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Regenerative Health ...


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I actually think RDR's system in a GTA game would be immense. Imagine walking into a gang neighborhood and actually being a bit nervous that if you happen to piss them off you could potentially have a bunch of pissed off gang members chasing you down that could actually do serious damage/kill you rather than having 6 gang members be able to unload a clip into you and just being able to mow them down with an AK right after.

 

I realize it's a game and not real life but GTA's have always had an RPG element and I actually think in certain aspects, shooting especially, a bit more realism could make the game far more tense and fun in my opinion. RDR's regenerating health would be perfect for it too because it gives you a chance to respond to people shooting at you (and in GTA 5, in many situations there'll probably be a lot more at once) but doesn't make it so easy that you could just throw your controller on the ground or roll your face on the keyboard and kill everybody with minimal damage taken.

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I would love the RDR system in GTA

There is no "RDR" system. It's called regenerative health. And it was made hugely popular by the Call of Duty series. So actually its a "CoD" system. You guys want Call of Duty in your GTA. No thanks. But I honestly feel there's a 50/50 percent chance of it happening. It might be a last minute decision for R*.

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Now, one of my favorite features from R*'s most recent open world masterpiece Red Dead Redemption was the health system - yes it was regenerative health but hear me out !

 

First off the bat is the difficulty argument, "regenerative health makes the game too easy !" I hear you cry - it doesn't. In RDR R* used a fantastically built regenerative health system in which you could not only be killed instantly - which added a great level of difficulty, but also allowed the use of items like medicine.

 

RDR also did something with the combat system that R* had really never tried before, they gave the weapons some real power. Stand in front of a gang of psychotic killers in GTA IV armed with machine guns and you'll survive two to three clips being unloaded into your rather un-fragile body.

 

Trying this in RDR would've been a death wish, when I say the guns had power I mean they had power one well timed bullet could end your life and as such you planned out missions more accordingly then in any free roam game R* had made before it. If you've never played RDR (you're missing out on one of the greatest games ever made) watch the video below to observe just how strong the weapons feel compared to GTA IV.

 

 

 

Now there's the question of " The emergency services lose all their uses that way". How many times did you really phone up an ambulance in GTA IV to heal yourself, yeah I though so. The emergency services - specifically the ambulances have always really been pointless, it's always been much easier to find a health pack or eat some food ....

 

So here's when the big questions start getting asked "Will it take away the magic or the "feeling" that people get when they play GTA" this question deserves a bit more attention then the earlier ones due to the fact that it can really impact on what the player "feels" during their time with the game.

 

When I first played RDR I'd been playing GTA IV about three hours before hand to get me in the mood, I plopped in the RDR disc and fell in love with the game, so much so I didn't even realize that the game had health regeneration until it was mentioned .... twenty six hours into the game.

 

If R* manage to balance the power of the weapons to make them have a similar if not greater impact then what they had in RDR I'm sure that regenerative health will be a fantastic feature and most players won't even notice it's inclusion, it's said that when you do things right - people won't notice you've done anything at all, R* it seems are the best at pulling off that trick.

 

What about you, what do you think regenerative health in GTA V, yay, or nay ?

I say this is a must of Multiplayer but for Single Player Im 50/50 on it.

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I would love the RDR system in GTA

There is no "RDR" system. It's called regenerative health. And it was made hugely popular by the Call of Duty series. So actually its a "CoD" system. You guys want Call of Duty in your GTA. No thanks. But I honestly feel there's a 50/50 percent chance of it happening. It might be a last minute decision for R*.

I'm not talking about the Health regen... I'm talking about it all. Using health regen, items and a similar wanted system. Tweaked abit ofc. But it is so much better than GTA IV

 

 

Edited by Jimmarn
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I would love the RDR system in GTA

There is no "RDR" system. It's called regenerative health. And it was made hugely popular by the Call of Duty series. So actually its a "CoD" system. You guys want Call of Duty in your GTA. No thanks. But I honestly feel there's a 50/50 percent chance of it happening. It might be a last minute decision for R*.

