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Regenerative Health ...


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tenpennyisplainevil
Sorry but regenerative health took the challenge out of playing videogames. Call of duty and halo make me sick. RDR made it so easy to walk through that campaign. It shouldent belong in gta. That's just the norm for its series. Pickups and weapons are all preparation experince.

You have NOT played RDR on hardcore. Ever stumbled upon one of those wagons with a broken wheel used as a setup by the girl and the three bandits? I did and I didn't get to kill a single one of them, not even almost. Seriously, if you don't pay the money you won't get out alive. If V would be as brutal as that rampages wouldn't even be possible, I wouldn't get past three stars.

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CryptReaperDorian

 

If they keep the current health meters and add slow health regeneration with a bullet impact euphoria system(bullets knock you back), it will even itself out and be very fun. I do it like that on the pc with mods and its outstanding. I never liked health reneration by itself but added to the current system it works great

Actually, just about all smalls arm ammo can't "knock you back". They can put somebody on the ground (or even kill them) due to bodily harm and how human's tend to react when getting shot, but the momentum of a charging person beats the forward momentum of most rounds (if they were to hit with blunt force). If you were to have healthy individual charging at you with a kevlar vest rated to stop all handgun rounds, shooting that person in the chest with a .44 Magnum revolver (or the such) will not knock them backwards (taking physiological and psychological factors out of play).

Edited by CryptReaperDorian
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Sorry but regenerative health took the challenge out of playing videogames. Call of duty and halo make me sick. RDR made it so easy to walk through that campaign. It shouldent belong in gta. That's just the norm for its series. Pickups and weapons are all preparation experince.

You have NOT played RDR on hardcore. Ever stumbled upon one of those wagons with a broken wheel used as a setup by the girl and the three bandits? I did and I didn't get to kill a single one of them, not even almost. Seriously, if you don't pay the money you won't get out alive. If V would be as brutal as that rampages wouldn't even be possible, I wouldn't get past three stars.

I have. Its easy. After a while you'd have be an idiot to stop for those traps.

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If they keep the current health meters and add slow health regeneration with a bullet impact euphoria system(bullets knock you back), it will even itself out and be very fun. I do it like that on the pc with mods and its outstanding. I never liked health reneration by itself but added to the current system it works great

Actually, just about all smalls arm ammo can't "knock you back". They can put somebody on the ground (or even kill them) due to bodily harm and how human's tend to react when getting shot, but the momentum of a charging person beats the forward momentum of most rounds (if they were to hit with blunt force). If you were to have healthy individual charging at you with a kevlar vest rated to stop all handgun rounds, shooting that person in the chest with a .44 Magnum revolver (or the such) will not knock them backwards (taking physiological and psychological factors out of play).

Most slugs dont go through kevlar vest any how. Getting hit with one of those bullets would probley knock you unconscious. Its a game come on

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I've said this before I guess but I'll explain it again. IMO, it would take out a pretty huge part of the game if indeed GTAV had completely regenerative health. By completely regenerative I mean health that goes down but regenerates to 100% capacity if you wait long enough.

 

A big part of any GTA chase or combat situation is making it out with only little health and then trying to avoid any hits with low health. Now, RDR was a bit on the easy side because of its health system (while at other times it was a bit frustrating) and, more importantly, it also removed the tactical possibility of just going nuts and taking a bit more hits wiping out everybody since the player was always limited in their use of health.

 

The optimal solution to this is a partially regenerative health. Look at Far Cry 2 for a pretty good example of this. You lose, let's say, 85%% of your health, you're not going to get it all back! Instead, you're stuck with 25% of your health when it has regenerated. Now you can get more of it back by doing some medical procedures on yourself, eg. carving a bullet out from where you where shot the most (which takes a little bit of time, thus making you more vulnerable), or you could search for health packs etc.

 

This would bring the best elements of both worlds; providing the player with more tactical freedom while also giving the player a fair challenge.

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I don't mind a realistic regenerative health system, like Mafia II. For example, minor injuries like falling down, your health will go back quickly. However, if you get shot a couple times, your health will only refill to a certain level. Perhaps if it refilled gradually (slowly), I wouldn't mind. No, I don't want something like L.A. Noire.

