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Regenerative Health ...


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A health system like Just Cause 2 would get the best of both worlds. It's a regenerative health system until you get below half health. Once under half health, then it will regen to half health but you need a med pack thing to restore to full.

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Snake Without a Tongue

I liked the original Mercenaries game. About five percent of your health will regenerate, but you have to use first aid packs to get back to 100%.

 

Anyway, I'm positive regenerating health will be in V. Swapping between characters with set health just wouldn't work.

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I think if your health goes fatally low then it should only regenerate about halfway and then you would have to get a health kit or fast food to get your health bar 100% full.

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No it would make game too easy and ut defeats purpose of food vendors etc.

No it wouldn't make it easier. And f*ck the vending system.

no.. f*ck health regeneration... its in every noobish game... even saints row has this crappy system

It's not in "every noobish game" it's in almost every modern shooter ever period. And it works. It keeps the game going with out having to break the action for something as mundane as searching for health packs. I bought the game to have fun, not to postpone my fun to look for hotdog stands. Multiplayer especially would benefit from regen.

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ultimatelizardman

the best health system i can think of for GTA V is one where the player's health slowly regenerates up to 30% when out of combat, however ambulances and hospitals would be extremely important as they should be the only means of recovering full health and healing serious injuries. also, food should have no effect on health or wounds, instead it should boost your maximum stamina (sprint) by 20, 35, 50 or 100% (one-time boost which means that when it's used up, it's gone.).

 

wounds can be sustained to various parts of the body, a wounded limb will result in a penalty to the attributes it governs.

 

head: +30% instability, -10% accuracy.

 

left arm: -5% melee damage, -5% accuracy, -10% reload speed, -5% vehicle control.

 

right arm: -5% melee damage, -5% accuracy, -10% reload speed, -5% vehicle control.

 

thorax: -20% stamina regeneration, -10% max stamina.

 

abdomen: -10% max health, -5% movement speed, +10% instability.

 

left leg: -10% movement speed, -5% max stamina.

 

right leg: -10% movement speed, -5% max stamina.

 

left foot: -10% mobility, -10% vehicle control.

 

right foot: -10% mobility, -5% vehicle control.

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we don't know yet, they said that "taking cover would be more importent than in the last game." all i can see when i hear that is red dead redemption. but it doesn't feel very GTA'ish

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the best health system i can think of for GTA V is one where the player's health slowly regenerates up to 30% when out of combat, however ambulances and hospitals would be extremely important as they should be the only means of recovering full health and healing serious injuries. also, food should have no effect on health or wounds, instead it should boost your maximum stamina (sprint) by 20, 35, 50 or 100% (one-time boost which means that when it's used up, it's gone.).

 

wounds can be sustained to various parts of the body, a wounded limb will result in a penalty to the attributes it governs.

 

head: +30% instability, -10% accuracy.

 

left arm: -5% melee damage, -5% accuracy, -10% reload speed, -5% vehicle control.

 

right arm: -5% melee damage, -5% accuracy, -10% reload speed, -5% vehicle control.

 

thorax: -20% stamina regeneration, -10% max stamina.

 

abdomen: -10% max health, -5% movement speed, +10% instability.

 

left leg: -10% movement speed, -5% max stamina.

 

right leg: -10% movement speed, -5% max stamina.

 

left foot: -10% mobility, -10% vehicle control.

 

right foot: -10% mobility, -5% vehicle control.

I doubt it would be THAT detailed.

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ultimatelizardman
we don't know yet, they said that "taking cover would be more importent than in the last game." all i can see when i hear that is red dead redemption. but it doesn't feel very GTA'ish

hopefully it means realistic firearm damage.

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the best health system i can think of for GTA V is one where the player's health slowly regenerates up to 30% when out of combat, however ambulances and hospitals would be extremely important as they should be the only means of recovering full health and healing serious injuries. also, food should have no effect on health or wounds, instead it should boost your maximum stamina (sprint) by 20, 35, 50 or 100% (one-time boost which means that when it's used up, it's gone.).

