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Realism


thomson737
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Hello folks,

 

Some may complain that this thread is a 'wishlist' thread or realtes to the already made 'clouds' thread.

 

I was thinking more about everything though. The other night I was in the car and noticed that the headlights produce shadows on objects - lamp posts, parked cars etc. which move in comparison with the direction of light. Forgive me, but I can't say that GTA 4 had this feature? or at least not as good as it could have been. Whilst were on the subject of cars/vehicles I can say that indicators would be a touch of realism to the player but would we really use them? The fact that in GTA 4 (as the HD generation) had the 'smash the window' effect to steal a car, did you think the time from unlocking the car door to starting the engine was too quick? I personally think the handling was great in GTA 4 after playing another round of GTA SA for comparison.

 

What about other features? I think fueling up at gas/ petrol stations would seriously mess up the free roam experience - it would be as bad as having Roman calling you to go Bowling. Also having to go to the loo every hour would seriously be a headache for me. What about eating at home aswell as eating out? I think this is an interesting feature to have but do we really need it? GTA 5 no doubt will be a better graphic improvement from IV but think about the lamp posts... I mean could you really knock down a lamp post just by driving into it like it's a big drinking straw? Do we need destuctable buildings - I don't think so - I am sure if you wanted to do this you could buy another game?

 

Ok, maybe i'am going way too far but I think we have to think about these things. I am excited about the 3 player feature too, although I am worried that whilst switching the game could end up freazing. I don't have an issue with have multiple discs either, if they have to split the storyline(s) up then so be it.

 

I may add some other points soon, if you think I should just shut up because I have gone over the line with the realism section please tell me.

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Graphics/texture/scenery wise, they should obviously go as far as they can with it, but not to the point where the frame rate chugs.

 

As far as story and gameplay mechanics, so far it looks like they're going above and beyond in terms of absolute bat sh*t crazy, in the best way possible. Rockstar knows what they are doing, don't fret your little heart, dear boy.

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Graphics are good as they are. So the realism should be in the many dynamics, AI human and animal and the psychics.

– overeducated wonk who fetishises compromise

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Yeah graphics wise and (to an extent) physics wise I would love more realism but I was reading some outrageous wishes in those threads, some people need to understand that FIRST and FOREMOST that this is still a VIDEO GAME we are playing...not a life sim suicidal.gif

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I want the pedestrians to behave and the world to be as dynamic as it is in real life and the graphics and scenery to look as good as they possibly could, which it appears they do. However, that's where the similarities with real life should end.

 

No eating, no fuel, no stupid DMV crap, no sitting in jail for an hour on every bust, no taxes, no virtual bill paying, none of that bullsh*t. No traffic laws either. I tell you, even the loose way they were handled in mafia II still annoyed the sh*t out of me. Traffic laws would probably be worse for the GTA series than making the protagonist a giant pink elephant that fires donuts out of its trunk.

 

Also, none of that "Criminals only use these weapons and vehicles" bullsh*t. Number one, it's a video game. Number two, anyone with any set of skills and weapon preferences can be a criminal, so I don't want to hear "Oh criminals can't be pilots". Of course they can. Anyone can be a criminal, including pilots. Also, with enough know how, they can get their hands on any weapon or turn anything into a weapon. So none of this "Chainsaws, swords, and flamethrowers should not be in because they're unrealistic" crap. They all exist, and anyone can be a criminal including people who know how to get their hands on this stuff and are skilled in Hattori Hanzo style ass kicking.

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I couldn't care less about realism in graphics. There's another type of realism though. I want a realistic city, full of life. Realistic AI. People shouldn't just walk around in the city, they should do something. That's the kind of realism Iwant,.

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I agree with this, I should be able to kill you with a forklift if I so desire.

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I remember this being discussed somewhere in another thread, I'll try and find a link if I can. But someone had stated that the realism should only go as far as the world, story, and AI. If playable character realism is there, it shouldn't be intrusive in any way. An example of this being that fueling your car would be a requirement. Sure, some players may want to do this, but it's not for everyone. Another example is being forced to eat, things like that. These things would be nice to have within the game, however they shouldn't be forced upon the player themselves.

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I remember this being discussed somewhere in another thread, I'll try and find a link if I can. But someone had stated that the realism should only go as far as the world, story, and AI. If playable character realism is there, it shouldn't be intrusive in any way. An example of this being that fueling your car would be a requirement. Sure, some players may want to do this, but it's not for everyone. Another example is being forced to eat, things like that. These things would be nice to have within the game, however they shouldn't be forced upon the player themselves.

This. I feel as though trying to "over-realize" a game takes away from the gaming experience rather than enhance it.

 

Say you were in a series of intense missions that had you by the balls, would you really want a message appearing saying "You have to find the nearest hot dog stand and buy food." Even it was driving to your next mission start, it would annyoing. Or reminding you to fill up your gas, or go to the bathroom, or remember to turn your stove off, it would take away from the fun of the game.

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I remember this being discussed somewhere in another thread, I'll try and find a link if I can. But someone had stated that the realism should only go as far as the world, story, and AI. If playable character realism is there, it shouldn't be intrusive in any way. An example of this being that fueling your car would be a requirement. Sure, some players may want to do this, but it's not for everyone. Another example is being forced to eat, things like that. These things would be nice to have within the game, however they shouldn't be forced upon the player themselves.