I'm not talking about the Health regen... I'm talking about it all. Using health regen, items and a similar wanted system. Tweaked abit ofc. But it is so much better than GTA IV

??? RDR was a tweaked version of GTA.

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I would love the RDR system in GTA

There is no "RDR" system. It's called regenerative health. And it was made hugely popular by the Call of Duty series. So actually its a "CoD" system. You guys want Call of Duty in your GTA. No thanks. But I honestly feel there's a 50/50 percent chance of it happening. It might be a last minute decision for R*.

I'm not talking about the Health regen... I'm talking about it all. Using health regen, items and a similar wanted system. Tweaked abit ofc. But it is so much better than GTA IV

??? RDR was a tweaked version of GTA.

I know that, but yet pretty different in many areas.

 

Hunting challenges, rewarding, item menu..

 

I really love how police not totally forgets you after you've lost the cops. But you're still wanted, but they lost track of you. So you gotta thread carefully, pay off some corrupt cop to erase wanted level

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I would love the RDR system in GTA

There is no "RDR" system. It's called regenerative health. And it was made hugely popular by the Call of Duty series. So actually its a "CoD" system. You guys want Call of Duty in your GTA. No thanks. But I honestly feel there's a 50/50 percent chance of it happening. It might be a last minute decision for R*.

Actually I think Halo really popularized the regenerating health movement in games.

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Since we already know for a fact that fast food joints abound in GTA V, I don't see them implementing regenerating health.

 

Personally I have nothing against regenerating health, it works perfectly fine when the game is balanced for it. But f*ck that, when I play GTA I expect to eat greasy junk food to get healthy.

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I would love the RDR system in GTA

There is no "RDR" system. It's called regenerative health. And it was made hugely popular by the Call of Duty series. So actually its a "CoD" system. You guys want Call of Duty in your GTA. No thanks. But I honestly feel there's a 50/50 percent chance of it happening. It might be a last minute decision for R*.

Why must everything be compared to f*cking Call of Duty? suicidal.gif

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I would love the RDR system in GTA

There is no "RDR" system. It's called regenerative health. And it was made hugely popular by the Call of Duty series. So actually its a "CoD" system. You guys want Call of Duty in your GTA. No thanks. But I honestly feel there's a 50/50 percent chance of it happening. It might be a last minute decision for R*.

I'm not talking about the Health regen... I'm talking about it all. Using health regen, items and a similar wanted system. Tweaked abit ofc. But it is so much better than GTA IV

??? RDR was a tweaked version of GTA.

I know that, but yet pretty different in many areas.

 

Hunting challenges, rewarding, item menu..

 

I really love how police not totally forgets you after you've lost the cops. But you're still wanted, but they lost track of you. So you gotta thread carefully, pay off some corrupt cop to erase wanted level

Ya, well the topic at hand is regenerative health.

 

 

 

@AceRay your're right. Halo played a huge part in popularizing it.

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BullworthAcademy
I would love the RDR system in GTA

There is no "RDR" system. It's called regenerative health. And it was made hugely popular by the Call of Duty series. So actually its a "CoD" system. You guys want Call of Duty in your GTA. No thanks. But I honestly feel there's a 50/50 percent chance of it happening. It might be a last minute decision for R*.

WHAT THE f*ck?

It was popularised by Halo.

Why is everything compared to CoD? icon13.gif

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I would love the RDR system in GTA

There is no "RDR" system. It's called regenerative health. And it was made hugely popular by the Call of Duty series. So actually its a "CoD" system. You guys want Call of Duty in your GTA. No thanks. But I honestly feel there's a 50/50 percent chance of it happening. It might be a last minute decision for R*.

WHAT THE f*ck?

It was popularised by Halo.

Why is everything compared to CoD? icon13.gif

Probably because there are now gamers today who are too young to remember the good ol' days before goddamn CoD took over and Halo was still The King.

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I've said this before I guess but I'll explain it again. IMO, it would take out a pretty huge part of the game if indeed GTAV had completely regenerative health. By completely regenerative I mean health that goes down but regenerates to 100% capacity if you wait long enough.

