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Regenerative Health ...


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Now, one of my favorite features from R*'s most recent open world masterpiece Red Dead Redemption was the health system - yes it was regenerative health but hear me out !

 

First off the bat is the difficulty argument, "regenerative health makes the game too easy !" I hear you cry - it doesn't. In RDR R* used a fantastically built regenerative health system in which you could not only be killed instantly - which added a great level of difficulty, but also allowed the use of items like medicine.

 

RDR also did something with the combat system that R* had really never tried before, they gave the weapons some real power. Stand in front of a gang of psychotic killers in GTA IV armed with machine guns and you'll survive two to three clips being unloaded into your rather un-fragile body.

 

Trying this in RDR would've been a death wish, when I say the guns had power I mean they had power one well timed bullet could end your life and as such you planned out missions more accordingly then in any free roam game R* had made before it. If you've never played RDR (you're missing out on one of the greatest games ever made) watch the video below to observe just how strong the weapons feel compared to GTA IV.

 

 

 

Now there's the question of " The emergency services lose all their uses that way". How many times did you really phone up an ambulance in GTA IV to heal yourself, yeah I though so. The emergency services - specifically the ambulances have always really been pointless, it's always been much easier to find a health pack or eat some food ....

 

So here's when the big questions start getting asked "Will it take away the magic or the "feeling" that people get when they play GTA" this question deserves a bit more attention then the earlier ones due to the fact that it can really impact on what the player "feels" during their time with the game.

 

When I first played RDR I'd been playing GTA IV about three hours before hand to get me in the mood, I plopped in the RDR disc and fell in love with the game, so much so I didn't even realize that the game had health regeneration until it was mentioned .... twenty six hours into the game.

 

If R* manage to balance the power of the weapons to make them have a similar if not greater impact then what they had in RDR I'm sure that regenerative health will be a fantastic feature and most players won't even notice it's inclusion, it's said that when you do things right - people won't notice you've done anything at all, R* it seems are the best at pulling off that trick.

 

What about you, what do you think regenerative health in GTA V, yay, or nay ?

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Won't happen. It's been important to use the features in the game to regain your health and or armor other wise useless. Why would they change that?

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Won't happen. It's been important to use the features in the game to regain your health and or armor other wise useless. Why would they change that?

More efficent, more fun, and it makes the game much more fluid.

 

Armor would still work exactly the same.

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Won't happen. It's been important to use the features in the game to regain your health and or armor other wise useless. Why would they change that?

I just hate it when people can't be bothered to read things, don't you ...

 

 

In RDR R* used a fantastically built regenerative health system in which you could not only be killed instantly - which added a great level of difficulty, but also allowed the use of items like medicine.

 

In RDR you still had to use things to your advantage - even things like health packs - they've been integrated in a much more subtle way for the sake of immersion.

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I'm not one of these people that can't accept any changes to my favourite franchise, but I'd rather have it the same as it's always been. However, I would like the ability to carry a couple of stimpacks (or GTA equivalent), due to not having easy access to food vendors in the rural areas.

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No it would make game too easy and ut defeats purpose of food vendors etc.

No it wouldn't make it easier. And f*ck the vending system.

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Sorry but regenerative health took the challenge out of playing videogames. Call of duty and halo make me sick. RDR made it so easy to walk through that campaign. It shouldent belong in gta. That's just the norm for its series. Pickups and weapons are all preparation experince.

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Won't happen. It's been important to use the features in the game to regain your health and or armor other wise useless. Why would they change that?

More efficent, more fun, and it makes the game much more fluid.

 

Armor would still work exactly the same.

More fun? That's completely subjective. I for one don't see how getting shot and taking cover for a few seconds and getting all my health back fun. That makes the game too easy for me, but hey, that's just me. I hate to bring up Saints Row, but health regen works there because of the insane amount of sh*t they throw at you at once, plus, SR is all about run and gun, and almost never about tactics. With health regen, that would forgo that aspect of GTA.

 

And, armor wouldn't be as useful as well.

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nikonatorbelick

if there's health reg then it should act like in Just Cause 2 were everytime you took damage and you let your health regenerate it would regenerate less and less health until it reach about 15% of your total health, at this point in order to regain the rest of your health you would have to find a medkit

 

armor could act more as dmg reduction than anything else, but it would run out eventually

 

i honestly prefer the no health regen system GTA always had, it kinda encourages explorations since you have to find where the medkits/armor are located, also makes the game harder, tho i dislike how sometimes you are stuck with 5% of your health and you cannot do nothing about it ( or weapons that take away like more than half of your health a shot and are plentyfull on your enemys aka shotguns in GTA IV are bullsh*t)

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What happens in real life when you are hurt? You seek medical attention not get a burger. This is what shout happen in gta v

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If its in the game. I don't think I can take the story seriously. I mean they did say that cover was going to be a big part of the new edition.