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I don't mind a realistic regenerative health system, like Mafia II. For example, minor injuries like falling down, your health will go back quickly. However, if you get shot a couple times, your health will only refill to a certain level. Perhaps if it refilled gradually (slowly), I wouldn't mind. No, I don't want something like L.A. Noire.

L.A Noire had a pretty decent health and combat system so I've got no clue what you're hinting at.

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You guys keep bringing up RDR health system (auto-reg) but how about Max Payne 3 system? I prefer that, when your close to dying it regenerates to a point while you can still take pills/food as the main means to recovery.

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Disagree. Regenerate-able health is one of the things that made Mafia II stupid. The old system should return, and it shouldn't even be up for debate.

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Open world games should either have regenerating health, or health items that are almost everywhere.

It's no fun having to respawn at the hospital every two minutes.

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Disagree. Regenerate-able health is one of the things that made Mafia II stupid. The old system should return, and it shouldn't even be up for debate.

Wait, why is Mafia II stupid?

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I liked Red Dead's system and Max Payne's as well. If I had to make any tweaks, I'd make Red Dead's a bit more difficult. If no changes were allowed, I'd pick Max Payne's system. For those who haven't played either, Red Dead would completely regenerate back to 100%, slowly, but it would. It still had intense combat moments, but it could have been better. In Max Payne, you can take a few shots, but it will only regenerate back to around 20%, so you won't always be completely screwed, but get caught off guard and you're gone easily.

 

A little off topic, but another thing I wish would come over from Max Payne 3 is its hardcore mode. 2-3 bullets max to kill anyone, including yourself. Easily makes MP3 one of my favorite games of all time from it alone, plus R*'s always amazing single player experience.

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TheWetPartoftheArm

People are forgetting about the obvious here, there is no longer only one protagonist and that changes the game dramatically. I think they should have the same system as RDR, which can be incredibly difficult if you don't have aim assist on, and as players apparently have an inventory system just as RDR does from what I've heard so far they might be going that way. Otherwise I just don't see how they can pull off the same thing with three protagonists. Don't forget, if any one of them dies the mission fails, GTA is difficult enough just trying to keep your main character alive with the unforgiving health system, how are you supposed to do it with three in the same mission if there isn't at least some form of regenerative health? And how would health packs and armour work? Would they have to scatter more around so there's enough for three? Make the same ones usable once for each character? It raises too many questions, I think at the very least health should regenerate partially and introduce the ability to purchase food or medicine from stores that you can keep in your inventory for tough missions to speed up health regeneration. Although even that might be annoying because you'd have to go to the store three separate times to get food/medicine for each character's supply so in missions R* might wanna start them off automatically with a couple of items.

 

It might make it less of a challenge if there was only one protagonist but people are forgetting that you're responsible for THREE here, if any one of them is killed the mission is over, that'll make even the easiest missions harder by nature. Having to run around searching for health packs always breaks up the gameplay anyway and R* have stated that they're trying to eliminate the flat spots in missions, those are undoubtedly flat spots. It's just boring and frustrating to have to keep running from room to room when your health is low, hoping to scrounge some armour or health and it breaks up the action, you should just be able to carry medicine and have your health partially regenerate, that would be perfect in my opinion and it would keep the player firmly in the middle of the fun at all times. If you want ridiculously challenging, go play Max Payne 3 and die five thousand times, I personally wanna be able to enjoy myself.

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I agree with the health increments but also should be decided by what weapon you where hit with. Hit with a hand gun an you lose your health at say 10% but hit with a shotgun an you lose 25%. Your health can regenerate to its new level if you take cover but if it gets too low you need to seek a permanent health boost ie first aid kit. It makes it more challenging in a long heist situation if you have 20% health left do you play tactically by picking people off and covering to allow your health to regen and inch your way through the mission to or do you try find a kit to get all your health back and go all out again. Also one hit head shots would be good. We put a bullet through someone's head an kill them instantly so why can't a cop get a lucky with a head shot an take us out. Would keep people on there toes an not running into the middle of gunfights with a magnetic chest that all the bullets are always drawn too.

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You guys keep bringing up RDR health system (auto-reg) but how about Max Payne 3 system? I prefer that, when your close to dying it regenerates to a point while you can still take pills/food as the main means to recovery.