 

wounds can be sustained to various parts of the body, a wounded limb will result in a penalty to the attributes it governs.

 

head: +30% instability, -10% accuracy.

 

left arm: -5% melee damage, -5% accuracy, -10% reload speed, -5% vehicle control.

 

right arm: -5% melee damage, -5% accuracy, -10% reload speed, -5% vehicle control.

 

thorax: -20% stamina regeneration, -10% max stamina.

 

abdomen: -10% max health, -5% movement speed, +10% instability.

 

left leg: -10% movement speed, -5% max stamina.

 

right leg: -10% movement speed, -5% max stamina.

 

left foot: -10% mobility, -10% vehicle control.

 

right foot: -10% mobility, -5% vehicle control.

Sounds like an okay system, but the difficulty in implimenting such a thing would require an insane amount of work on the character models, and I'm not sure with this GTA coming out on the current generation of consoles that it'd be able to handle a system of that magnitude.

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the best health system i can think of for GTA V is one where the player's health slowly regenerates up to 30% when out of combat, however ambulances and hospitals would be extremely important as they should be the only means of recovering full health and healing serious injuries. also, food should have no effect on health or wounds, instead it should boost your maximum stamina (sprint) by 20, 35, 50 or 100% (one-time boost which means that when it's used up, it's gone.).

 

wounds can be sustained to various parts of the body, a wounded limb will result in a penalty to the attributes it governs.

 

head: +30% instability, -10% accuracy.

 

left arm: -5% melee damage, -5%  accuracy, -10% reload speed, -5% vehicle control.

 

right arm: -5% melee damage, -5% accuracy, -10% reload speed, -5% vehicle control.

 

thorax: -20% stamina regeneration, -10% max stamina.

 

abdomen: -10% max health, -5% movement speed, +10% instability.

 

left leg: -10% movement speed, -5% max stamina.

 

right leg: -10% movement speed, -5% max stamina.

 

left foot: -10% mobility, -10% vehicle control.

 

right foot: -10% mobility, -5% vehicle control.

a little too RPG-ish? Not sure the stats in V will be that complex.

Edited by Mikey_Navaja
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No it would make game too easy and ut defeats purpose of food vendors etc.

No it wouldn't make it easier. And f*ck the vending system.

no.. f*ck health regeneration... its in every noobish game... even saints row has this crappy system

Saint's Row is awesome though.

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Revolution-XW
Won't happen. It's been important to use the features in the game to regain your health and or armor other wise useless. Why would they change that?

More efficent, more fun, and it makes the game much more fluid.

 

Armor would still work exactly the same.

This. icon14.gif

 

One of the most annoying things in Gta is having to go to a place or finding hotdog stands JUST to regain your health, seriously.

 

I'd love this idea and all of this makes me think of HC Gta mode, maybe Easy, Normal, and Hard modes?

 

I fail to see how people wouldn't want this feature coming back from RDR, it was awesome and fun. icon14.gif

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GTA always have been a health bar! And this should stay this way.

Is continuation of an old feature really the only reason to keep the health bar, because it "has had it in all the previous games" - it's called evolution sir, and it happens to everything even GTA.

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StateofMind15
GTA always have been a health bar! And this should stay this way.

nope they gotta please first person shooter fans or else they will lose sales

Health regen should be a cheat in sp

And a setting in multiplayer

 

All problems solved.

 

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TheShogunOfHarlem

I've said it once and for every single thread with this topic: HELL NO!!

 

I've looked at many of the proponent posts and there isn't a single convincing argument out that shows how this will be a benefit. Anybody that had any issue with getting killed by the ambushes in RDR must suck worse at games than I do. Making combat more fluid is just a euphemism for "I want to run 'n gun". If there is anything I hate about shooters is that they cater to running and gunning. GTA doesn't need to cater to people who suck at games since it's bad enough that AI in past games have been moronic.

