anyone know if GTA III 10th Anniversary Edition has the reflections during the rain? I don't think it does. Edited November 26, 2012 by nkjellman Link to comment Share on other sites More sharing options...
Killersnake Posted November 27, 2012 Share Posted November 27, 2012 (edited) I dont think its works on my 8400 GS video card... I tried it on both SA and VC btw. Edited November 27, 2012 by Killersnake Link to comment Share on other sites More sharing options...
Gramps Posted November 27, 2012 Share Posted November 27, 2012 I dont think its works on my 8400 GS video card... I tried it on both SA and VC btw. Was it raining when you tested? Link to comment Share on other sites More sharing options...
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