This. I feel as though trying to "over-realize" a game takes away from the gaming experience rather than enhance it.

 

Say you were in a series of intense missions that had you by the balls, would you really want a message appearing saying "You have to find the nearest hot dog stand and buy food." Even it was driving to your next mission start, it would annyoing. Or reminding you to fill up your gas, or go to the bathroom, or remember to turn your stove off, it would take away from the fun of the game.

Agreed. I usually never cheat in a GTA game, (during the story at least) but I found it so damn annoying in San Andreas when it would force me to eat, so I had to use the "never hungry" cheat. tounge.gif But yeah, I think if they were to add things like this, they should be able to be toggled on and off, with off being the default.

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Official General
It should stop at the point where it gets in the way of fun.

 

Simple.

This icon14.gif

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It should stop at the point where it gets in the way of fun.

 

Simple.

This is true. But one thing you have to acknowledge is that fun is different for everyone, so maybe some people would enjoy things like fueling up their car. I personally wouldn't, but the option should be there, possibly. As I said before, it all comes down to the subject of forced player realism vs. world realism. We'd all like to see pedestrians going about their daily lives within the world, doing things like fueling up their cars & going to work. (Which was confirmed; each pedestrian will have a daily routine.) But, when it comes to the playable protagonists themselves, they shouldn't be forced to do trivial things like this.

 

EDIT: While I'm on the topic of gas stations, I think they could be used for more than just shooting the tanks to blow them up. (As fun as that is.) Since we're seeing the introduction of lighting fuel on fire, there might be a damn good chance that you will be able to actually make molotov cocktails using the gas stations in the game. Kind of like in Chinatown Wars. Now that would be epic. I'd like to see stuff like this happen, where the fairly routine things can be used in more appealing & creative ways that benefit the player.

Edited by xWH1T30UTx
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personally I would want it to be as real as possible

So when you die, you die forever, with no possible chance for a relpay?

 

Seems like a foolproof plan.

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personally I would want it to be as real as possible

By that logic, getting a gun and going outside is your best option.

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personally I would want it to be as real as possible

So when you die, you die forever, with no possible chance for a relpay?

 

Seems like a foolproof plan.

as real as possible, not for it to be actual real life..its a game so obviously that should not even be considered... no need to try to be a smart ass

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personally I would want it to be as real as possible

So when you die, you die forever, with no possible chance for a relpay?

 

Seems like a foolproof plan.

as real as possible, not for it to be actual real life..its a game so obviously that should not even be considered... no need to try to be a smart ass

There's plenty of games where when you die, that's it, you have to restart.

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personally I would want it to be as real as possible

By that logic, getting a gun and going outside is your best option.

icon14.gif

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personally I would want it to be as real as possible

So when you die, you die forever, with no possible chance for a relpay?

 

Seems like a foolproof plan.

as real as possible, not for it to be actual real life..its a game so obviously that should not even be considered... no need to try to be a smart ass

There's plenty of games where when you die, that's it, you have to restart.

icon14.gificon14.gif

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No eating, no fuel, no stupid DMV crap, no sitting in jail for an hour on every bust, no taxes, no virtual bill paying, none of that bullsh*t. No traffic laws either. I tell you, even the loose way they were handled in mafia II still annoyed the sh*t out of me. Traffic laws would probably be worse for the GTA series than making the protagonist a giant pink elephant that fires donuts out of its trunk.

 

 

Not really, I think that would turn the game more realistic and quite interesting.

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TheMisanthrope

I'm amazed at the childness on this forum...

Like everyone says as real as possible without taking away the fun and crazyness aspects.

With Euphoria or whatever it is that alone made IV seem extremely realistic to me.

And the open world is the main problem to me it should be alive watching a civilian walking around and doing nothing is kind of disapointing. I wanna see a guy walking, stop and walk to a window gawk in maybe light up a cigarette then move on and say theres a shop(one on the boardwalk that is enterable) a little ways ahead I wanna see him walk up to shelves and like he's looking for something to buy possibily someone calls his cell and he starts naming products.... I don't know just saying the AI should act more alive they did pretty good in IV but like I said they all just walk around the city with no real destination I understand it's just a "robot" but just the smallest details make a game that more enjoyable and entertaining.

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ThisIsHorosho
No eating, no fuel, no stupid DMV crap, no sitting in jail for an hour on every bust, no taxes, no virtual bill paying, none of that bullsh*t. No traffic laws either. I tell you, even the loose way they were handled in mafia II still annoyed the sh*t out of me. Traffic laws would probably be worse for the GTA series than making the protagonist a giant pink elephant that fires donuts out of its trunk.

 

 

Not really, I think that would turn the game more realistic and quite interesting.

my advice...play SIMS...GTA is not for you...

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CryptReaperDorian

I'll say it again. Most GTA IV haters hate the game because it lacks certain features that they like, not because it's "too realistic". Aside from graphics and physics, GTA IV isn't any more realistic than any other GTA that was released before or after it.

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I want to blow up underground gas tanks and use an electric weedeater against my enemies...

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ThisIsHorosho

 

I'll say it again.  Most GTA IV haters hate the game because it lacks certain features that they like, not because it's "too realistic".  Aside from graphics and physics, GTA IV isn't any more realistic than any other GTA that was released before or after it.

...as one of those GTAIV haters i kind of second this!...well...not that i would speak of the name of all GTAIV haters though...

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