 

The only sensible concept I've seen is have heath regenerate within reason and being able to carry a first aid kit with stims/adrenaline shots to keep you combat capable.

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Finn 7 five 11

I like the health bar because it is a really easy way of getting the difficulty right, you can't just sit behind cover regenerating all day.

What I would like is the usual health and Armour bar, health regenerates itself but very slowly and only outside of missions, say you had a shoot-out earlier and you are walking around/driving around every 3 minutes or something you get a small chunk of health back just to save the annoyance of buying food, rather you can just regenerate between missions. During missions however health does not regenerate.

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TheDizasterChild
I've said it once and for every single thread with this topic: HELL NO!!

 

I've looked at many of the proponent posts and there isn't a single convincing argument out that shows how this will be a benefit. Anybody that had any issue with getting killed by the ambushes in RDR must suck worse at games than I do. Making combat more fluid is just a euphemism for "I want to run 'n gun". If there is anything I hate about shooters is that they cater to running and gunning. GTA doesn't need to cater to people who suck at games since it's bad enough that AI in past games have been moronic.

 

The only sensible concept I've seen is have heath regenerate within reason and being able to carry a first aid kit with stims/adrenaline shots to keep you combat capable.

Agreed. Health regen would pussy the game up way too much, when it's already not terribly hard to begin with. It's only difficult if you wanna run into a room with twenty-something other guys carrying AKs and wanna start shooting everything and running around like a chicken with it's head cut off. It'd take strategy, planning, and marksmanship right out of the game, and make it a boring marathon.

 

Seriously, who got killed by the chick with the broken wagon in Red Dead? Even the very first time I did one of those random encounters with her, I was suspicious to where my finger was on the stick and the trigger, ready to go. And sure enough, the first movement I saw, I out a slug into a bandit's forehead. Never once was I killed by something like that. My own stupidity is what got me most of the time that I did die.

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i think regeneration makes the game more difficult. Compare gta iv and RDR SP. In comparison gta iv is ridiculously easy.

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TheDizasterChild
You can regenerate your health by doing yoga. I'm pretty sure of this.  orly.gif

This would actually be really funny.

It'd be like Martin Lawrence in Bad Boys II...

 

WOOOO SAAAHHHHH...

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TheShogunOfHarlem
i think regeneration makes the game more difficult. Compare gta iv and RDR SP. In comparison gta iv is ridiculously easy.

From my POV I disagree. RDR was significantly easier than GTA 4. It's why I never played any mission without body armor and even then I maneuvered in way that minimized the chances of me getting hit.

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People here who are Pro-health regen are the same people wanting a more realistic GTA.

Make up your goddamn minds.

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TheShogunOfHarlem
People here who are Pro-health regen are the same people wanting a more realistic GTA.

Make up your goddamn minds.

I don't think so. There's no logic in that. If anything, those that regenerating heath are pro run and gun and play COD.

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People here who are Pro-health regen are the same people wanting a more realistic GTA.

Make up your goddamn minds.

I don't think so. There's no logic in that. If anything, those that regenerating heath are pro run and gun and play COD.

It doesn't make anysense, they want a more realistic GTA, but they also want regenerating health.

lol.

Minds need to made up.

 

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People here who are Pro-health regen are the same people wanting a more realistic GTA.

Make up your goddamn minds.

I don't think so. There's no logic in that. If anything, those that regenerating heath are pro run and gun and play COD.

It doesn't make anysense, they want a more realistic GTA, but they also want regenerating health.

lol.

Minds need to made up.

In a truly realistic GTA, when you die you have to start the whole game over and every wound you take will last for 5 hours real time.

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People here who are Pro-health regen are the same people wanting a more realistic GTA.

Make up your goddamn minds.

I don't think so. There's no logic in that. If anything, those that regenerating heath are pro run and gun and play COD.

It doesn't make anysense, they want a more realistic GTA, but they also want regenerating health.

lol.

Minds need to made up.

Real life has regenerating health too.

 

It's just that in real life it takes several days to regenerate.

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