 

A big part of any GTA chase or combat situation is making it out with only little health and then trying to avoid any hits with low health. Now, RDR was a bit on the easy side because of its health system (while at other times it was a bit frustrating) and, more importantly, it also removed the tactical possibility of just going nuts and taking a bit more hits wiping out everybody since the player was always limited in their use of health.

 

The optimal solution to this is a partially regenerative health. Look at Far Cry 2 for a pretty good example of this. You lose, let's say, 85%% of your health, you're not going to get it all back! Instead, you're stuck with 25% of your health when it has regenerated. Now you can get more of it back by doing some medical procedures on yourself, eg. carving a bullet out from where you where shot the most (which takes a little bit of time, thus making you more vulnerable), or you could search for health packs etc.

 

This would bring the best elements of both worlds; providing the player with more tactical freedom while also giving the player a fair challenge.

Edited by THEBIGZED
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I've said this before I guess but I'll explain it again. IMO, it would take out a pretty huge part of the game if indeed GTAV had completely regenerative health. By completely regenerative I mean health that goes down but regenerates to 100% capacity if you wait long enough.

 

A big part of any GTA chase or combat situation is making it out with only little health and then trying to avoid any hits with low health. Now, RDR was a bit on the easy side because of its health system (while at other times it was a bit frustrating) and, more importantly, it also removed the tactical possibility of just going nuts and taking a bit more hits wiping out everybody since the player was always limited in their use of health.

 

The optimal solution to this is a partially regenerative health. Look at Far Cry 2 for a pretty good example of this. You lose, let's say, 85%% of your health, you're not going to get it all back! Instead, you're stuck with 25% of your health when it has regenerated. Now you can get more of it back by doing some medical procedures on yourself, eg. carving a bullet out from where you where shot the most (which takes a little bit of time, thus making you more vulnerable), or you could search for health packs etc.

 

This would bring the best elements of both worlds; providing the player with more tactical freedom while also giving the player a fair challenge.

icon14.gif This.

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I actually agree with OP, I came on this thread about to bash him, but when he mentioned red dead redemption I only saw the truth. Red Dead did a great job with health. It made it feel more realistic, it made you actually run for cover (which by the way was also handled perfectly), it made you do a roll while running to avoid getting shot & you would notice every now and then just how cool you looked. I remember the rolling system in gta4...f*cking horrible, Niko would do this slow ass somersault and take forever to put his gun back up. & R* has basically said they took many things from RDR and improved on them, so i wouldnt even be mad if they changed the health system. as long as i can f*ck sh*t up I'm happy.

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Regenternative health is for retards and CoD players. GTA is not realistic in many senses at all - but I like the current level of realism - that's why I don't want regenerative health.

 

I want the normal health bar and no quick saves; so if you die, you must restard the whole mission.

 

Besides, GTA is meant for people over 18, so why use more features to cater to the twelve-years old?

Edited by Cyper
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I would love the RDR system in GTA

There is no "RDR" system. It's called regenerative health. And it was made hugely popular by the Call of Duty series. So actually its a "CoD" system. You guys want Call of Duty in your GTA. No thanks. But I honestly feel there's a 50/50 percent chance of it happening. It might be a last minute decision for R*.

WHAT THE f*ck?

It was popularised by Halo.

Why is everything compared to CoD? icon13.gif

You and the guy who pointed that out before you are right. Halo 2 pretty much did it first.

 

@Druffmaul Hope you're not referring to me, because you'd be wrong. It was a simple mistake. CoD 2 came out just a year later. I was still playing Half-Life and CS during the time so I wasn't 100% sure. Just take what I said and replace "CoD" with Halo 2 and viola. I still meant everything I said. You guys want Halo in your GTA. No thanks.

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Make it like Chinatown War. Unlockable feature (Not required for 100%) so people who don't want it won't take it. Also health only regens up to 25% and one-hit kill damage means one hit-kill, no invincibility.

