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Reading Car Variations


gtafan113
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Hi everyone!

 

I know it is possible to change to set the variation of a car with this opcode:

0506: set_car_model #NEVADA next_variation 0 0

 

I'd like to get the current variation of a car and save it to a variable. I searched through the opcodes and forums but couldn't really find anything. Does anyone know of an opcode or memory address that could get the variation of a car to a variable?

 

Thanks in advance!

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For SA:

 

0A97: [email protected] = car [email protected] struct0D4E: [email protected] = struct [email protected] offset 0x438 size 10D4E: [email protected] = struct [email protected] offset 0x439 size 1

 

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* Silent is evil and ships CLEO3 version of the above.

 

 

0A97: [email protected] = car [email protected] [email protected] += 0x4380A8D: [email protected] = read_memory [email protected] size 1 virtual_protect [email protected] += 0x10A8D: [email protected] = read_memory [email protected] size 1 virtual_protect 0

 

 

Although I have to admit, NewOpcodes version is shortshortshort smile.gif

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Oh yeah I forgot to say it was for SA. Thank both of you guys!

 

Would the [email protected] be the first number in the variation opcode and the [email protected] would be the second one?

 

Also, I have CLEO 4, so will either of those work?

With DK's version you need NewOpcodes.cleo

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