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I think it would be a good idea if your health only regenerates for non-critical damage like short falls, being slightly taped by a car and melee damage (hands only). or maybe if your heath is extremely low during shoot outs, it would regenerate back to at least 25% (or maybe a little less) when in cover.

 

Seems reasonable to me.

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What happens in real life when you are hurt? You seek medical attention not get a burger. This is what shout happen in gta v

You could call 911 on your phone and the paramedics would come to you. Also it's A F#*#ING VIDEO GAME!

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What happens in real life when you are hurt? You seek medical attention not get a burger. This is what shout happen in gta v

Yeah but this is a video game, not real life.

 

I would prefer the health bar system from the previous GTAs but if it's health regeneration then I don't really mind but I hope they make it difficult; GTA IV had a health bar system and I found it very easy and RDR even easier, that is, compared to other GTA games.

Edited by NCONiall
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I think it would be a good idea if your health only regenerates for non-critical damage like short falls, being slightly taped by a car and melee damage (hands only). or maybe if your heath is extremely low during shoot outs, it would regenerate back to at least 25% (or maybe a little less) when in cover.

 

Seems reasonable to me.

Agreed. I think regenerative health has made gamers a bunch of sissies. Games are so god damn easy these days. It's bullsh*t. I remember when you would cling to every sliver of health because you knew that you would need it all.

 

But now you can do front flips with grenades through a barrage of bullets and then just hide in a corner for a minute.

ShnePmW.jpg?5
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NOPE! I wanna buy HOTDOGS!!! inlove.gif

I'd rather buy

 

 

I agree with what Mikey_Navaja said on the first page. That could work nicely if done correctly, but not complete health regen.

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I think it would be a good idea if your health only regenerates for non-critical damage like short falls, being slightly taped by a car and melee damage (hands only). or maybe if your heath is extremely low during shoot outs, it would regenerate back to at least 25% (or maybe a little less) when in cover.

 

Seems reasonable to me.

Agreed. I think regenerative health has made gamers a bunch of sissies. Games are so god damn easy these days. It's bullsh*t. I remember when you would cling to every sliver of health because you knew that you would need it all.

 

But now you can do front flips with grenades through a barrage of bullets and then just hide in a corner for a minute.

This is true in some respects, however RDR's system differed from the norm by having guns that'd blast you to pieces if you waited for too long - it also took a substantial amount of time for your health to regenerate which increased the tension in the game.

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At the very least regen needs to be in multiplayer. Flows much better that way.

Health pickups and armor are useless. Headshots don't kill you. Dumb dumb dumb

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I think it would be a good idea if your health only regenerates for non-critical damage like short falls, being slightly taped by a car and melee damage (hands only). or maybe if your heath is extremely low during shoot outs, it would regenerate back to at least 25% (or maybe a little less) when in cover.

 

Seems reasonable to me.

Agreed. I think regenerative health has made gamers a bunch of sissies. Games are so god damn easy these days. It's bullsh*t. I remember when you would cling to every sliver of health because you knew that you would need it all.

 

But now you can do front flips with grenades through a barrage of bullets and then just hide in a corner for a minute.

This is true in some respects, however RDR's system differed from the norm by having guns that'd blast you to pieces if you waited for too long - it also took a substantial amount of time for your health to regenerate which increased the tension in the game.

If things like gunshots weren't regenerated I would say this could work.

 

I'm open to anything really. I'm just a crusty old gamer about certain things

ShnePmW.jpg?5
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FranticFatality

Regenerating Health is one of the main things that has killed FPS's for me. It's just a lazy way of getting health back.

 

It'd be moronic for regenerating health to be in GTAV. Health and armor works so much better.

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What happens in real life when you are hurt? You seek medical attention not get a burger. This is what shout happen in gta v

Yeah but this is a video game, not real life.

 

I would prefer the health bar system from the previous GTAs but if it's health regeneration then I don't really mind but I hope they make it difficult; GTA IV had a health bar system and I found it very easy and RDR even easier, that is, compared to other GTA games.

I thought the reason we all liked gta was its a real life game? They could have 2 hospitals and a few doctor surgeries around the map also back street surgeons who will fix you up if your wanted. All of which comes at a price. It would help make money more precious in the game.

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Regenerating Health is one of the main things that has killed FPS's for me. It's just a lazy way of getting health back.

 

It'd be moronic for regenerating health to be in GTAV. Health and armor works so much better.

Having regenerative health doesn't stop these things from being applied - also if the weapons pack the punches that they would in reality then you won't have time to be a bullet sponge - you'll be dead from the first two shots.

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No thank you. I want to eat my damn hotdogs and chicken. Not being sarcastic. I want working drive-thru's this time. Nothing more Californian than that.

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Yeah the chances are extremely thin with sprunk being in the game along with up and atom burger. it's just not gonna happen

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