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FranticFatality
Regenerating Health is one of the main things that has killed FPS's for me. It's just a lazy way of getting health back.

 

It'd be moronic for regenerating health to be in GTAV. Health and armor works so much better.

Having regenerative health doesn't stop these things from being applied - also if the weapons pack the punches that they would in reality then you won't have time to be a bullet sponge - you'll be dead from the first two shots.

Realism in games doesn't mean it's gonna be a good feature.

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Regenerating Health is one of the main things that has killed FPS's for me. It's just a lazy way of getting health back.

 

It'd be moronic for regenerating health to be in GTAV. Health and armor works so much better.

Having regenerative health doesn't stop these things from being applied - also if the weapons pack the punches that they would in reality then you won't have time to be a bullet sponge - you'll be dead from the first two shots.

Realism in games doesn't mean it's gonna be a good feature.

This isn't about realism!

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Lawlzmachine1989

You guys may want to look back to the 1980s when Hydlide and Ys came to the market. Regenerative health has been done before Halo.

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CryptReaperDorian
I've said this before I guess but I'll explain it again. IMO, it would take out a pretty huge part of the game if indeed GTAV had completely regenerative health. By completely regenerative I mean health that goes down but regenerates to 100% capacity if you wait long enough.

 

A big part of any GTA chase or combat situation is making it out with only little health and then trying to avoid any hits with low health. Now, RDR was a bit on the easy side because of its health system (while at other times it was a bit frustrating) and, more importantly, it also removed the tactical possibility of just going nuts and taking a bit more hits wiping out everybody since the player was always limited in their use of health.

 

The optimal solution to this is a partially regenerative health. Look at Far Cry 2 for a pretty good example of this. You lose, let's say, 85%% of your health, you're not going to get it all back! Instead, you're stuck with 25% of your health when it has regenerated. Now you can get more of it back by doing some medical procedures on yourself, eg. carving a bullet out from where you where shot the most (which takes a little bit of time, thus making you more vulnerable), or you could search for health packs etc.

 

This would bring the best elements of both worlds; providing the player with more tactical freedom while also giving the player a fair challenge.

Regenerating health in increments is really the only way I like regenerating health in video games. Far Cry 2 did this pretty damn well. However, I think increments of 25% might be a bit too much. Instead it should be more along the lines of 10% or something smaller. GTA IV was slightly annoying when you lost about 7% of your health from getting nudged from a taxi. In my opinion, you shouldn't need to get medical help or eat a burger to get that little amount of health back.

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I prefer GTA's original run-n-gun style, where you can get riddled with bullets, and still keep on going.

 

Self-regen health would make the game more fun, and less tedious, but I assume they are doing that whole "complex $$$ system" for a reason, i.e. health packs, armor, etc...

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Lawlzmachine1989

I remember that Mafia II didn't really regenerate the health back to 100%. If I see alikes from Far Cry 2, that's fine by me.

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The purpose of fastfood/eating would be redundant. I'd rather have the good old armor and health system.

I understand where the OP is coming from but I much prefer knowing exactly how much health I have. Either you have it or you don't. Life or death. Not this in betweeny stuff. Hide here for a while and my health comes back. I always thought it was cheating a little. It's also apart of games becoming easier, dumbing this down a little so you'll go through the game and finish it. You call it fluidity, I call it making it easier - more powerful weapons for not. Basically having more powerful weapons should be a given and you shouldn't compare it to IV because you are comparing it to a flaw in IV.

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If they keep the current health meters and add slow health regeneration with a bullet impact euphoria system(bullets knock you back), it will even itself out and be very fun. I do it like that on the pc with mods and its outstanding. I never liked health reneration by itself but added to the current system it works great

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Sorry but regenerative health took the challenge out of playing videogames. Call of duty and halo make me sick. RDR made it so easy to walk through that campaign. It shouldent belong in gta. That's just the norm for its series. Pickups and weapons are all preparation experince.

This. I don't mind change but regenerative health is horrible. Never , please. They may have already taken change too far with 3 protags

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