This and a numeric health system like Vice City's would be epic. I want to be able to increase my overall health again; make hookers have some use.

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TheJasonGallant

I do not agree with health regeneration. Why? Because it would remove all the fun! It would be too easy. I liked when you had to get food, f*ck protitutes, go to strip club, drink, health packs etc. to recover health. It wouldn't be so bad if the health would not regen completely. Like if it would only regen like 25% of the health, it would still be challenging and the good things that we like. But even though, I'd prefert no health regen at all.

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TheJasonGallant
People are forgetting about the obvious here, there is no longer only one protagonist and that changes the game dramatically. I think they should have the same system as RDR, which can be incredibly difficult if you don't have aim assist on, and as players apparently have an inventory system just as RDR does from what I've heard so far they might be going that way. Otherwise I just don't see how they can pull off the same thing with three protagonists. Don't forget, if any one of them dies the mission fails, GTA is difficult enough just trying to keep your main character alive with the unforgiving health system, how are you supposed to do it with three in the same mission if there isn't at least some form of regenerative health? And how would health packs and armour work? Would they have to scatter more around so there's enough for three? Make the same ones usable once for each character? It raises too many questions, I think at the very least health should regenerate partially and introduce the ability to purchase food or medicine from stores that you can keep in your inventory for tough missions to speed up health regeneration. Although even that might be annoying because you'd have to go to the store three separate times to get food/medicine for each character's supply so in missions R* might wanna start them off automatically with a couple of items.

 

It might make it less of a challenge if there was only one protagonist but people are forgetting that you're responsible for THREE here, if any one of them is killed the mission is over, that'll make even the easiest missions harder by nature. Having to run around searching for health packs always breaks up the gameplay anyway and R* have stated that they're trying to eliminate the flat spots in missions, those are undoubtedly flat spots. It's just boring and frustrating to have to keep running from room to room when your health is low, hoping to scrounge some armour or health and it breaks up the action, you should just be able to carry medicine and have your health partially regenerate, that would be perfect in my opinion and it would keep the player firmly in the middle of the fun at all times. If you want ridiculously challenging, go play Max Payne 3 and die five thousand times, I personally wanna be able to enjoy myself.

You forget something very important... The other characters will probably be impossible to kill so I don't see the problem.

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Black Sunshine

I want the good old III/Vice City numbers back!!

 

100 health and 100 armor (150 or 200 for both depending on your game progress) biggrin.gif

 

tounge2.gif

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It might make it less of a challenge if there was only one protagonist but people are forgetting that you're responsible for THREE here, if any one of them is killed the mission is over, that'll make even the easiest missions harder by nature.

It's not like you're going to control them all three at the same time. Each character will have its own independent health bar.

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TheWetPartoftheArm
It might make it less of a challenge if there was only one protagonist but people are forgetting that you're responsible for THREE here, if any one of them is killed the mission is over, that'll make even the easiest missions harder by nature.

It's not like you're going to control them all three at the same time. Each character will have its own independent health bar.

That's my point. If you switch to another character while the one you were previously controlling has low health, they'll take a couple of more shots and die. Unless their AI is so good it forces them to search for a health pack while you're not controlling them it wouldn't make sense.

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TheWetPartoftheArm

 

People are forgetting about the obvious here, there is no longer only one protagonist and that changes the game dramatically. I think they should have the same system as RDR, which can be incredibly difficult if you don't have aim assist on, and as players apparently have an inventory system just as RDR does from what I've heard so far they might be going that way. Otherwise I just don't see how they can pull off the same thing with three protagonists. Don't forget, if any one of them dies the mission fails, GTA is difficult enough just trying to keep your main character alive with the unforgiving health system, how are you supposed to do it with three in the same mission if there isn't at least some form of regenerative health? And how would health packs and armour work? Would they have to scatter more around so there's enough for three? Make the same ones usable once for each character? It raises too many questions, I think at the very least health should regenerate partially and introduce the ability to purchase food or medicine from stores that you can keep in your inventory for tough missions to speed up health regeneration. Although even that might be annoying because you'd have to go to the store three separate times to get food/medicine for each character's supply so in missions R* might wanna start them off automatically with a couple of items.

 

It might make it less of a challenge if there was only one protagonist but people are forgetting that you're responsible for THREE here, if any one of them is killed the mission is over, that'll make even the easiest missions harder by nature. Having to run around searching for health packs always breaks up the gameplay anyway and R* have stated that they're trying to eliminate the flat spots in missions, those are undoubtedly flat spots. It's just boring and frustrating to have to keep running from room to room when your health is low, hoping to scrounge some armour or health and it breaks up the action, you should just be able to carry medicine and have your health partially regenerate, that would be perfect in my opinion and it would keep the player firmly in the middle of the fun at all times. If you want ridiculously challenging, go play Max Payne 3 and die five thousand times, I personally wanna be able to enjoy myself.

You forget something very important... The other characters will probably be impossible to kill so I don't see the problem.

What gives you that idea? The mission detailed in the GI magazine gives you the opportunity to switch from Michael to Franklin so you can protect Michael using a sniper rifle. Say Michael already has low health due to no health regeneration, you won't be able to protect him in time. If the others were impossible to kill, then R* would not have confirmed that the mission fails if any one of the characters dies.

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StateofMind15

Have a cheat for it in single player

Have it as an option in the settings in multiplayer

 

Problems solved.

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I would be happy with either regenerative health or a health bar.

 

Though the health bar is more challenging because I am the obsessive compulsive type and both my health and armor have to be fill at all the times.

Edited by aaronimpact
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TheDizasterChild

As far as three characters go, I'd assume that they'd program the AI to be very good defensively since completing a mission is reliant on their survival, which is a lot harder to control now. Remember, these are supposed to be professional criminals, not noobs. It also adds in a teamwork factor where you help to take heat off of your crew, not just yourself. I know if I look over to see one of the other two guys getting overwhelmed, I'm gonna start taking out his attackers and thin the herd.

 

As for the topic of actual health regen, I think it should be left to non-lethal actions only. For example, getting in a fistfight and taking punches to the face, or getting bumped by a car at a crosswalk. Of course, those two factors should change depending on how hard the car actually hits you, and if your beatdown also involved weapons, like bats or crowbars or something. In the latter instances, you should lose more health, and have it regenerate at a slower rate. As far as getting shot or burned, or creamed with a vehicle, I don't think there should be health regen when it comes to that. Not even from a realistic standpoint, but I think it'd make the game too damn easy. I didn't have any problems in IV with dying too much, because in most cases, I was using cover, and only firing when I had clear shots, not just running around like the Incredible Hulk, sucking up bullets. On top of no health regen, I also think firearms should do more damage, akin to Red Dead. Getting blasted with a shotgun at five feet should totally f*ck you up.

 

On top of making the game too easy, health regen also would be taking the suspense and excitement away from the game as well. Police chases with a 5-star wanted level would surely be reduced to a kiddie game of cat n' mouse. I love to lead these epic, 6 o'clock news kind of chases that'd last upwards of an hour or more. I'd always make sure to plan my routes two steps ahead of the game, keeping from getting crammed into an alleyway with no way out. Of course, I'd take potshots here and there, and soon enough, my health would dwindle. That's when I'd grow a set of balls, lose the cops a few turns back, then swing by a hot dog stand and rebuild my health. It was always nerve-racking, wondering if I could down my food and get back in my car before getting turned into swiss cheese. Health regen would absolutely ruin this kind of gameplay.

 

By the way, I did in fact use the cell phone in IV to call 911 when I needed some health and was stuck in an area I wasn't familiar with.

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I think they have to add it. When they add player reaction to getting hit by bullets it will make the game much more difficult. With pc modding it has all been worked out and i'm sure they know now they must add good player reaction to bullets for once. It's completely unrealistic getting hit by a bullet and you just run around like the terminator until your health is 0. They could also add animations like when your health is %10 you are holding the shot area, keeled over and limping. So they will almost have to add at the least, very slow regeneration to a certain percent of your health or the game becomes impossible. Especially with 3 characters.

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No it would make game too easy and ut defeats purpose of food vendors etc.

No it wouldn't make it easier. And f*ck the vending system.

no.. f*ck health regeneration... its in every noobish game... even saints row has this crappy system

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